Name: Matsubara, Yoko
Age: 14
Gender: Female
Rank: Genin | D
Village: Konohagakure
Bloodline: Ku Mono Haaku
Experience: 250 Spent/485 Unspent/735 Total
Ryo: 90,000
Items:
Skills:
1. Bloodline(Matsubara - Ku Mono Haaku)
2. Ijutsu
3. Chemistry
4. Taijutsu
Elements:
1. N/A
Jutsu:
Non Elemental
Genjutsu
Ijutsu
Taijutsu
Fuuinjutsu
Clan Ninjutsu
Clan Taijutsu
Stats:
Strength: D
Constitution: D
Stamina: D
Speed: D
Coordination: D+
Intelligence: D
Perception: D
Unique Abilities:
N/A
Purchased Clan Abilities:
Spiders Prowess 1(Free, All Matsubara Start with this) :
All Matsubara learn one way or another to make use of and handle their many limbs, more out of necessity than anything, but they end up stronger and better coordinated than those around them. A Matasubara member starts with a passive +1 advantage which can be applied to either Strength or Coordination.
Silken Web(250 XP) :
A sleek, sticky substance, the Matsubara is able to generate this from any part of their body with training, and are able to make use of this unique substance in many ways, even in harsh weather, though it is flammable. This web has a Quality and Hardness of B Rank. Anything caught in the web requires at least B-tier Strength to break free or a means to cut themselves loose. The user can spin up to 25 meters of web for 3 CP.
Unpurchased Clan Abilities:
Spiders Prowess 2(500 XP) :
The Matsubara has trained and improved upon their coordination and strength, reaching exceptional levels of physical power and coordination even by the standards of most Matsubara. At this level they gain an addition +2 advantages which can be applied to either Strength or Coordination.
Golden Web(500 XP; Requires Silken Web):
This unusual Golden Web is not sticky, but hardens quickly when in contact with air and can be formed into many shapes the individual can use, from weapons and armor, to even tools if the user is skilled enough. To obtain this takes an extreme amount of training and dedication. This web has a Quality and Hardness of A Rank. The user can spin up to 25 meters of web for 3 CP. Once at this stage the user can willingly toggle between Silken Web or Golden Web.
Renown: 0
Age: 14
Gender: Female
Rank: Genin | D
Village: Konohagakure
Bloodline: Ku Mono Haaku
Experience: 250 Spent/485 Unspent/735 Total
Ryo: 90,000
Items:
- Spoiler:
- N/A
Skills:
1. Bloodline(Matsubara - Ku Mono Haaku)
2. Ijutsu
3. Chemistry
4. Taijutsu
Elements:
1. N/A
Jutsu:
Non Elemental
- Spoiler:
E Rank- Spoiler:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: -
Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
Weaknesses: -
Name: Tree Climbing Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.
Name: Water Surface Walking Practice
Rank: E
Power: N/A
Activation Cost: 0
Upkeep Cost: 0
Range: Self
Speed: N/A
Element: None
Skill: None
Classification: Open
Requirements: None
Parent Technique: Tree Climbing Practice
Hand Seals: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.
It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.
It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.
Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: -
Hand Seals: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
Weaknesses: -
- Spoiler:
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.[/size]
C Rank- Spoiler:
B Rank- Spoiler:
A Rank- Spoiler:
S Rank- Spoiler:
X Rank- Spoiler:
Genjutsu
- Spoiler:
D Rank- Spoiler:
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X Rank- Spoiler:
Ijutsu
- Spoiler:
D Rank- Spoiler:
Name: Soft Body Manipulation
Rank: D
Power: D
Activation Cost: -
Upkeep Cost: 1
Range: self
Speed: -
Element:-
Skill: Ijutsu/taijutsu
Classification: Open
Requirements: Ijutsu or Taijutsu
Parent Technique: -
Hand Seals: -
Description:
the user's physical flexibility allows them to activate her cells to such a degree that their body becomes mallable and able to extend certain parts beyond the human limits. This technique allows the user to extend their limbs, neck, etc to a max of 3 meters, with additional 3 meters possible with each rank of Constitution above rank D, maxing at 15 meters with S rank constitution.
The speed at which Soft Body Manipulation can stretch limbs is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
Name: Soft Body manipulation - Surprise Whip
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 3m
Speed: -
Element: -
Skill: Open
Classification:
Requirements:Ijutsu or taijutsu
Parent Technique: Soft Body Manipulation
Hand Seals: -
Description:
The user's arms extend to a length of at most 3 meters and are flung towards an opponent like an actual whip. When using this technique, the user's Speed raises with one rank, but their strength is lowered by one rank as well, allowing for fast and precise strikes, yet with much less power than a regular punch or kick would provide.
Soft Body Manipulation: Suprise Whip's speed is based on the user's base Coordination rank.
Weaknesses: Can't use this technique when stamina is below 10
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description:
After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
C Rank- Spoiler:
B Rank- Spoiler:
A Rank- Spoiler:
S Rank- Spoiler:
X Rank- Spoiler:
Taijutsu
- Spoiler:
D Rank- Spoiler:
C Rank- Spoiler:
B Rank- Spoiler:
A Rank- Spoiler:
S Rank- Spoiler:
X Rank- Spoiler:
Fuuinjutsu
- Spoiler:
D Rank- Spoiler:
C Rank- Spoiler:
B Rank- Spoiler:
A Rank- Spoiler:
S Rank- Spoiler:
X Rank- Spoiler:
Clan Ninjutsu
- Spoiler:
D Rank- Spoiler:
C Rank- Spoiler:
B Rank- Spoiler:
A Rank- Spoiler:
S Rank- Spoiler:
X Rank- Spoiler:
Clan Taijutsu
- Spoiler:
D Rank- Spoiler:
C Rank- Spoiler:
B Rank- Spoiler:
A Rank- Spoiler:
S Rank- Spoiler:
X Rank- Spoiler:
Stats:
Strength: D
Constitution: D
Stamina: D
Speed: D
Coordination: D+
Intelligence: D
Perception: D
Unique Abilities:
N/A
Purchased Clan Abilities:
Spiders Prowess 1(Free, All Matsubara Start with this) :
All Matsubara learn one way or another to make use of and handle their many limbs, more out of necessity than anything, but they end up stronger and better coordinated than those around them. A Matasubara member starts with a passive +1 advantage which can be applied to either Strength or Coordination.
Silken Web(250 XP) :
A sleek, sticky substance, the Matsubara is able to generate this from any part of their body with training, and are able to make use of this unique substance in many ways, even in harsh weather, though it is flammable. This web has a Quality and Hardness of B Rank. Anything caught in the web requires at least B-tier Strength to break free or a means to cut themselves loose. The user can spin up to 25 meters of web for 3 CP.
Unpurchased Clan Abilities:
Spiders Prowess 2(500 XP) :
The Matsubara has trained and improved upon their coordination and strength, reaching exceptional levels of physical power and coordination even by the standards of most Matsubara. At this level they gain an addition +2 advantages which can be applied to either Strength or Coordination.
Golden Web(500 XP; Requires Silken Web):
This unusual Golden Web is not sticky, but hardens quickly when in contact with air and can be formed into many shapes the individual can use, from weapons and armor, to even tools if the user is skilled enough. To obtain this takes an extreme amount of training and dedication. This web has a Quality and Hardness of A Rank. The user can spin up to 25 meters of web for 3 CP. Once at this stage the user can willingly toggle between Silken Web or Golden Web.
- Physical: 1 Available/0 Spent/ 1 Total
- Technique: 1 Available/0 Spent/ 1 Total
- Destiny: 1 Available/0 Spent/ 1 Total
Limit Break Points
Renown: 0
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
[b]Link:[/b]
Last edited by YokoYana on Tue Jul 02, 2019 12:40 pm; edited 5 times in total