The Otsutsuki Clan
of The North Continent
Doujutsu: Rin'negan
*Note: There can be no more than two Otsutsuki starting in any given village at any given time. If and only if each village has two members, the final Otsutsuki can break the cap and choose which village to go to. This bloodline is considered a starting Restricted and a character may not start with it until they have passed 1 site-wide activity check.
Konohagakure
1. Azgodon Zaelious Vernizin Wyllt (Naraka Path)
2.
Kirigakure
1. Arisu Otsutsuki (Outer Path/Animal Path)
2. Zoe Zor-El Otsutuki (Preta Path)
Kumogakure
1. Seid Otsusuki (Deva Path)
2.
Iwagakure
1. Chen Kimyōnakama (Human Path)
Clan History/Description
Clan/Bloodline Traits & Characteristics
Otsutsuki have skin tone varying from fair to ghostly white, and generally possess white hair, though this is, too, can vary. Those that enter this world at a younger age are more susceptible to adapting their adoptive surrounding's nurturing, while older ones tend to exhibit a distant attitude, at least initially, as they are more apt to remember the place from which they originally came. These places span a great many locations, and two Otsutsuki may not even originate from the same dimension.
Bloodline Description & Abilities
The Rin'negan's easily recognizable appearance is that of concentric circles over a light violet canvas which spreads over the entirety of the eye. This Samsara Eye, as it's sometimes called, grants its host one of seven distinct abilities, outlined in the Clan Techniques section. Each Path contained by a Rin'negan bestows upon it one circle, beginning with one and eventually reaching seven.
A character beginning as an Otsutsuki will choose his power at registration and can unlock it with the amount of experience indicated below. Beyond that is a curse of completion, for no Rin'negan is begun whole. Each of the powers must be reunited under one eye; only then can it truly be mastered. This is done by one Rin'negan user absorbing the power of another by means of the Six Paths Technique, outlined below.
Beyond the Otsutsuki’s chosen power they have also have quite a few options to spend experience on. For example an Otsutsuki Clan member can choose to give up 3 skill points and pay 500 experience points to gain access to all 5 basic elements. Other options require chakra costs to utilize and as such will be specified below in jutsu format.
Passively, Otsutsuki gain a +1 Tier buff to Stamina. Keep in mind that this buff along with the Perception buff granted by Chakra Visualization are both generic. Even though the bloodline is an Enhanced State Restricted, it grants generic stat boosts thereby allowing it to be stacked with Unique Boosts. Otsutsuki also don’t require oxygen to function, although they often breathe for efficiency's sake. Should an Otsutsuki choose to cease breathing, they will receive a -- to stamina until they begin to do so again.
For Clan memebers Rin'negan techs (both the general and path) can be learned irrespective of class requirements
Finally, Otsutsuki gain a bonus of +10 for the purposes of any implant roll that involves one of the following clans. Senju, Hozuki, Inazuma, Hyuga, Tetsudashi and Kazehana.
Bloodline Limits & Drawbacks
Registering as an Otsutsuki with a Rin'negan Power costs 1 Skill Point, as all Doujutsu do.
Accordingly with the curse of completion, the Otsutsuki are constantly at odds with each other in an endless effort to complete each of their Rin'negan. Fortunately, it requires no implantation, but because of the lack of risk involved, members are more likely to hunt each other for their powers.
Once a Rin'negan power is absorbed, the slot remains full until that power no longer exists in this world- usually by destroying the eyes or allowing them to decay. Once this occurs, the slot opens up and another Otsutsuki is sent to this world. This does mean that there is a maximum of seven slots for Otsutsuki registrations, which can be reduced to as low as one. To be clear, all powers from this bloodline come from the eyes. The boosts, the general abilities, the specific abilities, the passive perks, the whole enchilada comes from the eyes. You lose the eyes you lose it all. Your ES slot is basically empty and you are considered clanless.
Due to the power of the Rinnegan, it is -or will become- a highly desired Kekkei Genkai, leading to implant hunters seeking it out. Unfortunately, it bears some side effects for those that implant it:
-It remains permanently active, regardless of the level of the surgery's success, though it does not have an associated stamina drain.
-An Otsutsuki can still absorb the power.
-Only Otsutsuki can absorb other powers, meaning that an implant will remain with the powers it had upon implantation, without the ability to gain more unless it is put into a natural-born Otsutsuki.
The Rinnegan is revealed anytime an Otsutsuki uses or maintains any of their abilities (both General and Path specific). The only exception to this is use of the Elemental Mastery ability.
Clan Techniques
General Techniques
- Spoiler:
- Chakra Visualization
- Spoiler:
Name: Chakra Visualization
Rank: D
Power: -
Activation Cost: -
Upkeep Cost: 0.5
Range: Sight
Speed: Instant
Element: Yang Release
Skill: Doujutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: -
Description: The user activates his Doujutsu to see chakra and the flow of it within the body, as well as any tenketsu which are activated, such as with the Eight Gates or Pressure Points of Harm and Death techniques. This ability also gives the user a +1 tier Perception boost.
To unlock/learn this technique, the user must spend 150 Experience Points.
Weaknesses: The eye cannot see through visual obstructions and cannot see tenketsu that aren't activated (handling an abnormally large volume of chakra).
Satya of the Forbidden World- Spoiler:
Name: Satya of the Forbidden World
Rank: A
Activation Cost: 5
Upkeep Cost: 1
Range: Sight
Speed: Instant
Skill: Doujutsu
Classification: Otsutsuki
Requirements: Rinnegan
Parent Technique: N/A
Hand Seals: None
Description: Calling upon his connection to the Rinnegan, the user is able to access a higher level of vision which reveals truth. This sight reveals to the user the presence of those walking any of the Paths to Nirvana, that is, any possessing the Rinnegan. The Rinnegan users are pieces of the same whole and it is with this connection that the user is able to perceive an aura of either purple emanating from the target.
Weaknesses: The aura itself does not project visibility through obstacles; the user must have line of sight to at least part of their physical form to perceive the aura.
Black Receivers- Spoiler:
Name: Black Receivers
Rank: C
Power: -
Activation Cost: 0.2
Upkeep Cost: -
Range: 0-3m
Speed: Varies
Element: Yin-Yang Release
Skill: Ninjutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: Ram
Description: The user creates one black receiver, a metal-like rod of up to 3 meters in length which acts as a Chakra demodulator. This allows the user to remotely transmit his chakra into the rod and, by extension, anything the rod is embedded in. The maximum range for this effect is 500m, but can be extending up to 3km by embedding black receivers into oneself. The quality and hardness of these receivers are B+
To unlock/learn this technique, the user must spend 200 Experience Points.
Weaknesses: The rods can be snapped by B-Tier or higher Strength and disintegrate if their creator is killed or incapacitated. Embedding receivers into one's own body for extended range reduces Speed by one tier until the rods are removed and their damage recovered.
Rin'negan Cipher- Spoiler:
Name: Rin'negan Cipher
Rank: E
Power: -
Activation Cost: -
Upkeep Cost: 0.1
Range: Sight
Speed: Instant
Element: Yin Release
Skill: Doujutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: -
Description: Activates the occipital lobe to write and translate a special code that is only visible to other Rin'negan Doujutsu using this technique. This technique does not require an experience investment to unlock.
Weaknesses: Can be partially deciphered by the Sharingan or high Intelligence according to their level: 3 Tomoe/A-Tier: 20%, Mangekyou/S-Tier: 35%, Eternal Mangekyou/X-Tier: 50%.
Six Paths of Pain- Spoiler:
Name: Six Paths of Pain
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: 2 per Corpse/Body
Range: 0.5-3km
Speed: -
Element: Yang Release
Skill: Ninjutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: Black Receivers
Hand Seals: -
Description: By embedding black receivers into corpses, the user can remotely manipulate up to six bodies. Through the use of this technique, Rin'negan powers possessed by the user are transmitted into the corpses and a duplicate Rin'negan is created in each of them, linking their vision with each other and the user. The user can use any technique through the corpses, though only one Rin'negan power each.
The stats for these corpses are determined by the power of the user. Strength, Speed, and Coordination are set at two tiers lower than user's base stamina. Constitution follows the same rule, but the corpses obviously cannot feel pain. Stamina, Intelligence, and Perception are directly linked to the user.
To unlock/learn this technique, the user must spend 250 Experience Points.
Note: When using the extended range of the parent technique via embedding receivers into oneself, an additional tier is deducted from Strength, Coordination, and Constitution in that order -one stat for every two bodies. This means controlling six bodies will take a tier from Strength, Speed, Constitution, and Coordination, while two bodies would only deduct from Strength and Speed.
For a body to be used with this techique the corpse must be either from a player character, a unqiue npc or a registered npc, not a Generic Npc
Weaknesses: The user must remain focused while controlling the corpses. Distractions can cause the control to slip, leaving the corpses immobile and vulnerable. While this ability can be used on living bodies, they are able to combat the user's control if their base Stamina exceeds the user's Stamina; this gets more difficult at greater distances, which is represented by the user's Stamina decreasing by a tier for the sole purpose of this comparison every 500m and increasing by a tier when within 25m. Rin'negan Powers and techniques can only be used through non-living bodies, unless the body already knows the technique.
Six Paths Technique- Spoiler:
Name: Six Paths Technique
Rank: S
Power: -
Activation Cost: -
Upkeep Cost: -
Range: Touch
Speed: -
Element: Yin-Yang Release
Skill: Doujutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: -
Description: This is the technique by which an Otsutsuki can absorb other Rin'negan powers into his own Rin'negan in the path to completion and mastery. Because each Otsutsuki begins with only one of the seven following abilities, this technique need only be used up to six times. To absorb the power, the user will make physical contact with an unresistant Rin'negan host and spend a full round of combat in the absorbing process, after which the target's eyes will no longer be able to activate the Rin'negan, though will still have full use of its normal eyes. The seven powers are divided into paths: Deva, Asura, Human, Animal, Preta, Naraka, and Outer.
Uniquely, this technique only requires the usual word count to unlock/learn.
To unlock a Path absorbed by this technique, the user must spend 300 Experience Points.
Weaknesses: This process requires full focus, negating the use of any technique or movement while it is being done and will immediately be cancelled at the first sign of resistance by the target or distraction of the user.
Six Paths Ten-Tails Coffin Seal- Spoiler:
Name: Six Paths Ten-Tails Coffin Seal
Rank: S
Power: -
Activation Cost: 25
Upkeep Cost: -
Range: Touch
Speed: S
Element: -
Skill: -
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: Mirrored Ram
Description: This is the technique required for any person to become the jinchuuriki of the Juubi. By forming the hand seal and making physical contact with the Juubi or the God Tree, the user is able to absorb it into his body and become the host. He will then follow the progression and guidelines outlined in the Bijuu and Jinchuuriki section of the rules. Note that these rules may not yet include the Juubi, but if and when it is ready to be released, the rules will be updated.
To unlock/learn this technique, the user must spend 50 Experience Points.
Weaknesses: This technique can only be used on the Juubi or God Tree and only when it is fully formed. This technique produces no seal, but can be undone by weakening the user to 25% Stamina and latching onto the Bijuu chakra that begins leaking by using other Bijuu chakra, which, if the pull has more Strength than the user has remaining Stamina, can draw out the Nine Bijuu, leaving the Gedo Mazou in the body.
Rin'negan Powers -Unlocked with 2000 Experience Points
- Spoiler:
Deva Path- Spoiler:
Name: Deva Path
Rank: S
Power: Varies
Activation Cost: Varies
Upkeep Cost: -
Range: Varies
Speed: A
Element: -
Skill: Doujutsu
Classification: Secret (Rin'negan Power)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: Varies
Description: The Deva Path grants the ability to manipulate attractive and repulsive forces through three sub-techniques:
Shinra Tensei: The force of repulsion; the user can exert a field that pushes away all matter with a force of A-Tier power and scale that varies by the amount of chakra put into it. The scale starts at half a meter with C and increases to 3m with B, 10m with A, and 25m with S. This technique has a one round cooldown after use, which increases to 2 and 3 rounds at the A and S Rank levels, respectively. A special S-Tier force can be exerted over 500m at the cost of 50 Stamina points. The cooldown for this level is 5 rounds. In all uses, the user is the center and the field extends with the indicated radius for each level.
Banshō Ten'in: The force of attraction; the user exerts a pulling field which can force any number of targets within range to fly to the user's position, preventing the targets from moving their body, which leaves only abilities and techniques which require no movement for activation and use. This technique has the same power and range scaling as Shinra Tensei, as well as the cooldown, but does not have a special S-Tier variant.
Chibaku Tensei: By clapping his hands, the user can create a black sphere to act as a center of gravity which, when activated, pulls all matter within a 500m radius into it with A-Tier force to form a satellite with a radius of up to 50m. The black sphere can be launched up to a kilometer from the user and travels with B-Tier Speed. Since it's generally an upward pull, it can be difficult to resist, even with greater power. At any point, the user can move the created satellite, but it can only move as fast as the black sphere, so most will find more use in simply dropping it like a meteor. Other than resisting the pull, this technique can be foiled by destroying the Sphere with an S-Rank (or 2+ A-Rank) attack(s). This technique costs 25 points to use and has a five post cooldown.
Weaknesses: Though separate techniques, they all share the same cooldown; Banshō Ten'in can't be used after Shinra Tensei until the latter's cooldown ends.
Asura Path- Spoiler:
Name: Asura Path
Rank: S
Power: -
Activation Cost: -
Upkeep Cost: 15
Range: Self
Speed: -
Element: -
Skill: Doujutsu
Classification: Secret (Rin'negan Power)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: -
Description: By activating this ability, the user gains access to the many Asura Path aspects which justify its title as the "warring demon". These are:
--The user's Speed and Strength are immediately increased by one tier each. [The user can choose whether to count these as item boosts OR Aura Boosts. They can be switched mid-thread at the user's convenience].
-Up to four additional arms and two additional faces can be formed.
-The internals become mechanized, allowing any body parts to open up and reveal a variety of explosives and cannons within.
-Fire the aforementioned explosives and cannons with damage capacity equal to the amount of chakra put into them. The range of such projectiles is limited to 50m.
-Protrude fixed blades, drills, and tendrils from any of the arms with a maximum range of 5m. These weapons have a Quality and Hardness of A.
-Chakra-based rocket boost from various points on the body to increase either Strength or Speed by another tier for a single action. This function counts as a C-Rank technique, both in power and cost. [The user can choose whether to count these as item boosts OR Aura Boosts. They can be switched mid-thread at the user's convenience].
The boosts mentioned here are all considered Unique Boosts.
Weaknesses: Damaged, destroyed, or launched body parts generally take one round to regenerate -instantly if they are reattached. This only works, however, if Asura Path remains active during that recovery round. Because of the transformation, the user's body will become like metal with a defensive ability equal to his Constitution, which can make for much weaker defenses than would be typical of a metal covering -or stronger, given the circumstance. If the body is nearly or completely destroyed to the point of unusability, it will not regenerate and the user will be rendered dead, regardless of the mechanization of the internals.
Human Path- Spoiler:
Name: Human Path
Rank: S
Power: -
Activation Cost: 25
Upkeep Cost: -
Range: Touch
Speed: -
Element: -
Skill: Doujutsu
Classification: Secret (Rin'negan Power)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: -
Description: By making physical contact with a living target's physical body, the user can forcefully extract the target's soul by pulling it out, which either sends it to the next world or stores it in the King of Hell, if the Naraka Path is used nearby. This feat also instantly bestows everything the target ever knew upon the user.
The user can also do a partial soul steal where they take bits of the enemy's soul via the same mechanism of contact. By taking these pieces of the target's soul they are afforded an experience gain.
Level 1 Steal: The user can steal a portion of their opponent's spendable experience on contact. They can steal 10% of those who are B-Class and up, 25% of those who are S-Class and up, and/or 50% of those that are X-Class and up. This ability can be used once every 3 months. If the exp steal has been used up for that timeframe then an A-Rank amount of Psychological Damage is inflicted on contact.
Level 2 Steal: The user can steal a portion of their opponent's total experience on contact. They can steal 5% of those that are B-Class and up, 10% of those that are S-Class and up, and/or 25% of those that are X-Class and up. This ability can be used once every 6 months. If the exp steal has been used up for that timeframe then an S-Rank amount of Psychological Damage is inflicted on contact.
The experience stolen is then put towards the user's spendable AND total exp.
Weaknesses: The extraction can be fought by a strong willed target using a comparison between the user's base Stamina and the target's base Constitution. If the target can produce chakra-based appendages, he can use them to latch onto the soul and instead use his Strength for a comparison. Note that a gap between these two stats greater than two tiers is an instant result: either the soul is ripped away or the user's grip is cast off; any less of a gap results in a struggle that can take up to two posts for the winning party to succeed. Anyone other than the user and the target can neither see nor touch the soul, but anyone can see the ghostly green glow emitted by the user's hand when attempting to use this Path. Note that the user will not retain the knowledge of how to use techniques unless he possesses the ability to actually use them at the time of soul extraction. The healing abilities of this path cannot be appllied to the Path's user.
Animal Path- Spoiler:
Name: Animal Path
Rank: S
Power: -
Activation Cost: -
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Doujutsu
Classification: Secret (Rin'negan Power)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: -
Description: Attunes the user to summoning, granting access to a unique contract wherein the user can register any number of summons of any rank and any animal type. The actual process of summoning need not use a blood offering or hand seals, but the cost and power of each summon follows the norm as described in the summoning rules. Additionally, the user can summon willing targets which possess chakra without the need of a contact. This function costs 2 points per Class of the person being summoned and is applied separately for each summoned target. In the case of Six Paths corpses, the amount of exp required for their stats is used to determine their class level.
If the user chooses, he can activate the Summoning Rin'negan ability to add a duplicate Rin'negan and embedded black receivers for shared vision and control via chakra at the cost of an additional 2 points per summon.
Note that damage inflicted to these summons is undone as soon as they are unsummoned, up to and including complete disintegration. They will require two topics before responding to a summoning, however.
Weaknesses: All normal summoning rules are still applicable, save that blood offerings need not be given to activate the technique.
Preta Path- Spoiler:
Name: Preta Path
Rank: S
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 0-1m
Speed: Instant
Element: -
Skill: Doujutsu
Classification: Secret (Rin'negan Power)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: -
Description: Erects a spherical barrier around the user with up to a 1 meter radius. Chakra of any form which comes into contact with the barrier is absorbed into the user, providing stamina points equivalent to the amount in whatever was absorbed. This can also be used to directly drain chakra contained within items and living creatures, so long as they are touching the user's hand. The chakra retains inherent traits once absorbed, such as potency, Bijuu, or Nature. This means that effects can transfer over, such as healing, and turning into stone.
In order to remove the boosts/effects of a booster type technique, the user must drain chakra equivalent to the stamina boost provided (in cases such as Bijuu Cloaks and Sage Mode) or the upkeep (in cases like Lightning Release Chakra Mode) of the booster.
Genjutsu up to A-Rank can be absorbed.
Preta Path users can fill up their Stamina reserves. So basically they can absorb as much as their max stamina pool can handle. Afterwards, any additional absorption would just go into the ether.
Weaknesses: The user must remain immobile and engaged with at least one hand while absorbing, leaving openings for non-chakra based attacks. Note that because the user is absorbing the chakra into himself, this can leave wide openings for other attacks such as S-Rank Genjutsu, summons, most Fuuinjutsu, and physical attacks. Boosts caused by sources of chakra, such as Bijuu, can be drained as well, but only via direct contact and the user will not be able to use those boosts unless he is already trained in their use.
Naraka Path- Spoiler:
Name: Naraka Path
Rank: S
Power: -
Activation Cost: 20
Upkeep Cost: -
Range: 10m
Speed: A
Element: -
Skill: Doujutsu
Classification: Secret (Rin'negan Power)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: -
Description: Summons the King of Hell, a disembodied head which possesses a Rin'negan, thereby sharing the field of vision with the user. While the head cannot move once summoned, it is able to extend a number of tendril-like arms which move at the indicated Speed and up to the indicated range with S-Tier Strength. It is also able to project a paralytic effect onto any that meet its gaze. With these methods, the King of Hell can serve two purposes.
The first is interrogation: once paralyzed, the target can be asked a question by the user. After the target answers, the King of Hell extends its arms to draw out the life force of the target, which bears the appearance of a large tongue, and pass judgement. If the target lied or refused to answer, the King of Hell will devour the tongue, killing the target. If the truth was told, the King of Hell will reduce the target's remaining stamina by 75% and let it live.
The second is restoration: any one object or creature can be pulled into the King of Hell's mouth via its arms and, after one round, is regurgitated, completely healed of all damage. Note that this is ineffective on things which are already dead and does not restore lost chakra beyond what is required to sustain life. Finally, this ability can be used to store things and souls for up to ten topics.
Weaknesses: Once a target is paralyzed, the King of Hell takes responsibility for it. This means that any harm done to the target by anything other than the King of Hell will be undone using the restoration effect. This effect goes away, however, if the target is able to break the paralysis by having higher Intelligence than the user's Stamina. The King of Hell can only remained summoned for up to three rounds. The user cannot heal themselves using the restoration ability.
Outer Path- Spoiler:
Name: Outer Path
Rank: S
Power: -
Activation Cost: Varies
Upkeep Cost: -
Range: -
Speed: -
Element: -
Skill: Doujutsu
Classification: Secret (Rin'negan Power)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: Varies
Description: Grants access to two powerful techniques and one summon. The first technique is Demonic Statue Chains, which manifests up to ten chains made of chakra from any point on the body that have a unique cursed seal built in to suppress the power of anything they touch. These chains are up to 100 meters in length, A-Rank in durability, move with A-Tier Speed, and bind with S-Tier Strength. Their suppressing power reduces the Power of any technique used by someone touching them by two ranks -which reduces stat effects as well, and can immediately immobilize Tailed Beasts and their power, locking Jinchuuriki in their current state and negating any Bijuu related boost. The source of these chains can be transferred from the user to the Gedo Mazou, if the latter is present in the topic. When used by the Gedo Mazou, the chains are capable of immediately removing a Bijuu from its Jinchuuriki. This technique costs 15 points to activate, with a 10 point upkeep.
The second technique is Samsara of Heavenly Life, a resurrection technique performed by forming the ram and snake hand seals. This summons the King of Hell, which can release any number of souls from the afterlife into their bodies; bodies that are damaged, broken, or in pieces will be restored, no matter how small an amount is left. If the body does not exist, the King of Hell will recreate it from the point at which the soul left it. This technique costs 100 points per soul, but can uniquely be used to resurrect every soul that died in the previous week at the expense of the user's life. It can only be used once every two years IRT. There is a window for such resurrections to take place. These windows start from the moment death is declared/official. They are as follows:
2 Week window for S And X Class
3 Month Window for A Class
6 Month Window for B Class
1 year for C Class
2 years for D Class
Finally, the user is able to summon and control the Gedo Mazou, the Demonic Statue of the Outer Path. This stone creature is the empty shell of the Ten Tails and though its chakra was split among the Nine Bijuu, the Gedo Mazou still maintains residual energy of such tremendous power that it remains comparable to a Bijuu. It's nine eyes are each capable of holding a full Bijuu, affording enough space to contain all of them and restore the Juubi to its original state. This can also be done by sealing a piece of each Bijuu inside of the statue, but it takes more time to form based on how much is missing.
The statue itself is able to sustain a person's life if sealed inside, even if the energy inside of it is removed, such as by freeing any captured Bijuu. It is also able to use the earlier mentioned Demonic Statue Chains and release a massive phantom dragon capable of immediately draining all of the Chakra within anything it touches, causing death. The latter ability costs 45 points to use and has a 15 point upkeep. The dragon moves with B-Tier Speed, has a 25m range from the statue, and can be negated by a force of S-Rank Power or greater; though because it devours chakra, this power must be strictly physical. The dragon is also incapable of passing through physical barriers, like walls, buildings, or Doton structures. Take care with these, for while the statue's chakra is large and powerful, it drains any energy it uses from the user.
Summoning the statue is done using the mirrored ram seal and at the cost of 30 Stamina Points.
It has the following stats:
Strength: S
Constitution: X
Stamina: A
Speed: A
Coordination: A
Intelligence: -
Perception: A
Weaknesses: This Power is unusable if the user is not alive. The chains can be broken by sufficient Strength and though another will reach out to take its place, their Speed can afford opportunity to escape. If the King of Hell is currently being used by the Naraka Path, the user will be unable to activate the Samsara Of Heavenly Life Technique. The Gedo Mazou takes its energy from the user and will unsummon itself should the user ever fall below 50% Stamina. The Gedo Mazou can be destroyed like any other construct once it receives sufficient damage. However, it can be immediate resummoned at the stated cost up to three times after its destruction. After it has been destroyed 3 times then it goes into a healing/cooldown mode. The statute will then not awaken for three topics once healing begins.
Name: Sealing Technique: Nine Phantom Dragons
Rank: S
Range: 25m
Element: Yin-Yang Release
Skill: Ninjutsu, Fuuinjutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan: Outer Path
Hand Seals: Tiger → Snake → Rat → Ox → Dog → Ram
Description: This technique is used to either forcibly seal a Tailed Beast or transfer an already sealed Tailed Beast into the Gedo Mazou. It begins by first summoning the Gedo Mazou into a location via a technique which projects the user to another location, such as the Magic Lantern Body Technique. The Gedo Mazou is inactive in this state with its hands held up and fingers extended. The user and any number of participants stand upon the fingertips and focus their chakra into the state to begin the sealing process, which immobilizes the Tailed Beast, Jinchuuriki, or whatever it is sealed within and slowly drains the energy into the Gedo Mazou's mouth. This process normally takes twelve days IRT with just the user, but can be reduced by one day per additional participant to as low as three days.
Weaknesses:While convenient, this technique takes some time to complete, during which all participants must remain fully focused on the sealing process, so while they can do this from any location, they will be left vulnerable or otherwise be forced to withdraw their participation, which negates the time reduction they would have caused. Unlike other extractions, this one will immediately kill the Bijuu's host upon completion. However, if the Bijuu is taken out of range of the statue, the technique ends and the Bijuu's host will remain alive. In this case, the technique must restart from the beginning.
[/i]