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    Chinatsu's Scroll

    Chinatsu
    Chinatsu
    Stone Genin
    Stone Genin


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    Posts : 51
    Join date : 2024-04-13

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    Post by Chinatsu Mon Jun 17, 2024 8:49 pm

    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]  
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weakness:[/b]


    _________________
    Strength D
    Constitution: D
    Speed: D
    Stamina: D
    Coordination: D
    Intelligence: D
    Perception: D
    Chinatsu
    Chinatsu
    Stone Genin
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    Post by Chinatsu Mon Jun 17, 2024 8:50 pm

    Also held real quick here


    _________________
    Strength D
    Constitution: D
    Speed: D
    Stamina: D
    Coordination: D
    Intelligence: D
    Perception: D
    Chinatsu
    Chinatsu
    Stone Genin
    Stone Genin


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    Posts : 51
    Join date : 2024-04-13

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    Post by Chinatsu Mon Jun 17, 2024 9:04 pm

    Name: Shattering
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Self
    Speed: Instant
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: -
    Parent Technique: Chakra Suppression
    Hand Seals: -
    Description: Built upon principles similar to the Chakra Suppression technique and a kind of proto-version of the Chakra Disguise technique, Shatter allows the user to take on a rather elaborate though limited chakra disguise, or persona, effectively creating an alter ego. The persona can have a bloodline or bloodlines and/or elements different than the user's natural affinities and abilities, including none at all, and the chakra signature will appear as someone else's, which is fixed at the time of learning the technique. In this way, the user can masquerade as their persona at will, causing other sensors, sensory barriers, and similar mechanisms/techniques to register their chakra signature as someone else. This lasts until manually dispelled or reactivated.
    Weakness: The user may have multiple personas, but must relearn this technique each time for a new persona (and list them in their updates). The changes are static per persona and cannot imitate a real person (these are entirely fabricated signatures). While this changes the user's signature, it neither suppresses it in any way nor hides their signature, so they can still be sensed and their chakra reserves/amount will be apparent as normal. Using an element/KKG/etc that a persona does not currently have will make the disguise instantly apparently, breaking the illusion for any sensor and revealing their true nature.


    _________________
    Strength D
    Constitution: D
    Speed: D
    Stamina: D
    Coordination: D
    Intelligence: D
    Perception: D
    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2089
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Chinatsu's Scroll Empty Re: Chinatsu's Scroll

    Post by Airi Ohara Mon Jun 24, 2024 8:20 pm

    Chinatsu wrote:Name: Shattering
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: -
    Range: Self
    Speed: Instant
    Element: -
    Skill: Sensory
    Classification: Personal
    Requirements: -
    Parent Technique: Chakra Suppression
    Hand Seals: -
    Description: Built upon principles similar to the Chakra Suppression technique and a kind of proto-version of the Chakra Disguise technique, Shatter allows the user to take on a rather elaborate though limited chakra disguise, or persona, effectively creating an alter ego. The persona can have a bloodline or bloodlines and/or elements different than the user's natural affinities and abilities, including none at all, and the chakra signature will appear as someone else's, which is fixed at the time of learning the technique. In this way, the user can masquerade as their persona at will, causing other sensors, sensory barriers, and similar mechanisms/techniques to register their chakra signature as someone else. This lasts until manually dispelled or reactivated.
    Weakness: The user may have multiple personas, but must relearn this technique each time for a new persona (and list them in their updates). The changes are static per persona and cannot imitate a real person (these are entirely fabricated signatures). While this changes the user's signature, it neither suppresses it in any way nor hides their signature, so they can still be sensed and their chakra reserves/amount will be apparent as normal. Using an element/KKG/etc that a persona does not currently have will make the disguise instantly apparently, breaking the illusion for any sensor and revealing their true nature.

    The persona can have a bloodline or bloodlines and/or elements different than the user's natural affinities and abilities, including none at all, and the chakra signature will appear as someone else's, which is fixed at the time of learning the technique.

    ---
    Please change this to state:
    The persona can appear to have a bloodline or bloodlines and/or elements different than the user's natural affinities and abilities, including none at all, and teh chakra signature will appear as someone else's which is fixed at the time of learning the technique.

    ---
    The will also need to be some kind of Perception save for people to be able to see through the disguised with a high enough perception. Does this only affect sensory? How does doujutsu that see chakra perceive this?


    _________________
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    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Chinatsu
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    Post by Chinatsu Sun Jun 30, 2024 12:17 pm

    Name: Celestial Body Gathering Ring
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: 10 (D) | 20 (C) | 40 (B) | 75 (A) | 100m (S)
    Speed: Equal to Power
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Using their magnetic chakra, the user will gather up to 3, small masses or ring of particulate matter (such as sand). At the user's discretion, they can enhance the magnetic forces to rapidly launch and expand these in the shape of either a ring or an arc. Regardless of the shape, the magnetic energy holds the shape together, and causes particles to vibrate in place, increasing the cutting power of the technique to its maximum even as it moves. This technique is especially efficient with its use of material as each ring is comprised of as few a pieces of sand as possible, making it razer thin in its thickness and depth, but still quite wide. The waves can be fired all at once, or launched consecutively, and can be oriented however the caster wishes. Regardless of orientation, all rings must be launched on the turn they are formed, or they lose their effectiveness. When used at S rank, the user may form 1 additional ring, for a total of 4. While this will move at a default speed of the power of the technique variant used, the user may elect to allow it to move slower, down to a minimum speed of (+). They cannot force it to move faster than the power, however,
    Weakness: This attack has a wide range of affect, making it poor in situations that require precisions and meaning it can be dangerous to allies. The minimum arc width of this is 180 degree .

    Name: Localized Magnetic Flux
    Rank: D
    Power: -
    Activation Cost: 3
    Upkeep Cost: -
    Range: Varies
    Speed: -
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique:
    Hand Seals: -
    Description: This technique uses a small amount of magnetic chakra to locally warp the amount of magnetic fields surrounding a particular technique that the user - or willing ally - casts. They may also use it on weapons that they launch. This allows the user to slow the technique in question down to a variable degree by multiplying the conflicting fields surrounding the technique, with this disruptive field following the technique or weapon(s) in question, without reducing the force or power of the target. The field can slow the target down to a minimum of a single advantage (+). At any time, the user may pay the activation cost again to dissolve the field, returning the technique to its original speed.
    Weakness: This cannot speed up a technique, only slow it down. Enemy techniques cannot be slowed with this.


    _________________
    Strength D
    Constitution: D
    Speed: D
    Stamina: D
    Coordination: D
    Intelligence: D
    Perception: D
    Nozomi
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    Posts : 1494
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    Age : 28

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    Post by Nozomi Sun Jun 30, 2024 1:07 pm

    Name: Celestial Body Gathering Ring
    Rank: B
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: -
    Range: 10 (D) | 20 (C) | 40 (B) | 75 (A) | 100m (S)
    Speed: Equal to Power
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Using their magnetic chakra, the user will gather up to 3, small masses or ring of particulate matter (such as sand). At the user's discretion, they can enhance the magnetic forces to rapidly launch and expand these in the shape of either a ring or an arc. Regardless of the shape, the magnetic energy holds the shape together, and causes particles to vibrate in place, increasing the cutting power of the technique to its maximum even as it moves. This technique is especially efficient with its use of material as each ring is comprised of as few a pieces of sand as possible, making it razer thin in its thickness and depth, but still quite wide. The waves can be fired all at once, or launched consecutively, and can be oriented however the caster wishes. Regardless of orientation, all rings must be launched on the turn they are formed, or they lose their effectiveness. When used at S rank, the user may form 1 additional ring, for a total of 4. While this will move at a default speed of the power of the technique variant used, the user may elect to allow it to move slower, down to a minimum speed of (+). They cannot force it to move faster than the power, however,
    Weakness: This attack has a wide range of affect, making it poor in situations that require precisions and meaning it can be dangerous to allies. The minimum arc width of this is 180 degree .
    Approved

    Localized Magnetic Flux: You still need to magnetize something in order to affect it with Magnet Release, and it is limited to Objects.


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    Chinatsu
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    Post by Chinatsu Yesterday at 5:44 pm

    Name: Localized Magnetic Flux
    Rank: D
    Power: -
    Activation Cost: 3
    Upkeep Cost: -
    Range: Varies
    Speed: -
    Element: Magnet
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique:
    Hand Seals: -
    Description: This technique uses a small amount of magnetic chakra to locally warp the amount of magnetic fields surrounding a particular technique that the user casts. They may also use it on weapons that they launch. When casting a technique or launching a projectile, the user may active this in tandem to magnetize their chakra embedded in the technique or item. This ultimately allows the user to slow the technique in question down to a variable degree by multiplying the conflicting fields surrounding the technique, with this disruptive field following the technique or weapon(s) in question, without reducing the force or power of the target. The field can slow the target down to a minimum of a single advantage (+). At any time, the user may pay the activation cost again to dissolve the field, returning the technique to its original speed.  
    Weakness: This cannot speed up a technique, only slow it down. Enemy techniques cannot be slowed with this. The user much choose how slow they will make a technique upon cast and cannot change it part way through (except to release this technique entirely).

    Name: Resonant Cosmic Eye Watcher
    Rank: D | A
    Power: -
    Activation Cost: -
    Upkeep Cost: .5
    Range: Varies by Natural Perception:
  • E-Tier: 5m

  • D-Tier: 25m

  • C-Tier: 50m

  • B-Tier: 125m

  • A-Tier: 250m

  • S-Tier: 500m

  • Speed: -
    Element: Magnet
    Skill: Sensory
    Classification: Personal
    Requirements: -
    Parent Technique:
    Hand Seals: -
    Description: The user emits electromagnetic radiation from their eyes (D rank) or their entire body (A rank), in order to increase their sensory perceptions. This allows the user to perceive magnetic fields and waves - including those naturally created by individuals, as well as see through objects as the magnetic waves excite particles in different manners, and the user then interprets the waves as they return or continue to pass through materials. It is particularly effective at night, allowing a kind of night vision even with no light available. At D rank, this is confined only to the eyes, enhancing their vision and potentially their range of vision. This variant may be used during Chakra Suppression techniques, and counts as the "focused" version of the sensing technique, doubling the applicable ranges while narrowing the total scope of perception. Much like an MRI, the user can see directly into a body to observe soft tissues, though what they are actually observing would depend on their intelligence and medical skills, of course. When used at A rank, this resembles the traditional Sensing Technique much more closely as the user emits and interprets these waves all about their body in a 360 degree sphere. The general sensory granted is much the same, allowing a kind of penetrative sixth sense with the ability to determine the thickness and relative density of materials. Chakra and similar energy sources are stimulated in much the same way, allowing a user to "feel" or "see" (as applicable) these energies as a kind of magnetic reading. In any case, this technique grants an extremely and well-detailed insight into the surrounding world, capable of appreciating even chakra-less objects.
    Weakness: This sensory technique, while perhaps more specific and insightful than the regular Sensory Technique, cannot perceive chakra natures at all, so by using it independantly the user gives up that ability. They similarly cannot tell information about bloodlines, elemental information, or chakra levels. This cannot be used to ascertain stacked Genjutsu, only whichever Genjutsu the target/user is suffering from at that particular moment.

    Name: Stray Nebula Emissions
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 70m
    Speed: -
    Element: Magnet
    Skill: Ninjutsu/Sensory
    Classification: Personal
    Requirements: -
    Parent Technique:
    Hand Seals: -
    Description: The user releases conflicting waves of magnetic radiation and chakra from themselves, as well as from nearby magnetized objects (such as nails, caltrops, posts, or sand). The number of objects required for this is quite small, even a handful of sand will do. The magnetism and chakra will flood the area around the user, scrambling attempts to sense chakra properly. The area affected will seem like a sea of the user's chakra, making it impossible to accurately sense anything in the cloud by means of chakra sensory. Abilities and techniques which visualize chakra will have similar problems as the mess of chakra will appear almost completely opaque to those who can see chakra.
    Weakness: Regular vision is unaffected by this, as are alternative methods of sensory (such as tracking via sound, or tremor sense, etc).


    _________________
    Strength D
    Constitution: D
    Speed: D
    Stamina: D
    Coordination: D
    Intelligence: D
    Perception: D

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