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    Six Paths Sage Mode: Path of Indra

    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
    Bug Zapper
    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 2094
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
    Ryo: Check Updates

    Six Paths Sage Mode: Path of Indra Empty Six Paths Sage Mode: Path of Indra

    Post by Airi Ohara Mon May 20, 2024 8:03 pm


    Six Paths Sage Mode
    Path of Indra


    Six Paths Sage Mode (SPSM) is a gift from Hagoromo Otsutsuki to his chosen heirs: Indra and Ashura. Throughout history, Indra and Ashura encounter the cycle of life, death, and rebirth as they are reborn into new bodies with each reincarnation. The Path of Indra is the re-incarnation of Hagoromo's son: Indra.

    Current Reincarnation of Indra
    Bloodline Locked
      Either the path of Asura or the Path of Indra must have 1 person bearing the blood of the Sage of Six Paths.
        Blood of the Sage of Six Paths
          + Kaguya Clan
          + Uchiha Clan
          + Senju Clan
          + Hozuki Clan
          + Tetsudashi Clan
          + Kazehana Clan
          + Inazuma Clan
          + Uzumaki Clan
      While the other cannot be of the Blood of the Sage of Six Paths. There may only be 1 user per Path and one of the paths MUST have someone from the list of clans listed above. If one of the Paths is of the above listed clan, then the other must not be from that list -- and visa versa.

    Path of Indra: Specific Skills
      Those who take on the Path of Asura, upon completing and succeeding a Control Fight, will gain access to:

      Rinne-Sharingan
      Spoiler:
      Limbo: Border Jail
      Spoiler:

    Sage Perfection
      Six Paths Sage Mode is considered the Perfect Sage Mode. They allow the Sage to use Senjutsu Enhanced and gain access to a large pool of Senjutsu Chakra. Upon entering Six Paths Sage Mode, they gain the following:
        + Strength: +1 UQ Tier Buff
          This is increased to +2 UQ Tier Buff upon reaching Control.
        + Constitution: +1 UQ Tier Buff
          This is increased to +2 UQ Tier Buff upon reaching Control.
        + Speed: +1 UQ Tier Buff
          This is increased to +2 UQ Tier Buff upon reaching Control.
        + Coordination: +1 UQ Tier Buff
          This is increased to +2 UQ Tier Buff upon reaching Control.
        + Perception: +1 UQ Tier Buff
          This is increased to +2 UQ Tier Buff upon reaching Control.
      Like other UQ Tier buffs granted by an Entity Level Restricted, the user's stats cannot exceed S++ while using the buffs from Six Paths Sage Mode.

    Senjutsu Chakra Pool
      Requirement: Six Paths Sage Mode: Path of Asura
      EXP Cost: 50 EXP per 10 Senjutsu Chakra
        The Senjutsu Chakra Pool is the energy reservoir drawn from (for Upkeep) when using Six Paths Sage Mode and what is spent as partial chakra cost in order to Senjutsu Enhance techniques.

        Every Sage's Maximum Senjutsu Chakra begins at 0. The user may spend 50 EXP in order to increase their maximum by 10. The user may continue to spend EXP until their Senjutsu Chakra is equal to 380 Senjutsu Chakra Points (S++ Stamina equivalent). This is your base and passive clan buffs to stamina (such as Uzumaki's Strong Lifeforce).

    Sage Mode Upkeep
      Requirement: Upkeep is only required while in Six Paths Sage Mode
      Cost: While in Sage Mode, Sages use a constant draw on their Senjutsu Chakra Points (SCP).  
        000 EXP Cost: This user will spend 20 SCP per post to maintain Six Paths Sage Mode
        500 EXP Cost: The user will spend 10 SCP per post to maintain Six Paths Sage Mode
        500 EXP Cost: Requires previous level. The user will now spend 05 SCP per post to maintain Six Paths Sage Mode

    Senjutsu Technique Enhancement
      By mixing Senjutsu Chakra into a technique at a ratio of 1:1, the Sage is capable of enhancing the Power and Effectiveness of that technique. This can create techniques referred to as: Sage Arts.

      Half of the Chakra Cost of a technique will come from the user's Chakra Pool and the other half of the Chakra cost of a technique will come from the user's Senjutsu Chakra Pool. When this is done, the power of a regular technique is increased by 1 Rank. This may not be used to make the power of a technique equal X Rank power.

    Gathering Senjutsu Chakra
      Because of these costs, Sages may find themselves depleting their Senjutsu Chakra pool rather quickly, providing a need to renew that energy. By remaining completely still, the Sage can effectively become one with nature, allowing Nature Chakra to flow into his body that he immediately converts to Senjutsu Chakra. This is one of the hardest parts of mastering Sage Mode, but it is a vital skill for any Sage to learn. Remaining still requires that the user wait 72 hours before their pool is filled to 100%. No partial wait times are permitted, the user must wait the full 72 hours or nothing is gathered.

      Alternatively, a player can do a mini "flashback" recalling that they gathered Sage chakra at a previous point in time. This allows the user to start with 50% of their Sage Pool filled by paying 250 Experience upon entry into the thread. It requires that the user actually have 250 Spendable Experience available per their most recent update and that they declare their exercise of this option in an OOC note in their post. If they fail to make this declaration in their entrance post, they may not exercise this option.

      Requires Control: If the Six Paths Sage Mode user manages to use up all (or most) of their Senjutsu chakra, the powers given by the Sage of Six Paths will enter into a dormant state to regain it's reserves. This is a time when the Sage of Six Paths power will be completely cut-off from the user, preventing any sort of use of the Sage Mode from being used. This includes Path Skills, Senjutsu enhancement, etc, Sage Mode. Recovery occurs at a rate of 10% of the user's max Senjutsu Chakra per post.

    Sage Healing
      Requires: Control
        As the Embodiment of the True Sage, the Sage is capable of using their Senjutsu chakra in ways that others cannot -- allowing them to heal in a manner similar to that of a Bijuu healing a Jinchuuriki.
          Minor Healing: Costs 25% of the Sage's Max Senjutsu Chakra. Heals minor to moderate injuries.
          Major Healing: Costs 50% of the Sage's Max Senjutsu Chakra. Heals major and some fatal wounds. Cannot heal a decapitated head nor a dismembered body-part, but can replace a hole in the body, destroyed organs, all regenerating in a matter of moments.

    Control Fight
      Spoiler:



    _________________
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    Update
    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga

      Current date/time is Sat Nov 23, 2024 10:51 pm