Six Paths Sage Mode Path of Indra
Six Paths Sage Mode (SPSM) is a gift from Hagoromo Otsutsuki to his chosen heirs: Indra and Ashura. Throughout history, Indra and Ashura encounter the cycle of life, death, and rebirth as they are reborn into new bodies with each reincarnation. The Path of Indra is the re-incarnation of Hagoromo's son: Indra.
Current Reincarnation of Indra Bloodline LockedEither the path of Asura or the Path of Indra must have 1 person bearing the blood of the Sage of Six Paths. Blood of the Sage of Six Paths+ Kaguya Clan + Uchiha Clan + Senju Clan + Hozuki Clan + Tetsudashi Clan + Kazehana Clan + Inazuma Clan + Uzumaki Clan While the other cannot be of the Blood of the Sage of Six Paths. There may only be 1 user per Path and one of the paths MUST have someone from the list of clans listed above. If one of the Paths is of the above listed clan, then the other must not be from that list -- and visa versa. Path of Indra: Specific SkillsThose who take on the Path of Asura, upon completing and succeeding a Control Fight, will gain access to:
Rinne-Sharingan- Spoiler:
Rinne-SharinganEXP Cost: 1500 EXP This is a special doujutsu that manifests within a single eye and grants the user additional power. The Rinne-Sharingan is the product of the Sage of Six Path's blessed chakra and thus, it cannot be implanted nor reoved. If the user loses their eye, it will merely regrow in roughly the same time it takes to refill one's chakra reserves. The Rinne-Sharingan and it's abilities cannot be stolen by other Otsutsuki nor can the user acquire more paths from other Otsutsuki. + The abilities and techniques that a fully matured 3-Tomoe Sharingan would have access to. The user may alter this to a Mangekyou Sharingan through standard Mangekyou Sharingan Progression. Then and only then can the users take on Mangekyou Sharingan Techniques in each eye. Mangekyou Sharingan Techniques will still deal Eye Trauma damage when used. + The ability to create a Susano'o without any of the drawbacks associated with the Susano'o This Susano'o starts at Level 1 and must be leveled up as per the normal Susano'o of the Uchiha -- with the additional EXP cost for the arms or wings. The user may summon the Susano'o without upgrading the Rinne-Sharinga's sharingan to Mangekyou. The user may level up their Susano'o up to Rank 7 Susano'o. + The Rinne-Sharingan will be allowed to use Izanami nor Izanagi, however, it will still cause permanent blindness in the eye that cast it. + The Rinne-Sharingan will not repair damage dealt by using any Sharingan, Mangekyou Sharingan, or Eternal Mangekyou Sharingan techniques -- still resulting in the Eye-Trauma associated with using those techniques. Rinnegan PathEXP Cost: 2000 EXP The user may also gain access to 1 Rinnegan Path (one of the Otsusuki's Paths of Pain). This path may not be changed once the user has obtained the path. The user also gains access to 2 General Rinnegan abilities for free. The user may gain 3 additional General Rinnegan abilities by spending EXP on them (as an Otsutsuki would) Limbo: Border Jail- Spoiler:
Limbo: Border JailRank: S Power: S Activation Cost: 30 CP Upkeep Cost: 20 CP/Post Range: 0-3 Meters | 60 Meters Speed: -- Element: Yin-Yang Skill: Ninjutsu Classification: Restricted Technique Requirements: Rinnegan, Six Paths Sage Mode active Parent Technique: -- Handseals: -- Description: Limbo is an invisible world that co-exists with the physical world but is normally impossible to detect or perceive. The Rinnegan allows a certain connection to that world, and with proper practice, can even be access and utilized. When a Rinnegan Wielder has 1 eye, the connection is weak, only allowing small influences. But with 2 or more Rinnegan, the access is strong. + One Rinnegan: The user can have 1 Shadow-Self + Two (or more) Rinnegan: Can create up to 4 Shadow Selves
Shadow SelvesThese Shadow Selves share a single chakra pool with the user -- as if they were the user. They also have the same stats and jutsu (besides restricteds (tech, enhanced stats, entity)). Their jutsu do not benefit from the invisibility offered to the invisibility granted by being a Limbo Clone. These shadow selves cannot use items, wield weapons, or other equipment. These Shadow Selves may not attune to anything.
These Shadow Selves are also invisible to the naked eye as they don't necessarily exist on the same dimensional plane as normal people. There are several ways to notice the shadow selves, but when using normal sensory or non-rinnegan doujutsu to track them, it is done at a -1 tier perception for the purpose of tracking. Rinnegan Chakra Visualization, Sage Enhanced Sensory, or X-Tier perception negates that -- tracking them as normal)
While the Shadow Selves can interact with the physical world, as if they were there, the connection isn't fully both-ways. Normal jutsu and attacks interact as if they were -1 Rank lower against them. Sage enhanced attacks ignore the defenses though and can interact as if they were physically there.
Weakness: + Requires the user to have a Restricted Technique Slot available. + If a limbo clone is killed, they become unusable for the rest of the thread. + Limbo clones can be out for a maximum of 3 posts before they need to be returned to the user, at which point they must remain dormant for at least 1 post before being called back out. + While the clones are invisible to the naked eye, any doujutsu skilled in seeing chakra can see them as they are and any sensory techniques used to pinpoint chakra signatures, or people with X Tier perception, can also notice where they are. + Senjutsu Sensory and Rinnegan visualization is particularly effect at pinpointing their location. + Limbo clones can't use weapons, items, or equipment as the dimension isn't close enough to allow for full utilization of these things. + Using techniques will give away their location as their jutsu are not invisible.
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Sage PerfectionSix Paths Sage Mode is considered the Perfect Sage Mode. They allow the Sage to use Senjutsu Enhanced and gain access to a large pool of Senjutsu Chakra. Upon entering Six Paths Sage Mode, they gain the following: + Strength: +1 UQ Tier Buff This is increased to +2 UQ Tier Buff upon reaching Control. + Constitution: +1 UQ Tier Buff This is increased to +2 UQ Tier Buff upon reaching Control. + Speed: +1 UQ Tier Buff This is increased to +2 UQ Tier Buff upon reaching Control. + Coordination: +1 UQ Tier Buff This is increased to +2 UQ Tier Buff upon reaching Control. + Perception: +1 UQ Tier Buff This is increased to +2 UQ Tier Buff upon reaching Control. Like other UQ Tier buffs granted by an Entity Level Restricted, the user's stats cannot exceed S++ while using the buffs from Six Paths Sage Mode. Senjutsu Chakra PoolRequirement: Six Paths Sage Mode: Path of Asura EXP Cost: 50 EXP per 10 Senjutsu Chakra The Senjutsu Chakra Pool is the energy reservoir drawn from (for Upkeep) when using Six Paths Sage Mode and what is spent as partial chakra cost in order to Senjutsu Enhance techniques.
Every Sage's Maximum Senjutsu Chakra begins at 0. The user may spend 50 EXP in order to increase their maximum by 10. The user may continue to spend EXP until their Senjutsu Chakra is equal to 380 Senjutsu Chakra Points (S++ Stamina equivalent). This is your base and passive clan buffs to stamina (such as Uzumaki's Strong Lifeforce). Sage Mode UpkeepRequirement: Upkeep is only required while in Six Paths Sage Mode Cost: While in Sage Mode, Sages use a constant draw on their Senjutsu Chakra Points (SCP). 000 EXP Cost: This user will spend 20 SCP per post to maintain Six Paths Sage Mode 500 EXP Cost: The user will spend 10 SCP per post to maintain Six Paths Sage Mode 500 EXP Cost: Requires previous level. The user will now spend 05 SCP per post to maintain Six Paths Sage Mode Senjutsu Technique EnhancementBy mixing Senjutsu Chakra into a technique at a ratio of 1:1, the Sage is capable of enhancing the Power and Effectiveness of that technique. This can create techniques referred to as: Sage Arts.
Half of the Chakra Cost of a technique will come from the user's Chakra Pool and the other half of the Chakra cost of a technique will come from the user's Senjutsu Chakra Pool. When this is done, the power of a regular technique is increased by 1 Rank. This may not be used to make the power of a technique equal X Rank power. Gathering Senjutsu ChakraBecause of these costs, Sages may find themselves depleting their Senjutsu Chakra pool rather quickly, providing a need to renew that energy. By remaining completely still, the Sage can effectively become one with nature, allowing Nature Chakra to flow into his body that he immediately converts to Senjutsu Chakra. This is one of the hardest parts of mastering Sage Mode, but it is a vital skill for any Sage to learn. Remaining still requires that the user wait 72 hours before their pool is filled to 100%. No partial wait times are permitted, the user must wait the full 72 hours or nothing is gathered.
Alternatively, a player can do a mini "flashback" recalling that they gathered Sage chakra at a previous point in time. This allows the user to start with 50% of their Sage Pool filled by paying 250 Experience upon entry into the thread. It requires that the user actually have 250 Spendable Experience available per their most recent update and that they declare their exercise of this option in an OOC note in their post. If they fail to make this declaration in their entrance post, they may not exercise this option.
Requires Control: If the Six Paths Sage Mode user manages to use up all (or most) of their Senjutsu chakra, the powers given by the Sage of Six Paths will enter into a dormant state to regain it's reserves. This is a time when the Sage of Six Paths power will be completely cut-off from the user, preventing any sort of use of the Sage Mode from being used. This includes Path Skills, Senjutsu enhancement, etc, Sage Mode. Recovery occurs at a rate of 10% of the user's max Senjutsu Chakra per post. Sage HealingRequires: ControlAs the Embodiment of the True Sage, the Sage is capable of using their Senjutsu chakra in ways that others cannot -- allowing them to heal in a manner similar to that of a Bijuu healing a Jinchuuriki. Minor Healing: Costs 25% of the Sage's Max Senjutsu Chakra. Heals minor to moderate injuries. Major Healing: Costs 50% of the Sage's Max Senjutsu Chakra. Heals major and some fatal wounds. Cannot heal a decapitated head nor a dismembered body-part, but can replace a hole in the body, destroyed organs, all regenerating in a matter of moments. Control Fight- Spoiler:
Six Paths Sage Mode (SPSM) requires the user to defeat the Avatar of the Sage of Six Paths himself. Successful completion will allow the user of Six Paths Sage Mode to access more advanced benefits from their path. The Sage, naturally, fully endorses the bonds of companionship and friendship and will allow allies to join the fight.
The Control Fight will follow the exact same rules as a Bijuu Control Fight with the following changes:+ Teammates will not be ejected in Round 3 as this is taking place in the physical world. + Teammates can enter without any special conditions as with the Bijuu + Personality/History may not be written for the Sage as He already has a defined personality and history + The Sage will not kill the user for failure. However, the Sage will only allow 3 failures before refusing to grant his blessigns to the user. There is a 3 month cooldown between each failure. Upon the third failure, the sage will strip the power from them, barring them from ever accessing his power ever again (this applies to both paths)
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