Bijuu Lore:
- Spoiler:
Rōen's culture is unknown other than their history of violence. Always hungering for combat and chakra, Rōen is known, throughout history, for devouring villages in order to devour chakra.
In the past, Rōen frequently attacked the Howling Wolf Village, killing its villagers by absorbing their chakra. The Kodon clan was able to defeat Rōen by sealing it into their clan's shrine. Time passed and Rōen became a myth.
Decades later, when the Howling Wolf Village began contemplating declaring neutrality, Tenma Kodon released Rōen from the shrine. Using saigenzai to control it, Tenma had Rōen attack the village in order to sway the villagers against neutrality. During the village's defence, however, Tenma lost control of Rōen because of the Kumanoi clan's blue fire powder. He and his wife tried to seal it back into the shrine, but his wife was killed and he could not perform the seal by himself. After failing to seal Rōen into his oldest son, Reishi Kodon, Tenma sealed it into his youngest son, Kina Kodon. Tenma died in the effort, leaving only Reishi to know that Kina contained the monster. Rōen's Seal:
- Spoiler:
The Hungering SealIn order to become a Jinchuuriki, the character must first have a Fuuinjutsu technique capable of sealing Rōen into their body created. Seal CreationThese Seals will be created, custom-wise, like any other Custom Jutsu. Each Technique will describe it's own sealing process, as they can be very similar or completely different. All generally result in Rōen being entirely contained within the new Jinchuuriki's body. Regardless of the seal used, it will instantly convert into the Hungering Seal -- The conversion, of which, causes an immense amount of pain into the host. If the Jinchuuriki wishes, they can have a higher ranking seal placed upon them by another Player Character. Afterwards, this must be claimed in their update. This Fuuinjutsu is then the only thing keeping Rōen locked within the host's body and is also what binds the Jinchuuriki's life to Rōen's. Sealing RōenUpon creating the seal, Rōen must be sealed into the new Jinchuuriki IC through a roleplay. This may only be sealed if you are capable of obtaining Rōen. If obtained through obtaining S/X-Class, the Jinchuuriki will automatically be sealed with an E-Rank Seal placed upon them -- once the update is approved. If the Jinchuuriki wishes, they can have a higher ranking seal placed upon them by another Player Character. Afterwards, this must be claimed in their update. This Fuuinjutsu is then the only thing keeping Rōen locked within the host's body and is also what binds the Jinchuuriki's life to the Rōen's. Physically Sealing a Bijuu via RoleplayDuring an actual, physical fight with an entity (Bijuu, Custom Entity, etc), in order to seal the Entity, the user will require 9 posts in order to seal the Bijuu. This can be lowered by 1 post for every rank of the Seal placed on the potential future Jinchuuriki or within an item: - D Rank Seal: -1 Post
- C Rank Seal: -2 Posts
- B Rank Seal: -3 Posts
- A Rank Seal: -4 Posts
- S Rank Seal: -5 Posts
The recipient of the Bijuu/Entity will be pretty vulnerable during this time so protecting the person sealing the Bijuu/Entity will be essential. Seal IntegrityEach seal is given a point value based on it's rank. These points represent the remaining Integrity of the seal. Once the Integrity reaches 0, the Jinchuuriki is killed and Rōen is released. - E-Rank Seal Integrity: 025 Seal Integrity
- D-Rank Seal Integrity: 050 Seal Integrity
- C-Rank Seal Integrity: 100 Seal Integrity
- B-Rank Seal Integrity: 150 Seal Integrity
- A-Rank Seal Integrity: 300 Seal Integrity
- S-Rank Seal Integrity: 500 Seal Integrity
Breaking the SealThis is a long process that involves forcing demonic chakra through the seal and onto the host. This will steadily (or with a weak seal: quite rapidly) weaken the seal integrity until it finally reaches 0 Seal Integrity -- which will cause the Seal to break. All Fuuinjutsu that contained the Tailed Beasts are inherently linked to the Jinchuuriki's will, such that -- when the host is strong and sound of mind, there may be no chakra leakage at all. In the cases when the Jinchuuriki is wounded or near-death, which may cause the user's will to falter, Rōen will be able to force it's chakra out. This often occurs when the host is wounded and the chakra forces the Bijuu to heal the Jinchuuriki or if the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki's Forms. Using the following will reduce the Seal Integrity: - -01 Seal Integrity: Using your Rōen's Unique Ability
- -05 Seal Integrity: Accessing Rōen's Chakra
- -10 Seal Integrity: Rōen is forced to use Minor Healing
- -10 Seal Integrity: Entering Initial Jinchuuriki Mode
- -15 Seal Integrity: Entering Version One Jinchuuriki Mode
- -15 Seal Integrity: Entering Chakra Mode
- -20 Seal Integrity: Rōen is forced to use Major Healing
- -25 Seal Integrity: Entering Version Two Jinchuuriki Mode
- -30 Seal Integrity: Entering Tailed Beast Mode
Reinforcing a SealA seal that is reinforced regains some of it's power -- thereby extending the life of the host while allowing for further use of Rōen's abilities. However, a seal CANNOT be made new, no matter how hard the Fuuinjutsu user may try. - In order to reinforce the seal, the user must have the INTELLIGENCE of equal rank of the initial seal placed on the Jinchuuriki in order to re-enforce the seal. Any Bijuu Sealing jutsu will work.
- Every time it is reinforced, it is restored to exactly -25 Seal Integrity less than the previous maximum point value. (If a B Rank Seal -- 150 Seal Integrity) is reinforced, it will be brought up to 125 Seal Integrity. If it's reinforced again, it will be brought up to 100 Seal Integrity and so-on until the seal cannot be reinforced any longer (0 Seal Integrity)
Broken SealWhen the seal is broken, the Jinchuuriki will die and the Bijuu will be released into the wild. This is normally instant, but with higher levels of base Constitution, the Jinchuuriki is better able to delay the effects. - Constitution: B: The Jinchuuriki may delay this up to 10 Posts, but is rendered unconscious
- Constitution: A: The Jinchuuriki may delay this up to 10 Posts, but will remain conscious, but unable to fight
- Constitution: S: The Jinchuuriki may delay this up to 15 Posts and suffer only a single tier reduction to all Physical Stats.
Gaining ControlUpon winning your Control Fight against your Bijuu (explained later), the Jinchuuriki will be allowed a more secure means of using the Bijuu's Power without wearing down the Integrity of the Seal. The Bijuu does not wish to work alongside the Jinchuuriki as the Chakra is still toxic to the seal. - Effect: The above items that reduce Seal Integrity are lowered by 5.
Gaining BondOnce you have formed a Bond with your Bijuu, the Bijuu will no longer use it's Chakra to deteriorate the seal. - Effect: There is no longer any degradation to Seal Integrity.
Bijuu Control:
- Spoiler:
Whenever a Jinchuuriki feels that they've reached a point in their journey that full-manipulation of Rōen's power is needed, they may challenge the Rōen in mental combat. This battle will take place in the Jinchuuriki's mind, within a battlefield set as whatever that specific Jinchuuriki sets as the battlefield in their own mindscape (entirely up to the user what the mindscape is -- Naruto's was a basement level factory). During this battle, the Jinchuuriki will have no access to any of the Rōen's power, and in most cases, will be fighting that Rōen at full strength. The true meaning of this battle is to draw out Rōen's chakra, forcing it to submit. While Rōen may not approve to submitting to a mortal, the point of this fight is to bring the beast to heel. How to perform a Control FightOnce the Jinchuuriki is ready, they are to itemize all of their Modifiers (stated later) and then roll the Control Fight Dice. Afterwards, a member of staff will tally up the total score and will pass on whether the fight is completed or whether the fight goes into another round (and with what modifiers). Any other participant isn't required to roleplay once the die has been cast. The Jinchuuriki, however, is required to post every round. Each round is to be RP'd and rolled individually and may only continue once a member of staff performs an official tally and grants instructions on whether to continue or to stop. (If a member of staff is doing the control fight, another member of staff must do the tally and give orders to continue). The die roll is to simulate an actual fight with the Bijuu so roleplays should reflect this. - WARNING: Your bodies WILL be vulnerable while stuck in the mindscape performing the Control Fight.
Control Fight ModifiersThe Jinchuuriki must tally up the modifiers that apply to them when they roll the die. The user must use the Control Fight Dice in the thread, itself. - Spoiler:
Tailed Beast Modifier- Rōen: -04 Modifier when performing a fight against this Entity
Class Modifiers- +15 Modifier: The Jinchuuriki is an X Class Shinobi. Does not stack with other Class Modifiers. This requires the user to be X Class
- +10 Modifier: The Jinchuuriki is an S Class Shinobi. Does not stack with other Class Modifiers. This requires the user to be S Class
- +05 Modifier: The Jinchuuriki is an A Class Shinobi. Does not stack with other Class Modifiers. This requires the user to be A Class.
Restricted/Artifact BonusIf the user has Teammates with them, they may only cover for 1 of the following: - +15 Modifier: If the user's Teammate has an Entity Level Restricted (excluding Investor)
- +10 Modifier: If the user (or a single Teammate) owns an Enhanced State Restricted. This Enhanced State must be maxed out (EXP-Wise). This doesn't stack for multiple party members having an Enhanced State. This excludes the Master Craftsmanship Restricted.
- +05 Modifier: If the user (or a single Teammate) owns a Restricted Technique. If the Restricted Technique requires EXP, it must be maxed out. This does not stack for multiple party members having a Restricted Technique.
- +05 Modifier: If the user (or a single Teammate) owns an X Rank Item or an Artifact (of S or X Rank).
- +05 Modifier: If the Jinchuuriki (or a single Teammate) has a 3 Tomoe Sharingan. Does not stack with having an MS.
- +10 Modifier: If the Jinchuuriki (or a single Teammate) has a Mangekyou or Eternal Mangekyou Sharingan. Does not stack with the 3 Tomoe Sharingan. Does not affect Control Fight against Nue.
Additional BonusesThese cannot be shared, at all, by Teammates - +05 Modifier: Every KKG the user has implanted into them, the user will gain +05 Modifier up to a maximum of +20.
- +02 Modifier: Every Exclusive Technique the user owns. These can be obtained either with permission or without. This will stack up to +10 Modifier
Preparation BonusesThese cannot be shared, at all, and must be performed by the Jinchuuriki. - +10 Modifier: Writing a Comprehensive History, Personality, Relationship with the current host, and other trivia will demonstrate your investment with the entity. When approved, this information will be added to the Bijuu on the site. Request this separately.
- +20 Modifier: Writing a Preparation Thread. This thread can be written up to 30 OOC days in advance. This thread will be referenced when the Jinchuuriki is itemizing their modifiers (with a link to this topic). May be a completely separate thread from the Control Fight thread. This thread is required to be, at minimum, 5000 words written by the Jinchuuriki and must be some kind of training -- whether mental, social, physical, emotional, or spiritual training. This can be performed with others to assist the Jinchuuriki (and give them something to RP about).
TeammateA Jinchuuriki may bring in party members to grant them bonuses (See below on how someone may enter as a Teammate. - +04 Modifier: If the Teammate is X-Class
- +03 Modifier: If the Teammate is S-Class
- +02 Modifier: If the Teammate is A-Class
- +01 Modifier: If the Teammate is B-Class
A Jinchuuriki may only bring in a maximum of 3 Teammates with them to a maximum of +10 Modifier. Only 1 Teammate can cover a single Restricted/Artifact Bonus for the Jinchuuriki Who can join a Control Fight?The following people are capable of joining a Control Fight: - Those who possess the Sharingan
- Other Jinchuuriki
- The one who sealed the Bijuu inside of the Jinchuuriki
- Anyone else, assuming a seal is created to invite anyone else
Interrupting a Control FightFight can be interrupted by an outside third-party through various means -- some by Canon and others Custom techniques. Interruption is defined as ending the match between the Bijuu and it's host before one of them wins. This requires the Jinchuuriki to be forcibly pulled from the Mindscape. This can be done the following ways: - The Jinchuuriki's body is dealt damage equal to or greater than their CON. This will instantly stop the control fight.
- Any custom techniques, primarily seals, that can be used on the Jinchuuriki to forcibly pull them out of the Control Fight.
- Any interruptions will automatically eject any teammates present in the control fight.
Every time a Control Fight is interrupted, the Seal Integrity takes a -100 Seal Integrity hit. This will be followed by a 4 IRL week delay where the user is unable to use the Bijuu's chakra and before another Control Fight can be performed Death to the Jinchuuriki During a Control FightIf the Jinchuuriki is killed during a Control Fight, they are instantly killed during a Control Fight. The user's CON will not save them. If the Jinchuuriki dies during a Control Fight, the Bijuu they are attempting to control will appear in the Jinchuuriki's place (leaving behind no corpse) and will fight in an enraged state. An enraged Jinchuuriki gains an additional (++) unique boost to every stat. Round ResultsYou must roll these and have a member of staff 'confirm' the roll. All Rolls are performed out of a 1d100. Your results will be Modifiers + Roll - Round 1
- 000 - 060: DEATH
The Jinchuuriki (and their teammates) have lost the control fight. The Jinchuuriki has been killed and the teammates have been ejected from the Jinchuuriki's Mindscape.- 061 - 075: Near Defeat
The Bijuu has gotten the better of the Jinchuuriki (and their teammates) and have forced everyone to retreat to another part of the Mindscape for now. Proceed to Round 2 with a -05 Modifier.- 076 - 080: Stalemate
No progress has been made in the control fight with both parties going blow for blow or dodge for dodge. Both groups flee for a moment to regroup and to change their tactics for the next engagement. Proceed to Round 2 with no modifier change.- 081 - 090: Partial Victory
Progress has been made to wear down the Bijuu, causing a small amount of damage to the Bijuu. The Jinchuuriki (and their teammates) have the upper-hand in the battle. Proceed to Round 2 with a +05 Modifier- 091 - 098: Near Victory
The Jinchuuriki (and their teammates) have got the Bijuu on the ropes forcing the Bijuu to flee. The Jinchuuriki should use this momentum to their advantage. Proceed to Round 2 with a +10 Modifier.- 099+: Flawless Victory
The Jinchuuriki (and their teammates) overrun the Bijuu and obtained full control over it. The Jinchuuriki now has control over the Bijuu. End the Control Fight, Teammates get ejected, Jinchuuriki gets ejected with Control.
- Round 2
- 000 - 080: DEATH
The Jinchuuriki (and their teammates) have lost the control fight. The Jinchuuriki has been killed and the teammates have been ejected from the Jinchuuriki's Mindscape.- 081 - 090: Endgame
The match has brought the Jinchuuriki (and their teammates) and the Bijuu to yet another draw. Tired and worn out, both parties seek refuge for a moment. Proceed to Round 3, Teammates are ejected and may not participate in Round 3. Jinchuuriki gains no Modifiers.- 091 - 098: Second Wind
The match is in the Jinchuuriki (and their teammates') favor with the Bijuu appearing fairly injured. Their chakra is beginning to leak from them causing it to enrage. Proceed to Round 3, Teammates are ejected and may not participate in Round 3. Jinchuuriki gains a +10 Modifier.
- 099+: Hard-Fought Victory!
The Jinchuuriki (and their teammates) lash back in an epic encounter. Whether through luck or pure skill, the Jinchuuriki (and their teammates) land a decisive blow, bring the Bijuu to heel and surrendering to your awesome might. End of Control Fight, Teammates get ejected, Jinchuuriki gets ejected with Control.
- Round 3
- 000 - 095: DEATH
The Jinchuuriki (and their teammates) have lost the control fight. The Jinchuuriki has been killed and the teammates have been ejected from the Jinchuuriki's Mindscape.- 096+: Pyrric Victory
Even though the Jinchuuriki had bested their Bijuu, this doesn't come without a cost. The Jinchuuriki will take a -2 Tier to their Intelligence (if this drops the user below (+), it will kill the user). The user will regain a single (+) back to their intelligence every week (Time reduced in half by roleplaying in your village hospital). Once all of the reductions to the user's intelligence has been cleared, they re then capable of using the benefits of Control. The Jinchuuriki will gain Control over their Bijuu once this period has ended.
Bijuu Bond:
- Spoiler:
How to Obtain Bond The Bond is a form of mutual understanding and friendly that only occurs with time and effort. This is represented by the EXP that the user has invested into the Bijuu Power. The user must have achieved Control over the Bijuu, first and foremost. Then the user must have spent, at least, 3000 EXP invested into the Bijuu (+100 EXP per tail of that Bijuu). This is considered a "running total" based on how far the Jinchuuriki has progressed.
Bond Has Formed Once Bond is formed, the Bond initiates the Cloak-level of Chakra Mode and eliminates nearly all downsides to being possessed -- the Bijuu no longer wishes to harm the body when using Version One and Version Two forms. It freely works to allow the host to manipulate it's vast power in as little as accessing it's chakra supply or as much as fully utilizing the Tailed Beast Mode. The Bijuu no longer makes any effort to escape, removing the strain and damage caused on the seal when using Bijuu related abilities and forms.
Bijuu Chakra Access
- Spoiler:
The first thing a Jinchuuriki will attempt, when trying to gain better control over their beast within, is accessing it's chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki's and only counts against the Bijuu when used. Gaining access to a Bijuu's chakra usually begins with pleading with the Bijuu to use it's power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki. A Jinchuuriki, at start, is only capable of accessing their Bijuu's chakra for a single post within the entire topic. With more usage, the Bijuu begins to trust the Jinchuuriki's ability to effectively use it's chakra and may allowed increased opportunity to wield it, should the Jinchuuriki display some level of aptitude. No Control/BondMay only access the Bijuu's chakra for 1 post in a topic. - For 100 EXP, a Jinchuuriki may increase this limit by +1 Post per topic to a maximum of 5 Posts per topic (+400 EXP total)
- Deals -5 Seal Integrity damage
With Control- This limit is increased to 10 Posts per topic (+500 EXP total)
- Deals -0 Seal Integrity damage
- The user gains +50 CP to their own pool
With Bond- This limit is increased to 20 Posts per topic (+1000 EXP total)
- The user gains +100 CP to their own pool
Bijuu Chakra Recovery
- Spoiler:
If the Jinchuuriki manages to use up all (or most) of a Bijuu's Chakra, the Bijuu will enter into a focused meditation devoted to regaining it's reserves. This is a time when the Bijuu's power will be completely cut-off from the host, preventing any sort of ability, related to the Bijuu, from being used. This includes the Bijuu's UA. - Recovery occurs at a rate of +10% of the Bijuu's Max Chakra per post.
Bijuu Healing:
- Spoiler:
For the sake of self-preservation, the Bijuu will use their chakra to regenerate wounds inflicted upon their Jinchuuriki if the Bijuu deems the situation life-threatening to the Jinchuuriki. This can be quite taxing on the Bijuu, which is why it is rarely used, but it can potentially heal all wounds, even those that no other technique might be able to do. - Minor Healing: Costs 20% of the Bijuu's Max Chakra and deals -10 Seal Integrity Damage/-5 Seal Integrity Damage @ Control. Bijuu can cause all non-lethal wounds to progressively recover over the course of a single post.
- Major Healing: Costs 50% of the Bijuu's Max Chakra and deals -20 Seal Integrity damage/-15 Seal Integrity Damage @ Control. Bijuu can cause all wounds to progressively recover over the course of a single post. This includes holes in the body and destroyed organs -- all regenerating in the matter of moments.
ControlOnce Control is gained, the Jinchuuriki will no longer need to wait for the Bijuu to determine the threat of the situation and can activate the ability at will.
Other Information
- Spoiler:
Killing Rōen It is not normally possible to kill Rōen when it is outside of it's host. This means that the death of the host is the most common way to end Rōen's life. When the host dies, by any means other than the seal breaking, Rōen will also die. When Rōen dies, it's body decays over several days until nothing is left and the chakra composing it's form scatters around the continent. This chakra will eventually reform, giving new life to Rōen -- but the time it takes can vary greatly by the method of it's death, the environment in which it died, and overall power of Rōen -- Denoted by it's number of tails. Most takes months, but some can take years.
Rōen and Genjutsu Rōen can be affected by a Genjutsu, however, due to their naturally high INT and PER, it may be very difficult to catch them in one -- even when not sealed in a host. When they are sealed, however, Rōen can only be affected by Genjutsu cast through the eyes, typically via a Doujutsu (most often through the Sharingan). The effects of the Genjutsu on Rōen are generally specified by the Illusion, but are typically minor because Rōen is naturally strong-willed.
It is through special Genjutsu that Rōen are manipulated, and again, usually by the Sharingan. However, their strong-will will resist this control and, while they may not be capable of breaking the control immediately on their own, they can fail to perform certain orders issued to them -- if those orders go against their nature. ((Rōen is normally destructive and hateful of humanity will not follow an order to help people rebuild)). Rōen will not obey an order that will lead to their sealing or death. Forcing them to fight, destroy, and kill is typically very easy.
When a Genjutsu affects the host of Rōen, Rōen does have the ability to cast Genjutsu: Kai on the Jinchuuriki to dispel it. However, Rōen don't care enough to do this and, unless the Genjutsu is a direct threat to the life of Rōen, it will generally neglect to lend any aid. When a Bond is formed, however, Rōen may actively work to keep the Jinchuuriki free of any illusions -- such that, in order to affect a Jinchuuriki with a Genjutsu, one will likely have to affect Rōen with one as well. Rōen casting Genjutsu: Kai does not heal nor cancel any psychological damage that is incurred as the result of the host falling under the use of Genjutsu.
Boost and Stacking This Entity does not grant any Boosts.
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