Bloodline Description & Abilities
The Kazen Tentai is a Hiden bloodline that grants them increased stamina and longevity. The Uzumaki are known for their high vitality or life force that gives them a larger access to chakra. This fact also shows in the member’s age as an Uzumaki can live twice as long than normal humans and still appear middle aged until their last few years. Uzumaki are renowned fuuinjutsu specialists and have remarkable body regeneration.
Strong Lifeforce Level 1
All Uzumaki have this ability as they benefit from ++ (2 pluses) to Stamina. Through training the Uzumaki can extend this pool further and thus gain new abilities.
Strong Lifeforce Level 2 | 250 XP
Reaching this far extends their lifeforce further as this reflects in an additional + to Stamina, totaling 1 tier. Additionally the Uzumaki has access to bodily regeneration to a small degree. Once per topic the Uzumaki can regenerate using their own lifeforce to heal moderate wounds at the cost of B (10) rank.
Strong Lifeforce Level 3 | 250 XP
The final stage of this clan as they gain another + towards Stamina, giving a total of 1 tier+ to Stamina. Uzumaki can regenerate up to 3 times in a topic on moderate level wounds for the cost of B (10) rank for each use; or spending all 3 uses to recover from 1 lethal wound at the cost of A (15) rank. However to heal from a lethal wound it will take 2 consecutive posts to completely heal. The member achieves longevity as their life span is doubled.
Bloodline Limits & Drawbacks
In regards to Revify the Uzumaki will enter in a weakened stasis for 1 whole month (4 weeks) that cannot be accelerated by any means. During this time the Uzumaki suffers a -1 tier to all physical stats and lose the Strong Lifeforce ability until 4 weeks has passed. Blood of Saint is limited to Constitution base stat. Users also suffer the same -1 Tier to all physical stats penalty for the three day Blood of the Saints penalty. Proceeding to give blood past the limit without recovery will lead to the Uzumaki’s death.
Constitution D = 1 Pint Max
Constitution C = 2 Pint Max
Constitution B = 4 Pint Max
Constitution A = 6 Pint Max
Constitution S = 10 Pint Max
Ijutsu
The Kazen Tentai is a Hiden bloodline that grants them increased stamina and longevity. The Uzumaki are known for their high vitality or life force that gives them a larger access to chakra. This fact also shows in the member’s age as an Uzumaki can live twice as long than normal humans and still appear middle aged until their last few years. Uzumaki are renowned fuuinjutsu specialists and have remarkable body regeneration.
Strong Lifeforce Level 1
All Uzumaki have this ability as they benefit from ++ (2 pluses) to Stamina. Through training the Uzumaki can extend this pool further and thus gain new abilities.
Strong Lifeforce Level 2 | 250 XP
Reaching this far extends their lifeforce further as this reflects in an additional + to Stamina, totaling 1 tier. Additionally the Uzumaki has access to bodily regeneration to a small degree. Once per topic the Uzumaki can regenerate using their own lifeforce to heal moderate wounds at the cost of B (10) rank.
Strong Lifeforce Level 3 | 250 XP
The final stage of this clan as they gain another + towards Stamina, giving a total of 1 tier+ to Stamina. Uzumaki can regenerate up to 3 times in a topic on moderate level wounds for the cost of B (10) rank for each use; or spending all 3 uses to recover from 1 lethal wound at the cost of A (15) rank. However to heal from a lethal wound it will take 2 consecutive posts to completely heal. The member achieves longevity as their life span is doubled.
Bloodline Limits & Drawbacks
In regards to Revify the Uzumaki will enter in a weakened stasis for 1 whole month (4 weeks) that cannot be accelerated by any means. During this time the Uzumaki suffers a -1 tier to all physical stats and lose the Strong Lifeforce ability until 4 weeks has passed. Blood of Saint is limited to Constitution base stat. Users also suffer the same -1 Tier to all physical stats penalty for the three day Blood of the Saints penalty. Proceeding to give blood past the limit without recovery will lead to the Uzumaki’s death.
Constitution D = 1 Pint Max
Constitution C = 2 Pint Max
Constitution B = 4 Pint Max
Constitution A = 6 Pint Max
Constitution S = 10 Pint Max
Ijutsu
- D Rank:
Name: Ijutsu-Reverse Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: Ijutsu- Chakra Palm
Hand Seals: -
Description: Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.
Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
Name: Ijutsu - Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: -
Hand Seals: -
Description:
The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
Name: Pressure Strike
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Dog-Ox-Rat
Description: After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.
-Striking the shoulders grants + in strength
-Striking the torso grants + in constitution
-Striking the legs grants + in speed.
The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, of course with the accumulated activation cost of up to three uses.
Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description: After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
- C Rank:
Name: Chakra Scalpel
Rank: C/B
Power: C/B
Activation Cost: --
Upkeep Cost: 3/5
Range: 0-3m
Speed: ---
Element: ---
Skill: Ijutsu
Classification: ---
Requirements: C Intelligence. B Coordination for the B-Rank Version
Parent Technique: ---
Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.
Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
Weaknesses: N/A
- B Rank:
- A Rank:
- S Rank: