Bloodline Description & Abilities: The bloodline of the Hinode is known as Eien no doragon or the eternal dragon. It is rumored that this gives anyone with their blood immortality. However that is not the case. The hinode blood is filled with medical chakra. Consuming small amounts of chakra based on the amount needed to repair damage.
1 per post - D rank damage
2 per post - C rank damage
3 per post - B rank damage
4 per post - A rank damage
5 per post - S rank damage
In return when wounded their blood automatically begins to heal them based on their stamina rank. The rank of their stamina is the rank of the medical chakra constantly healing their body. If their blood is injected into any other living being, their healing properties transfer for six posts to the new host and they lose access to their healing properties for those six posts (New hosts healing is based on new hosts Stamina. Up to the rank trained by the hinode - Limit of B rank)
this must be done via transfusion
D rank - small cuts and minor bruises per post
C rank - Major bruises and large cuts/cracked bone - one posts
B rank - Deep bleeding gashes, broken bones - one posts
A rank - Severed arteries, shattered bones - two posts
S rank - Severed limbs reattach - two posts
Bloodline Limits & Drawbacks: The Hinode blood can be stolen and injected into another. During which the Hinode can not use their power. Stealing away their power for six posts from when the latest injection starts. They can only inject one person at a time. To inject someone with their blood costs the hinode 15 chakra and nullifies the recipients KKG's or bloodlines during the six posts it lasts. The healing rate is up to one rank lower than what the Hinode has trained. (Limited to B rank max) If a new person is injected the previous one loses the power as well. The Hinode can not simply rank up their stamina and get a higher level of healing. They have to spend 500 exp per rank starting at D -> C
Ijutsu
1 per post - D rank damage
2 per post - C rank damage
3 per post - B rank damage
4 per post - A rank damage
5 per post - S rank damage
In return when wounded their blood automatically begins to heal them based on their stamina rank. The rank of their stamina is the rank of the medical chakra constantly healing their body. If their blood is injected into any other living being, their healing properties transfer for six posts to the new host and they lose access to their healing properties for those six posts (New hosts healing is based on new hosts Stamina. Up to the rank trained by the hinode - Limit of B rank)
this must be done via transfusion
D rank - small cuts and minor bruises per post
C rank - Major bruises and large cuts/cracked bone - one posts
B rank - Deep bleeding gashes, broken bones - one posts
A rank - Severed arteries, shattered bones - two posts
S rank - Severed limbs reattach - two posts
Bloodline Limits & Drawbacks: The Hinode blood can be stolen and injected into another. During which the Hinode can not use their power. Stealing away their power for six posts from when the latest injection starts. They can only inject one person at a time. To inject someone with their blood costs the hinode 15 chakra and nullifies the recipients KKG's or bloodlines during the six posts it lasts. The healing rate is up to one rank lower than what the Hinode has trained. (Limited to B rank max) If a new person is injected the previous one loses the power as well. The Hinode can not simply rank up their stamina and get a higher level of healing. They have to spend 500 exp per rank starting at D -> C
Ijutsu
- D Rank:
Name: Ijutsu-Reverse Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: Ijutsu- Chakra Palm
Hand Seals: -
Description: Just like with the Chakra Palm technique, the user coats their hands in chakra, but this time forgoes to enhance said chakra into medical chakra and rather allows it to remain in its raw form. While this technique is being used, the user can land more precise and more damaging blows, raising their strength by one +. Should the user strike any limb twice within the span of three posts, it will result in a numb feeling in the affected limb for two posts. Should the user strike the same spot again within those two posts of numbness, the affected limb becomes paralyzed for one post.
Weaknesses: Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.
Name: Ijutsu - Chakra Palm
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Personal
Requirements: Intelligence C rank
Parent Technique: -
Hand Seals: -
Description:
The user concentrates medical chakra into their palms and with it will be able to fairly easy remove any first degree ailment (first degree burns, first degree frostbite, etc) on a surface no larger than a limb, while this technique does not heal scrapes, bruises or other wounds not linked to actual ailments, it does apply a certain numbing effect to relieve the pain. This technique needs at least one post to heal someone.
Weaknesses: An overall well-balanced and solid technique, this has no apparent weakness.
Name: Pressure Strike
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: Self
Speed: -
Element: -
Skill: Ijutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Dog-Ox-Rat
Description: After using the necessary handseals, the user of this technique can strike themselves with both thumbs on any part of their body to enhance a certain aspect of it.
-Striking the shoulders grants + in strength
-Striking the torso grants + in constitution
-Striking the legs grants + in speed.
The effect lasts for 3 posts and this technique can be used a total of three times at once (meaning it can at most raise a single stat by one tier or the + are distributed) or in one thread, of course with the accumulated activation cost of up to three uses.
Weaknesses: Though this is a rather solid technique, should the user be hit by someone with greater strength upon the affected area, the effects of the jutsu will instantly be dispelled.
Name: Healing Hands
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 2
Range: Self/Touch
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Ijutsu, Open
Requirements: Ijutsu
Parent Technique:
Hand Seals: Heaven-snake-dog
Description: After making the necessary handseals, the user's hands will glow with bright green medically induced chakra, which upon touch with any sort of wound will slowly start reactivating cells, reduce swelling and stop wounds from bleeding. As this is but a mere patch up technique, it can only be used on small cuts, shallow bruises and first degree burns.
Weaknesses: Can only heal shallow cuts, minor bruises and first degree burns and other generally minor injuries.
- C Rank:
Name: Chakra Scalpel
Rank: C/B
Power: C/B
Activation Cost: --
Upkeep Cost: 3/5
Range: 0-3m
Speed: ---
Element: ---
Skill: Ijutsu
Classification: ---
Requirements: C Intelligence. B Coordination for the B-Rank Version
Parent Technique: ---
Hand Seals: Tiger → Horse → Rabbit → Rat → Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. When cutting tendons and muscle tissues, the user's scalpels lower their target's Strength or Coordination by one minus, for two posts.
Upon acquiring the B-Rank version, the user's precision cuts to tendons and muscle tissue is even more deadly. While a single cut landed with the technique still only applies one minus to either of the aforementioned stats, this effect can be stacked up to three times by hitting the same spot three times, thus giving the user the capacity to lower one of the stats by one tier. This effect lasts four posts.
Weaknesses: N/A
- B Rank:
- A Rank:
- S Rank: