Contract Name: The Falcons of Razor Edge
Type: Animal
Specimen: Falcon
Culture/Lore: Not long after awakening from his coma, Masaru was training within the Great Cheng Mountain Range that surrounds Iwagakure. While out near the base of the largest of the mountains, known as Razors Edge, when he found a young, injured falcon. With the help of Hansuke, Masaru was able to help the young falcon back to full health and when it took off towards the top of Razor's Edge he followed it. Upon reaching near the peak of Razor's Edge, he was met with the most beautiful sight of several falcons, some much larger than normal. It was there that he met with Skrashre the Queen of the Falcons, who spoke with him about his kindness to one of her children and rewarded Masaru by being granted permission to sign their summoning contract.
Element(s): Raiton | Suiton
Designated Skill: -
Summoning Method: Normal | Tattoo (Optional)
Unique Abilities: Seal-less combat: The Falcons of Razor Edge use unique sets of screeches in the place of hand seals to enact their Techniques, these screeches range from low to high pitches
Requirements: Masaru's Permission
Drawbacks: Bludgeoning Damage against the Falcons count as +1 Tier higher in Damage.
Holders: Masaru
Summon Name: Skrashre
Rank: S
Appearance: As Queen of the Falcons, Skrashre stands the largest as well with wingspan over 50 feet wide. Completely silvery white from head to tail, she is truly unique and she stands out among the other Falcons. With piercing deep blue eyes and exuding power, she is truly a sight to behold.
Element: Raiton | Suiton
Skill(s): -
Stats:
Techniques Known:
Summon Name: Nyx
Rank: A
Appearance: Viewed as the strongest, second only to Skrashre, and general of the Falcons of Razor's edge. Nearly as large as the queen, his feathers are nearly entirely grey from head to tail, he also has a silver streak along his back.
Element: Raiton | Suiton
Skill(s): -
Stats:
Techniques Known:
Summon Name: Aquila
Rank: A
Appearance: About half the size of Skrashre, with a wingspan of 27 feet wide, Aquila has mostly blue plumage with a hint of silver towards the tail. She is among the fastest of the Falcons.
Element: Suiton
Skill(s): -
Stats:
Techniques Known:
Summon Name: Thunder
Rank: A
Appearance: Roughly the same size as Aquila, a wingspan of about 27 feet wide, with a golden brown plumage, with just a little silver around his eyes.
Element: Raiton
Skill(s): -
Stats:
Techniques Known:
Summon Name: Xena
Rank: B
Appearance: Smaller than her siblings, Xena has a wingspan of 20 feet, She is all silver in plumage, with blue around her eyes.
Element: Suiton
Skill(s): -
Stats:
Techniques Known:
Summon Name: Kryton
Rank: B
Appearance: Around the same size of his sister, if not slightly larger with a wingspan of 21 feet, Kryton has Mostly white Plumage with his belly a dark blue.
Element: Suiton
Skill(s): -
Stats:
Techniques Known:
Summon Name: Arcadia
Rank: B
Appearance: With a wingspan of 23 feet, Arcadia is the largest of her brother and sisters. She is a majestic blue mixed with gold from head to tail.
Element: Raiton
Skill(s): -
Stats:
Techniques Known:
Type: Animal
Specimen: Falcon
Culture/Lore: Not long after awakening from his coma, Masaru was training within the Great Cheng Mountain Range that surrounds Iwagakure. While out near the base of the largest of the mountains, known as Razors Edge, when he found a young, injured falcon. With the help of Hansuke, Masaru was able to help the young falcon back to full health and when it took off towards the top of Razor's Edge he followed it. Upon reaching near the peak of Razor's Edge, he was met with the most beautiful sight of several falcons, some much larger than normal. It was there that he met with Skrashre the Queen of the Falcons, who spoke with him about his kindness to one of her children and rewarded Masaru by being granted permission to sign their summoning contract.
Element(s): Raiton | Suiton
Designated Skill: -
Summoning Method: Normal | Tattoo (Optional)
Unique Abilities: Seal-less combat: The Falcons of Razor Edge use unique sets of screeches in the place of hand seals to enact their Techniques, these screeches range from low to high pitches
Requirements: Masaru's Permission
Drawbacks: Bludgeoning Damage against the Falcons count as +1 Tier higher in Damage.
Holders: Masaru
Summon Name: Skrashre
Rank: S
Appearance: As Queen of the Falcons, Skrashre stands the largest as well with wingspan over 50 feet wide. Completely silvery white from head to tail, she is truly unique and she stands out among the other Falcons. With piercing deep blue eyes and exuding power, she is truly a sight to behold.
Element: Raiton | Suiton
Skill(s): -
Stats:
- Str: D
- Con: D
- Sta: S
- Spe: B
- Coord: B
- Int: B
- Percep: B
Techniques Known:
- 7 Techniques:
- Name: Water Release: Water Dragon Bullet Technique
Rank: B
Cost: 10
Upkeep: 5
Range: 0 - 100 m.
Speed: One tier below the user's Coordination
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Water
Parent Technique: N/A
Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird
Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control.
Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to sever the body will effectively end the technique.
Name: Thousand Flying Water Needles of Death
Rank: B
Cost: 10
Range: 10 m.
Speed: B
Element: Water
Skill: Ninjutsu
Requirements: N/A
Classification: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique, mutilating whatever is left within.
Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.
Name: Lightning Release: Thunder Binding
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: 5
Range: 0-10m
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ox → Horse → Dragon
Description: This technique lets the user create a three-sided wall of electricity to bind their opponent. The user must have three conductors to stick in the ground to create the points. Furthermore, once the enemy is inside, if they come into contact with the wall they will be electrocuted. The only way the technique can be broken is if an outside party were to strike one of the walls with a strong enough attack, which will then deactivate the other walls. At least C-Rank Power is required for an attack to destroy the barrier.
Weaknesses: An outside party can get rid of the technique by firing an attack. Requires conductors as tall as the person being binded, but they can't be larger than ten feet.
Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B+
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ox → Horse → Dragon → Tiger → Snake → Rat
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
Weaknesses: N/A
Name: Water Release: Water Severing Wave
Rank: A
Cost: 20
Upkeep: 10
Range: 100 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Rat > Horse > Snake > Dragon > Hands clap
Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several trees with ease.
Drawbacks: N/A
Name: Lightning Release: Lightning Shadow Clone
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 1km
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: General
Requirements: Shadow Clone
Parent Technique: Shadow Clone
Hand Seals: Clone seal or Tiger
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever has physical contact with it, hitting it for A-Rank potency.
Weaknesses: Unlike a regular Shadow Clone, this clone does not send chakra back to the user upon reverting to lightning. In addition, this follows the regular weakness with the parent technique, in that the user's clones will disperse if they're hit by heavy damage in contrast to Constitution, or go under 30% of their Stamina.
Name: Lightning Release: Four Pillar Binding
Rank: S
Power: B
Activation Cost: 30
Upkeep Cost: 10
Range: 0-250m
Speed: S
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Boar → Dog → Bird → Hare
Description: Four, 30 meter tall rock pillars are summoned around the enemy, each at a 50 meter distance away. Once being established, one by one the pillars are electrified and they release bolts of lightning that electrify the area surrounded by the pillars, electrocuting anything caught in it and leaving a basin below where the lightning tore up the technique's surroundings. Despite being part of the Raiton technique, the pillars are weak to Raiton like any other earth composition would, and they take an extra tier of damage. In addition, they withstand up to B-Rank damage, but are required for the technique to work.
Summon Name: Nyx
Rank: A
Appearance: Viewed as the strongest, second only to Skrashre, and general of the Falcons of Razor's edge. Nearly as large as the queen, his feathers are nearly entirely grey from head to tail, he also has a silver streak along his back.
Element: Raiton | Suiton
Skill(s): -
Stats:
- Str: D
- Con: D
- Sta: A
- Spe: C
- Coord: A
- Int: C
- Percep: A
Techniques Known:
- 5 Techniques:
- Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost: 10
Range: 250 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Snake
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Drawbacks: N/A
Name: Lightning Release: Lightning Rat Violent Quake
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-80m
Speed: B++
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Ox → Boar → Tiger → Rat → Dog
Description: The user releases a discharge of electricity that fires several destructive disks of electricity which home in on the targets. This technique produces fifteen discs of electricity that can each be controlled individually with the efficiency of the user's Coordination -2 tiers.
Weaknesses: N/A
Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B+
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ox → Horse → Dragon → Tiger → Snake → Rat
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
Weaknesses: N/A
Name: Lightning Release: Electromagnetic Murder
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0 - 30 m.
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Boar → Ram → Snake
Description: A basic Lightning Release technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Weaknesses: N/A
Name: Water Release: Great Exploding Water Colliding Wave
Rank: A
Cost: 20
Range: 500 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: Water Release: Exploding Water Colliding Wave
Handseals: Ram
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves.
Drawbacks: N/A
Summon Name: Aquila
Rank: A
Appearance: About half the size of Skrashre, with a wingspan of 27 feet wide, Aquila has mostly blue plumage with a hint of silver towards the tail. She is among the fastest of the Falcons.
Element: Suiton
Skill(s): -
Stats:
- Str: D
- Con: D
- Sta: B
- Spe: A
- Coord: B
- Int: C
- Percep: A
Techniques Known:
- 5 Techniques:
- Name: Water Release: Marine Battle Formation Technique
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 35 m.
Speed: User's Coordination
Element: Suiton
Skill: Ninjutsu
Classification: Open
Requirements: Preexisting Water
Parent Technique: N/A
Hand Seals:Boar → Dog → Horse → Tiger
Description: After making the necessary hand signs the user can direct a large spiraling stream of water into any direction they desire, letting it crash upon or against opponents from any desired angle or direction.
Weaknesses: N/A
Name: Thousand Flying Water Needles of Death
Rank: B
Cost: 10
Range: 10 m.
Speed: B
Element: Water
Skill: Ninjutsu
Requirements: N/A
Classification: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique, mutilating whatever is left within.
Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.
Name: Water Release: Water Dragon Bullet Technique
Rank: B
Cost: 10
Upkeep: 5
Range: 0 - 100 m.
Speed: One tier below the user's Coordination
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Water
Parent Technique: N/A
Handseals: Monkey > Bird > Yang Water > Rat > Boar > Bird
Description: The user shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might dealing great physical damage. The user can freely manipulate the dragon around the body of water and even travel upon it as long as it stays within 100 m. of its control.
Drawbacks: Requires a large body of water to be used such as a small lake, ocean, or reservoir. An attack or technique large enough to sever the body will effectively end the technique.
Name: Water Release: Water Formation Wall
Rank: B
Cost: 10
Upkeep: 5
Range: 15 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger > Snake > Rat > Snake > Tiger
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already pre existing source.
Drawbacks: N/A
Name: Water Release: Water Severing Wave
Rank: A
Cost: 20
Upkeep: 10
Range: 100 m.
Speed: A
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Rat > Horse > Snake > Dragon > Hands clap
Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several trees with ease.
Drawbacks: N/A
Summon Name: Thunder
Rank: A
Appearance: Roughly the same size as Aquila, a wingspan of about 27 feet wide, with a golden brown plumage, with just a little silver around his eyes.
Element: Raiton
Skill(s): -
Stats:
- Str: D
- Con: C
- Sta: A
- Spe: A
- Coord: B
- Int: D
- Percep: B
Techniques Known:
- 5 Techniques:
- Name: Lightning Release: Rock Avalanche
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-10m
Speed: -
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Upside down Tiger → Hands clapped together
Description: The user causes a rockslide by sending a wave of electric energy into a cliff. However, this technique is extremely location-based and needs to be done uphill of a mountain for it to be effective. When it is employed, however, the technique tears apart the structure, causing large rocks that span, at most, two meters in diameter to drop down upon whatever they're directed to, striking while electrified containing their charge with B Power.
Weaknesses: As the description says, its use is limited to cliffs, or structures similar to one.
Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B+
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ox → Horse → Dragon → Tiger → Snake → Rat
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
Weaknesses: N/A
Name: Lightning Release: Lightning Rat Violent Quake
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-80m
Speed: B++
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Ox → Boar → Tiger → Rat → Dog
Description: The user releases a discharge of electricity that fires several destructive disks of electricity which home in on the targets. This technique produces fifteen discs of electricity that can each be controlled individually with the efficiency of the user's Coordination -2 tiers.
Weaknesses: N/A
Name: Lightning Release: Electromagnetic Murder
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0 - 30 m.
Speed: A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Boar → Ram → Snake
Description: A basic Lightning Release technique that allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Weaknesses: N/A
Name: Lightning Release: Lightning Shadow Clone
Rank: A
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 1km
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: General
Requirements: Shadow Clone
Parent Technique: Shadow Clone
Hand Seals: Clone seal or Tiger
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever has physical contact with it, hitting it for A-Rank potency.
Weaknesses: Unlike a regular Shadow Clone, this clone does not send chakra back to the user upon reverting to lightning. In addition, this follows the regular weakness with the parent technique, in that the user's clones will disperse if they're hit by heavy damage in contrast to Constitution, or go under 30% of their Stamina.
Summon Name: Xena
Rank: B
Appearance: Smaller than her siblings, Xena has a wingspan of 20 feet, She is all silver in plumage, with blue around her eyes.
Element: Suiton
Skill(s): -
Stats:
- Str: D
- Con: D
- Sta: B
- Spe: C
- Coord: B
- Int: C
- Percep: B
Techniques Known:
- 3 Techniques:
- Name: Water Release: Water Bullet Technique
Rank: C
Cost: 5
Upkeep: 3
Range: 50 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger > Ox > Tiger > Rat
Description: The Water Release: Water Bullet Technique is a highly versatile Water Release technique which has many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. The user may also sustain the water flow for an upkeep.
This technique can also be used collaboratively to increase its range and effect.
Drawbacks: N/A
Name: Thousand Flying Water Needles of Death
Rank: B
Cost: 10
Range: 10 m.
Speed: B
Element: Water
Skill: Ninjutsu
Requirements: N/A
Classification: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using a nearby water source or forming them out of the air using moisture, the user forms one-thousand needles made of water. Their density and structure are enhanced using chakra giving them a deeper penetration, being able to pierce five-millimeter thick steel (assumed C-grade quality.) The user creates a narrow escape route for themselves from which after they exit the user can safely trigger the technique, mutilating whatever is left within.
Drawbacks: This is considered a close quarters technique, thus the need to lure the opponent within that range is necessary while managing to create hand seals.
Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost: 10
Range: 250 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Snake
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Drawbacks: N/A
Summon Name: Kryton
Rank: B
Appearance: Around the same size of his sister, if not slightly larger with a wingspan of 21 feet, Kryton has Mostly white Plumage with his belly a dark blue.
Element: Suiton
Skill(s): -
Stats:
- Str: C
- Con: D
- Sta: B
- Spe: C
- Coord: B
- Int: D
- Percep: B
Techniques Known:
- 3 Techniques:
- Name: Water Release: Water Formation Wall
Rank: B
Cost: 10
Upkeep: 5
Range: 15 m.
Speed: B
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Handseals: Tiger > Snake > Rat > Snake > Tiger
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. It may also be used with an already pre existing source.
Drawbacks: N/A
Name: Water Release: Wild Bubble Wave
Rank: C
Cost: 5
Range: 50 m.
Speed: C
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: The user expels a bubbly, foam-like substance from their mouth which generously covers the surface it comes in contact with, lubricating it in the process. This makes traveling over said surface almost impossible without losing traction.
Drawbacks: N/A
Name: Water Release: Starch Syrup Capturing Field
Rank: C
Cost: 5
Upkeep: 3
Range: 30 m.
Speed: C
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Ram > Tiger
Description: The user spews an incredibly viscous water from their mouth which travels over and coats any surface. Coming in contact with the water binds the target trapping their movements from the point of contact. In addition, the user can manipulate the water with their chakra to catch opponents unaware. When manipulating the water it moves at E-tier Speeds.
Drawbacks: The water-syrup can be cut from the target in order to break free. Also, utilizing the Water Walking Technique can bypass the technique's effects.
Summon Name: Arcadia
Rank: B
Appearance: With a wingspan of 23 feet, Arcadia is the largest of her brother and sisters. She is a majestic blue mixed with gold from head to tail.
Element: Raiton
Skill(s): -
Stats:
- Str: D
- Con: C
- Sta: C
- Spe: B
- Coord: B
- Int: D
- Percep: B
Techniques Known:
- 3 Techniques:
- Name: Lightning Release: Thunder Binding
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: 5
Range: 0-10m
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ox → Horse → Dragon
Description: This technique lets the user create a three-sided wall of electricity to bind their opponent. The user must have three conductors to stick in the ground to create the points. Furthermore, once the enemy is inside, if they come into contact with the wall they will be electrocuted. The only way the technique can be broken is if an outside party were to strike one of the walls with a strong enough attack, which will then deactivate the other walls. At least C-Rank Power is required for an attack to destroy the barrier.
Weaknesses: An outside party can get rid of the technique by firing an attack. Requires conductors as tall as the person being binded, but they can't be larger than ten feet.
Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B+
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ox → Horse → Dragon → Tiger → Snake → Rat
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, which increases its power to A-rank but loses its stunning potential, or a bolt of lightning.
Weaknesses: N/A
Name: Lightning Release: Lightning Ball
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-50m
Speed: User's Coordination -1 tier.
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: D-Rank Coordination
Parent Technique: N/A
Hand Seals: Bird → Snake → Monkey
Description: The user creates spheres of electrical energy and launches them at the enemy. When they make contact with the enemy, the spheres electrocute them and throw them back. This technique can also be used in rapid succession or fire multiple balls at once. 5 spheres of lightning [per tier of Coordination past D-Rank] can be created and then fired at the user's Coordination -1 tier. They're also able to be controlled individually, but at the user's Coordination -2 tiers.
Weaknesses: N/A