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    Sora's monkey tai jutsu style

    Sora Inazuma
    Sora Inazuma


    Posts : 52
    Join date : 2017-11-14

    Character File
    Skills & Elements: None
    Class: D
    Ryo: 0

    Sora's monkey tai jutsu style Empty Sora's monkey tai jutsu style

    Post by Sora Inazuma Wed Nov 22, 2017 6:20 pm

    Name:Hoppu Sukocchu [Hop Skotch]
    Rank:D
    Power:tai jutsu
    Activation Cost: 1
    Upkeep Cost:
    Range:close combat
    Speed: speed rank
    Element: non
    Skill: tai jutsu
    Classification: b/a
    Requirements: n/a
    Parent Technique: n/a
    Hand Seals: n/a
    Description: The user will simply do a funny maneuver by hopping to the side, careful not to go too far and land on both their foot and hand (right foot and right hand or left foot and left hand), dodging when the opponent attempts to make a strike while simutaneously using their other leg to kick the foe in the face, abdomen or crotch.

    Weaknesses:

    Name: Mogura Tataki [Whack-a-mole]
    Rank:D
    Power:tai jutsu
    Activation Cost: 1
    Upkeep Cost:n/a
    Range:close combat
    Speed: speed rank
    Element: non
    Skill: tai jutsu
    Classification: b/a
    Requirements: n/a
    Parent Technique: n/a
    Hand Seals: n/a
    Description: When being attacked by a fist or kick, preferably fist, the user will hop up and place one hand on the attacking limb, balancing themselves on it while using the other hand to come down and slap or punch the foe in the top of the head before they hop off.

    Weaknesses:


    Name: Niji Suroo [Rainbow Throw]
    Rank:D
    Power:tai jutsu
    Activation Cost: 1
    Upkeep Cost:n/a
    Range:close combat
    Speed: speed rank
    Element: non
    Skill: tai jutsu
    Classification: b/a
    Requirements: n/a
    Parent Technique: n/a
    Hand Seals: n/a
    Description: A simple maneuver, the user, when either being attacked or simple up close to their target, will grab a hold of their shirt and hop backwards, landing on their back and pressing their feet into their stomach, pushing up hard and sending them flying into the air before hopping back onto their feet.

    Weaknesses:

    Name: Banana Panpan [Banana Slap]
    Rank:C
    Power:tai jutsu
    Activation Cost: 3
    Upkeep Cost:n/a
    Range:close combat
    Speed: speed rank
    Element: non
    Skill: tai jutsu
    Classification: b/a
    Requirements: n/a
    Parent Technique: n/a
    Hand Seals: n/a
    Description: The user, when being attacked by the foe, will hop backwards at the last second and maybe a little to the side while slightly turning their upper body in the same direction their hopped in, allowing the attack to miss when being used at full force. Once the attack has been confirmed to missing, they will hop forwards and twist their upper body back forward while swiping their entire arm swiftly through the air, back handing the target so hard that they usually end up turning around and facing the other direction completely, dumb struck.

    Weaknesses:


    Name: Bibuuzu [Tail Twirl]
    Rank:C
    Power:tai jutsu
    Activation Cost: 3
    Upkeep Cost:n/a
    Range:close combat
    Speed: speed rank
    Element: non
    Skill: tai jutsu
    Classification: b/a
    Requirements: n/a
    Parent Technique: n/a
    Hand Seals: n/a
    Description: When being attacked by a move which strikes the mid or upper body. The user will hop slightly and lean their body weight back, landing on their back onto the floor and allowing the attack to get above them. While the opponent is still in mid attack and as soon as they land on the floor, they will use their hips and spin their body using one or both legs to attack the feet of the opponent and trip them. If they use one leg, they can merely trip their foe. If they use both, they can trip their foe and kick them away. Once the trip and kick maneuver is performed, they will continue with their spin and push their hands into the floor, flipping back up onto their feet in one fluent motion.

    Weaknesses:


    Name: Saruken [Gorilla Punch]
    Rank:C
    Power:tai jutsu
    Activation Cost: 3
    Upkeep Cost:n/a
    Range:close combat
    Speed: speed rank
    Element: non
    Skill: tai jutsu
    Classification: b/a
    Requirements: n/a
    Parent Technique: n/a
    Hand Seals: n/a
    Description: One of the more offensive than counter-type attacks of the monkey fist. The user will curl their fingers and lay their thumbs parallel to the surface of their palms, forming an almost flat surface with their hands. Once done, they will strike their foe anywhere, doing damage almost as if the opponent ran into a wall.

    Weaknesses:

    Name: Shisaru no Jutsu [Dead Monkey Technique]
    Rank:B
    Power:tai jutsu
    Activation Cost: 6
    Upkeep Cost:n/a
    Range:close combat
    Speed: speed rank
    Element: non
    Skill: tai jutsu
    Classification: b/a
    Requirements: n/a
    Parent Technique: n/a
    Hand Seals: n/a
    Description: Is is a very hard technique to do but when performed properly it allows the user maximum counter ability. Once taijutsu experience has been accumulated over the years, the user will be able to tell exactly what will happen when they are struck with any type of physical blow and will be able to emulate the effects without suffering the actual damage. What this means is that if struck with a punch, the user will maneuver their body in a way that makes them look like they got hit by the move, deceiving the foe. This can also be applied to any other physical attacks like throws, kicks, headbutts, etc. This techniue can even trick some taijutsu masters.

    Weaknesses:
    Akame
    Akame


    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Sora's monkey tai jutsu style Empty Re: Sora's monkey tai jutsu style

    Post by Akame Fri Nov 24, 2017 10:38 am

    All of these should have some sort of boost relevant to their rank since you're paying actual stamina to use them, otherwise you could just do these actions free of cost in a thread. This is the thread that you will find those stat boosting rules in. Once those are added in, I'll come back to this. For the future, please try to keep the number of techniques posted to a maximum of 3 or 4. Makes the workload a bit better balanced for staff.


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