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Kitsuki Kurahasa
Sayuri
Gyokusho
7 posters

    Gooey

    Airi Ohara
    Airi Ohara
    Hokage
    Hokage
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    Rewarded to those who actively fought and subdued Chomei during the Bijuu Rampage Event in 2024


    Village : Konohagakure
    Posts : 1891
    Join date : 2022-10-28

    Character File
    Skills & Elements: Ninjutsu | Raiton | Sealing | Summoning | Medical | Taijutsu
    Class: X
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    Gooey - Page 2 Empty Re: Gooey

    Post by Airi Ohara Sun Apr 09, 2023 6:06 pm

    Gyokusho wrote:Name: [Element] Patch
    Rank: S
    Type: Drug
    Price: 50,000
    Symptoms:
    Effects: A small, 2”x1.5” patch which sticks easily to the skin, similar to a medical bandage. Each contains a small, cartoonish depiction of the specific element it guards against with a circle and horizontal stripe superimposed on the front. One can apply the patch normally by pealing off the external packaging and attaching it to the skin, but can also attach it while leaving the front of the packaging intact. As with the second application method, only once the external layer is pealed away will this drug take effect. The exact mixture of each patch varies by the intended protection offered. Regardless, the patch offers high levels of temporary resilience. Upon application, the user’s body will change slightly, reflective of the [element] they are being guarded against (temperature increase/decrease, mild skin hardening, etc), and will cause them to take -1 tier damage from the specified [element]. On the next post, these changes will become more pronounced, granting an additional tier of resistance to the chosen [element], culminating in a -2 reduction in damage. Finally, on the third post the user’s constitution will be increased by 1 tier. The [element] to protect against must be chosen at time of creation and cannot be changed after. Non-elemental chakra is considered an [element] for this ability. Only 1 can be used at a time (no stacking).
    Drawbacks: As the body recuperates, users will take +1 tier damage from the chosen [element]
    Countdown: 2
    Duration: 5
    Cooldown: 6
    *Yields 3 dosages

    Name: Olfactory Palate Cleanser
    Type: Medicine
    Rank: A
    Type: Medicine
    Price: 100,000
    Application: Ingestion
    Effects: This is a somewhat simple cure to a slew of poisons and drugs manufactured by Gyokusho. Specifically, it cures and nullifies the effects of his perfume style poisons and drugs, eliminating their danger for the duration, and providing immunity to them for the duration.. As he creates them, this counts as having had a sample for any in question. This has absolutely no other effect and will not heal any other foreign toxins.
    Duration: 10
    Cooldown: 0
    *Yields 3 dosages

    Name: Blood Salvation
    Type: Medicine
    Rank: S
    Type: Medicine
    Price: 400,000
    Application: Ingestion or injection
    Effects: A true miracle, this crimson concoction can be made into an iron-rich drinkable fluid, placed into a gel capsule, or injected directly into a patient. The medicine will immediately begin taking effect, flowing through the body and rejuvenating all wounds and almost perfectly restoring the body of the patient. All wounds, of any severity, will be restored so long as they were incurred in the current thread (or immediately prior thread(s) in such cases where they specifically flow directly into one another). The effects linger for a very short while but are severely diminished, restoring only large flesh wounds or broken bones during the second post.
    Duration: 2
    Cooldown: 30 OCC Days
    *Yields 3 dosages

    Name: [Elemental] Grease
    Type: Compound
    Item Rank: S
    Material Rank: N/A
    Price: 80,000
    Form: Paste/Grease
    Application: Rub/Smear onto weapon
    Description: An almost soap-like cake of grease infused with myriad compounds to emulate the abilities of nature transformation in chakra, this compound can be applied to weapons to impart a temporary mimicry of elemental damage. The cake is made upon a metallic mesh, cloth-like surface, which allows someone to rapidly apply it, even to a bladed weapon, without injuring themselves. When applied to a weapon, the material clings for some time (5 posts) and gives off a low-grade, bio-luminescent glow. 1 unit can cover one “main” weapon (sword, hammer, etc) or 20 “ammo” style weapons (arrows, kunai, etc). Can be pre-applied to a weapon before storing it (as in a sheath, pouch, etc) at which point the 5 post duration will begin once drawn. Element must be chosen at creation and cannot be changed. Non-elemental chakra is an element for this purpose.
    Effects: Once applied to a weapon, it will cause that weapon to do S rank [element] type damage on hit for the duration.
    Quantity: 2 cakes

    Name: Acidic Spray Mist
    Type: Compound
    Item Rank: S
    Material Rank: N/A
    Price: 80,000
    Form: Liquid
    Application: N/A
    Description: A vaguely rust-colored liquid, it can be applied to weapons and armor, but is non-reactive to flesh. It can be easily aerosolized and when sprayed will hang in the air briefly as a thick, moist mist (lasts 1 post). Without any mechanism to spray it, a user can simply put it in their mouth and spit it out in a similar fashion. The acidic composition of this is highly reactive to metals, woods, fabrics, and most other commonly used components in weapons.
    Effects: Crafted items sprayed/soaked/doused with this will be corroded, initially losing 1 tier (---) to their item rank. On the following post (unless the chemical is washed off/removed in some way) it will reduce the material rank by 1 tier (---). This can be repaired as normal (such as lifestyle auto-repair), and will last on the item until repaired. Repeat applications will repeat this effect, but it will only stack 1 additional time.  
    Quantity: 2 doses
    :: [Element] Patch: I'm going to have to say no to this one as this is more in the Enchantment territory.
    :: Olfactory Pallette Cleanse: Requires a cooldown of 15 OOC days. Sadly, the rules state the duration is 1-2 posts. Could make it instantly cure your poison and grant immunity for 2 posts.
    :: Blood Salvation: Duration of 1
    :: [Elemental] Grease: This is the same as Element Patch.
    :: Acidic Spray Mist: Good to go


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    Village: Konohagakure
    Rank: Hokage
    Class: X
    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
    Airi Ohara
    Airi Ohara
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    Village : Konohagakure
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    Class: X
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    Gooey - Page 2 Empty Re: Gooey

    Post by Airi Ohara Fri Apr 14, 2023 4:47 pm

    Gyokusho wrote:Re-submit, I know own the item.
    Name: Silk 3
    Item Rank: S
    Material Rank: S
    Price: 50,000
    Form: Fabric
    Application: N/A
    Description: Wondrous fabric woven by Gyokusho. Very rare and carefully guarded. He reverse engineered this from a Sweetsilk cloak, allowing him to make more. By feeding the cursed spiders silkworms which have themselves been fed an initial instance of a Sweetsilk product, their chemistry is once more altered such that they now weave silk which carries the same, extremely adhesive properties. Can be dyed.
    Effects: For 1 chakra, the user can cause this to stick to whatever it's touching with S rank strength.
    Quantity: 1

    Name: [Fire] Patch
    Rank: S
    Type: Drug
    Price: 50,000
    Symptoms:
    Effects: A small, 2”x1.5” patch which sticks easily to the skin, similar to a medical bandage. Each contains a small, cartoonish depiction of the specific element it guards against with a circle and horizontal stripe superimposed on the front. One can apply the patch normally by pealing off the external packaging and attaching it to the skin, but can also attach it while leaving the front of the packaging intact. As with the second application method, only once the external layer is pealed away will this drug take effect. The exact mixture of each patch varies by the intended protection offered. Regardless, the patch offers high levels of temporary resilience. Upon application, the user’s body will change slightly, reflective of the [fire] they are being guarded against (temperature increase/decrease, mild skin hardening, etc), and will cause them to take -1 tier damage from [fire]. On the next post, these changes will become more pronounced, granting an additional tier of resistance [fire], culminating in a -2 reduction in damage. Finally, on the third post the user’s constitution will be increased by 1 tier. Non-elemental chakra is considered an [element] for this ability. Only 1 can be used at a time (no stacking).
    Drawbacks: As the body recuperates, users will take +1 tier damage from [fire]
    Countdown: 2
    Duration: 5
    Cooldown: 6
    *Yields 3 dosages

    Name: Blood Salvation
    Type: Medicine
    Rank: S
    Type: Medicine
    Price: 400,000
    Application: Ingestion or injection
    Effects: A true miracle, this crimson concoction can be made into an iron-rich drinkable fluid, placed into a gel capsule, or injected directly into a patient. The medicine will immediately begin taking effect, flowing through the body and rejuvenating all wounds and almost perfectly restoring the body of the patient. All wounds, of any severity, will be restored, all debuffs cleansed, and all poisons and drug debuffs, including permanent, will be removed. Debuffs and drawbacks created from implantations will not be repaired by this.
    Duration: 1
    Cooldown: 30 OCC Days
    *Yields 3 dosages

    Name: [Fire] Grease
    Type: Compound
    Item Rank: S
    Material Rank: N/A
    Price: 80,000
    Form: Paste/Grease
    Application: Rub/Smear onto weapon
    Description: An almost soap-like cake of grease infused with myriad compounds to emulate the abilities of nature transformation in chakra, this compound can be applied to weapons to impart a temporary mimicry of elemental damage. The cake is made upon a metallic mesh, cloth-like surface, which allows someone to rapidly apply it, even to a bladed weapon, without injuring themselves. When applied to a weapon, the material clings for some time (3 posts) and gives off a low-grade, bio-luminescent glow. 1 unit can cover one “main” weapon (sword, hammer, etc) or 20 “ammo” style weapons (arrows, kunai, etc). Can be pre-applied to a weapon before storing it (as in a sheath, pouch, etc) at which point the 3 post duration will begin once drawn. Non-elemental chakra is an element for this purpose.
    Effects: Once applied to a weapon, it will cause that weapon to do A rank [fire] type damage on hit for the duration.
    Quantity: 3 cakes

    Name: Acidic Spray Mist
    Type: Compound
    Item Rank: S
    Material Rank: N/A
    Price: 80,000
    Form: Liquid
    Application: N/A
    Description: A vaguely rust-colored liquid, it can be applied to weapons and armor, but is non-reactive to flesh. It can be easily aerosolized and when sprayed will hang in the air briefly as a thick, moist mist (lasts 1 post). Without any mechanism to spray it, a user can simply put it in their mouth and spit it out in a similar fashion. The acidic composition of this is highly reactive to metals, woods, fabrics, and most other commonly used components in weapons.
    Effects: Crafted items sprayed/soaked/doused with this will be corroded, initially losing 1 tier (---) to their item rank. On the following post (unless the chemical is washed off/removed in some way) it will reduce the material rank by 1 tier (---). This can be repaired as normal (such as lifestyle auto-repair), and will last on the item until repaired. Repeat applications will repeat this effect, but it will only stack 1 additional time.  
    Quantity: 2 doses
    Gooey - Page 2 5CUsWMA


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    Recognized by E Tier Intelligence
    Title: The Carmine Hyuga
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    Gooey - Page 2 Empty Re: Gooey

    Post by Gyokusho Sat Dec 02, 2023 1:02 pm

    Name: Crushing Concoction
    Item Rank: S
    Material Rank: N/A
    Price: 100,000
    Form: Gas
    Application: Inhalation
    Description: A colorless, odorless, inert gas harvested and purified, this chemical is significantly heavier than air, meaning it will rapidly sink and display normal air and most other gases. It is quite dangerous as oxygen will rise to the top of the gas, making breathing difficult.
    Effects: This chemical functions similarly to a poison. For every post of inhalation, a portion of the inhalant's lungs will fill with this deoxygenated fluid, making breathing increasingly difficult. This has a 1 post "countdown" per post of inhalation, meaning that the post after a victim inhales this they will suffer slightly troubled breathing. For every full post someone inhales this, they will have their stamina temporarily decreased by 2 advantages (--). For more brief encounters (running quickly through a cloud, etc), they will instead suffer only 1 (-). This can stack multiple times up until a max of 2 full tiers of reduction (------). Because this is not literally a poison, it cannot be "healed" by anti-venoms, but medical techniques for poison removal will still work as normal.

    Additionally, the chemical can be harmlessly expelled from the lungs by hanging upside down and breathing deeply, which will remove gas equivalent to 1 advantage (-) per post this is done. Alternatively, strong S rank Wind techniques which originate from the user's mouth/lungs/etc will allow them to expel the gas. A D rank of such technique will remove 1 advantage (-) and ranks above D will remove 1 additional advantage per rank. S rank Wind techniques of this nature will always expel all the accumulated gas. This will also clear naturally between threads, unless they are threads directly following one another (without a rest period).
    Quantity: 3

    Name: Living Metal
    Item Rank: S
    Material Rank: S+
    Price: 100,000
    Form: Solid
    Application: Crafting, etc
    Description: A dull, mildly lustrous silver-gray metal compound that looks slightly like a solidified mercury, but significantly less shiny. It is extremely robust yet relatively pliable in the forging process, making it very good for crafting both armors and weapons. It is a poor conductor as well and does not easily take on heat or electrical charges. This can be useful defensively, but offensively makes it somewhat challenging to be used with certain techniques.
    Effects: The most prominent feature of living metal is its ability to repair itself. Through specific forging techniques, the metal will "remember" the form it was given upon being crafted into an item, after which point it will continually attempt to revert to that form. This makes it ideal for bladed weaponry as they will always maintain their edge. Moreover, it makes the material very resilient to damage as it will simply repair itself wherever possible. When damaged in small ways (such as clashing with higher hardness materials) it will repair itself within the next post. For example, small nicks or dents will be worked out. Abilities and/or materials which reduce the effective hardness of this material will be reduced in magnitude by 1 rank, due to this regenerative ability. This, however, cannot repair extreme damage. If, for example, a sword is broken in half, the remaining edge will retain its sharpness, but it cannot "regrow" the missing pieces.
    Quantity: 3

    Name: Concrete Mixer
    Item Rank: S
    Material Rank: S+
    Price: 100,000
    Form: Liquid/Foam
    Application: Below
    Description: A light gray, nearly white foam-liquid with an unstable composition. This can be poured on targets, but is more practical to spray out of some kind of launcher or pressurized mechanism. When exposed to external conditions, mainly oxygen and/or water, the compound will begin to rapidly solidify (1 post to fully set), into a concrete-like solid compound. This material is not especially good for crafting beyond, perhaps, building construction, as it can be difficult to shape with much accuracy. However, it is an extremely effective binding agent. The foam easily sticks to clothing, skin, weaponry, and such and solidifies rapidly enough to capture or inhibit movements. Those with superhuman strength (greater than S) can shatter the compound without much difficulty and free themselves. S rank techniques will similarly be able to damage/destroy the set material.
    Quantity: 3

    Name: Dissipating Spraymist
    Item Rank: S
    Material Rank: N/A
    Price: 80,000
    Form: Liquid/Fog
    Application: Below
    Description: A rust-colored liquid, this compound is an intensely powerful acid similar to the Acidic Spraymist compound. It is rather volatile and can easily be aerosolized into a thick, moist mist (lasts 1 post). This is more effective when used with mechanisms or techniques to aerosolize it. Regardless of the method of application, be it liquid or gaseous, this acid will rapidly eat through flesh, blood, and bone of any creature it touches. Those with constitution lower than the Spraymist's rank will be rapidly melted away in a horrifying manner. Those with constitution equal to or higher will take more moderate, topical damage which will burn and sting and reduce their constitution by 1 tier (---) per post of exposure. This damage will remain until healed by an appropriate medical technique/medicine/healing ability. Once the mist begins dissolving flesh properly (rapidly melting those with lower constitution), the pace of it is such that regenerative techniques are unable to keep up with the destruction. Water release techniques are particularly effective at washing the acid from one's flesh, which will stop further liquification, but will not reverse damage already done.
    Quantity: 3

    Name: [Lightning] Patch
    Rank: S
    Type: Drug
    Price: 50,000
    Symptoms:
    Effects: A small, 2”x1.5” patch which sticks easily to the skin, similar to a medical bandage. Each contains a small, cartoonish depiction of the specific element it guards against with a circle and horizontal stripe superimposed on the front. One can apply the patch normally by pealing off the external packaging and attaching it to the skin, but can also attach it while leaving the front of the packaging intact. As with the second application method, only once the external layer is pealed away will this drug take effect. The exact mixture of each patch varies by the intended protection offered. Regardless, the patch offers high levels of temporary resilience. Upon application, the user’s body will change slightly, reflective of the [lightning] they are being guarded against (lowered body conductivity, etc), and will cause them to take -1 tier damage from [lighting]. On the next post, these changes will become more pronounced, granting an additional tier of resistance [lightning], culminating in a -2 reduction in damage. Finally, on the third post the user’s constitution will be increased by 1 tier. Non-elemental chakra is considered an [element] for this ability. Only 1 can be used at a time (no stacking).
    Drawbacks: As the body recuperates, users will take +1 tier damage from [lightning]
    Countdown: 2
    Duration: 5
    Cooldown: 6
    *Yields 3 dosages


    _________________

    Hyakkiako, Gyokusho

    Strength: E++
    Constitution: B
    Stamina: A
    Speed: D
    Coord: X
    Intelligence: A
    Perception: A+
     
    Burittsu
    Burittsu
    Mist Jounin
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    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 906
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Gooey - Page 2 Empty Re: Gooey

    Post by Burittsu Tue Dec 05, 2023 2:35 am

    Gyokusho wrote:Name: Crushing Concoction
    Item Rank: S
    Material Rank: N/A
    Price: 100,000
    Form: Gas
    Application: Inhalation
    Description: A colorless, odorless, inert gas harvested and purified, this chemical is significantly heavier than air, meaning it will rapidly sink and display normal air and most other gases. It is quite dangerous as oxygen will rise to the top of the gas, making breathing difficult.
    Effects: This chemical functions similarly to a poison. For every post of inhalation, a portion of the inhalant's lungs will fill with this deoxygenated fluid, making breathing increasingly difficult. This has a 1 post "countdown" per post of inhalation, meaning that the post after a victim inhales this they will suffer slightly troubled breathing. For every full post someone inhales this, they will have their stamina temporarily decreased by 2 advantages (--). For more brief encounters (running quickly through a cloud, etc), they will instead suffer only 1 (-). This can stack multiple times up until a max of 2 full tiers of reduction (------). Because this is not literally a poison, it cannot be "healed" by anti-venoms, but medical techniques for poison removal will still work as normal.

    Additionally, the chemical can be harmlessly expelled from the lungs by hanging upside down and breathing deeply, which will remove gas equivalent to 1 advantage (-) per post this is done. Alternatively, strong S rank Wind techniques which originate from the user's mouth/lungs/etc will allow them to expel the gas. A D rank of such technique will remove 1 advantage (-) and ranks above D will remove 1 additional advantage per rank. S rank Wind techniques of this nature will always expel all the accumulated gas. This will also clear naturally between threads, unless they are threads directly following one another (without a rest period).
    Quantity: 3

    Name: Living Metal
    Item Rank: S
    Material Rank: S+
    Price: 100,000
    Form: Solid
    Application: Crafting, etc
    Description: A dull, mildly lustrous silver-gray metal compound that looks slightly like a solidified mercury, but significantly less shiny. It is extremely robust yet relatively pliable in the forging process, making it very good for crafting both armors and weapons. It is a poor conductor as well and does not easily take on heat or electrical charges. This can be useful defensively, but offensively makes it somewhat challenging to be used with certain techniques.
    Effects: The most prominent feature of living metal is its ability to repair itself. Through specific forging techniques, the metal will "remember" the form it was given upon being crafted into an item, after which point it will continually attempt to revert to that form. This makes it ideal for bladed weaponry as they will always maintain their edge. Moreover, it makes the material very resilient to damage as it will simply repair itself wherever possible. When damaged in small ways (such as clashing with higher hardness materials) it will repair itself within the next post. For example, small nicks or dents will be worked out. Abilities and/or materials which reduce the effective hardness of this material will be reduced in magnitude by 1 rank, due to this regenerative ability. This, however, cannot repair extreme damage. If, for example, a sword is broken in half, the remaining edge will retain its sharpness, but it cannot "regrow" the missing pieces.
    Quantity: 3

    Name: Concrete Mixer
    Item Rank: S
    Material Rank: S+
    Price: 100,000
    Form: Liquid/Foam
    Application: Below
    Description: A light gray, nearly white foam-liquid with an unstable composition. This can be poured on targets, but is more practical to spray out of some kind of launcher or pressurized mechanism. When exposed to external conditions, mainly oxygen and/or water, the compound will begin to rapidly solidify (1 post to fully set), into a concrete-like solid compound. This material is not especially good for crafting beyond, perhaps, building construction, as it can be difficult to shape with much accuracy. However, it is an extremely effective binding agent. The foam easily sticks to clothing, skin, weaponry, and such and solidifies rapidly enough to capture or inhibit movements. Those with superhuman strength (greater than S) can shatter the compound without much difficulty and free themselves. S rank techniques will similarly be able to damage/destroy the set material.
    Quantity: 3

    Name: Dissipating Spraymist
    Item Rank: S
    Material Rank: N/A
    Price: 80,000
    Form: Liquid/Fog
    Application: Below
    Description: A rust-colored liquid, this compound is an intensely powerful acid similar to the Acidic Spraymist compound. It is rather volatile and can easily be aerosolized into a thick, moist mist (lasts 1 post). This is more effective when used with mechanisms or techniques to aerosolize it. Regardless of the method of application, be it liquid or gaseous, this acid will rapidly eat through flesh, blood, and bone of any creature it touches. Those with constitution lower than the Spraymist's rank will be rapidly melted away in a horrifying manner. Those with constitution equal to or higher will take more moderate, topical damage which will burn and sting and reduce their constitution by 1 tier (---) per post of exposure. This damage will remain until healed by an appropriate medical technique/medicine/healing ability. Once the mist begins dissolving flesh properly (rapidly melting those with lower constitution), the pace of it is such that regenerative techniques are unable to keep up with the destruction. Water release techniques are particularly effective at washing the acid from one's flesh, which will stop further liquification, but will not reverse damage already done.
    Quantity: 3

    Name: [Lightning] Patch
    Rank: S
    Type: Drug
    Price: 50,000
    Symptoms:
    Effects: A small, 2”x1.5” patch which sticks easily to the skin, similar to a medical bandage. Each contains a small, cartoonish depiction of the specific element it guards against with a circle and horizontal stripe superimposed on the front. One can apply the patch normally by pealing off the external packaging and attaching it to the skin, but can also attach it while leaving the front of the packaging intact. As with the second application method, only once the external layer is pealed away will this drug take effect. The exact mixture of each patch varies by the intended protection offered. Regardless, the patch offers high levels of temporary resilience. Upon application, the user’s body will change slightly, reflective of the [lightning] they are being guarded against (lowered body conductivity, etc), and will cause them to take -1 tier damage from [lighting]. On the next post, these changes will become more pronounced, granting an additional tier of resistance [lightning], culminating in a -2 reduction in damage. Finally, on the third post the user’s constitution will be increased by 1 tier. Non-elemental chakra is considered an [element] for this ability. Only 1 can be used at a time (no stacking).
    Drawbacks: As the body recuperates, users will take +1 tier damage from [lightning]
    Countdown: 2
    Duration: 5
    Cooldown: 6
    *Yields 3 dosages

    Approved


    _________________
    Gooey - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Gyokusho
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    Gooey - Page 2 Empty Re: Gooey

    Post by Gyokusho Thu Dec 28, 2023 2:26 pm

    Name: Moon Viewing Party
    Type: Poison
    Rank: S
    State: Gas
    Price: 100,000
    Symptoms: A sumptuous, signature scent craft and worn by none other than the illustrious (and beautiful) Osho. Manufactured in one of two ways, it either presents as a transparent liquid with a slightly blue-silver tint, or as a small sachet of various herps and petals, which mostly hold a similar hue. Regardless of the state, it is worn as a cologne and smells of deep-wood pines, a dash of musk, a touch of frigid night air, and the faintest wisp of nostalgia. What is that scent? It's so faint and yet so powerfully reminiscent of something important but you just can't put your finger on it.
    Effects: While the scent is intoxicating, the effects of this delicate poison are both diffuse and incredibly subtle, making it rather difficult to detect. They are also extremely short lived. The effective radius is a mere 10 meters, and anyone in that area who smells the poison will almost instantly find themselves weakened ever-so-slightly. This, however, will last for only a single post unless they are exposed again/continually, meaning anyone who leave's the man's presence will be quickly cleansed of these effects. 1 dose/application will last for 10 posts before reapplication is required. The nostalgic finishing notes make victims struggle to maintain their full concentration, giving the slightest hint of absentmindedness, as if one had not eaten in a while.
    -1 advantage (-) to all stats
    -2 more advantage (--) to Intelligence
    -2 more advantage (--) to Strength
    -1 more advantage (-) to Stamina
    Countdown: 0
    Duration: 1
    *Yields 3 dosages

    Name: Moon Viewing Garden
    Type: Poison
    Rank: S
    State: Gas
    Price: 200,000
    Symptoms: A sumptuous, signature scent craft and worn by none other than the illustrious (and beautiful) Osho. Manufactured in one of two ways, it either presents as a transparent liquid with a slightly blue-silver tint, or as a small sachet of various herps and petals, which mostly hold a similar hue. Regardless of the state, it is worn as a cologne and smells of deep-wood pines, a dash of musk, a touch of frigid night air, and the faintest wisp of nostalgia. What is that scent? It's so faint and yet so powerfully reminiscent of something important but you just can't put your finger on it.
    Effects: While the scent is intoxicating, the effects of this delicate poison are both diffuse and incredibly subtle, making it rather difficult to detect. They are also extremely short lived. The effective radius is a mere 10 meters, and anyone in that area who smells the poison will almost instantly find themselves weakened ever-so-slightly. 1 dose/application will last for 10 posts before reapplication is required. The nostalgic finishing notes make victims struggle to maintain their full concentration, giving the slightest hint of absentmindedness, as if one had not eaten in a while. A precursor to a fun night.
    -1 advantage Perception
    Countdown: 5
    Duration: 5
    *Yields 3 dosages

    Name: Charybdis
    Rank: S
    Price: 50,000
    Symptoms: Elevated mood, mild elation.
    Effects: Temporarily provides relief from any depressive effects. Increases intelligence by 1 advantage.
    Drawbacks: Lowers Intelligence and Stamina by 1 tier (---) each.
    Countdown: 1 posts
    Duration: 1 posts
    Cooldown: 15 posts
    *Yields 3 dosages

    Name: Silver Oriole
    Type: Medicine
    Rank: S
    Type: Medicine
    Price: 300,000
    Application: Ingestion/lozenge
    Effects: Oriole removes poisons in the system of S rank or lower. By sucking on the medicinal lozenge, it will flush poisons from the system. This will continue to function for 3 posts. If the user has a sample of the poison, it will extend the duration by 3 posts but only for the poison(s) for which the person has the sample. It comes in many flavors.
    Duration: 3
    Cooldown: None
    *Yields 3 dosages

    Name: [Non-Elemental] Patch
    Rank: S
    Type: Drug
    Price: 50,000
    Symptoms:
    Effects: A small, 2”x1.5” patch which sticks easily to the skin, similar to a medical bandage. Each contains a small, cartoonish depiction of the specific element it guards against with a circle and horizontal stripe superimposed on the front. One can apply the patch normally by pealing off the external packaging and attaching it to the skin, but can also attach it while leaving the front of the packaging intact. As with the second application method, only once the external layer is pealed away will this drug take effect. The exact mixture of each patch varies by the intended protection offered. Regardless, the patch offers high levels of temporary resilience. Upon application, the user’s body will change slightly, reflective of the [non-elemental chakra] they are being guarded against (lowered body conductivity, etc), and will cause them to take -1 tier damage from [non-elemental chakra]. On the next post, these changes will become more pronounced, granting an additional tier of resistance [non-elemental chakra], culminating in a -2 reduction in damage. Finally, on the third post the user’s constitution will be increased by 1 tier. Non-elemental chakra is considered an [element] for this ability. Only 1 can be used at a time (no stacking).
    Drawbacks: As the body recuperates, users will take +1 tier damage from [non-elemental chakra]
    Countdown: 2
    Duration: 5
    Cooldown: 6
    *Yields 3 dosages


    _________________

    Hyakkiako, Gyokusho

    Strength: E++
    Constitution: B
    Stamina: A
    Speed: D
    Coord: X
    Intelligence: A
    Perception: A+
     
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    Class: S
    Ryo: 62,000

    Gooey - Page 2 Empty Re: Gooey

    Post by Burittsu Sun Dec 31, 2023 4:12 pm

    Gyokusho wrote:Name: Moon Viewing Party
    Type: Poison
    Rank: S
    State: Gas
    Price: 100,000
    Symptoms: A sumptuous, signature scent craft and worn by none other than the illustrious (and beautiful) Osho. Manufactured in one of two ways, it either presents as a transparent liquid with a slightly blue-silver tint, or as a small sachet of various herps and petals, which mostly hold a similar hue. Regardless of the state, it is worn as a cologne and smells of deep-wood pines, a dash of musk, a touch of frigid night air, and the faintest wisp of nostalgia. What is that scent? It's so faint and yet so powerfully reminiscent of something important but you just can't put your finger on it.
    Effects: While the scent is intoxicating, the effects of this delicate poison are both diffuse and incredibly subtle, making it rather difficult to detect. They are also extremely short lived. The effective radius is a mere 10 meters, and anyone in that area who smells the poison will almost instantly find themselves weakened ever-so-slightly. This, however, will last for only a single post unless they are exposed again/continually, meaning anyone who leave's the man's presence will be quickly cleansed of these effects. 1 dose/application will last for 10 posts before reapplication is required. The nostalgic finishing notes make victims struggle to maintain their full concentration, giving the slightest hint of absentmindedness, as if one had not eaten in a while.
    -1 advantage (-) to all stats
    -2 more advantage (--) to Intelligence
    -2 more advantage (--) to Strength
    -1 more advantage (-) to Stamina
    Countdown: 0
    Duration: 1
    *Yields 3 dosages

    Name: Moon Viewing Garden
    Type: Poison
    Rank: S
    State: Gas
    Price: 200,000
    Symptoms: A sumptuous, signature scent craft and worn by none other than the illustrious (and beautiful) Osho. Manufactured in one of two ways, it either presents as a transparent liquid with a slightly blue-silver tint, or as a small sachet of various herps and petals, which mostly hold a similar hue. Regardless of the state, it is worn as a cologne and smells of deep-wood pines, a dash of musk, a touch of frigid night air, and the faintest wisp of nostalgia. What is that scent? It's so faint and yet so powerfully reminiscent of something important but you just can't put your finger on it.
    Effects: While the scent is intoxicating, the effects of this delicate poison are both diffuse and incredibly subtle, making it rather difficult to detect. They are also extremely short lived. The effective radius is a mere 10 meters, and anyone in that area who smells the poison will almost instantly find themselves weakened ever-so-slightly. 1 dose/application will last for 10 posts before reapplication is required. The nostalgic finishing notes make victims struggle to maintain their full concentration, giving the slightest hint of absentmindedness, as if one had not eaten in a while. A precursor to a fun night.
    -1 advantage Perception
    Countdown: 5
    Duration: 5
    *Yields 3 dosages

    Name: Charybdis
    Rank: S
    Price: 50,000
    Symptoms: Elevated mood, mild elation.
    Effects: Temporarily provides relief from any depressive effects. Increases intelligence by 1 advantage.
    Drawbacks: Lowers Intelligence and Stamina by 1 tier (---) each.
    Countdown: 1 posts
    Duration: 1 posts
    Cooldown: 15 posts
    *Yields 3 dosages

    Name: Silver Oriole
    Type: Medicine
    Rank: S
    Type: Medicine
    Price: 300,000
    Application: Ingestion/lozenge
    Effects: Oriole removes poisons in the system of S rank or lower. By sucking on the medicinal lozenge, it will flush poisons from the system. This will continue to function for 3 posts. If the user has a sample of the poison, it will extend the duration by 3 posts but only for the poison(s) for which the person has the sample. It comes in many flavors.
    Duration: 3
    Cooldown: None
    *Yields 3 dosages

    Name: [Non-Elemental] Patch
    Rank: S
    Type: Drug
    Price: 50,000
    Symptoms:
    Effects: A small, 2”x1.5” patch which sticks easily to the skin, similar to a medical bandage. Each contains a small, cartoonish depiction of the specific element it guards against with a circle and horizontal stripe superimposed on the front. One can apply the patch normally by pealing off the external packaging and attaching it to the skin, but can also attach it while leaving the front of the packaging intact. As with the second application method, only once the external layer is pealed away will this drug take effect. The exact mixture of each patch varies by the intended protection offered. Regardless, the patch offers high levels of temporary resilience. Upon application, the user’s body will change slightly, reflective of the [non-elemental chakra] they are being guarded against (lowered body conductivity, etc), and will cause them to take -1 tier damage from [non-elemental chakra]. On the next post, these changes will become more pronounced, granting an additional tier of resistance [non-elemental chakra], culminating in a -2 reduction in damage. Finally, on the third post the user’s constitution will be increased by 1 tier. Non-elemental chakra is considered an [element] for this ability. Only 1 can be used at a time (no stacking).
    Drawbacks: As the body recuperates, users will take +1 tier damage from [non-elemental chakra]
    Countdown: 2
    Duration: 5
    Cooldown: 6
    *Yields 3 dosages

    Approved


    _________________
    Gooey - Page 2 Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
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    Gooey - Page 2 Empty Re: Gooey

    Post by Gyokusho Sat Mar 02, 2024 10:59 pm

    Name: Deth
    Rank: A
    State: Solid; Incense Burner Pellet
    Price: 75,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Organ failure. Death (after duration).
    Countdown: 2
    Duration: 6
    *Yields 3 dosages

    Name: Deth+
    Rank: S
    State: Solid; Incense Burner Pellet
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Organ failure. Death (after duration).
    Countdown: 2
    Duration: 4
    *Yields 3 dosages

    Name: Strength
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Strength by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Constitution
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Constitution by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Stamina
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Stamina by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages


    Last edited by Gyokusho on Mon Mar 04, 2024 9:23 am; edited 1 time in total


    _________________

    Hyakkiako, Gyokusho

    Strength: E++
    Constitution: B
    Stamina: A
    Speed: D
    Coord: X
    Intelligence: A
    Perception: A+
     
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    Gooey - Page 2 Empty Re: Gooey

    Post by Airi Ohara Sun Mar 03, 2024 5:52 pm

    Gyokusho wrote:Name: Deth
    Rank: A
    State: Solid; Incense Burner Pellet
    Price: 75,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Organ failure. Death.
    Countdown: 2
    Duration: 6
    *Yields 3 dosages

    Name: Deth+
    Rank: S
    State: Solid; Incense Burner Pellet
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Organ failure. Death.
    Countdown: 2
    Duration: 4
    *Yields 3 dosages

    Name: Strength
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Strength by 2 tiers (------)
    Countdown: 2
    Duration: 6
    *Yields 3 dosages

    Name: Constitution
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Constitution by 2 tiers (------)
    Countdown: 2
    Duration: 6
    *Yields 3 dosages

    Name: Stamina
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Stamina by 2 tiers (------)
    Countdown: 2
    Duration: 6
    *Yields 3 dosages
    -
    - Deth/Deth+ is fine, just add a note that the target dies at the end of the duration (and not the countdown) -- Extend duration to 6 (keeps it in line with other previously approved poisons). Does the Incense Burner Pellet need to be set on fire and turn into a gas? If so, this would technically fall under the Gaseous Poison rules. Solids are required to be ingested into the body as per the poison rules.
    - Strength/Constitution/Stamina: These would probably have a duration of Instant as it does permanent damage to a stat. I would also like you to note in these three a note also placed in the poison rules: (victim must retrain damaged stat) Just add that little blurb and those should be just fine.



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    Gooey - Page 2 Empty Re: Gooey

    Post by Gyokusho Mon Mar 04, 2024 9:24 am

    Added everything in. Also added in the death "after duration" part. Know you crossed it out but makes sense to add imo.

    Incense Burner Pellet is a solid pill. It's sized to fit into another item I have (Incense Burner).


    _________________

    Hyakkiako, Gyokusho

    Strength: E++
    Constitution: B
    Stamina: A
    Speed: D
    Coord: X
    Intelligence: A
    Perception: A+
     
    Burittsu
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    Village : Kirigakure
    Posts : 906
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Gooey - Page 2 Empty Re: Gooey

    Post by Burittsu Tue Mar 05, 2024 9:29 am

    Gyokusho wrote:Name: Deth
    Rank: A
    State: Solid; Incense Burner Pellet
    Price: 75,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Organ failure. Death (after duration).
    Countdown: 2
    Duration: 6
    *Yields 3 dosages

    Name: Deth+
    Rank: S
    State: Solid; Incense Burner Pellet
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Organ failure. Death (after duration).
    Countdown: 2
    Duration: 4
    *Yields 3 dosages

    Name: Strength
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Strength by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Constitution
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Constitution by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Stamina
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Stamina by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Approved


    _________________
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    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
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    Gooey - Page 2 Empty Re: Gooey

    Post by Gyokusho Thu Mar 07, 2024 5:34 pm

    Name: Speed
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Speed by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Coordination
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Coordination by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Intelligence
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Intelligence by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Perception
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Perception by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages


    _________________

    Hyakkiako, Gyokusho

    Strength: E++
    Constitution: B
    Stamina: A
    Speed: D
    Coord: X
    Intelligence: A
    Perception: A+
     
    Burittsu
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    Posts : 906
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    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Gooey - Page 2 Empty Re: Gooey

    Post by Burittsu Mon Mar 11, 2024 1:12 am

    Gyokusho wrote:Name: Speed
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Speed by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Coordination
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Coordination by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Intelligence
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Intelligence by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Name: Perception
    Rank: S
    State: Liquid
    Price: 100,000
    Symptoms: Slight body fatigue, like after a short walk.
    Effects: Permanently damage Perception by 2 tiers (------) (victim must retrain damaged stat).
    Countdown: 2
    Duration: Instant
    *Yields 3 dosages

    Approved


    _________________
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    Strength: B
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    Speed: B ~ A
    Coordination: A
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