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    Philyra Pnévma, The Wight

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    Philyra Pnévma, The Wight Empty Philyra Pnévma, The Wight

    Post by Guest Sun Feb 16, 2020 1:23 am

    Philyra Pnévma, The Wight Tumblr_nhnkxzf3Dy1sdij1yo2_500
    Name: Philyra Pnévma
    Age: 22
    Gender: She all women
    Village: Wanderer (from Takigaure)
    Rank: B rank
    Title: The Wight, Philyra of the Paper Bomb

    Clan: Pnévma
    Bloodline: Paper crane, Original Patent, Natural Spy
    Element(s):  suiton
    Skill(s): Ninjutsu, Fuinjutsu, Sensory, Genjutsu

    Stats

    • Strength: E
    • Constitution: E
    • Stamina: E
    • Speed: E
    • Coordination: E
    • Intelligence: E+
    • Perception: E+

    (My total exp would be:
    1650 Starting EXP
    2000 B class EXP
    1800 UA EXP)
    Unique Abilities:
    One-handed Seals: Philyra may weave hand seals with only one hand. This results in a one tier loss of Coordination for that hand regarding hand seals.

    Experience Advantage: Having traveled much of the ninja world at a young age, Philyra is a heavily experience ninja having a larger amount of starting exp by 1800. However, Phyilra now possesses a fixed mindset because of her travels and does not believe she has much growth left to do, blocking her from truly moving forward. Until she pays off a deficit of 1800 exp, she can no longer gain any more, and 100 % of exp earned goes into that deficit.

    Heiress: Philyra has inherited 500,000 ryo from her clan but is also now responsible for the clan's debts. This debt amount to 750,000 ryo and Philyra must set aside 50% of her earnings to help pay it off.

    Seal Tag Transmission: Due to her unnaturally high intellect and talent with fuinjutsu, Philyra is able to use her clan affinity for paper to transmit seals onto targets via paper. Example: By placing the 5 element seal on a piece of paper, Philyra would be able to place that seal onto a person/target who makes contact with that paper (obviously paying costs for everything). Unfortunately, due to her focus on her mind and fuinjutsu, this process costs 5 more chakra than regular seal.

    Chakra Drain: Philyra is one of the precious few people who can drain chakra from people. She can app techniques that can drain chakra. Without using techniques, she can choose to drain 5 chakra from someone by making physical contact with them, although she has to consciously do so. This is able to be used through gloves and clothes, but does not extend to other tools or weapons. Every time she makes contact, she can draw out chakra from a person (capped at 15 per person per post) or 15 chakra per person if she sustains contact the entire post. However, doing so opens her up to increased damage (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This is all elemental jutsu, and all attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non technique absorption in a thread is capped at half of her base stamina cap, even if taken from multiple different people. This can not set him over her maximum chakra pool.

    Bathed in White: Philyra is master of yang release and the manipulation of physical energy. All predominantly yang based techniques gain +1 in power. However, this means it takes far more energy for her to manipulate the spiritual energy requires for predominantly yin based techniques such as genjutsu, causing them to cost double the costs to use.

    I choose flight: Philyra can exchange -1 tier in strength for a +1 tier in Coordination or speed at a cost of 5 cp (must choose one at start of topic and limited to only boosting that one for the remainder of that topic)
    Appearance:
    Philyra stands at 5'11 in height and weighs approximately 160 pounds, though she tells people she only weighs no more than 110, she has a relatively normal slightly athletic body frame for her age with nothing to small or too large. She has a very fit body for someone her age, having been trained by her clan rigorously since the age of six, and traveling around the ninja world. She is by no means a muscle woman or a hulk in anyway, having slender arms with slightly thicker legs. Her hips and breasts are slightly wider than the rest of her mid-section giving her that hourglass figure people always talk about except slightly slenderer. This body frame is suitable for her in battle as it allows her to not drag herself down with too much muscle, but still keep up with everyone and defend others in a fight with her above average reflexes.

    Philyra has an incredibly pale skin tone and complexion, almost porcelain in appearance, that is clear of almost all blemishes. She dislikes her skin tone because it highlights the dark brand mark on her back of the Liden Tree. Though Philyra wishes to be tan, she does not tan well and is prone to getting sunburns even if only in the contact of the sun for a brief amount of time. The only blemish on her body is her branded mark. The mark is placed on her back and is an ugly black soot color, the skin around the mark is still slightly blistered and red and it is unknown if it will ever truly heal.

    Philyra has black hair, that has been described as the color of a starless night. Philyra's hair is incredibly long, reaching all the way down to just above her butt, and is considered one of her most alluring features. Her hair is cut in many layers having front bangs up to her eyebrows, then another layer, reaching up to her jaw, and a layer at her hips and a final one at her butt. She can style her hair in any number of ways depending on the occasion, but typically prefers to keep it down and natural. Her dark hair gives her a somewhat ominous appearance as it is deep contrast to her incredibly pale skin tone, making her seem mysterious and foreboding. Philyra will style her hair in any number of neat yet creative fashions and will always decorate her hair with some sort of accessory such as colored pins or chopsticks. She is rarely seen with the same hair style twice, besides that of just letting her hair down and loose. On some occasions, the length of her hair looks shorter than it actually is.

    Speaking of eyes, Philyra's eyes are one of her most striking features. Her eyes are incredibly striking, smoldering amber. Her eyes are so striking that people often can become paralyzed by them as they seem to look into your soul, giving Philyra a more fighting demeanor. Her eyes are highlighted even more by her jet-black hair and very thin dark eyebrows. Her eyes are by far one of her most striking features with her porcelain pale skin tone also accentuating them and she often uses them effectively when facing adversaries both on the battlefield and in the boardroom.

    Philyra loves shopping and outfits and can often be found in any number of fabulous fashion statements. Her preferred outfit is usually a light-weight kimono in various colors, patterns, and designs (though she would prefer to wear a more revealing outfit when she goes out in public). When wearing a kimono, she usually has accessories to accompany it. For example, if her kimono has a rose pattern with lace, she will wear a rose in her hair and a lace choker and bracelet. Whether in a kimono or other outfit, Philyra usually wears heeled ninja sandals and has no problem moving about in them whatsoever. Philyra's fashion can be classified as eccentric yet stylish with her fashion sense usually influenced by real world east Asian culture, taking heavy influences from traditional Chinese and Japanese styles.

    History:
    Traveling, always traveling, that is how Philyra remembers the first years of her life. Her mother was leader of the Pnévma and a direct descendant from the clans' most famous leader. Her mother was an immensely powerful shinobi, having previously served as an anbu member in Kirigakure before leaving the village to take over her clan. Her mother was famed for her espionage abilities and had garnered quite a name for herself through out the ninja world, collecting a great deal of information for Kirigakure and often infiltrating other villages on missions that lasted years. It was on one of these particular missions in the land of fire that she would become pregnant with Philyra.

    It could be said that Philyra was the reason her mother left the village hidden in the mist to returned to the clan and take over from the previous leader as she would not be suited for espionage while pregnant and the Pnévma would have a strong interest in raising the next descendant from the great family line. Philyra never really knew if her mother had wanted to give up her life as a village ninja and suspected that on some level her mother resented her for forcing her to give it up.

    Philyra was technically born in the land of water and her mother fell into labor as the clan was leaving to head to meet with villages within the land of fire. The clan had created paper boats for sailing across the land of water when they were attacked by a band of rogue ninja seeking to take their secret techniques and paper bomb inventions. During the battle her mother fought a ninja who used a strange type of bubble jutsu that would wash away the strength of whatever the bubbles touched. Her mother was out matched against the man as she was physically impaired by her pregnancy and was experiencing painful contractions. Luckily fate smiled on her mother that day. The crew of the ship had been so engrossed in battle that they never noticed the whirlpool that had suddenly began to appear in front of them. Given the clan's abilities, most members were able to easily fly away using their paper techniques and bring Philyra's mother with them. While the enemy crew with trying to save their ship from a whirlpool, her mother ordered the clan to open fire on the ship. As the enemy ship began to go up in huge flames and the enemy crew let out screams of pure agony, Philyra was born.

    Under her mother's leadership, the clan enjoyed a prosperous period and became more known in the ninja world though Philyra was only 8 at the time, and thought nothing of it. She would stay well guarded by the clan elders and hidden from outsiders, as her mother did not want her daughter to be seen by possible enemies that could attempt to target her to gain leverage. The elders would teach her about how to the basics of a ninja as well as the basics of being a Pnévma, subjects like trade negotiations, espionage, and information gather were all common among the normal ninja teachings It was if she had her own group of mentors. Phyilra was taught how to fight in combat with paper to defend herself and began learning the depth of yang release. Her mother taught her the ways of sensory at a very young age, so she could better hide herself. Philyra showed talent with long range combat and an unnatural talent in chakra sensory. She often sparred with her mother or village members for practice. She always thought of the entire clan as one family, they played games with her, taught her, and cared for her. She never realized how dangerous the ninja world could really be or how dangerous her mother was as she was prone to fits of extreme paranoia while leading the clan, usually ending with her torturing the members she deemed had betrayed her.

    Her mother would force her to watch usually, telling her just how to inflict mass pain on the victim of torture, as well as a plethora of different techniques. Her mother not only did this to teach Phyilra, but to show her that betrayal and mistakes always ended in punishment. Philyra went through many baby sitters in her time with her mother, each one only usually lasting a month or two before being tortured for some reason. Once or twice she would tell her mother that her sitter beat her or something in order to get rid of them if she didn't like the person. The sitters that beat her usually received a much harsher punishment, such as crucifixion, or disembowelment. Philyra did not do this for pleasure, or sadistic reasons, it was simply how she was raised.

    Philyra was not immune to her mother's strange quirks, very often being hit or or cut for her own mistakes such as; not doing chores she had not been assigned, or making up a lie that was true. She would often cry when punished at first, though by age thirteen she would become numb to the beatings. At age thirteen, she became the outlet for one of her mother's extremely rage induced panic moments, leading to her mother tying her down and branding her with an iron hot piece of metal which bore the mark of the Pnévma, the Linden tree, on it. This was to show Philyra that she was property to her mother and her clan forever. The branding was the worse punishment she had ever received, but she did not cry, she did not feel pain this time, there was something else there and it excited her. It made her feel alive. She realized that she was enjoying the branding, it made her feel good for some reason. Her mother told her she punished her because she loved her, and now she realized it to be true, punishment was love, pain was love, and her mother loved her very much.

    Things changed for the clan by the time Philyra was 15. While they had enjoyed great success under her mother's leadership, renegotiation paper deals with villages and massively growing their spy network, Linden, this success was a double edged sword as it made the traveling clan that much bigger of target. One day, while the clan was traveling from the land of earth to the land of fire through the mountains, the clan was attacked by large group of unknown ninja. Somehow this group had been tipped off to the Pnévma secret traveling schedule and had planned a surprise attack. The clan members were outnumbered but fought back valiantly able to keep an even match due to their unique ninjutu and high intellects. The clan had received minimal casualties by the time that only the leader of the unknown ninja group remained. The leader was locked in combat with her mother while Philyra watched from distance. In a last stitch effort, the leader used all of their chakra to unleash a massive doton technique causing great avalanche. Most of the clan members scattered to the winds with their paper techniques but Philyra was still too young to have mastered the Dance of the Shikigami. Her mother had sustained serious damages and with the last of her chakra wrapped Philyra in a sheet of paper which carried her away from the avalanche while her mother and some of the weaker members were crushed to death.

    Philyra had escaped with her life at the cost of her mother's but still had taken severe damage from the avalanche and needed medical attention. The remaining clan members took her to Takigakure where she was able to receive proper medical treatment. Unfortunately, the clan was now faced with a tough decision as they no longer had a leader and the next heir was not yet of age and in critical condition. On top of these internal issues, members were terrified over who had attacked them as the clan was supposed to enjoy peace treaties with all of the villages. One of the elders, Jupiter, was elected to be interim leader and deal with the situation and decided they had no choice but to continue moving without her as they did not know if other attackers were planning to strike. Unsure what to do with Philyra and with many members concerned about leaving the heiress, Jupiter made a deal with the village to take her as an orphan, making sure not to reveal her true identity as the heiress of the clan, and promised members they would return in one month to pick her back up as she was simply too big of a liability to bring with them and it was not certain if she would ever wake up. So her clan, her family, threw her away as if she were scraps and continued on to hide in the land of lightning.

    They did not return and Philyra eventually did wake up and was enrolled in the local ninja academy and taken to live as in local orphanage where she scavenged to survive. She shared a one person bed with seven kids and had to fight tooth and nail to make sure they didn't push her off in her sleep. Orphans bullied each other and often stole food form one another. It was essentially like a prison run by retired ninja who were too old to care or do anything to help. Due to her training, she was able to hold her own in the orphanage and make the other children fear her on the first day. All she had to do was take down the biggest kid there, which she easily with basic paper jutsu. Philyra began to see the world like the wild, where the strong survive and the weak perish.

    While perhaps not appearing physically impressive, Philyra excelled in the ninja academy due to her large amounts of experience gained from her travels. She was easily able to make genin and later chunin by the age of 18 and jounin by the age of 20. Despite her talents, Philyra did not make many friends in the small village with most being put off by her attitude and harshness in battle, they viewed her as an outsider among them. Philyra did not care much however as she did not have as much attachment to the village as she did her clan which raised her, and spent most of her time reading and learning fuinjutsu. She was able to make a great living as a ninja and able to buy her own place and live on her own, further strengthening her survival of the fittest mentality.

    By the time she reached age 22, Philyra had made quite a name for herself in the ninja world despite being from a minor village, being known as The Wight due to her proficiency as spy and knack for draining the life energy of her targets and use of yang release and paper ninjutsu, both white in color. She had managed to find other members of her clan within the land of fire and on missions but none of them knew what happened to the traveling base of the Linden tree once they had left her in the village years ago. Finances of the Pnévma had crumbled from what they were under her mother and spy networks in villages were starting to deteriorate. Philyra decided to take over as clan head and was able to leave the minor village on good terms. She begun to amass the members still present in the Land of Fire together via secret messages to begin the rebuilding of the Pnévma name, starting in the Land of Fire.
    Personality:
    Philyra is a staunch anarchist who sees chaos as the only acceptable world order. She does not truly believe in the ninja village system and believes the ninja world was far better off as clans. Seeing villages and the daimyo to be the cause of the greatest imbalances in the world, she holds the belief that disorder is the only true order, a philosophy that promotes chaos and pandemonium as the true attributes of freedom and individuality. This can appear to conflict with her role as a jounin and clean leader but to Philyra the world should be like the wild with the strong using the weak. Philyra  believes that only people she considers the strongest should have the right to rule over others and govern people, IE: herself.

    Despite her roles she is not indiscriminately violent, and will not recklessly attack people, usually portraying  a smart, stoic, calm, level-headed, and analytical demeanor and is a strategist on and off the battlefield. She usually doesn't like to resort to violence right away and is content with silently observing other parties battling until their fighting reaches a conclusion. No matter the situation she is placed in she never usually seems distressed or worried (on the outside).

    Philyra has a strong grasp over her emotions, so much so that it's hard to tell what she is actually feeling or thinking. She is highly perceptive and can change her demeanor and personality depending on the crowd she is around. On the inside, Philyra does not tend to actually feel much of any emotion and it can be hard to get to know the real her due to her nihilistic beliefs.

    She is known for her incredibly sarcastic and devious attitude. She is not above lying and manipulating people to get the job done and is an incredibly talented liar and actress. She can fake a personality and lie with no trigger on near instinct. She is not a trusting person after the death of her mother. She can become paranoid quite easily, often double-checking things or sometimes reading too much into something. In extreme cases, she can believe anyone around her is an enemy, and go into fits of psychotic paranoia where she believes people are trying to kill her based on mundane actions or something completely out of their control.

    Philyra typically projects a fem fatal demeanor, even when facing great personal difficulty and usually attempts to fool people into thinking she is weak, based on how she dresses and how she pretends to act. She enjoys doing her hair and picking out clothes just as much as the next girl, but in reality she is not afraid to get down and dirty.

    She rarely criticizes others for their faults, seeing as they are hardly any of her business, and has a great amount of empathy and understanding of others. Even if they are deemed insane she can usually understand the motive for why people do things, even pirates. She shockingly has great people skills and can be quite social if the situation calls for it. She also has a fiery temper when she is passionate about something. Along with that temper is a huge streak of stubbornness.

    She enjoys playing with people. She loves to get a reaction out of anyone and is not afraid to freak others out or make them unconformable. She is very manipulative, frequently toying with people, flirting with them, or using her body to get what she wants. She is numb to the judgement of others, if needed she could walk around naked to just throw an opponent off. In the end she will do what it takes to further her goals, whether that means torture, seduction, aggression, or anything else.

    She is known to play with her opponents if they bore her, sometimes putting them in a complicated situation just to "test" them and see how they react. She is known to leave her opponents alive much longer than she should and also to take advantage of an opponent's weaknesses to have them submit to her, no matter how underhanded they may be.

    Philyra, though appearing calm at first is actually quite sadistic and masochistic, growing more and more excited as she fights. Though she will usually not start a battle or try to drag on the battle in the beginning, once she gets into it there is no stopping her. She will kill without remorse and kill with no sympathy. She takes pleasure in torture and pain not only by dealing it to others, but by also receiving it. Despite this love for pain, Philyra knows her limits and will not purposely put herself into life threatening harm when facing an opponent. She is known to play with her opponents, relishing in the battle and pain that she dishes out and receives. She is a fan of killing her opponents slowing, but if they are dangerous enough she won't waste time. She is a fan of most pain-based torture, especially breath play and water torture, but also enjoys using humiliation to torture others, whether it be through sexual means or others. Overall, she finds human lives to hold very insignificant value.

    Though she is a loner, she still can love and trust people, and can be a good team player, skill she needed to learn to keep her clan alive. She may not always do things if they don't agree with her thoughts, but she will try to protect those she cares about adamantly. She can be a compassionate and fun when finding something or someone that interests her.

    Roleplay Sample:
    Sample taken from an One Piece site:


    Last edited by Ecila on Sun Feb 23, 2020 6:24 pm; edited 6 times in total
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    Philyra Pnévma, The Wight Empty Re: Philyra Pnévma, The Wight

    Post by Guest Mon Feb 17, 2020 6:31 pm

    Donezo he he he ha

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