BEFORE YOU TURN AWAY
This is not a bashing/hate suggestion. But I noticed a handful of things were overlooked and some things unclear in the most recent update. So instead of launching 20 posts in Discord or destroying someone's DMs with my inquiries I decided to organize them here. And hopefully, if someone else is equally confused, may find their answers here.
Anyways, this is an open discussion for all members. So let's jump into it.
Removing Elemental Perks: For those of you who were unaware, Elements did have some minor perks which made the investment into the Skill worth the 1 SP. Each element had a tasteful perk, which I'm going to list briefly below:
Fire: All Fire techs are +1 rank in power
Water: All Water techs with a spring source are reduced in CP cost by 1 rank
Wind: All cutting Wind techs are +1 rank in power
Lightning: All Lightning techs could stun, resulting in a debuff to their opponent's stat -1 rank in power to the actual technique
Earth: All Earth technique are +1 rank in power
The purpose of these perks were to make investing in Elemental Ninjutsu an appealing option. Before the perks were applied, there was controversy surrounding the ultimate benefit of non-elemental Ninjutsu. Unlike Elemental Ninjutsu, non-elemental Ninjutsu is not subject to any strengths or weaknesses. This means non-elemental Ninjutsu can be put up against ANY Ninjutsu without the risk of a weakness being exploited. And better yet, non-elemental Ninjutsu requires zero Skill Point investment. This means anybody with Ninjutsu could register non-elemental Ninjutsu.
The purpose of the Elemental Perks were to make the Skill Point investment into the Elements worthwhile and not make non-elemental technique an ace in the hole. I'm unsure why these perks were removed, but removing them puts the site back to square one regarding the issue with non-elemental technique.
Does anybody feel the same? If so, like and subscribe. Oh, and comment below.
Provisions: Overall I feel this was a good update. However, a couple things were overlooked. Now at first when I checked out the Chemistry page I noticed D-tier and C-tier provisions grant nothing now? I'm unsure if this was intentional or a mistake, but it makes D-tier and C-tier provisions just a cash dump. You could argue it's for RP sake...but just RP food at that point. The second thing regarding the Provision update was actually the Pet system. Pets can be consumed to yield a minor stat buff working as a weakened version of provisions.
Since Provisions were nerfed, Pets serve as a much better (and exploitable) option. For example: Bige Pige can be bought for 5,000 ryo at the Pet Shop and yield a +2 adv to any stat. To receive something similar to that through Chemistry one would have to invest in A-tier Provisions, which can cost roughly 60,000 ryo. There is also to consider the Black Market provisions which are equal to Pets.
- My Suggestion Regarding Provisions:
At this point it's clear the objective is to limit the amount of Stat Boosting, which is beneficial for the site. So I suggest removing the consumption aspect of Pets and Black Market provisions all together.
ALSO, update Provisions to the values below. I agree Provisions should only be limited to +1 tier of boosting. As a result of this nerf, duration should be adjusted to be more flexible since most provisions will have the same Advantage buff as the tier above. (Coded my suggestion for ease of editing if applicable.)
- Code:
[list]
[*]D - You can put together a snack for you and your friends and make your own homemade lemonade. Your talent is recognized among your friends.
[b]Requires D Tier Intelligence to craft.[/b]
[b]Price:[/b] 5,000 ryo - 10,000 ryo
[b]Advantages:[/b] +1
[b]Countdown:[/b] 3 posts (Drink) | 5 posts (Food)
[b]Duration:[/b] 3 - 5 post | 6 - 9 posts
[b]Yield:[/b] 4 servings
[*]C - You have been observing professionals work and decided to improvise on your own. Lucky for you, Chemistry ties into your skills as a chef. Your cooking is known on your block or apartment complex.
[b]Requires D Tier Intelligence to craft.[/b]
[b]Price:[/b] 15,000 ryo - 30,000 ryo
[b]Advantages:[/b] +1
[b]Countdown:[/b] 1 post | 3 posts
[b]Duration:[/b] 3 - 6 post | 8 - 12 posts
[b]Yield:[/b] 4 servings
[*]B - Your cooking is on par with commonly known brands. Popular beers, wines, and food chains that are sold and established all over the continent are competition to you and your work.[b]Requires C Tier Intelligence to craft.[/b]
[b]Price:[/b] 35,000 ryo - 50,000 ryo
[b]Advantages:[/b] +2
[b]Countdown:[/b] 3 posts | 5 posts
[b]Duration:[/b] 6 - 8 posts | 10 - 12 posts
[b]Yield:[/b] 6 servings
[*]A - Your cooking is as delicious as Ichiraku Ramen. You have been cooking as a child and had a special knack for it as well as the opportunities and supplies to succeed. Whatever your secret is you are valuable enough to succeed with your own enterprise.
[b]Requires B tier Intelligence to craft.[/b]
[b]Price:[/b] 50,000 ryo - 75,000 ryo
[b]Advantages:[/b] +2
[b]Countdown:[/b] 2 posts | 3 posts
[b]Duration:[/b] 7 - 10 posts | 12 - 15 posts
[b]Yield:[/b] 6 servings
[*]S - A legendary chef by all means you can always make the best out of what you have. Studying the right combinations and chemistry of your ingredients have made you one of the best cooks to ever live. Despite only having invested your career into food and drink, you are most likely a valuable asset to your village's military.
[b]Requires A Tier Intelligence to craft.[/b]
[b]Price:[/b] 100,000 ryo - 150,000 ryo
[b]Advantages:[/b] +3
[b]Countdown:[/b] 3 posts | 6 posts
[b]Duration:[/b] 10 - 15 posts | 20 posts
[b]Yield:[/b] 6 servings
[/list]
Fuuinjutsu Nerf: I'm not sure where this came from, and frankly I don't have any characters that use Fuuinjutsu so I'm looking at this from an open mind. But I feel a blanketing "5 post cooldown" for sealing active technique is odd. It heavily nerfs Fuuinjutsu, to my knowledge, for no apparent reason since sealing IS a key function of Fuuinjutsu. By putting strict guidelines over Fuuinjutsu you ultimately end up chastising its primary function as a skill, which is sealing.
Sealing Active technique requires something to seal it in. This requires scrolls (which have a finite amount of space), prepping, and chakra. The scroll/tag dimensional space is a natural drawback on its own. Higher ranking Fire Ninjutsu generally cover a large area. A single tag can store 5 feet. So attempting to seal GFA with a single tag would successfully seal 5 cubic feet of said flames, and the user being reduced to ashes. Sealing VERY BIG technique would require a big scroll, which would have to be custom made since the store does not sell such a thing.
Closure: Overall I feel this update was beneficial for the site as it tackles a lot of issues. However, I feel some issues weren't addressed properly. I'm hoping to be enlightened with the reason for some of these updates so I can understand the decision better than I do now.