Current Goods
A Rank Isle:
S Rank Isle:
Currently Staff is getting trained in how to create the various goods.
Request Form:
Code List:
A Rank Isle:
- Spoiler:
Name: Big Bang Powder
Item Rank: A
Material Rank: B
Price: 10k / lb
Form: Powder
Application: Fire, Electricity, or an Explosive Seal formula.
Description: When set off. A giant explosion erupts forth. 1 lbs of substance gives off a 20 m. explosion.
Effects: Gives off a 20 m. Explosive Blast (only 5 m more than a normal explosive tag.).
When used in crafting. Get the sum total of material weight, and divide it by four. That's how much Big Bang Powder needs to be mixed with it to make it an explosion.
Quantity: 1 lb
_______________
Name: Super Acid
Item Rank: A
Material Rank: A
Price: 1,000 Ryo / Vial; 2,500 Ryo / Small Flask ; 5k Ryo / Medium Flask ; 10 k / Large Flask
Form: Liquid
Application: Poured,
Description: A clear colored liquid that is stored with in a container capable of holding it safely and with a warning label marked permanently onto it. When poured over an object quickly melts through it.
Effects: Is treated as an A Rank weapon for doing Damage, and the speed of which it can eat through an object. Only works on A Rank or lower material / Con Ranks.
Quantity: Vial = 30 mL; Small Flask = 60 mL; Medium Flask = 120 mL; Large Flask = 300 mL
___________
Name: Incendiary Smoke
Item Rank: A
Material Rank: N/A
Price: 20k
Form: Gas delivered via "Smoke Bomb"
Application: Explosive
Description: Looks like an ordinary smoke bomb, but around the has a red dot on top and bottom. When thrown releases it's smoke form, and upon any form of spark or flame will trigger the detonation.
Effects: Makes a boom throughout wherever the smoke spread to. Spreading at a rate of 10 cubic meters / post for 2 posts, before dissipating at 2 posts after that. (Explosion is A Rank Power.)
Quantity: 1 Bomb.
S Rank Isle:
- Spoiler:
Name: Super Soldier Formula #K-S1.
Rank: S
Price: 60k
Symptoms: Fills the person with a feeling of intense power. As their minds start going slightly downwards.
Effects: +2 Ranks Strength, +1 Rank Speed.
Drawbacks: -1 Rank Intelligence.
Countdown: 8
Duration: 10
Cooldown: 10
*Yields 3 dosages
Currently Staff is getting trained in how to create the various goods.
Request Form:
Code List:
- Spoiler:
Drugs:- Spoiler:
- Code:
[b]Name:[/b] (Any name will work to help make each one distinctive.)
[b]Rank:[/b] (See guide to determine ranking.)
[b]Price:[/b] (See guide to determine pricing.)
[b]Symptoms:[/b] (What the user feels when ingesting the drug.)
[b]Effects:[/b] (What the drug actually does.)
[b]Drawbacks:[/b] (The undesirable side effects.)
[b]Countdown:[/b] (The preamble to the drug before its Effects take place.)
[b]Duration:[/b] (The length of time the Effects take place.)
[b]Cooldown:[/b] (The amount of time needed before taking another dose of any Chemistry creation and the length of time the drawbacks take place.)
[b]*Yields 3 dosages[/b]
Medicine:- Spoiler:
- Code:
[b]Name:[/b] (Any name will work to help make each one distinctive.)
[b]Rank:[/b] (See guide to determine ranking.)
[b]Price:[/b] (See guide to determine pricing.)
[b]Application:[/b] (Ingestion, rub, injection, etc...)
[b]Effects:[/b] (The function of the medicine.)
[b]Duration:[/b] (How long an anti-poison lasts or speed of healing. The lower this is the cheaper.)
[b]Cooldown:[/b] (The amount of time needed before taking another dose of any Chemistry creation.)
[b]*Yields 3 dosages[/b]
Compounds:- Spoiler:
- Code:
[b][u]Name:[/u][/b] (Any name will work to help make each one distinctive.)
[b][u]Item Rank: [/u][/b](Scales directly with intelligence.)
[b][u]Material Rank:[/u] [/b](Only relevant for solids. If not, put N/A)
[b][u]Price:[/u][/b] (Stay within reason.)
[b][u]Form:[/u] [/b](Paste, Liquid, Powder, Solid, Gas, etc)
[b][u]Application:[/u][/b] (Does it need heat to activate? Combined with another product? If none put N/A)
[b][u]Description:[/u][/b] (Describe the properties of the Compound.)
[b][u]Effects:[/u][/b] (What does it do?)
[b][u]Quantity:[/u][/b] (Be sure to scale your price with the amount you're creating.)