Name: Determination
Rank: C / B / A / S / S+
Power: C / B / A / S / S+
Activation Cost: 5 / 10 / 15 / 25 / 35
Upkeep Cost: 3 / 5 / 10 / 15 / 25
Range: Self
Speed: -
Element: Yang Release
Skill: Ninjutsu
Classification: Secret (Unique Booster)
Requirements: Rinnegan
Parent Technique: -
Hand Seals: -
Description:
Channeling into the sheer will to survive, along with the Yang Release utilized by other Rinnegan techniques, the user forces themselves beyond the brink of normal Human endurance, however, doing so will not only quickly drains their energy reserves but can leave them in a vulnerable position if not used wisely.
When this technique is activated, the user will begin to emit a bright yellow glow from their body, although their overall appearance remains otherwise unchanged. Once it is active, this Technique grants a bonus to the user's Constitution dependant upon the rank of this Technique activated.
At A-Rank when this technique is activated, minor wounds that have been sustained over the last three posts will stop bleeding or otherwise hindering the user. This does not affect wounds older or newer than this.
At S-Rank when this technique is activated, one fatal wound sustained over the last three posts can be made into a minor wound through the user's sheer willpower and cause that wound to stop hindering them or otherwise slowing them. This cannot affect the removal of limbs or organs, however, but it can temporarily delay the effects of shock sustained through such injuries so long as the technique remains active.
At S+ Rank when this technique is activated, one fatal wound sustained over the last three posts can be made into a minor wound and the next fatal wound sustained that does not sever a limb or other body part will be treated as a minor wound as long as the upkeep is paid.
Note that once this technique ends, wounds that were not healed by this technique will affect the user as per normal, this includes wounds made minor from fatal at S-Rank and higher.
The raw bonuses to Constitution are as follows:
C-Rank: +1 Tier
B-Rank: +1 Tier and one +.
A-Rank: +1 Tier and two ++.
S-Rank: +2 Tiers
S+ Rank: +2 Tiers and one +
(Training for this technique must be done beginning at C-Rank and for each rank following C-Rank, Ranks cannot be skipped but may be trained together in the same thread so long as the total Word Count matches the amount normally required)
Weaknesses:
While this technique allows the user to survive attacks and endure for much longer than they would normally, the sheer amount of stamina required to maintain this technique along with the fact that it does not act truly as a 'healing' technique means that it is only useful as a last resort or as a technique to use when the user knows that they have no other choice but to do so.
It is also important to note that while using this technique, Genjutsu is not affected by the damage reduction provided by A-Rank and above due to the fact that they damage the user psychologically rather than physically.
Name: Receiver Overload
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-5m (Initial Attack) (Range of Chakra determined by Black Receivers)
Speed: Same As User
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: Rinnegan
Parent Technique: Black Receivers
Hand Seals: Ram
Description:
After producing a Black Receiver through the "Black Receivers" technique, this technique may be used to channel raw chakra from the user into a target by impaling them with the Black Receiver and then subsequently channeling their chakra into the target in order to disorient them or, if enough Chakra is transferred, paralyze them.
The user must transfer an amount of Chakra equal to the Activation Cost into the target in order to disorient them and thereby lowering the target's speed by a Tier as long as the Black Receiver is impaled through the target. If the user transfers thirty or more Chakra, the target will be paralyzed for one post so long as they are both impaled and their Constitution is not higher than the power of this technique.
The Black Receiver can also still be broken with B-Tier Strength or higher by the target in order to end the effect of this technique.
Weaknesses:
The Black Receiver can still be broken as with the Black Receivers technique and the Receiver must be continuously impaled through the target in order to allow the technique to function.
Name: Shards Memory: Vision Of A Doomed World
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 10m
Speed: Instant
Element: -
Skill: Genjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description:
By making direct eye-contact with another individual, the user may summon forth the vision of a ruined world that is barren and lifeless. This vision is meant to strike fear into the heart of the target and so long as they are within the range the surroundings will resemble a ruined earth and can further be manipulated by the "False Surroundings Technique" or similar.
Up to four illusory copies of the user will also be seen, creating a disorientating scenario in which the target may be unsure initially of which of the copies is the user themselves and thus adding a layer of further deception to this technique. Other techniques may be used in conjunction with this illusory copies to heighten the illusion or allow the user to utilize them in various ways.
Weaknesses:
Once the Genjutsu is cast, it will be dispelled if the user exits the initial 10m range. This technique also suffers from the same drawbacks as other Genjutsu and thus can be broken through Genjutsu: Kai or similar methods which allow for release from illusionary techniques.
Rank: C / B / A / S / S+
Power: C / B / A / S / S+
Activation Cost: 5 / 10 / 15 / 25 / 35
Upkeep Cost: 3 / 5 / 10 / 15 / 25
Range: Self
Speed: -
Element: Yang Release
Skill: Ninjutsu
Classification: Secret (Unique Booster)
Requirements: Rinnegan
Parent Technique: -
Hand Seals: -
Description:
Channeling into the sheer will to survive, along with the Yang Release utilized by other Rinnegan techniques, the user forces themselves beyond the brink of normal Human endurance, however, doing so will not only quickly drains their energy reserves but can leave them in a vulnerable position if not used wisely.
When this technique is activated, the user will begin to emit a bright yellow glow from their body, although their overall appearance remains otherwise unchanged. Once it is active, this Technique grants a bonus to the user's Constitution dependant upon the rank of this Technique activated.
At A-Rank when this technique is activated, minor wounds that have been sustained over the last three posts will stop bleeding or otherwise hindering the user. This does not affect wounds older or newer than this.
At S-Rank when this technique is activated, one fatal wound sustained over the last three posts can be made into a minor wound through the user's sheer willpower and cause that wound to stop hindering them or otherwise slowing them. This cannot affect the removal of limbs or organs, however, but it can temporarily delay the effects of shock sustained through such injuries so long as the technique remains active.
At S+ Rank when this technique is activated, one fatal wound sustained over the last three posts can be made into a minor wound and the next fatal wound sustained that does not sever a limb or other body part will be treated as a minor wound as long as the upkeep is paid.
Note that once this technique ends, wounds that were not healed by this technique will affect the user as per normal, this includes wounds made minor from fatal at S-Rank and higher.
The raw bonuses to Constitution are as follows:
C-Rank: +1 Tier
B-Rank: +1 Tier and one +.
A-Rank: +1 Tier and two ++.
S-Rank: +2 Tiers
S+ Rank: +2 Tiers and one +
(Training for this technique must be done beginning at C-Rank and for each rank following C-Rank, Ranks cannot be skipped but may be trained together in the same thread so long as the total Word Count matches the amount normally required)
Weaknesses:
While this technique allows the user to survive attacks and endure for much longer than they would normally, the sheer amount of stamina required to maintain this technique along with the fact that it does not act truly as a 'healing' technique means that it is only useful as a last resort or as a technique to use when the user knows that they have no other choice but to do so.
It is also important to note that while using this technique, Genjutsu is not affected by the damage reduction provided by A-Rank and above due to the fact that they damage the user psychologically rather than physically.
Name: Receiver Overload
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-5m (Initial Attack) (Range of Chakra determined by Black Receivers)
Speed: Same As User
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: Rinnegan
Parent Technique: Black Receivers
Hand Seals: Ram
Description:
After producing a Black Receiver through the "Black Receivers" technique, this technique may be used to channel raw chakra from the user into a target by impaling them with the Black Receiver and then subsequently channeling their chakra into the target in order to disorient them or, if enough Chakra is transferred, paralyze them.
The user must transfer an amount of Chakra equal to the Activation Cost into the target in order to disorient them and thereby lowering the target's speed by a Tier as long as the Black Receiver is impaled through the target. If the user transfers thirty or more Chakra, the target will be paralyzed for one post so long as they are both impaled and their Constitution is not higher than the power of this technique.
The Black Receiver can also still be broken with B-Tier Strength or higher by the target in order to end the effect of this technique.
Weaknesses:
The Black Receiver can still be broken as with the Black Receivers technique and the Receiver must be continuously impaled through the target in order to allow the technique to function.
Name: Shards Memory: Vision Of A Doomed World
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 10m
Speed: Instant
Element: -
Skill: Genjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description:
By making direct eye-contact with another individual, the user may summon forth the vision of a ruined world that is barren and lifeless. This vision is meant to strike fear into the heart of the target and so long as they are within the range the surroundings will resemble a ruined earth and can further be manipulated by the "False Surroundings Technique" or similar.
Up to four illusory copies of the user will also be seen, creating a disorientating scenario in which the target may be unsure initially of which of the copies is the user themselves and thus adding a layer of further deception to this technique. Other techniques may be used in conjunction with this illusory copies to heighten the illusion or allow the user to utilize them in various ways.
Weaknesses:
Once the Genjutsu is cast, it will be dispelled if the user exits the initial 10m range. This technique also suffers from the same drawbacks as other Genjutsu and thus can be broken through Genjutsu: Kai or similar methods which allow for release from illusionary techniques.