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    Jess' Techniques

    Jess the Plague
    Jess the Plague


    Posts : 49
    Join date : 2020-03-11
    Age : 32

    Jess' Techniques  Empty Jess' Techniques

    Post by Jess the Plague Mon Mar 16, 2020 4:24 pm

    Name: Oopsie Seal
    Rank: C Rank
    Power: -
    Activation Cost: One Rank less than cost of ill effect sealed away.
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Knowledge of every chemistry item Jess has produced and having engineered antidotes if not Jess herself.
    Parent Technique: -
    Hand Seals: -
    Description: Seals any damaging chemistry item into the seal instead of harming an ally or herself, it only affects one target per use but only requires the user to think of whom they wish to use the seal upon. If the seal is broken the damage or countdown or undesired effect will still occur but if a counter is used in the meantime then the target will be 'cured' even if the seal breaks. This only works on Jess' chemistry.
    Weaknesses: It can be reversed engineered by someone who's intelligence is one tier higher than her highest technique who has created individual antidotes for each undesired affect. If only one antidote is registered then only that antidote applies. Jess does not suffer this drawback herself as she created these items in the first place and thus has a deeper knowledge of them all innately.

    Name: Increased Constitution
    Rank: D Rank
    Power: -
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Studying the Technique in use per Intelligence rank.
    Parent Technique: -
    Hand Seals: -
    Description: Increases the constitution of the person this seal is placed upon by ++
    Weaknesses: Unique booster so none.


    Last edited by Jess the Plague on Sun Mar 22, 2020 2:25 pm; edited 3 times in total


    _________________
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: D

    https://gladiusnarutorp.forumotion.com/t3468-jess-the-orphan
    Chen Kimyōnakama
    Chen Kimyōnakama


    Posts : 1184
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Jess' Techniques  Empty Re: Jess' Techniques

    Post by Chen Kimyōnakama Tue Mar 17, 2020 4:58 pm

    Oopsie Seal - Give me an RP example of how this technique could be used. I'm having a hard time understanding precisely what this jutsu does in the context of roleplay.


    Increased Constitution - Every character does indeed get one custom unique booster jutsu. However, this technique cannot be more than a ++.


    _________________
    Stats
    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
    Jess the Plague
    Jess the Plague


    Posts : 49
    Join date : 2020-03-11
    Age : 32

    Jess' Techniques  Empty Re: Jess' Techniques

    Post by Jess the Plague Wed Mar 18, 2020 6:19 pm

    Fixed the misunderstanding on my end.


    _________________
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: D

    https://gladiusnarutorp.forumotion.com/t3468-jess-the-orphan
    Chronicler Raven
    Chronicler Raven


    Posts : 83
    Join date : 2020-02-27

    Character File
    Skills & Elements: Registration Modding
    Class: E
    Ryo: -

    Jess' Techniques  Empty Re: Jess' Techniques

    Post by Chronicler Raven Thu Mar 19, 2020 3:03 am

    If I understand your jutsu, the Seal simply protects a single target against the negative effects of your chemistry vials?
    - Considering that this can possibly negate a chemistry item in full, the cost of this technique should be dependent on the rank of the chemistry item in question. Similar to how genjutsu kai and similar jutsu work. Since it isn't a fail-proof technique, however, you can have it at one rank lower cost than the chem you're trying to resist.

    - Weakness: so, this C-rank Fuinjutsu, which by default rules is dependent on the INT of an opponent vs yours to be countered, would now require X-rank INT if you have an S-rank technique? On top of that, they need antidotes to counter the chemistry components? How does this all counter the technique in question easier?

    I believe you are misunderstanding the concept of 'weakness' for a jutsu. The weakness of a jutsu must declare how this jutsu can be countered. This current description doesn't do this. In fact, it makes the jutsu unbelievably strong against reverse engineering. This is a benefit; not a drawback.


    _________________


    "I'm in ur base modding ur cheezburgers."
    Raven,
    Aspirant / Registration Mod
    Jess the Plague
    Jess the Plague


    Posts : 49
    Join date : 2020-03-11
    Age : 32

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    Post by Jess the Plague Sun Mar 22, 2020 2:25 pm

    Why would I use it on enemies? Theres no benefit into delaying the countdown of a poison on enemies so this would only allow them to take advantage of a mistake thus its fair imo. X rank is two tiers above S so why would they need that? Can we go up to passive X in a stat? I thought that we could not.

    Edited the other part in.


    _________________
    Strength: D
    Constitution: D
    Stamina: D
    Speed: C
    Coordination: C
    Intelligence: B
    Perception: D

    https://gladiusnarutorp.forumotion.com/t3468-jess-the-orphan

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