Carbon Control - https://naruto.fandom.com/wiki/Carbon_Control
Name: Carbon Control
Rank: S
Power: S
Activation Cost: 20
Upkeep Cost: 10
Range: Varies
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Restricted Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This jutsu, allows the user to freely manipulate carbon. This technique has two formulations: Internal and External Control. The External Control function allows the user to isolate, refine and manipulate the carbon in the air thereby allowing them to create up to eight carbon objects from 0m-2m from their immediate person [S-Rank Speed for creation]. These objects can be levitated and freely manipulated up to a distance of 7 meters from their person and can be transfigured into a myriad of shapes/objects. This can include anything from a kunai to a cube. Generally speaking the size shouldn't exceed that of a slightly larger than average baseball. This refined and manipulated version of carbon is hyper dense and has its Quality and Hardness set at S-Rank. When freely manipulated within the range specified above, their Speed/Coordination is set at S-Rank. The user can also pluck these objects from the air and throw them/use them as normal. The External Control can be further expressed via additional derivative jutsu.
Alternatively, pursuant to the Internal Control function, the user can manipulate, and fine-tune their control over the carbon within their own body, and rearrange the molecular-bonds between them. In doing this, the user's body will take on a dark reflective state akin to metal. In this state, the user's body becomes super dense, as hard as diamond, instantly granting them immense physical strength and becomes impervious to nearly any form of damage. This ability can also be used on any isolated part of the body or their entire being, protecting both their internal organs and exterior. This function grants S-Tier Quality and Hardness Armour over the skin and inside the body. This technique can also be simultaneously applied over their armour giving it an extra layer of defense to attacks and providing veritable protection against True Damage. The user will also receive a +1 Tier Unique Boost to Constitution and a + Unique Boost to Strength when using this Internal Function. At any time, the user may forgo these boosts and instead receive a ++ to the Carbon Armour's Quality and Hardness.
Weaknesses: The Carbon Armour can be shattered and broken like any S-Tier defense. The armour requires a 2 post cooldown to be reformed after it is broken (the breaking post is the initial post of waiting). This cooldown can be forgone by paying double the activation cost. Carbon generated items/objects are impermanent and will degenerate into dust after the thread in which they are created or some indeterminate time after the thread/combat instance ends. Learning this technique requires 1,000 Experience to be invested. The cost of this technique cannot be reduced.
Name: Perfected Carbon Armour
Rank: S
Power: X
Activation Cost: 30
Upkeep Cost: 20
Range: Self
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Derived Technique
Requirements: N/A
Parent Technique: Carbon Control
Hand Seals: N/A
Description: By combining the Internal and External Functions, this jutsu allows the user to completely encase themselves in a two toned full body armour made of hardened. This technique upgrades the Carbon Armour of Carbon Control to X-Tier Quality and Hardness. They can further harden their fists into diamond increasing the Strength boost they already receive from the Internal Function of Carbon Control by a +. The armour can be enraptured around pre-existing armour giving a kind of "defense on top of defense" structure and in doing so it may very well increase the size and presence of the user.
Weaknesses: The Perfected Carbon Armour is incredibly heavy and difficult to maneuver in. Those under a Strength of B will be unable to walk while wearing the Perfected Carbon Armour. Those with a Strength of A will incur a -2 Tier penalty to Speed and Coordination. Those with a Strength of S will incur a -1 Tier penalty to Speed and Coordination. Those with a Strength of X will be able to move freely while wearing the armour. Learning this technique requires 200 Experience to be invested. The cost of this technique cannot be reduced. This armour is so heavy that the user cannot swim nor use the Walking on Water Technique while it is active.
Name: Carbon Barrage
Rank: A
Power: A / S
Activation Cost: N/A
Upkeep Cost: 10
Range: 0m-100m
Speed: A-Tier / S Tier
Element: N/A
Skill: Ninjutsu
Classification: Derived Technique
Requirements: N/A
Parent Technique: Carbon Control
Hand Seals: N/A
Description: Using the External Control function of Carbon Control, the user can launch a stream style barrage of Carbon objects at an opponent at S-Tier Speed and inflicting A-Rank Damage. The stream can be multi-directional but is fired from the user's person. The user can increase the size of the projectiles to about the size of a basketball thereby increasing their damage output from A-Rank to S-Rank. However in doing so, the projectiles are slower and instead are fired at A-Tier Speed.
Weaknesses: Learning this technique requires 200 Experience to be invested. The barrage can be deflected by Wind Release techniques -1 rank the power of the technique.
Name: Carbon Ring
Rank: S
Power: S
Activation Cost: 20
Upkeep Cost: 10
Range: Self / 0m-120m
Speed: S / Projectile Rules
Element: N/A
Skill: Ninjutsu
Classification: Derived Technique
Requirements: N/A
Parent Technique: Carbon Control
Hand Seals: N/A
Description: The user utilizes the External Control function of the Carbon Control Technique to form several cubes of carbon which are linked and turned into a large ring that can be up to a meter in diameter. The fast-rotating ring can be used as a defensive measure in which case it can be manipulated and moved in accordance with the Carbon Control external control rules. It can also be thrown as a projectile by the user in accordance with the Projectile Rules.
Weaknesses: Learning this technique requires 200 Experience to be invested. The Carbon Ring when used defensively isn't very large thereby making it an imperfect defense.
Name: Carbon Whip
Rank: A-S
Power: A-S
Activation Cost: 30 / 20
Upkeep Cost: 20 / 10
Range: 0m-120m
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Derived Technique
Requirements: N/A
Parent Technique: Carbon Control
Hand Seals: N/A
Description: The user utilizes the External and Internal Control functions of the Carbon Control Technique to form carbon whips from their hands or any other body part. These whips can extend a considerable distance, allowing them to attack with sweeping blows. They can also restrain an opponent at S-Tier Strength and can move at S-Tier Speed/Coordination. Thanks to the sharp ends, the whip can pierce the enemy at S-Tier Power. If the user opts to use the A-Rank version of this technique, the whips will have the restraint strength of their own Strength stat but will retain the same Speed/Coordination and piercing power.
Weaknesses: An opponent can break out of the whips if their Strength is higher than that of the whips. Learning this technique requires 500 Experience to be invested.
Name: Carbon Control
Rank: S
Power: S
Activation Cost: 20
Upkeep Cost: 10
Range: Varies
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Restricted Technique
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This jutsu, allows the user to freely manipulate carbon. This technique has two formulations: Internal and External Control. The External Control function allows the user to isolate, refine and manipulate the carbon in the air thereby allowing them to create up to eight carbon objects from 0m-2m from their immediate person [S-Rank Speed for creation]. These objects can be levitated and freely manipulated up to a distance of 7 meters from their person and can be transfigured into a myriad of shapes/objects. This can include anything from a kunai to a cube. Generally speaking the size shouldn't exceed that of a slightly larger than average baseball. This refined and manipulated version of carbon is hyper dense and has its Quality and Hardness set at S-Rank. When freely manipulated within the range specified above, their Speed/Coordination is set at S-Rank. The user can also pluck these objects from the air and throw them/use them as normal. The External Control can be further expressed via additional derivative jutsu.
Alternatively, pursuant to the Internal Control function, the user can manipulate, and fine-tune their control over the carbon within their own body, and rearrange the molecular-bonds between them. In doing this, the user's body will take on a dark reflective state akin to metal. In this state, the user's body becomes super dense, as hard as diamond, instantly granting them immense physical strength and becomes impervious to nearly any form of damage. This ability can also be used on any isolated part of the body or their entire being, protecting both their internal organs and exterior. This function grants S-Tier Quality and Hardness Armour over the skin and inside the body. This technique can also be simultaneously applied over their armour giving it an extra layer of defense to attacks and providing veritable protection against True Damage. The user will also receive a +1 Tier Unique Boost to Constitution and a + Unique Boost to Strength when using this Internal Function. At any time, the user may forgo these boosts and instead receive a ++ to the Carbon Armour's Quality and Hardness.
Weaknesses: The Carbon Armour can be shattered and broken like any S-Tier defense. The armour requires a 2 post cooldown to be reformed after it is broken (the breaking post is the initial post of waiting). This cooldown can be forgone by paying double the activation cost. Carbon generated items/objects are impermanent and will degenerate into dust after the thread in which they are created or some indeterminate time after the thread/combat instance ends. Learning this technique requires 1,000 Experience to be invested. The cost of this technique cannot be reduced.
Name: Perfected Carbon Armour
Rank: S
Power: X
Activation Cost: 30
Upkeep Cost: 20
Range: Self
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Derived Technique
Requirements: N/A
Parent Technique: Carbon Control
Hand Seals: N/A
Description: By combining the Internal and External Functions, this jutsu allows the user to completely encase themselves in a two toned full body armour made of hardened. This technique upgrades the Carbon Armour of Carbon Control to X-Tier Quality and Hardness. They can further harden their fists into diamond increasing the Strength boost they already receive from the Internal Function of Carbon Control by a +. The armour can be enraptured around pre-existing armour giving a kind of "defense on top of defense" structure and in doing so it may very well increase the size and presence of the user.
Weaknesses: The Perfected Carbon Armour is incredibly heavy and difficult to maneuver in. Those under a Strength of B will be unable to walk while wearing the Perfected Carbon Armour. Those with a Strength of A will incur a -2 Tier penalty to Speed and Coordination. Those with a Strength of S will incur a -1 Tier penalty to Speed and Coordination. Those with a Strength of X will be able to move freely while wearing the armour. Learning this technique requires 200 Experience to be invested. The cost of this technique cannot be reduced. This armour is so heavy that the user cannot swim nor use the Walking on Water Technique while it is active.
Name: Carbon Barrage
Rank: A
Power: A / S
Activation Cost: N/A
Upkeep Cost: 10
Range: 0m-100m
Speed: A-Tier / S Tier
Element: N/A
Skill: Ninjutsu
Classification: Derived Technique
Requirements: N/A
Parent Technique: Carbon Control
Hand Seals: N/A
Description: Using the External Control function of Carbon Control, the user can launch a stream style barrage of Carbon objects at an opponent at S-Tier Speed and inflicting A-Rank Damage. The stream can be multi-directional but is fired from the user's person. The user can increase the size of the projectiles to about the size of a basketball thereby increasing their damage output from A-Rank to S-Rank. However in doing so, the projectiles are slower and instead are fired at A-Tier Speed.
Weaknesses: Learning this technique requires 200 Experience to be invested. The barrage can be deflected by Wind Release techniques -1 rank the power of the technique.
Name: Carbon Ring
Rank: S
Power: S
Activation Cost: 20
Upkeep Cost: 10
Range: Self / 0m-120m
Speed: S / Projectile Rules
Element: N/A
Skill: Ninjutsu
Classification: Derived Technique
Requirements: N/A
Parent Technique: Carbon Control
Hand Seals: N/A
Description: The user utilizes the External Control function of the Carbon Control Technique to form several cubes of carbon which are linked and turned into a large ring that can be up to a meter in diameter. The fast-rotating ring can be used as a defensive measure in which case it can be manipulated and moved in accordance with the Carbon Control external control rules. It can also be thrown as a projectile by the user in accordance with the Projectile Rules.
Weaknesses: Learning this technique requires 200 Experience to be invested. The Carbon Ring when used defensively isn't very large thereby making it an imperfect defense.
Name: Carbon Whip
Rank: A-S
Power: A-S
Activation Cost: 30 / 20
Upkeep Cost: 20 / 10
Range: 0m-120m
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Derived Technique
Requirements: N/A
Parent Technique: Carbon Control
Hand Seals: N/A
Description: The user utilizes the External and Internal Control functions of the Carbon Control Technique to form carbon whips from their hands or any other body part. These whips can extend a considerable distance, allowing them to attack with sweeping blows. They can also restrain an opponent at S-Tier Strength and can move at S-Tier Speed/Coordination. Thanks to the sharp ends, the whip can pierce the enemy at S-Tier Power. If the user opts to use the A-Rank version of this technique, the whips will have the restraint strength of their own Strength stat but will retain the same Speed/Coordination and piercing power.
Weaknesses: An opponent can break out of the whips if their Strength is higher than that of the whips. Learning this technique requires 500 Experience to be invested.