[Clan Name] Hoshigaki
[Clan Location] Kirigakure
[Bloodline Name & Type] Kekkei Genkai: Hoshigaki
[Current Clan Leader] Kurma Hoshigaki
Clan History/Description
Before the Hoshigaki had been united along with many other clans to the Land of Water by the bribery of the Hozuki, their history have always been somewhat vague as they're not ones to keep track of it. A definite fact about the Hoshigaki however is their bloodlust for battle, to this extent they have always preferred to take any positions or jobs that allow them to be on the battlefield, Hoshigaki members were sometimes but not limited to being assassins, mercenaries, soldiers for a nation or just serving any cause in general that allowed them to let loose and satisfy their bloodlust.
This fact is also part of the reason as to why over the many decades, Hoshigaki clan numbers have gone down severely, which is also part of the reason why they agreed to become apart of the Land of Water, in hopes of rebuilding back up their clan to a mightier point.
Clan/Bloodline Traits & Characteristics
A very distinguishable trait of Hoshigaki members is their shark-like features, sharp pointed teeth and facial features that represent gills, some of them are even known to be born with blue-like skin and are usually easy enough to tell apart from the average human if anybody were to have knowledge about the Hoshigaki clan.
Bloodline Description & Abilities
Hoshigaki have a few advantages over the average human if placed in the right situations, such as their thick, rubbery skin that is comparable to C-Grade leather armor, because of their fish-like genes they're able to breathe underwater. They also naturally have a higher sense of smell and because of their advantage in the water they have a one-rank decrease in cost for using Suiton. They also have access to exclusive Shark Water Jutsu.
250 EXP - Bloodlust Control, Stage 1
The starting stage for any Hoshigaki that try to get more out of their bloodlust, or perhaps as a way to get it under control and use it in a more refined way, regardless this first stage grants a permanent + to either their constitution or stamina.
250 EXP - Bloodlust Control, Stage 2
The Hoshigaki who reaches this stage have either spent an extensive amount of time towards controlling their bloodlust or over several experiences of battle that have given them new perspective when it comes to using their bloodlust as a weapon, they are now very adept at controlling their bloodlust as a weapon for battle, granting yet another permanent + to either their constitution or stamina.
500 EXP - Bloodrage Mode, Stage 3
Most Hoshigaki hope to reach this point in order to truly turn their bloodlust into a dangerous weapon on the battlefield. Hoshigaki who reach this point have control over their bloodlust to an incredible extent that it's like a "mode" that they can turn on and off, being a calm individual for one second and being a psychopathic killer the next, when a Hoshigaki turns it on both + the user increased in previous stages is doubled. (example, if the user has put both permanent + in constitution, and their constitution is C-tier++ it will be bumped up to B-Tier+), the upkeep cost to keep Bloodrage mode going is D-Rank.
Bloodline Limits & Drawbacks
None
Clan Techniques
Name: Water Release: Water Shark Bullet Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: 0-40 meters
Speed: B+
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: N/A
Parent Technique: Water Release: Water Bullet Technique
Hand Seals: Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.
Weaknesses: N/A
Name: Water Release: Five Feeding Sharks
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0-150 meters
Speed: B
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: Preexisting Water
Parent Technique: Water Release: Water Shark Bullet Technique
Hand Seals: Put both hand palms together then slam one hand on the water's surface
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks that are controlled equal to the user's coordination. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack, another thing to note is that these sharks can regenerate from surrounding water, making them difficult to destroy.
Weaknesses: The user must maintain his hand on the water surface in order to keep this jutsu running, meaning this technique is mostly ideal for when the target is underwater and can't receive help from an outside source.
Name: Water Release: Great Shark Bullet Technique
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: N/A
Range: 0-100 meters
Speed: A
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: N/A
Parent Technique: Water Release: Water Shark Bullet Technique
Hand Seals: Clap → Dog → Snake → Technique Specific Seal
Description: The user creates a gigantic shark that is a far more gigantic version of the Water Shark Bullet Technique out of water and, by thrusting both hands forward, sends it to attack the opponent.
Weaknesses: N/A
Name: Water Release: A Thousand Feeding Sharks
Rank: S
Power: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0-200 meters
Speed: B+
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: Large Preexisting Water
Parent Technique: Water Release: Five Feeding Sharks
Hand Seals: Tiger → Ox → Dragon → Hare → Dog → Bird, then slam both hands on the waters surface.
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.
Weaknesses: Like the Five Feeding Sharks technique, the user needs to keep both hands on the waters surface without interference in order to keep the thousand sharks towards an opponent, furthermore the user would require a large amount of water from a natural water source like the ocean or a large river.
Name: Water Release: Rain Water Shark Wave
Rank: A
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0-30 meters
Speed: B
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: Preexisting Water
Parent Technique: Water Release: Water Shark Bullet Technique
Hand Seals: Ram → Clone seal → Dog → Technique specific seal → Rat → Ram → Clone seal → Dog → Technique specific seal → Rat → Ram
Description: The user slams his palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.
Weaknesses: N/A
[Clan Location] Kirigakure
[Bloodline Name & Type] Kekkei Genkai: Hoshigaki
[Current Clan Leader] Kurma Hoshigaki
- Kotsubo Hoshigaki
Clan History/Description
Before the Hoshigaki had been united along with many other clans to the Land of Water by the bribery of the Hozuki, their history have always been somewhat vague as they're not ones to keep track of it. A definite fact about the Hoshigaki however is their bloodlust for battle, to this extent they have always preferred to take any positions or jobs that allow them to be on the battlefield, Hoshigaki members were sometimes but not limited to being assassins, mercenaries, soldiers for a nation or just serving any cause in general that allowed them to let loose and satisfy their bloodlust.
This fact is also part of the reason as to why over the many decades, Hoshigaki clan numbers have gone down severely, which is also part of the reason why they agreed to become apart of the Land of Water, in hopes of rebuilding back up their clan to a mightier point.
Clan/Bloodline Traits & Characteristics
A very distinguishable trait of Hoshigaki members is their shark-like features, sharp pointed teeth and facial features that represent gills, some of them are even known to be born with blue-like skin and are usually easy enough to tell apart from the average human if anybody were to have knowledge about the Hoshigaki clan.
Bloodline Description & Abilities
Hoshigaki have a few advantages over the average human if placed in the right situations, such as their thick, rubbery skin that is comparable to C-Grade leather armor, because of their fish-like genes they're able to breathe underwater. They also naturally have a higher sense of smell and because of their advantage in the water they have a one-rank decrease in cost for using Suiton. They also have access to exclusive Shark Water Jutsu.
250 EXP - Bloodlust Control, Stage 1
The starting stage for any Hoshigaki that try to get more out of their bloodlust, or perhaps as a way to get it under control and use it in a more refined way, regardless this first stage grants a permanent + to either their constitution or stamina.
250 EXP - Bloodlust Control, Stage 2
The Hoshigaki who reaches this stage have either spent an extensive amount of time towards controlling their bloodlust or over several experiences of battle that have given them new perspective when it comes to using their bloodlust as a weapon, they are now very adept at controlling their bloodlust as a weapon for battle, granting yet another permanent + to either their constitution or stamina.
500 EXP - Bloodrage Mode, Stage 3
Most Hoshigaki hope to reach this point in order to truly turn their bloodlust into a dangerous weapon on the battlefield. Hoshigaki who reach this point have control over their bloodlust to an incredible extent that it's like a "mode" that they can turn on and off, being a calm individual for one second and being a psychopathic killer the next, when a Hoshigaki turns it on both + the user increased in previous stages is doubled. (example, if the user has put both permanent + in constitution, and their constitution is C-tier++ it will be bumped up to B-Tier+), the upkeep cost to keep Bloodrage mode going is D-Rank.
Bloodline Limits & Drawbacks
None
Clan Techniques
Name: Water Release: Water Shark Bullet Technique
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: 5
Range: 0-40 meters
Speed: B+
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: N/A
Parent Technique: Water Release: Water Bullet Technique
Hand Seals: Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.
Weaknesses: N/A
Name: Water Release: Five Feeding Sharks
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0-150 meters
Speed: B
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: Preexisting Water
Parent Technique: Water Release: Water Shark Bullet Technique
Hand Seals: Put both hand palms together then slam one hand on the water's surface
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks that are controlled equal to the user's coordination. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack, another thing to note is that these sharks can regenerate from surrounding water, making them difficult to destroy.
Weaknesses: The user must maintain his hand on the water surface in order to keep this jutsu running, meaning this technique is mostly ideal for when the target is underwater and can't receive help from an outside source.
Name: Water Release: Great Shark Bullet Technique
Rank: S
Power: S
Activation Cost: 25
Upkeep Cost: N/A
Range: 0-100 meters
Speed: A
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: N/A
Parent Technique: Water Release: Water Shark Bullet Technique
Hand Seals: Clap → Dog → Snake → Technique Specific Seal
Description: The user creates a gigantic shark that is a far more gigantic version of the Water Shark Bullet Technique out of water and, by thrusting both hands forward, sends it to attack the opponent.
Weaknesses: N/A
Name: Water Release: A Thousand Feeding Sharks
Rank: S
Power: A
Activation Cost: 15
Upkeep Cost: 10
Range: 0-200 meters
Speed: B+
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: Large Preexisting Water
Parent Technique: Water Release: Five Feeding Sharks
Hand Seals: Tiger → Ox → Dragon → Hare → Dog → Bird, then slam both hands on the waters surface.
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.
Weaknesses: Like the Five Feeding Sharks technique, the user needs to keep both hands on the waters surface without interference in order to keep the thousand sharks towards an opponent, furthermore the user would require a large amount of water from a natural water source like the ocean or a large river.
Name: Water Release: Rain Water Shark Wave
Rank: A
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0-30 meters
Speed: B
Element: Suiton
Skill: Ninjutsu
Classification: Hoshigaki-Exclusive
Requirements: Preexisting Water
Parent Technique: Water Release: Water Shark Bullet Technique
Hand Seals: Ram → Clone seal → Dog → Technique specific seal → Rat → Ram → Clone seal → Dog → Technique specific seal → Rat → Ram
Description: The user slams his palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.
Weaknesses: N/A