Name: Satoshi Takahashi
Age: 20
Gender: Male
Rank: Genin
Village: Konohagakure
Bloodline: NA
Experience:
Spendable: 0
Total: 0
Debt 150
Ryo:
110,000
Items:
Skills:
Iryojutsu, Chemistry
Elements:
Raiton (Lightning)
Jutsu:
S-rank
Stats:
Strength: E
Constitution: D
Stamina: C
Speed: D
Coordination: C
Intelligence: A
Perception: D
Unique Abilities:
Renown: 0
Age: 20
Gender: Male
Rank: Genin
Village: Konohagakure
Bloodline: NA
Experience:
Spendable: 0
Total: 0
Debt 150
Ryo:
110,000
Items:
- Spoiler:
Skills:
Iryojutsu, Chemistry
Elements:
Raiton (Lightning)
Jutsu:
S-rank
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Stats:
Strength: E
Constitution: D
Stamina: C
Speed: D
Coordination: C
Intelligence: A
Perception: D
Unique Abilities:
- UA:
- Chemistry Expertise: A player may create chemistry creations one rank higher than what their current experience or skill set allows. This can result in an increased countdown (for poisons and drugs) or cooldown (for medicines and provisions.) The increase is the next rank's timer increased by .5 (rounding up.)
For example, let's say a C-rank medicine has a cooldown for 10 posts. A B-rank medicine has a cooldown for 15 posts. By choosing to craft a C-rank medicine at the B-rank level you will take the 15 post cooldown, and add half of that value on top of it. Half of 15 is 7.5. Rounding up would make that cooldown now 23 posts.
Exp advantage. Satoshi has spent most of his life learning about the world. He starts with 150 extra exp, which he owes.
Big Boost: A player may receive a 1 tier stat boost to any stat of their choosing (or a 1 Tier stat debuff to an opponent's stats) without having to receive a tier debuff in one of their own stat areas. However, this boost cannot be used to reach S-Tier stats. My stat boost will be in int.
Mo-Money: A player may start off with additional income, which the max amount correlates to the player's starting rank. Upon doing so 50% of all future income counts towards that sum with an interest of 50% as well. I will be taking an additional 80,000.
Renown: 0