Lore: The Kaguya are descendants of Kaguya Otsutsuki, and while their ancestry may be forgotten, some are able to tap into the long forgotten strength of their predecessors. Although the Kaguya were not blessed with any of the main branch Doujutsu abilities, the Kaguya are gifted with the unique physiology and psychology granted by their Otsutsuki ancestor. Their lust for battle is more than a cultural aspect they all share. This bloodlust is mistaken as savagery. The lust for combat is fueled by the spirits of their ancestors linking back to the main Otsutsuki. When a Kaguya proves their combat value and follows in the teachings of their predecessors they begin to develop a deeper bond with their ancestor's spirit and may draw from their strength increasing their battle potential tenfold, The Kaguya typically have no record of this ability, however, and merely view these persevered warriors as Warlords and serve as leaders of the clan.
Cultural Bond [Chakra Access] (500 EXP): When the user meets the prerequisites for an entity slot, they may begin the first step of becoming a warlord. After paying the required experience the user unlocks the first step towards rediscovering their strength. The user develops a link between themselves and their ancestors giving them direct access to a 350 CP pool separate from their own. They may access this pool for up to 5 rounds. They may access this pool up to 10 rounds after establishing Control, and finally 20 rounds when establishing a Bond.
Chakra Recovery: If you somehow manage to actually use up all or most of the ancestor's chakra, the spirits will become dormant and rest in a focused meditation devoted to regaining their reserves. This is a time when the ancestor’s power will be completely cut off from the host, preventing any sort of ability at all related to the Entity. Recovery occurs at a rate of 10% per post.
Battle Born [Initial Mode] (500 EXP): By investing another 500 experience the user develops a closer bond to the spirits they are linked with. This is represented by +2 tiers to Speed and +1 tier to Perception. In addition to these stat buffs the user may freely fly when any mode is activated. This may be activated up to 5 rounds, 10 with Control, and indefinitely with Bond. The user suffers -1 tier to their own Stamina pool with this active.
War Master [Version One] (1,000 EXP): Investing 1000 experience into the entity grants an even greater bond than before. The user's eyes shine a white glow, though emit very little actual light. They begin to develop a white aura which does not serve as armor, but instead the manifestation of their ancestors possessing the user's body. The user benefits from +2 tiers to Speed, +1 tier to Perception, and +1 tier to Constitution. This may be activated up to 5 rounds, 10 with Control, and indefinitely with Bond. The user suffers -1 tier and -2 adv to their own Stamina pool with this active.
Overlord [Version Two] (1,000 EXP): The final version grants near perfect synchronization of the ancestor spirits to the user. The aura becomes much more noticeable and the user's physical capabilities reaches peak performance, granting +2 tiers and +2 adv to Speed, +1 tier and +2 adv to Perception and Coordination, +1 tier to Strength and Constitution, as well as a dense veil serving as immunity to Blunt damage as well as an S-rank armor. This can be kept with 5 posts, 10 posts with Control, and indefinitely with Bond. The user suffers -2 tiers to their own Stamina pool with this active.
Mastery [Control]: Once proving to be successful in the Control fight, the user proves themselves worthy of wielding the All-Killing Ash Bones technique which was a powerful weapon used by Kaguya Otsutsuki. In addition, the user's bones because neigh indestructible having a quality of S and a hardness of S. For 35 CP the user can upgrade these values to X/X for three rounds. After the final round they downgrade back to S/S and require a two round cooldown before it can be used again. No chakra reduction can be applied to this price. Control erases the drawbacks from the previous forms.
Familiarity [Bond]: After Control, if the user has spent 3,000 experience (unlocking all previous parts) the user will develop a Familiarity with the entity. Familiarity allows the user to sustain the previous forms with no cap. With Familiarly the Entity will seek to protect the user from Genjutsu. The Entity will have the ability to use Genjutsu Release and identify Genjutsu based on its Intelligence stat. This cannot be used to erase Psych damage already done.
Entity: The entity appears as a normal human figure, standing six feet tall and being what would appear as completely bare with no hair or any article of gear or clothing. The entity is a complete manifestation of the user's ancestor appearing as nothing more than a silhouette of white light. This humanoid figure fights using Kaguya techs and Ash Killing Bones as well as the other entity abilities.
Strength: A
Constitution: S
Stamina: S+
Speed: A
Coordination: S
Intelligence: S
Perception: S
Owners: [OPEN] | [OPEN]
Cultural Bond [Chakra Access] (500 EXP): When the user meets the prerequisites for an entity slot, they may begin the first step of becoming a warlord. After paying the required experience the user unlocks the first step towards rediscovering their strength. The user develops a link between themselves and their ancestors giving them direct access to a 350 CP pool separate from their own. They may access this pool for up to 5 rounds. They may access this pool up to 10 rounds after establishing Control, and finally 20 rounds when establishing a Bond.
Chakra Recovery: If you somehow manage to actually use up all or most of the ancestor's chakra, the spirits will become dormant and rest in a focused meditation devoted to regaining their reserves. This is a time when the ancestor’s power will be completely cut off from the host, preventing any sort of ability at all related to the Entity. Recovery occurs at a rate of 10% per post.
Battle Born [Initial Mode] (500 EXP): By investing another 500 experience the user develops a closer bond to the spirits they are linked with. This is represented by +2 tiers to Speed and +1 tier to Perception. In addition to these stat buffs the user may freely fly when any mode is activated. This may be activated up to 5 rounds, 10 with Control, and indefinitely with Bond. The user suffers -1 tier to their own Stamina pool with this active.
War Master [Version One] (1,000 EXP): Investing 1000 experience into the entity grants an even greater bond than before. The user's eyes shine a white glow, though emit very little actual light. They begin to develop a white aura which does not serve as armor, but instead the manifestation of their ancestors possessing the user's body. The user benefits from +2 tiers to Speed, +1 tier to Perception, and +1 tier to Constitution. This may be activated up to 5 rounds, 10 with Control, and indefinitely with Bond. The user suffers -1 tier and -2 adv to their own Stamina pool with this active.
Overlord [Version Two] (1,000 EXP): The final version grants near perfect synchronization of the ancestor spirits to the user. The aura becomes much more noticeable and the user's physical capabilities reaches peak performance, granting +2 tiers and +2 adv to Speed, +1 tier and +2 adv to Perception and Coordination, +1 tier to Strength and Constitution, as well as a dense veil serving as immunity to Blunt damage as well as an S-rank armor. This can be kept with 5 posts, 10 posts with Control, and indefinitely with Bond. The user suffers -2 tiers to their own Stamina pool with this active.
Mastery [Control]: Once proving to be successful in the Control fight, the user proves themselves worthy of wielding the All-Killing Ash Bones technique which was a powerful weapon used by Kaguya Otsutsuki. In addition, the user's bones because neigh indestructible having a quality of S and a hardness of S. For 35 CP the user can upgrade these values to X/X for three rounds. After the final round they downgrade back to S/S and require a two round cooldown before it can be used again. No chakra reduction can be applied to this price. Control erases the drawbacks from the previous forms.
Familiarity [Bond]: After Control, if the user has spent 3,000 experience (unlocking all previous parts) the user will develop a Familiarity with the entity. Familiarity allows the user to sustain the previous forms with no cap. With Familiarly the Entity will seek to protect the user from Genjutsu. The Entity will have the ability to use Genjutsu Release and identify Genjutsu based on its Intelligence stat. This cannot be used to erase Psych damage already done.
Entity: The entity appears as a normal human figure, standing six feet tall and being what would appear as completely bare with no hair or any article of gear or clothing. The entity is a complete manifestation of the user's ancestor appearing as nothing more than a silhouette of white light. This humanoid figure fights using Kaguya techs and Ash Killing Bones as well as the other entity abilities.
Strength: A
Constitution: S
Stamina: S+
Speed: A
Coordination: S
Intelligence: S
Perception: S
- Spoiler:
Name: All-Killing Ash Bones
Rank: S
Activation Cost: 30
Range: Self
Speed: Equal to User's Coordination | S++ when Firing
Element: N/A
Skill: Ninjutsu
Classification: Secret
Requirements: Control
Parent Technique: Dead Bone Pulse
Hand Seals: N/A
Description: A certain-kill technique, the user hardens their own bones and protrudes them out of the skin, and then fires these weaponized bone from wherever they were protruded or use them as melee weapons while still attached to their body. When these bones pierce a living organism the bone and target starts to deteriorate at a molecular level, disintegrating the victim and reducing their bodies to nothing more than a pile of ash.
This technique can be applied up to four already protruded bone using the Dead Bone Pulse technique or by applying the technique to newly formed bone. When the technique is applied the bones gain a dark gray appearance as opposed to the typical ivory. The bones must come from the user's body. Unlike other certain-kill techniques, in which the victim can survive if they possess extraordinary endurance, this technique is guaranteed to kill the victim if it connects and thus, truly lives up to the name of certain-kill techniques. The bone disintegrates at the end of the user's post after leaving their body, however may be wielded indefinitely as long as the bone stays attached to the user. The user is not susceptible to their own technique.
Weaknesses: While this technique is very effective, a direct hit is required to reap all of its benefits. A direct hit is defined by stabbing the target. Cuts or otherwise grazes will only slowly consume the victim's body (slow by the technique's standards) and will fully succeed by the end of the round. The user may save themselves by amputation the section of the body affected by the cut. However, any graze or cut centermass will always prove to be fatal as one cannot normally remove the torso entirely and live. Only 4 bones can be created per individual casting/activation. Opponents with S-tier Con die from grazes/cuts after 10 rounds. Opponents with X-tier Con do not, but instead take the cut damage as normal. In the event an opponent is grazed with this technique, the damage can be healed by a Restricted Entity healing ability OR by cutting off the effected limb in instances where cutting off the limb is possible
Owners: [OPEN] | [OPEN]
Last edited by Hana Kaguya on Thu Oct 15, 2020 3:56 pm; edited 8 times in total