➤One in a Million - Experience Advantage
As one of the few born with full access to the clan's bloodline right from the start, Mōti gains 700 xp that must be paid back before any other xp can be gained as his Id makes it harder for him to learn the basics.
➤One Handed Wonder - 1 Hand Jutsu
As Mōti often preferred to practice the blade, he spent time perfecting a way to make one-handed seals at the cost of 1 tier drop in coordination when making 1 hand seals.
➤Tactical 'Teleport' - Body Flicker Master
As Mōti and the Kurama Clan had to evade the Jashin 'cultists' during their brief stint as a homeless clan, he got really good at eveding notice. Mōti is able to perform the Body Flicker technique without handseals if he chooses at the cost of a -1 tier drop in coordination if the jutsu is used this way.
[➤Thrill of the Fight - Stat Boost
Mōti's love for seeking stronger fights often draws out a part of his Id, often unnerving those around him. When in this state, all opponents within 5 meters or 1 person within 10 meters takes a -1 tier to speed as his Id partially manifests to intimidate them. however doing so eats away at his mind forcing him to take a -1 to Intelligence as it takes its toll. Costs 5 CP to toggle
➤Chakra Drain - CP Drain
A trick Mōti discovered when practicing Chakra Flow, this UA allows him to create and learn techniques that can drain chakra at the cost of dropping some of his defenses. Without using techs, he can choose to drain 5 CP from someone by making physical contact with them using his hands or forehead, although he has to consciously do so. This can be used through gloves and clothes, but does not extend to other tools or weapons. Every time he makes contact, he can draw out chakra from a person (capped at 15 CP per person per post) or 15 CP per person if he sustains contact the entire post. However, doing so drops his defenses (+1 rank of damage) from tangible chakra techniques for the rest of the post round. This includes elemental jutsu, attacks with tangible chakra, such as Chakra Flow and other such techniques. The amount that this UA allows for non-tech absorption in a thread is capped at half of Mōti's base stamina cap, even if taken from multiple different people. This can not set him over his maximum pool of chakra either.
➤Gift of Id - Starting Weapon
While not the most helpful of beings, one of the few times his Id took over he woke up with a C grade sword of iron and a bill of purchase. For the next 5 missions, 1/2 of his ryo is taken as interest and given back to the clan to try and refill their coffers.
➤Passive Influence - Cosmetic Effect
As heir to the Kurama clan's Kekkei Genkei, he still doesn't have complete control over his own genjutsu, though thankfully he's practiced enough that what little he doesn't have control over (when his Id isn't interfering at least) is practically harmless. Small genjutsu effects occur all around Mōti within a 10m radius, such as nonexistant wind blowing, sakura petals forming when he swings his sword, or a persons eyes lighting on fire when they're 'all fired up'. These effects cost no CP, don't cause any obstructions or damage, and can be easily broken out of with a thought, no Genjutsu Kai required. Mōti however doesn't have that luxury and is stuck with having to see these illusions.