Name: Dance of the Wind God (Kazekami No Mai)
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3 per post
Range: Self
Speed: Self
Element: N/A
Skill: Kenjutsu or Bukijutsu
Classification: Secret Technique
Requirements: Kenjutsu Skill, Training from Naito
Parent Technique: N/A
Hand Seals: N/A
Description: The Dance of the Wind God is a Kenjutsu Art developed by Naito himself while training in a garage wielding a sword. It's a bit unorthodox in its practice as the wielder pictures their arms as a slicing wind, cutting foes with the grace and speed of a forceful current. This combined with acrobatic maneuvering around the battlefield allows them to slip through, over, and around foes as if they were wind itself. This acrobatic style allows the user to take full advantage of their speed and coordination in overwhelming a foe! Boosts their Coordination by ++ and their Speed by a +. Strength boosts only come in for the sub-techs, as the movement of the style rains down as a Strength boost.
Weaknesses:
Acrobatics are flashy and can create some interesting movement options, but they also can leave one vulnerable, especially if they are jumping around. Less of a mechanical weakness and more of a logistics weakness in terms of RP combat. As when you jump you're fully committing to a movement. Just see Anakin vs. Obi-Wan for reasons why this isn't always a good idea xD
Name: Kazekami no Mai: Windfury
Rank: C
Power: C
Activation Cost: 5\
Upkeep Cost: N/A
Range: Self
Speed: Self
Element: N/A
Skill: Kenjutsu
Classification: Secret Technique
Requirements: Kenjutsu Skill, C rank Coordination and C rank Speed when performed.
Parent Technique: Kazekami no Mai
Hand Seals: N/A
Description: This technique is one of the standard ones for the Kazekami no Mai collection. The user spins their body for a slash attack with their blade, creating a forceful blow of momentum and grace. Boosts Strength by ++ and Speed by a +.
Weaknesses:
Name: Kazekami no Mai: Rising Wind
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 10m
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: Kazekami no Mai
Hand Seals: N/A
Description: This is not an offensive maneuver but rather a defensive one. Utilizing the acrobatic nature of Kazekami no Mai, the user utilizes an acrobatic leap to evade an incoming attack. This acrobatic maneuver is quick and well-coordinated, allowing for the user to evade a user that they may not normally, as they utilize the momentum of gravity to benefit their movement. This leap can either be a forward one, which allows one to evade a charging enemy. Or it can be a backward leap, which is used to evade an grounded enemy to gain distance. Boosts Coordination by + and Speed by a ++.
Weaknesses:
Leaps create a brief window of weakness and should only be used to counter-evade an enemy. Should a third party be able to successfully target the user while they're in mid-air, the user will be powerless to evade the attack due to the fact there is no course correction in aerial movement. Boost can't be used for an offensive attack.
Name: Kazekami no Mai: Windwall
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Self
Speed: Self
Element: N/A
Skill: Kenjutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: Kazekami no Mai
Hand Seals: N/A
Description: By utilizing the spinning momentum of the Kazekami No Mai, a user can execute a potent parry of another's weapon. Grants a ++ to Strength and a +to Coordination.
Weaknesses:
N/A
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3 per post
Range: Self
Speed: Self
Element: N/A
Skill: Kenjutsu or Bukijutsu
Classification: Secret Technique
Requirements: Kenjutsu Skill, Training from Naito
Parent Technique: N/A
Hand Seals: N/A
Description: The Dance of the Wind God is a Kenjutsu Art developed by Naito himself while training in a garage wielding a sword. It's a bit unorthodox in its practice as the wielder pictures their arms as a slicing wind, cutting foes with the grace and speed of a forceful current. This combined with acrobatic maneuvering around the battlefield allows them to slip through, over, and around foes as if they were wind itself. This acrobatic style allows the user to take full advantage of their speed and coordination in overwhelming a foe! Boosts their Coordination by ++ and their Speed by a +. Strength boosts only come in for the sub-techs, as the movement of the style rains down as a Strength boost.
Weaknesses:
Acrobatics are flashy and can create some interesting movement options, but they also can leave one vulnerable, especially if they are jumping around. Less of a mechanical weakness and more of a logistics weakness in terms of RP combat. As when you jump you're fully committing to a movement. Just see Anakin vs. Obi-Wan for reasons why this isn't always a good idea xD
Name: Kazekami no Mai: Windfury
Rank: C
Power: C
Activation Cost: 5\
Upkeep Cost: N/A
Range: Self
Speed: Self
Element: N/A
Skill: Kenjutsu
Classification: Secret Technique
Requirements: Kenjutsu Skill, C rank Coordination and C rank Speed when performed.
Parent Technique: Kazekami no Mai
Hand Seals: N/A
Description: This technique is one of the standard ones for the Kazekami no Mai collection. The user spins their body for a slash attack with their blade, creating a forceful blow of momentum and grace. Boosts Strength by ++ and Speed by a +.
Weaknesses:
Name: Kazekami no Mai: Rising Wind
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 10m
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: Kazekami no Mai
Hand Seals: N/A
Description: This is not an offensive maneuver but rather a defensive one. Utilizing the acrobatic nature of Kazekami no Mai, the user utilizes an acrobatic leap to evade an incoming attack. This acrobatic maneuver is quick and well-coordinated, allowing for the user to evade a user that they may not normally, as they utilize the momentum of gravity to benefit their movement. This leap can either be a forward one, which allows one to evade a charging enemy. Or it can be a backward leap, which is used to evade an grounded enemy to gain distance. Boosts Coordination by + and Speed by a ++.
Weaknesses:
Leaps create a brief window of weakness and should only be used to counter-evade an enemy. Should a third party be able to successfully target the user while they're in mid-air, the user will be powerless to evade the attack due to the fact there is no course correction in aerial movement. Boost can't be used for an offensive attack.
Name: Kazekami no Mai: Windwall
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: Self
Speed: Self
Element: N/A
Skill: Kenjutsu
Classification: Secret Technique
Requirements: N/A
Parent Technique: Kazekami no Mai
Hand Seals: N/A
Description: By utilizing the spinning momentum of the Kazekami No Mai, a user can execute a potent parry of another's weapon. Grants a ++ to Strength and a +to Coordination.
Weaknesses:
N/A