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    Niko Kanuchi's Upgrades

    Niko Kanuchi
    Niko Kanuchi

    Posts : 112
    Join date : 2019-05-14

    Niko Kanuchi's Upgrades Empty Niko Kanuchi's Upgrades

    Post by Niko Kanuchi on Wed May 22, 2019 8:28 am

    Name: Niko Kanuchi
    Age: 18
    Gender: Female
    Rank: Jounin
    Class: B
    Village: Kumogakure no Sato

    Experience Total: 1820
    Experience Spendable: 320

    Ryo: 0
    Ryo Spendable: 3,175

    Items:

    Steel Wire | 90 ft
    Kunai | 2
    Shuriken | 6
    Senbon | 10
    Ebony | 10 lbs
    Steel | 7.5 lbs
    Sealing Ink Pen
    Sealing Chisel
    Hip Pouch
    Backpack
    Holster
    Ink Pot 125mls
    Crafted: D-Rank Steel Senbon | 3
    Crafted: C-Rank Steel Senbon | 2

    Skills:
    1. Bukijutsu
    2. Weapon Smithing - C
    3. Armor Smithing
    4. Sensory
    5. Engineering
    6. Fuuinjutsu

    Elements: N/A

    Jutsu:
    Spoiler:

    Sensing Technique
    Chakra Suppression
    Five-Seal Barrier
    Lightning Flash Blade Creation
    Chakra Draining Seal
    Manipulated Shuriken Wire Binding
    Chakra Flow

    Stats:
    Strength: C
    Constitution: C
    Stamina: C
    Speed: C
    Coordination:  B
    Intelligence: C
    Perception: C

    Unique Abilities:

    • Second Wind (Clanless No Drawback UA): The avatar of resilience, Niko has a habit of giving it everything she has and more, proving that giving more than maximum effort is possible if you hit every task, every day like there wouldn’t be a tomorrow.  Upon hitting 30 chakra remaining in her pool, Niko regains 50% of her total capacity, enabling her to work harder, fight better, and live longer.

      Rush Order: Sometimes, mass production can trump quality when it’s time to pay the bills.  Niko may decrease the time required to craft an item by one rank, however as a result reduce their Coordination by one tier limiting what they can craft by one rank.


    Limit Break Points

    • Physical: 0
    • Technique: 0
    • Destiny: 3

    Renown: 0

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Niko Kanuchi on Wed Jun 12, 2019 2:03 am; edited 4 times in total


    _________________
    Abilities:

    Statistics:

    • Strength: C
    • Constitution: C
    • Stamina: C
    • Speed: C
    • Coordination: B
    • Intelligence: C
    • Perception: C

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 3

    Equipment:

    Steel Wire | 90 ft
    Kunai | 2
    Shuriken | 6
    Senbon | 10
    Ebony | 10 lbs
    Steel | 7.5 lbs
    Sealing Ink Pen
    Sealing Chisel
    Hip Pouch
    Backpack
    Holster
    Ink Pot 125mls
    Crafted: D-Rank Steel Senbon | 3
    Crafted: C-Rank Steel Senbon | 2
    Niko Kanuchi
    Niko Kanuchi

    Posts : 112
    Join date : 2019-05-14

    Niko Kanuchi's Upgrades Empty Re: Niko Kanuchi's Upgrades

    Post by Niko Kanuchi on Wed May 22, 2019 8:36 am

    Thread Tracker

    The First Stage: One for the Money (Fresh Jounin)

    • Time to Get to Work - [Solo Crafting Thread - Complete] - (9 posts x 5 EXP + 70 (3 x D rank crafts, 2 x C rank crafts) = 145 EXP)
      - Crafted 3 D Rank Steel (B+) Senbon
      - Crafted 2 C Rank Steel (B+) Senbon
    • Look What the Cat Dragged In... - [Multicharacter Thread - Complete] - (10 posts x 10 EXP = 100 EXP)
    • Senbon Appraisal - [Multicharacter Training Grounds Thread - Complete] - (7 posts x 15 EXP = 105 EXP)
    • Roses are Red and Pink - [Multicharacter Mission Thread - Complete] - (15 posts x 20 EXP +35 = 335 EXP)
      - Crafted 1 C Rank Steel (B+) Kunai --- Given to Oriana
    • Twin Flames - [Multicharacter Thread - Complete] - (14 posts x 10 EXP = 140 EXP)
    • Shaking off the Rust - [Multicharacter Mission Thread - Complete] - (34 posts x 20 EXP + Crafts = 890 EXP)







    Mission Log

    Status
    D
    C
    B
    A
    S
    Successful
    0
    1
    0
    0
    0
    Failed
    0
    0
    0
    0
    0




    Crafting Log

    Status
    D
    C
    B
    A
    S
    Weapons
    3
    3
    0
    0
    0
    Armor
    0
    0
    0
    0
    0
    Engineering
    0
    0
    0
    0
    0




    These Threads have been claimed
    These Threads have not been claimed
    These are Crafting Notes


    Last edited by Niko Kanuchi on Tue Jul 02, 2019 5:19 am; edited 19 times in total


    _________________
    Abilities:

    Statistics:

    • Strength: C
    • Constitution: C
    • Stamina: C
    • Speed: C
    • Coordination: B
    • Intelligence: C
    • Perception: C

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 3

    Equipment:

    Steel Wire | 90 ft
    Kunai | 2
    Shuriken | 6
    Senbon | 10
    Ebony | 10 lbs
    Steel | 7.5 lbs
    Sealing Ink Pen
    Sealing Chisel
    Hip Pouch
    Backpack
    Holster
    Ink Pot 125mls
    Crafted: D-Rank Steel Senbon | 3
    Crafted: C-Rank Steel Senbon | 2
    Niko Kanuchi
    Niko Kanuchi

    Posts : 112
    Join date : 2019-05-14

    Niko Kanuchi's Upgrades Empty Re: Niko Kanuchi's Upgrades

    Post by Niko Kanuchi on Sat May 25, 2019 1:18 am

    Update Type: Claiming the Starting Stuff
    Link(s): N/A
    Information: Claiming my initial 20,000 starting Ryo as a Kumogakure Ninja. Claiming my three LBP as Destiny Points, and 6 out of 15 of my starter techniques as the following, leaving me 9 more techniques:

    Pre-Made Techniques:
    FREE - Unlocked at obtaining Sensory, doesn't cost a Technique Slot (?)
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:

    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m

    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:

    Base: None
    Focused: Touch

    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.

    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    Name: Five-Seal Barrier
    Rank: C
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0mi-2mi
    Speed: N/A
    Element: N/A
    Skill: Fuuninjutsu
    Classification: Open
    Requirements: Five Fuuinjutsu tags
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique creates a barrier around a place by placing four "forbidden" (?, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately. Those who have removed the seal must spend two posts fighting their copies before defeating them.
    Weaknesses: N/A

    Name: Lightning Flash Blade Creation
    Rank: B
    Activation Cost: 3 (Sealing) 1 (Unsealing)
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: Fuuinjutsu Medium
    Parent Technique: Unsealing Technique
    Hand Seals: N/A
    Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a fuma shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. Furthermore, because the summoned ninja tools can remain hidden until right before they are used there are an exceptional number of possible tactics. One hundred ninja tools can be stored within each sealing mark, which can make the efficiency of this technique last longer. Five tools can be summons per unseal.
    Weaknesses: Just like with any Fuuinjutsu, if the medium in which your seal in place on is destroyed, everything stored within the seal is lost permanently.

    Name: Chakra Draining Seal
    Rank: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A fuinjutsu designed to drain chakra. By placing the target on top of the seal, the chakra drained is transferred to the user. The seal drains 5 per turn.
    Weaknesses: If the target is removed from the seal then the technique ends and must be re-activated.

    Name: Manipulated Shuriken Wire Binding
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 10 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By using shuriken with wire strings attached to them, the user can set a trap for their target. Using the shuriken to spread and set the wires around, they can position them as to bind their target, requiring only to trigger a change of position of the set wires, such as cutting one of them, causing the others to rearrange. The user can create a field as large as ten meters in diameter to trap the opponent. The shuriken do not lose momentum when using this technique.

    The target suffers a -1 tier in Perception when under the influence of this technique. The user gains +1 advantage in Coordination when controlling the Shuriken. When triggering the wire trap, the wire encloses on the target at a speed of their Strength and Coordination (refer to projectile information) +1 tier in Speed.

    Weaknesses: N/A

    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: Kenjutsu/Bukijutsu
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)

    Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)

    Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.

    Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)

    Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)

    Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.

    Weaknesses: N/A


    _________________
    Abilities:

    Statistics:

    • Strength: C
    • Constitution: C
    • Stamina: C
    • Speed: C
    • Coordination: B
    • Intelligence: C
    • Perception: C

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 3

    Equipment:

    Steel Wire | 90 ft
    Kunai | 2
    Shuriken | 6
    Senbon | 10
    Ebony | 10 lbs
    Steel | 7.5 lbs
    Sealing Ink Pen
    Sealing Chisel
    Hip Pouch
    Backpack
    Holster
    Ink Pot 125mls
    Crafted: D-Rank Steel Senbon | 3
    Crafted: C-Rank Steel Senbon | 2
    Inari Osaki
    Inari Osaki
    Genin

    Posts : 1249
    Join date : 2016-12-07

    Character File
    Skills & Elements: Taijutsu | Genjutsu | Armor Crafting | Fuuinjutsu | Chemistry
    Class: B
    Ryo: 20,000

    Niko Kanuchi's Upgrades Empty Re: Niko Kanuchi's Upgrades

    Post by Inari Osaki on Sat May 25, 2019 1:44 am

    @Niko Kanuchi wrote:Update Type: Claiming the Starting Stuff
    Link(s): N/A
    Information: Claiming my initial 20,000 starting Ryo as a Kumogakure Ninja. Claiming my three LBP as Destiny Points, and 6 out of 15 of my starter techniques as the following, leaving me 9 more techniques:

    Pre-Made Techniques:
    FREE - Unlocked at obtaining Sensory, doesn't cost a Technique Slot (?)
    Name: Sensing Technique
    Rank: A
    Cost: 0.5/Post
    Range: Varies by Natural Perception:

    E-Tier: 5m
    D-Tier: 25m
    C-Tier: 50m
    B-Tier: 125m
    A-Tier: 250m
    S-Tier: 500m

    Speed: Instant
    Element: None
    Classification: Sensory Ninjutsu
    Handseals:

    Base: None
    Focused: Touch

    Requirements: Sensory Skill
    Description: The Sensing Technique is the basic method of Sensory that is automatically granted once the Sensory Skill is unlocked. Perception determines the potency of the user's ability, extending the range as listed above. The classic use of sensory is almost a passive ability, requiring only that the cost be paid to maintain awareness. There is also a focused variation through which the user can double the range by making physical contact with an object via the hands or fingers. Whichever object is touched is the medium for range extension, meaning that beyond the original range value, only things making contact with the medium can be detected. This medium is almost always the ground.

    The medium doesn't need to be the ground, and while using the ability inside a building will transmit one's sensing across all walls, floors, ceilings, and the ground upon which the building stands, there are other structures which may not be tied to the ground. Using this inside a blimp or other aircraft, for example, will extend the user's range over the aircraft, up to the maximum range, which may well cover the entire aircraft. Given that an aircraft isn't making contact with anything, the user's sensory range will be limited to that aircraft.

    Drawbacks: Focusing the range forces one to remain in place. Anything not making contact with the medium cannot be sensed with the extended range; this won't help them if they're within the base range, however, as they can still be sensed as normal. The Sensing Technique is not a passive process and will require activation; if the cost is not being paid, the technique is not active. This technique is also required as a prerequisite for most Sensory-related techniques and abilities, excluding only a certain few.

    Name: Chakra Suppression
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Sensory
    Classification: Open
    Requirements: None
    Parent Technique: Sensing Technique
    Hand Seals: N/A
    Description: This technique allows the user to suppress their or their allies' chakra to the point that it becomes completely undetectable. This makes it impossible for sensor type shinobi to track them via chakra. This technique is very useful in the sense of allowing the user to infiltrate the enemy's ranks undetected.
    Weaknesses: The use of this technique is restricted to only those with the sensory skill. Also since the user is suppressing their chakra they may not use techniques except for C Rank Taijutsu and below.

    Name: Five-Seal Barrier
    Rank: C
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0mi-2mi
    Speed: N/A
    Element: N/A
    Skill: Fuuninjutsu
    Classification: Open
    Requirements: Five Fuuinjutsu tags
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique creates a barrier around a place by placing four "forbidden" (?, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately. Those who have removed the seal must spend two posts fighting their copies before defeating them.
    Weaknesses: N/A

    Name: Lightning Flash Blade Creation
    Rank: B
    Activation Cost: 3 (Sealing) 1 (Unsealing)
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: Fuuinjutsu Medium
    Parent Technique: Unsealing Technique
    Hand Seals: N/A
    Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a fuma shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. Furthermore, because the summoned ninja tools can remain hidden until right before they are used there are an exceptional number of possible tactics. One hundred ninja tools can be stored within each sealing mark, which can make the efficiency of this technique last longer. Five tools can be summons per unseal.
    Weaknesses: Just like with any Fuuinjutsu, if the medium in which your seal in place on is destroyed, everything stored within the seal is lost permanently.

    Name: Chakra Draining Seal
    Rank: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A fuinjutsu designed to drain chakra. By placing the target on top of the seal, the chakra drained is transferred to the user. The seal drains 5 per turn.
    Weaknesses: If the target is removed from the seal then the technique ends and must be re-activated.

    Name: Manipulated Shuriken Wire Binding
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: 0 - 10 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: By using shuriken with wire strings attached to them, the user can set a trap for their target. Using the shuriken to spread and set the wires around, they can position them as to bind their target, requiring only to trigger a change of position of the set wires, such as cutting one of them, causing the others to rearrange. The user can create a field as large as ten meters in diameter to trap the opponent. The shuriken do not lose momentum when using this technique.

    The target suffers a -1 tier in Perception when under the influence of this technique. The user gains +1 advantage in Coordination when controlling the Shuriken. When triggering the wire trap, the wire encloses on the target at a speed of their Strength and Coordination (refer to projectile information) +1 tier in Speed.

    Weaknesses: N/A

    Name: Chakra Flow
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: 0 - 5 in.
    Speed: -
    Element: -
    Skill: Kenjutsu/Bukijutsu
    Classification: Open
    Requirements: None
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)

    Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)

    Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.

    Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)

    Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)

    Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.

    Weaknesses: N/A

    Approved.


    _________________
    Strength: D
    Constitution: C
    Stamina: B
    Speed: C++
    Coordination: B
    Intelligence: B
    Perception: C++


    Character Updates
    Niko Kanuchi
    Niko Kanuchi

    Posts : 112
    Join date : 2019-05-14

    Niko Kanuchi's Upgrades Empty Re: Niko Kanuchi's Upgrades

    Post by Niko Kanuchi on Sun May 26, 2019 9:01 am

    Time to Get to Work - [Solo Crafting Thread - Complete] - (9 posts x 5 EXP + 70 (3 x D rank crafts, 2 x C rank crafts) = 115 EXP)
    Look What the Cat Dragged In... - [Multicharacter Thread - Complete] - (10 posts x 10 EXP = 100 EXP)
    Senbon Appraisal - [Multicharacter Training Grounds Thread - Complete] - (7 posts x 15 EXP = 105 EXP)

    +320 EXP
    Spendable EXP : 420
    Total EXP : 320

    Purchased Items in the Market:

    Steel Wire | 100 ryo per 15 feet. (Simple) --- 90 ft = 600 ryo
    Kunai | 100 ryo ea. (Buki) --- 2x = 200 ryo
    Shuriken | 100 ryo ea. (Buki) --- 6x = 600 ryo
    Senbon | 50 ryo ea. (Simple) --- 10x = 500 ryo
    Ebony | 25,000 ryo per 10 lbs -- (50% discount 12,500 Ryo)
    Steel | 1,500 ryo per 10 lbs -- (50% discount 750 Ryo)
    Sealing Ink Pen | 100 ryo ea.
    Sealing Chisel | 1,000 ryo ea.
    Hip Pouch | 50 ryo ea.
    Backpack | 50 ryo ea.
    Holster | 25 ryo ea.
    Ink Pot 125mls | 400 ryo ea.

    Total: 16,825 ryo spent
    Remaining: 3,175 Ryo

    Crafting:
    3 D Rank Steel Senbon
    Upgrading Weapon Crafting from D to C
    Using UA to decrease crafting time from 3 posts to 1 post each
    2 C Rank Steel Senbon 2/5 needed to upgrade to B
    Using UA to decrease crafting time from 3 days to 3 posts each
    7.5 pounds of Steel remaining


    _________________
    Abilities:

    Statistics:

    • Strength: C
    • Constitution: C
    • Stamina: C
    • Speed: C
    • Coordination: B
    • Intelligence: C
    • Perception: C

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 3

    Equipment:

    Steel Wire | 90 ft
    Kunai | 2
    Shuriken | 6
    Senbon | 10
    Ebony | 10 lbs
    Steel | 7.5 lbs
    Sealing Ink Pen
    Sealing Chisel
    Hip Pouch
    Backpack
    Holster
    Ink Pot 125mls
    Crafted: D-Rank Steel Senbon | 3
    Crafted: C-Rank Steel Senbon | 2
    Nozomi
    Nozomi
    S-Rank
    S-Rank

    Posts : 976
    Join date : 2017-10-09
    Age : 25

    Niko Kanuchi's Upgrades Empty Re: Niko Kanuchi's Upgrades

    Post by Nozomi on Mon May 27, 2019 4:07 pm

    @Niko Kanuchi wrote:Time to Get to Work - [Solo Crafting Thread - Complete] - (9 posts x 5 EXP + 70 (3 x D rank crafts, 2 x C rank crafts) = 115 EXP)
    Look What the Cat Dragged In... - [Multicharacter Thread - Complete] - (10 posts x 10 EXP = 100 EXP)
    Senbon Appraisal - [Multicharacter Training Grounds Thread - Complete] - (7 posts x 15 EXP = 105 EXP)

    +320 EXP
    Spendable EXP : 420
    Total EXP : 320

    Purchased Items in the Market:

    Steel Wire | 100 ryo per 15 feet. (Simple) --- 90 ft = 600 ryo
    Kunai | 100 ryo ea. (Buki) --- 2x = 200 ryo
    Shuriken | 100 ryo ea. (Buki) --- 6x = 600 ryo
    Senbon | 50 ryo ea. (Simple) --- 10x = 500 ryo
    Ebony | 25,000 ryo per 10 lbs -- (50% discount 12,500 Ryo)
    Steel | 1,500 ryo per 10 lbs -- (50% discount 750 Ryo)
    Sealing Ink Pen | 100 ryo ea.
    Sealing Chisel | 1,000 ryo ea.
    Hip Pouch | 50 ryo ea.
    Backpack | 50 ryo ea.
    Holster | 25 ryo ea.
    Ink Pot 125mls | 400 ryo ea.

    Total: 16,825 ryo spent
    Remaining: 3,175 Ryo

    Crafting:
    3 D Rank Steel Senbon
    Upgrading Weapon Crafting from D to C
    Using UA to decrease crafting time from 3 posts to 1 post each
    2 C Rank Steel Senbon 2/5 needed to upgrade to B
    Using UA to decrease crafting time from 3 days to 3 posts each
    7.5 pounds of Steel remaining
    Approved


    _________________
    Spoiler:
    Character Name: Nozomi Himitsu
    Spendable Experience: 2,305
    Total Experience:  8,130
    Renown: 9,570
    Ryo: 5,330,250
    Stats:

    • Strength: A
    • Constitution: B
    • Stamina: A+
    • Speed: A
    • Coordination: A
    • Intelligence: D
    • Perception: A

    Limit Break Points:

    • Physical: 0
    • Technique: 0
    • Destiny: 0

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t381-nozomi-s-updates#2015
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t380-himitsu-nozomi#2009
    Link to Known Techniques: https://gladiusnarutorp.forumotion.com/t382-nozomi-s-jutsu#2017

      Current date/time is Sat Oct 31, 2020 9:01 am