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    Character Stats and Limit Break Points

    Chen Kimyōnakama
    Chen Kimyōnakama


    Posts : 1191
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Character Stats and Limit Break Points Empty Character Stats and Limit Break Points

    Post by Chen Kimyōnakama Mon Jun 26, 2017 8:59 am

    -20 Stat Raises Maximum

    -Trade One Skill Point for One Stat Raise or vice versa. Maximum 3 trades either way. Trading a Skill Point to a Stat Raise rewards 500 Experience to put towards stats or Bloodlines, but does not count towards the character's total Experience. Trading in this way also does not award a flat Stat Raise; Raises are considered a maximum for how many stats a character can have and do not allow anyone to bypass the experience requirements for raising Tiers. While one can only trade a maximum of 3 skill points for a maximum of three stat point raises, you may always trade more skill points for a flat 500 Experience reward.

    -Training a Stat to S-Tier Requires 2 Raises, Instead of the Normal 1.



    Strength:
    Spoiler:

    Constitution:
    Spoiler:

    Stamina:
    Spoiler:

    Speed:
    Spoiler:

    Coordination:
    Spoiler:

    Intelligence:
    Spoiler:

    Perception:
    Spoiler:


    Last edited by Izumi on Thu Sep 28, 2017 1:23 pm; edited 4 times in total
    Chen Kimyōnakama
    Chen Kimyōnakama


    Posts : 1191
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Character Stats and Limit Break Points Empty Re: Character Stats and Limit Break Points

    Post by Chen Kimyōnakama Sun Sep 10, 2017 7:34 pm

    Limit Break Points

    Limit Break Points are a set of points assigned to three different categories which allow a character to exceed the normal limits of his stats or abilities in various ways based on the categories listed below. They are representative of a protagonist's ability to surpass all odds and push beyond his limits, accomplishing the impossible through sheer force of will, but only for a short while. These categories are:

    Physical: Boost any one stat to S-Tier for one attack/action. If the affected stat is naturally S-Tier, then boost it to X-Tier instead.

    Technique: Increase the power of any one technique to S-Rank for a single use. If the affected technique is naturally S-Rank, then increase it to X-Rank instead.

    Destiny: Inexplicably survive and negate any damage inflicted in the previous round of combat.

    These points are distributed at the registration of your character, and once a point is spent, it is gone forever. There may be opportunities to acquire more points, but these cases are extremely rare, so use your points wisely. At registration you may distribute your points how ever you see fit although once you do so you may not change the configuration again. A character is allowed a lifetime amount of 9 Limit Break points and may not ever have more than 3 points in each category.
    Rin Matoi
    Rin Matoi


    Posts : 1252
    Join date : 2016-12-07

    Character File
    Skills & Elements: Bukijutsu | Weapon Crafting
    Class: D
    Ryo: 0

    Character Stats and Limit Break Points Empty Re: Character Stats and Limit Break Points

    Post by Rin Matoi Fri Apr 27, 2018 11:51 pm

    Speed to Meters Per Second Conversion Guide




    E = 3 m/s
    E(+) = 5 m/s
    E(++) = 6 m/s
    D = 8 m/s
    D(+) = 10 m/s
    D(++) = 12 m/s
    C =  15  m/s
    C(+) = 20 m/s
    C(++) = 30 m/s
    B = 45 m/s
    B(+) = 60 m/s
    B(++) = 85 m/s
    A = 100 m/s
    A(+) = 125 m/s
    A(++) = 150 m/s
    S = 175 m/s
    S(+) = 185 m/s
    S(++) = 200 m/s
    X = 250 m/s
    X(+) = 275 m/s
    X(++) = 300 m/s

    Stamina Tier and Advantage Guide





    E: 20 CP
    E+: 30 CP
    E++: 40 CP
    D: 50 CP
    D+: 70 CP
    D++: 90 CP
    C: 110 CP
    C+: 135 CP
    C++: 160 CP
    B: 185 CP
    B+:  210 CP
    B++: 235 CP
    A:  260 CP
    A+: 290 CP
    A++: 320 CP
    S: 350 CP
    S+: 400 CP
    S++: 450 CP
    X: 500 CP
    X+: 600 CP
    X++: 700 CP

    Hand Signs Per Second Guide and Hand Sign Requirements



    Required Hand Signs for Technique

    E-rank Technique: 0 - 4 hand signs
    D-rank Technique: 1 - 4 hand signs
    C-rank Technique: 3 - 8 hand signs
    B-rank Technique: 6 - 12 hand signs
    A-rank Technique: 3 - 8 hand signs
    S-rank Technique: 1 - 4 hand signs


    Weaknesses/Power/Range/Speed/Cost determine whether the hand signs are closer to the minimum than maximum.


    Hand Sign/s Guide

    E-tier Coor = 1 hand sign/2s
    D-tier Coor = 1 hand sign/s
    C-tier Coor = 4 hand signs/s
    B-tier Coor = 7 hand signs/s
    A-tier Coor = 10 hand signs/s
    S-tier Coor = 13 hand signs/s
    X-tier Coor = 16 hand signs/s


    Last edited by Masuyo Kaede on Fri May 31, 2019 8:46 pm; edited 2 times in total
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Character Stats and Limit Break Points Empty Re: Character Stats and Limit Break Points

    Post by Shimiko Chinoike Tue Nov 20, 2018 7:14 pm

    Precognition


    People with especially high levels of Intelligence (B, A, S, X) are able to predict their opponent's next moves after they've effectively analyzed them long enough. The amount of analysis in posts that an intellectual fighter requires before they can start to precognitively react to their opponent is gauged by their level of intelligence:

    B-Rank: 4 posts
    A-Rank: 2 post
    S-Rank/X-Rank: 0 posts (Meaning you can precognitively react to an opponent's actions in the same exact post you analyzed them)

    Analysis, to put it simply, is the act of following the patterns in physical cues, movements and so on that one's opponent performs before they make an attack. This could be as simple as simply sliding their left foot forward, or blinking before they rush on towards you. For the sake of simplicity, rather than trying to state that someone does something that counts as a cue without them explicitly stating it in their post of attacking, this is moreso the act of simply stating that you've begun to follow what they do and the actions preceding it.

    Analysis must be noted OOC at the bottom of one's post.

    Furthermore, so long as you can see your opponent, you can analyze them. Whether it's in lapses (such as a 3 tier difference between your Perception and an opponent's Speed), you can still analyze them based on their bodily positioning. This can be mostly interpreted as a preemptive assumption on what they're doing next because of the position their body is in, even in the case of that brief visual you have on them, allowing you to capitalize upon it. You can use other senses rather than sight (for example hearing) but your ability to substitute sight for precog analysis will depend on your Perception stat. You Perception must be high enough so that your other senses are effectively just as good as your visible sight.

    You can analyze more than one individual in a post.


    _________________
    Spoiler:

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    Character Stats and Limit Break Points Empty Re: Character Stats and Limit Break Points

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