UkiyoeDescription of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.
- Stats:
Class: Quantity: Skills & Elements:- Strength: D
- Constitution: D
- Stamina: B
- Speed: C
- Coordination: B
- Intelligence: A
- Perception: B
- Techniques:
- Sensory Technique (Free w/ Skill)
- Chakra Supression (Free w/ Skill)
- Psycho Mind Transfer
- Eye Mind Reading
- Bringer of Darkness
- Temple of Nirvana
- Paralyzing Flute Genjutsu
- Transparent Escape Technique
- Genjutsu Kai
Gagaku Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.
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Joruri Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.
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Ningyo JoruriDescription of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.
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Kyogen Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.
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No Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.
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Traps:
Name: Rank: A
Location: Description:Name: Rank: A
Location: Description:Name: Rank: A
Location: Description:Name: Rank: A
Location: Description:Name: Rank: A
Location: Description:Name: Rank: A
Location: Description:Ukiyoe - Intelligence and Interrogation
Gagaku - Ninjutsu
Joruri - Puppet Black Ops
Ningyo Joruri (?)
No - General Weapon Users/enforcers
Kyogen - Medical Corps
Name: Human Puppetry
Rank: S
Activation Cost: 30
Upkeep Cost: -
Range: Touch
Element: N/A
Skill: Kugutsu | Ijutsu
Classification: Restricted Technique - Sunagakure
Requirements: A Rank Intelligence; Ability to make S-Rank Puppets
Parent Technique: N/A
Handseals: N/A
Description: The Human Puppet Technique refers to the elaborate process of transforming a body, usually a human's, into a potent weapon. The user can combine their knowledge of medicine and engineering to meld living tissue with the animatronic enhancements of a puppet. This allows them to take a corpse and turn it into a puppet while preserving its abilities to utilize techniques that it knew while it was alive, including kekkei genkai, or to modify the user's own flesh into a living weapon.
The first use if this technique, turning a corpse into a puppet, follows the same rules as crafting a regular puppet, with the additional costs of 500,000 Ryo per rank of the puppet, and 100 XP per Class of the target. Normally the user can only convert a PC, Unique NPC, or Summon, but with an additional 100 XP per class, they can convert a generic, clanless NPC into a puppet. Corpses transformed into human puppets will retain their ability to use chakra, keeping the Stamina stat (but not CP) of the individual and the ability to use chakra in order to perform any jutsu that the corpse knew in life, including any techniques or abilities related to kekkei genkai. A human puppet created this way may only have up to 15 jutsu, selected upon creation from techniques that the corpse knew in life. No Restricted of any kind may be kept by a human puppet created in this way.
The second use of this technique, partially converting a target into a living puppet, follows a similar ruleset. By using the technique on a target and paying 500 XP (can be paid by either the user or the target), they gain a special attunement slot. This slot is used only for the item that replaces the converted body part in question, and cannot take up more then 25% of the target's body. This can be done at every other class milestone the user reaches (1 at D, 2 at B, 3 at S), but if the total amount of the body that's converted exceeds 25%, then the user is subject to a harsh drawback, no longer able to increase their stats through Experience.
The final use of this technique is completely converting someone into a living puppet. Transforming someone into a puppet removes the special attunement slots gained from the 2nd use of this technique and cost 2,000 XP in addition to the normal puppet costs, however this cost is reduced by 500 XP for every special attunement slot they had previously gained from this technique. While nearly the entire body can be turned into a puppet, the target must always keep a core of still living material, usually composed of compressed tenketsu. This core becomes the user’s only weakness, and thus a massive weak point. The user becomes able to fight for extended periods of time without hindrances that would normally affect a human body, such as fatigue, muscle failure, loss of blood, wounds, or pain (The user is however still subject to the CP fatigue penalty in the Stamina rules). This allows the user to theoretically live forever unless killed, never perishing from old age. This conversion additionally allows the user to forgo the need for food, water, and air. This core can be transferred to other puppets at speeds equivalent to the user’s Coordination as well, allowing the user to abandon bodies that are damaged beyond repair or incapacitated. This core retains the user’s Strength and Constitution stats, while the puppet they inhabit uses either its base Strength or Constitution stat, chosen at creation. Appropriate boosters and debuffs that affect the user will always affect both the core and the puppet when the core and puppet are together. Otherwise the user’s base stats are used for their puppet body. For the purpose of enchantments, the core and human puppet count as different objects despite being created together. Swapping to a new puppet body after creating the first costs no additional EXP, and the EXP to turn oneself into a human puppet is a one-time fee.
Drawbacks: Human puppets can be destroyed and rendered inoperable thereby nullifying their various techniques and abilities until they are repaired. A body transformed into a human puppet has its potential for growth completely capped. The human puppet's base stats will be permanently stuck at whatever tier they were at the point of transformation (They may however be retrained if permanently debuffed, such as sources like S-rank Poisons or Tsukuyomi). These stats may be boosted via techniques and abilities but they cannot be trained for a permanent increase. This drawback applies if more than 25% of the target's body is turned into a human puppet. Due to the process of turning the user’s body into a puppet as well, the user will no longer be able to benefit from most traditional forms of healing techniques.
Name: Glorious Chord: G Major
Rank: C | S
Power: C | S
Activation Cost: 5 | 30
Upkeep Cost: 3 | 20
Range: 75m radius | 150m radius
Speed: A | S
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Sound production
Parent Technique: Resonating Echo Drill Technique
Hand Seals: Half-tiger
Description: The user generates a hyper-sonic sound tone and, per the RED techniques, uses their chakra to funnel such sounds to the inner ears of their desired target(s) and can thus keep themselves safe, targeting specific enemies. Sound is, of course, invisible, and the pitch is higher than a human ear can perceive, though chakra vision can see the technique. The frequency will disrupt the inner ear of the victims, throwing them off balance and disorienting them, though the precise reason can be incredibly difficult to identify. The ringing sound will cause a base decrease in their Strength by 1 tier (---). At S rank, it will instead debuff their Strength by 1 tier (---) and their Intelligence by 1 tier (---). Once the sound is ended, the inner ear remains scrambled for a short period, causing the debuff to last for 2 posts afterwards. Hearing capacity is not necessary for this technique as the vibrations target the balancing organs within the ear. Completely blocking the ear with a solid medium will insulate a victim from this. Chakra-based barriers that do not specifically cancels sounds (and exceed this techniques power) will fail to interact with the soundwave at all. Instead, the sound and opposing chakra will simply pass through one another. As water is a uniquely good conductor of sound waves, when channeled through water or when passing through water or water rich areas (heavy rain, fog, etc), the range will be doubled.
Weakness: The user must have a method of creating such sounds, typically the resonating echo drill. They could use an instrument or something similar instead, if they like. Without a mechanism like this, this technique cannot be used, and loosing it will end the technique. While soundwaves can be difficult to block, circumstances which block sound will nullify this technique.
Name: Glorious Chord: G Minor
Rank: C | S
Power: C | S
Activation Cost: 5 | 30
Upkeep Cost: 3 | 20
Range: 75m radius | 150m radius
Speed: A | S
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Sound production
Parent Technique: Resonating Echo Drill Technique
Hand Seals: Half-tiger
Description: The user generates a sub-sonic sound tone and, per the RED techniques, uses their chakra to funnel such sounds to the inner ears of their desired desired target(s) and can thus keep themselves safe, targeting specific enemies. Sound is, of course, invisible, and the pitch is lower than a human ear can perceive, though chakra vision can see the technique. The frequency will disrupt the inner ear of the victims, throwing them off balance and disorienting them, though the precise reason can be incredibly difficult to identify. The ringing sound will cause a base decrease in their Strength by 1 tier (---). At S rank, it will instead debuff their Strength by 1 tier (---) and their Coordination by 1 tier (---). Once the sound is ended, the inner ear remains scrambled for a short period, causing the debuff to last for 2 posts afterwards. Hearing capacity is not necessary for this technique as the vibrations target the balancing organs within the ear. Completely blocking the ear with a solid medium will insulate a victim from this. Chakra-based barriers that do not specifically cancels sounds (and exceed this techniques power) will fail to interact with the soundwave at all. Instead, the sound and opposing chakra will simply pass through one another. As water is a uniquely good conductor of sound waves, when channeled through water or when passing through water or water rich areas (heavy rain, fog, etc), the range will be doubled.
Weakness: The user must have a method of creating such sounds, typically the resonating echo drill. They could use an instrument or something similar instead, if they like. Without a mechanism like this, this technique cannot be used, and loosing it will end the technique. While soundwaves can be difficult to block, circumstances which block sound will nullify this technique.
Name: Glorious Chord: Crescendo
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 150m radius
Speed: S+
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Sound production
Parent Technique: Resonating Echo Drill Technique
Hand Seals: Half-tiger
Description: The user generates a hyper-sonic sound tone, incredibly loud burst of sound in excess of 300 decibels. Per the RED techniques, uses their chakra to funnel such sounds to the inner ears of their desired target(s) and can thus keep themselves safe, targeting specific enemies. Sound is, of course, invisible, though chakra vision can see the technique. The frequency does not attack the balancing centers of the inner ear, but instead directly attacks the eardrum itself. The sudden wave of sound and pressure will blow out the inner eardrum of anyone with constitution that is not greater the power of the technique. This damage will cause permanent deafness until healed by an equivalently powered healing ability. While the eardrum is damaged, other aspects of the inner ear remain intact from this technique. As water is a uniquely good conductor of sound waves, when channeled through water or when passing through water or water rich areas (heavy rain, fog, etc), the range will be doubled.
Weakness: The user must have a method of creating such sounds, typically the resonating echo drill. They could use an instrument or something similar instead, if they like. Without a mechanism like this, this technique cannot be used, and loosing it will end the technique. While soundwaves can be difficult to block, circumstances which block sound will nullify this technique. 1 rank lower in power verses earth techniques, 1 rank higher in power verses wind.
Name: Glorious Chord: Diminuendo
Rank: C | S
Power: C | S
Activation Cost: 5 | 30
Upkeep Cost: 3 | 20
Range: 50m | 125m
Speed: A | S
Element: -
Skill: Ninjutsu
Classification: Personal
Requirements: Sound production
Parent Technique: Resonating Echo Drill Technique
Hand Seals: Half-tiger
Description: The user generates a sub-sonic blast of high energy sound. Sound is, of course, invisible, and the pitch is higher than a human ear can perceive, though chakra vision can see the technique. The sonic blast here does not attempt to attack the inner ear, but instead forms a concussive pulse in any direction the user chooses, causing direct damage to the whole body or structure targeted. The wave will specifically rattle liquids within the targets body, but causes vibrations of differing frequencies based on the material composition of the body (organs, blood, bone, etc). The blast thus can toss people away, but the vibrating wave will propagate through the body struck as well, potentially causing internal damage, such as hemorrhages. The blast can be expelled in a 360 degree wave from the user, or narrowed down to small, bullet like compressed versions as they see fit. The user may fire at most 2 waves per post at C rank, and 5 at S rank. Larger versions do not benefit in the same way as some RED techniques and the user cannot selectively omit allies in the blast range, though they are still able to easily protect themselves. As water is a uniquely good conductor of sound waves, when channeled through water or when passing through water or water rich areas (heavy rain, fog, etc), the range will be doubled.
Weakness: The user must have a method of creating such sounds, typically the resonating echo drill. They could use an instrument or something similar instead, if they like. Without a mechanism like this, this technique cannot be used, and loosing it will end the technique. While soundwaves can be difficult to block, circumstances which block sound will nullify this technique. 1 rank lower in power verses earth techniques, 1 rank higher in power verses wind.
Name: Ikata-haka
Item Rank: S
Material Rank: S++
Units Used: Living Metal, Unknown
Description: A semi-liquid, almost protean armor that is less worn as it is lived in, or perhaps painted upon the wearer. The aberrant composition of this armor essentially fuses with the wearer, forming a kind of clear, protective coating of 2mm about their entire person, similar to a chitinous shell. For a negligible amount of chakra, the user may expand or retract it to or from any part of their body. While natively clear, it can be dyed to different colors, as one would a fabric. Naturally, the armor does not cover-up a wearer's orifices, unless the wearer should specifically command it to do so. Due to the composition of the armor, the living metal within allows it to stand up to nearly any other weapon, including those which attempt to weaken its makeup and the occasional clash with the rare X-rank material. It's extremely poor conductor, prohibiting chakra flow and related abilities from flowing through them and negating nearly every form of chakra which would normally conduct through the material (the user may still freely cast techniques while wearing it, but cannot flow chakra into the armor to enhance it and such). It's extremely slow to take on heat, barely conduct electricity, and are poorly suited for most any ninjutsu. Combine with the living metal, this makes it very difficult to affect with chakra, but also limits a user's overall ability with it. In keeping with the innate abilities of the living metal, it will self-repair 1 rank worth of damage every post, and chakra-based attacks are treated as 1 tier lower in power when interacting with it. "Countdowns" applied to the weapon based on chakra (x posts until y) will have their counters doubled. However, the user cannot channel chakra flow or related abilities through them.
The inclusion of an unknown material grants this armor a supernatural effect, blocking chakra-vision and penetrative vision effects (such as from the Byakugan). This does
not block the visualization of chakra the user externalizes however, merely the vision of their internal network. This blockage extends further, however, and shields the user from from unnatural predictions. Precogs used against the wearer of this are negated, including mini-precogs and similar abilities.
Requirement: -
Attunement Slot: Yes, prevents precogs
Crafting Time: Instant (Free S-rank)
Yield: 1
Name: Kusarikusa
Item Rank: S
Material Rank: S (S++ with smith's hammer)
Units Used: 1 S rank hardness unit, 1 Living Metal
Description: An excessively long chain of gold and brass colors, this is similar to a kusarigama or metal rope dart, though more complicated. It possesses 1000 total meters of chain, but has 10 points of termination, each ending in a foot long, double sided blade, similar to a spike. This results in 10 chains of 100m each, though the user may shorten any chain(s) to provide length to any other(s). If held by one of the chains, the others can be flailed around similarly to a multi-ended urumi or a kind of flail. Regardless, the living metal within it allows it to stand up to nearly any other weapon, including those which attempt to weaken its makeup, and even the occasional clash with the rare X-rank material. It is an extremely poor conductor, prohibiting chakra flow and related abilities from flowing through it and negating nearly every form of chakra which would normally conduct through the material. It's extremely slow to take on heat, barely conduct electricity, and is poorly suited for most any ninjutsu. Combine with the living metal, this makes them very difficult to affect with chakra, but also limits a user's overall ability with them. In keeping with the innate abilities of the living metal, the chains will self-repair 1 rank worth of damage every post, and chakra-based attacks are treated as 1 tier lower in power when interacting with them. "Countdowns" applied to the weapon based on chakra (x posts until y) will have their counters doubled. However, the user cannot channel chakra flow or related abilities through them, with the sole exception of chakra threads, which can be used to manipulate the chains similar to a puppet.
The true majesty of the Kusarikusa is its ability to interfere with chakra. The chain is said to be able to bind anything, and when binding, capturing, or piercing an enemy, will temporarily disrupt their chakra pathways to the point that they cannot mold chakra. This will end should the user free themselves or remove the weapon. Breaking out of the chains with raw strength alone requires X or higher strength. The binding spell upon the chains is so powerful that it is said to seal the very space it touches. As such, those bound or pierced, or areas encircled by the chains, prevent space-time techniques from functioning within the bounds, and prevent teleportation into or out of the bound space.
Requirement: Weapon Craft, Engineering, Puppetry
Attunement Slot: No
Crafting Time: 14 days
Yield: 1