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    Gyokusho
    Gyokusho
    Mist Chuunin
    Mist Chuunin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


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    Posts : 731
    Join date : 2020-09-15

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    Post by Gyokusho Mon Apr 08, 2024 8:04 pm

    Character Name: Sakuza Tomoe "Mikiri" Ryuzoji
    Character Age: 23
    Character Sex: Male
    Character Appearance: Shura - Sekiro
    Character Personality:
    Character History: WHO CARES

    **Affiliation Information**
    Starting Village: Yukigakure Refugee, Wanderer
    Character's Rank: D
    Character's Title: -

    **Combat Information
    Character's Clan: Ryuzoji | Mikiri
    Character's Skills: Lightning, Clan [Ryuzoji], Bukijutsu, Kenjutsu
    Character's Unique Abilities:

    One handed seals

    Blade of Ruin: Strength for use with Kenjutsu/Bukijutsu is treated as 1 tier higher. Strength for use with taijutsu is considered 1 tier lower.

    Heart of Tempests: The user's chakra is stormy and more conducive to the wind based chakras than normally, meaning they may learn the Wind Element (requires skill point investment as usual). However, their chakras are thus more susceptible to fire chakras, preventing them from every gaining the skill.

    500 exp debt

    **Stats**
    Strength: D
    Constitution: D
    Stamina: D
    Speed: D
    Coordination: C
    Intelligence: D
    Perception: C

    **Other EXP Expenditures**
    Denrakugan Level 1 - 0
    Close Combat Specialization - 500


    Last edited by Gyokusho on Sun Sep 15, 2024 1:47 pm; edited 1 time in total


    _________________

    Hyakkiako, Gyokusho

    Strength: E++
    Constitution: B
    Stamina: A
    Speed: D
    Coord: X
    Intelligence: A
    Perception: A+
     
    Gyokusho
    Gyokusho
    Mist Chuunin
    Mist Chuunin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : N/A
    Posts : 731
    Join date : 2020-09-15

    Just characters Empty Re: Just characters

    Post by Gyokusho Sun Jul 28, 2024 8:01 pm


     

       
    Words will be here and all over where the fuck is this

       
    More word

     






    Name: Phantom
    Rank: S
    Price: 50,000
    Symptoms: Feelings of weightlessness and thinness.
    Effects: Designed to make the user into a perfect infiltrator, this drug renders the user perfectly invisible. Over the course of the countdown, the user's body will slowly fade from view until finally becoming fully invisible. The user is also granted 3 tiers (+++++++++) to their coordination in a similar fashion to the Transparent Escape Technique, working only for the following effect. If the user's coordination is higher than another's perception, every (+) the user has (including the 9 pluses from this drug) will reduce anyone attempting to sense the target by 1 (-), reducing the effective range of their sensory. Should their perception for this purpose fall below 0, they will not be able to sense the user, as well as be incapable of seeing them. The sensory suppression effects will allow a user to also bypass village sensory barriers.
    Drawbacks: Should the user attack, they will be briefly revealed, phasing into view as if an active camouflage effect has vanished. Upon ending the attack, they will return to invisibility. This revealed state will affect sensors as well, temporarily removing any reduction they have in their sensory abilities. Being physically struck will cause a similar, temporary reveal. Chakra visualization will ignore 1 tier (+++) of the negative effect perception for the purpose of visualizing the target.
    Countdown: 5
    Duration: 10
    Cooldown: 10
    *Yields 3 dosages


    Last edited by Gyokusho on Mon Jul 29, 2024 11:21 pm; edited 1 time in total


    _________________

    Hyakkiako, Gyokusho

    Strength: E++
    Constitution: B
    Stamina: A
    Speed: D
    Coord: X
    Intelligence: A
    Perception: A+
     
    Gyokusho
    Gyokusho
    Mist Chuunin
    Mist Chuunin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : N/A
    Posts : 731
    Join date : 2020-09-15

    Just characters Empty Re: Just characters

    Post by Gyokusho Sun Jul 28, 2024 8:18 pm


    R.A.J   G.Y.O



    Royalty's Auspicious Jeweled General, Yokai-O

    Background: You know, background info
    Abilities:

    • Devil's Perfect Body: The user is able to gain a total of 4 tiers and 2 advantages of unique, passive boosts. Each tier costs 200 exp, and the 2 advantages cost 100. These can be applied to any stat the user likes, but are designated upon selection and cannot be changed later, unless the user makes use of a reset. [900 exp total]

    • Blood Demon Art - Night Parade of a Hundred Demons: Through ancient, black rituals, the user may create additional bodies for themselves, tools used to expand their reach and will. The user may then pour fractions of their soul into the vessels by taking advantage of the Yokai's inherent spiritually malleable nature, creating a kid of gestalt consciousness across the various individual nodes. Each node is connected to the user, though no specific access point can be said to be more "true" than any other, and each retains a degree of autonomy, functioning with a level of independence. While something slightly "other" than true puppetry, this is more similar than different and is perhaps one of the closest things to fabled living puppets, though they don't have free will in the traditional sense, instead existing as part of a collective.

      The duplicate bodies are something like biological machines, "grown" in a certain way via the ritual. The spiritual matter required for their existence is funded through subordinating lesser Yokai, with the soul sliver of the maker maintaining the override. By default, they are made as high-end copies of the user, but they can be physically altered as the user wishes, permitting them to function as undercover agents or sleeper cells, as required. Further, they can have specific memories removed or altered during their growth, helping to prevent information leakage. When and if killed, the bodies to not disappear as they are technically real, though their organs will not work as transplants as the subordinate demon is released upon death (no organ farms). To a medical shinobi, it will appear that some kind off virus neutralized the DNA.

      The user may alternatively make use of other bodies as their vessels, provided they have appropriate skills. A user with puppetry can "build" one of these clones instead, making use of the puppet body and gadgetry as a potentially more potent weapon. Perhaps more importantly, a user of human puppetry can incorporate these weapons into the biological clones, placing puppet weapons into the bodies as one would a human puppet. Finally, a human puppet may use any body they have converted into a human puppet as a surrogate for this technique. In this case, should the body be neutralized, the organs are (obviously) still transplantable, as it came from another source. To be used in this way, the human (or regular) puppet requires the addition of a special component to house the soul fragment, which costs 1 million ryo.

      The user may create an unlimited number of duplicate bodies, but may have a total of 3 active at any time. The creation of a body costs 1 million ryo base, similar to an S ranked puppet, and is treated as C rank, costing 1 million more for each rank higher. The copies may distribute experience equal to the total experience the user has expended into their own stats, and may not exceed the user's stat cap. They also may select from any of the skills the user has, with both the percentage of experience and number of skills chosen scaling with the rank created (below). The Yokai may further spend 1 million ryo to allow the clone to pick a separate path of the Yokai clan, birthing it not as their base path, but as one of the other two. The spawned clones will by default know the techniques of the parent, unless specifically restricted from the knowledge. Each clone "type" made must be apped, similar to an NPC or Summon. Clones do not generate EXP from threads. Puppets will (obviously) not know any techniques, beyond  those they might as Human Puppets. These clones cannot be made into human puppets. Clones may craft, if they have selected the correct skills, but again, do not generate any exp.

      EXP Ratio:
        [200 exp]

    • Blood Demon Art - Netherworld Resonance Though the full awakening of a Yokai's true powers and Blood Demon Arts is as unique as each individual demon, nearly all versions of a Yokai's enhanced state grant them a much stronger connection with the Far Realms from which they hail, invigorating them with foreign chakras from their home planes. This grants them a Sage Mode style chakra access, costing 50 chakra per 10 chakra available, up to half of their base stamina reserves. As a regular sage, the user may augment a technique by paying half the cost with their Demonic Chakra, increasing it by blah blah blah. Further, the user may replace the cost of their Devil's Eye and related techniques with Demonic Chakra, allowing it to visualize not only chakra, but other energy forms as well (such as sage chakras, bijuu chakra, etc).

      Spoiler:

    • Blood Demon Art - Jeweled General A further augmentation to the Jeweled General's March, this allows the "main" body to transfer Sage or Entity chakra (with access) to the clone, allowing them to make use of the abilities. Once unlocked, the clones will have the ability to gather sage chakra per normal, but cannot generate Entity energy, instead having a fixed pool based off of however much the user imparts upon creation. This pool cannot regenerate naturally, though the main host of the Entity can transfer more via touch, refilling the reserves. Beyond the powers of the special chakras, this grants no further abilities.  [200 exp]

    • Blood Demon Art - Kiln of Souls A specialize crafting technique requiring the blood, soul, and corrupting will of a demon, this imparts the user's will into their crafted items and permits the user to create a kind of "cursed" items, per their crafting skills. The user is able to expand their senses through anything they have crafted, anywhere in the world, including through non-cursed items, a reflection of their will burned into their every craft. Sensory skills and chakra sensory are unable to perceive this influence, though emotional sensing can, though it may not be clear what exactly is causing it, and the emotions are not necessarily negative, simply present. for cursed items, these are apped on a case-by-case basis, but are typically more powerful than traditional S rank items, though not so powerful as an X rank. Typically, they are allowed some additional, more powerful effects that border on X rank status, and though their item rank will still be S, they are considered of slight superiority to a "plain" S rank item. However, as cursed items, they come with certain drawbacks, debuffs, and the like. These vary from item to item, but all of them share a similar trait in that they require attunement and are very difficult to remove as attuned items. Finally, the user may use the soul of a slain PC character to forge an X ranked weapon from them. This costs 1000 exp per item, and can be used once per year per crafting type. The user must have the correct crafting type in order to create the item in question (weapon for a sword, etc). The cursed weapon may use certain bloodline aspects and will generally reflect the nature of the person from whom it was made, but retain the drawbacks of being cursed. Further, cursed weapons born from PC's have a much higher corrupting influence, and will attempt to replace the attuned person's soul with that of their wielder (entirely subject to RP, requires the wielder's and original PC player's permission to be "overwritten" by the original soul).  [250 exp]


    _________________

    Hyakkiako, Gyokusho

    Strength: E++
    Constitution: B
    Stamina: A
    Speed: D
    Coord: X
    Intelligence: A
    Perception: A+
     
    Gyokusho
    Gyokusho
    Mist Chuunin
    Mist Chuunin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : N/A
    Posts : 731
    Join date : 2020-09-15

    Just characters Empty Re: Just characters

    Post by Gyokusho Wed Aug 07, 2024 8:45 pm

    Sensory Corps:


    Snicker Snack

    Name: Keima Mk 1
    Item Rank: S
    Material Rank: S++ (with Smith Hammer)
    Units Used: 1 Silk II, 1 Living Metal
    Description: Modern, sleek tactical armor which prioritizes stealth and mobility and can come in a number of colors, though black is commonly chosen. The main body of the armor is, in fact, a highly resilient weave of treated Silk III and spun Living Metal, which result in an extremely lightweight, flexible, highly protective body suit that allows for uninhibited, stealthy movement befitting an agent of the shadows. Atop this weave is typically a collection of thin, overlapping plates of living metal and some hardened ceramics, protecting key areas such as the front and back torso, thighs, shins, shoulders, arms, groin, and joints. These are technically not necessary to the armor, as the base layer alone is strong enough, but they offer some additional protection in the field. Typically some kind of cloak or clothing is worn over the base armor. The Silk III allows the user to expend 1 chakra to cause the external layers of the armor to stick to anything they touch with S rank strength. The living metal throughout the construction allows for the armor to automatically repair minor damage, reducing the need for repairs in most circumstances and lowers the effects of abilities and/or materials which reduces the effective hardness of this material by 1 rank. The impeccable construction and unique weave further protects the wearer, reducing piercing damage by 1 rank.

    The helmet is special, if terrestrial, allowing for the inclusion into the visor of a pair of Binoculars or similar visual enhancement (made separately), and the mouth contains room to include a re-breather or similar item (made separately). Without augmentation, the lens of the visor simply prevents blinding effects and protects the user's eyes, while the face covering protects the mouth and respiratory tract from basic foreign particulates (such as dust, powdered glass, etc).  

    While a rather generic design without excessive embellishments, the armor still contains a special function when attuned, befitting a true shinobi. When attuned, the user is permanently considered under an effect similar to Chakra Suppression, blocking out sensory abilities and allowing them to pass through sensory barriers without raising alarm. While invaluable for stealth missions, it is not perfect of course. Any chakra the user externalizes will be sensible normally, and abilities which make use of sensory to sense anything other than chakra can still locate the user. Further, restricted level and above techniques which sense chakra can bypass this effect (ie: Mind's Eye of the Kagura).
    Requirement: Armor Crafting
    Attunement Slot: Yes; Chakra Suppression
    Crafting Time: 14 Days
    Yield: 1


    Name: Shinobi Gauntlet
    Item Rank: S
    Material Rank: S++ (with Smith Hammer)
    Units Used: 2x Midnight Ore
    Description: A pair of finely crafted armor pieces for the arms, inclusive of gloves and vambraces, which cover up to one's shoulders. They are built upon a reinforced weave of fabric and Midnight Ore that creates a kind of protective, sleek, and highly mobile base layer upon which a few more pieces of stronger metal are attached, adding extra durability to the back of the hands and arm, as well as the palms. The overall aesthetic is reminiscent of larger, more protective samurai armor but pared down and focused more around mobility. The dull gray metal is decorated with depictions of eels and snakes, with each shoulder sporting a dragon motif. While useful as a defense, the gauntlets have a few unique additions and offer some strong utility. Most notably, the gloves can be easily used to deflect or parry incoming attacks, especially from weapons, allowing the user to turn the force of an attack from them with bare hands. At its most extreme, a skilled user could even grab a sword slash directly with the reinforced palm, opening opponents for counter attacks. Each gauntlet comes with a retractable blade mechanism, allowing for powerful surprise attacks, as well as temporary sword play in a pinch. For this model, the left gauntlet has a retractable blade which springs from under the wrist and is ten inches long, while the right has a thicker blade coming from over the wrist, like a katar, which is 18 inches long and better for extended swordplay. Both, made from Midnight Ore, will treat the hardness of materials as 1 tier lower.

    Beyond the basic capabilities, each gauntlet has 1 "slot" for an additional modification to be added to it. These are apped and purchased separately, but can be things such as kunai launchers or other mechanical contraptions.


    Requirement: Armor Crafting, Engineering, Weapon Crafting
    Attunement Slot: No
    Crafting Time: 14 Days
    Yield: 1 pair


    Name: Shinobi Gauntlet - Tessen Shield
    Item Rank: S
    Material Rank: S++ (with Smith Hammer)
    Units Used: 1 Midnight Ore
    Description: A modification made for the Shinobi Gauntlet, this is series of overlapping metal panels that function as a folding tessen, mounted to the forearm of one of the gauntlets. The tessen can be unfolded one quarter (90 degrees), halfway (180 degrees), or fully at the user's discretion. Opening it less than fully requires at least C tier coordination. The fan can be used as a fan, replacing the required fans for any technique that may need them. However, the real utility is the defensiveness provided when deployed, as the tessen blades can be used as a highly durable but compact shield, blocking techniques and weapons alike. When fully deployed, the fan is about twice the length of the forearm, sporting a 2 foot radius, and allowing one to cover all of their body, though this requires some bodily contortions, such has crouching, for most. The tips of the fan blades can also cut and puncture, though it's somewhat cumbersome to use in such a fashion. The makeup is particularly shock absorbent, reducing the power behind concussive force and taijutsu by 1 rank in power.
    Requirement: Armor Crafting
    Attunement Slot: No
    Crafting Time: 14 Days
    Yield: 1


    Name: Shinobi Guantlet
    Item Rank: S
    Material Rank: S++ (with Smith Hammer)
    Units Used:
    Description:  
    Requirement: Armor Crafting
    Attunement Slot: Yes; Chakra Suppression
    Crafting Time: 14 Days
    Yield: 1


    Name: Keima Mk 1
    Item Rank: S
    Material Rank: S++ (with Smith Hammer)
    Units Used:
    Description:  
    Requirement: Armor Crafting
    Attunement Slot: Yes; Chakra Suppression
    Crafting Time: 14 Days
    Yield: 1


    Helmut that enhances use of sensory barrier?
    Item that when attuned, grants the user shared vision of any item they have. Koukoshibo but not centered on a specific item.
    Dark Drift
    Chikage
    Enchantment that uses charges to replace handsigns for techniques. Probably put onto the dagger.


    _________________

    Hyakkiako, Gyokusho

    Strength: E++
    Constitution: B
    Stamina: A
    Speed: D
    Coord: X
    Intelligence: A
    Perception: A+
     
    Gyokusho
    Gyokusho
    Mist Chuunin
    Mist Chuunin
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : N/A
    Posts : 731
    Join date : 2020-09-15

    Just characters Empty Re: Just characters

    Post by Gyokusho Sun Sep 22, 2024 10:35 am

    Ukiyoe

    Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.

    Stats:

    Gagaku

    Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.

    Stats:

    Joruri

    Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.

    Stats:

    Ningyo Joruri

    Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.

    Stats:

    Kyogen

    Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.

    Stats:

    No

    Description of group can go here. Adding extra words and such for wrapper and things of that nature and such. You know, just normal things.

    Stats:


    Traps:

    Name:
    Rank: A
    Location:  
    Description:

    Name:
    Rank: A
    Location:  
    Description:

    Name:
    Rank: A
    Location:  
    Description:

    Name:
    Rank: A
    Location:  
    Description:

    Name:
    Rank: A
    Location:  
    Description:

    Name:
    Rank: A
    Location:  
    Description:

    Ukiyoe - Intelligence and Interrogation
    Gagaku - Ninjutsu
    Joruri - Puppet Black Ops
    Ningyo Joruri (?)
    No - General Weapon Users/enforcers
    Kyogen - Medical Corps


    Name: Human Puppetry
    Rank: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: Touch
    Element: N/A
    Skill: Kugutsu | Ijutsu
    Classification: Restricted Technique - Sunagakure
    Requirements: A Rank Intelligence; Ability to make S-Rank Puppets
    Parent Technique: N/A
    Handseals: N/A
    Description: The Human Puppet Technique refers to the elaborate process of transforming a body, usually a human's, into a potent weapon. The user can combine their knowledge of medicine and engineering to meld living tissue with the animatronic enhancements of a puppet. This allows them to take a corpse and turn it into a puppet while preserving its abilities to utilize techniques that it knew while it was alive, including kekkei genkai, or to modify the user's own flesh into a living weapon.

    The first use if this technique, turning a corpse into a puppet, follows the same rules as crafting a regular puppet, with the additional costs of 500,000 Ryo per rank of the puppet, and 100 XP per Class of the target. Normally the user can only convert a PC, Unique NPC, or Summon, but with an additional 100 XP per class, they can convert a generic, clanless NPC into a puppet. Corpses transformed into human puppets will retain their ability to use chakra, keeping the Stamina stat (but not CP) of the individual and the ability to use chakra in order to perform any jutsu that the corpse knew in life, including any techniques or abilities related to kekkei genkai. A human puppet created this way may only have up to 15 jutsu, selected upon creation from techniques that the corpse knew in life. No Restricted of any kind may be kept by a human puppet created in this way.

    The second use of this technique, partially converting a target into a living puppet, follows a similar ruleset. By using the technique on a target and paying 500 XP (can be paid by either the user or the target), they gain a special attunement slot. This slot is used only for the item that replaces the converted body part in question, and cannot take up more then 25% of the target's body. This can be done at every other class milestone the user reaches (1 at D, 2 at B, 3 at S), but if the total amount of the body that's converted exceeds 25%, then the user is subject to a harsh drawback, no longer able to increase their stats through Experience.

    The final use of this technique is completely converting someone into a living puppet. Transforming someone into a puppet removes the special attunement slots gained from the 2nd use of this technique and cost 2,000 XP in addition to the normal puppet costs, however this cost is reduced by 500 XP for every special attunement slot they had previously gained from this technique. While nearly the entire body can be turned into a puppet, the target must always keep a core of still living material, usually composed of compressed tenketsu. This core becomes the user’s only weakness, and thus a massive weak point. The user becomes able to fight for extended periods of time without hindrances that would normally affect a human body, such as fatigue, muscle failure, loss of blood, wounds, or pain (The user is however still subject to the CP fatigue penalty in the Stamina rules). This allows the user to theoretically live forever unless killed, never perishing from old age. This conversion additionally allows the user to forgo the need for food, water, and air. This core can be transferred to other puppets at speeds equivalent to the user’s Coordination as well, allowing the user to abandon bodies that are damaged beyond repair or incapacitated. This core retains the user’s Strength and Constitution stats, while the puppet they inhabit uses either its base Strength or Constitution stat, chosen at creation. Appropriate boosters and debuffs that affect the user will always affect both the core and the puppet when the core and puppet are together. Otherwise the user’s base stats are used for their puppet body. For the purpose of enchantments, the core and human puppet count as different objects despite being created together. Swapping to a new puppet body after creating the first costs no additional EXP, and the EXP to turn oneself into a human puppet is a one-time fee.

    Drawbacks: Human puppets can be destroyed and rendered inoperable thereby nullifying their various techniques and abilities until they are repaired. A body transformed into a human puppet has its potential for growth completely capped. The human puppet's base stats will be permanently stuck at whatever tier they were at the point of transformation (They may however be retrained if permanently debuffed, such as sources like S-rank Poisons or Tsukuyomi). These stats may be boosted via techniques and abilities but they cannot be trained for a permanent increase. This drawback applies if more than 25% of the target's body is turned into a human puppet. Due to the process of turning the user’s body into a puppet as well, the user will no longer be able to benefit from most traditional forms of healing techniques.

    Name: Glorious Chord: G Major
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: 75m radius | 150m radius
    Speed: A | S
    Element: -
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Sound production
    Parent Technique: Resonating Echo Drill Technique
    Hand Seals: Half-tiger
    Description: The user generates a hyper-sonic sound tone and, per the RED techniques, uses their chakra to funnel such sounds to the inner ears of their desired target(s) and can thus keep themselves safe, targeting specific enemies. Sound is, of course, invisible, and the pitch is higher than a human ear can perceive, though chakra vision can see the technique. The frequency will disrupt the inner ear of the victims, throwing them off balance and disorienting them, though the precise reason can be incredibly difficult to identify. The ringing sound will cause a base decrease in their Strength by 1 tier (---). At S rank, it will instead debuff their Strength by 1 tier (---) and their Intelligence by 1 tier (---). Once the sound is ended, the inner ear remains scrambled for a short period, causing the debuff to last for 2 posts afterwards. Hearing capacity is not necessary for this technique as the vibrations target the balancing organs within the ear. Completely blocking the ear with a solid medium will insulate a victim from this. Chakra-based barriers that do not specifically cancels sounds (and exceed this techniques power) will fail to interact with the soundwave at all. Instead, the sound and opposing chakra will simply pass through one another. As water is a uniquely good conductor of sound waves, when channeled through water or when passing through water or water rich areas (heavy rain, fog, etc), the range will be doubled.
    Weakness: The user must have a method of creating such sounds, typically the resonating echo drill. They could use an instrument or something similar instead, if they like. Without a mechanism like this, this technique cannot be used, and loosing it will end the technique. While soundwaves can be difficult to block, circumstances which block sound will nullify this technique.

    Name: Glorious Chord: G Minor
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: 75m radius | 150m radius
    Speed: A | S
    Element: -
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Sound production
    Parent Technique: Resonating Echo Drill Technique
    Hand Seals: Half-tiger
    Description: The user generates a sub-sonic sound tone and, per the RED techniques, uses their chakra to funnel such sounds to the inner ears of their desired desired target(s) and can thus keep themselves safe, targeting specific enemies.  Sound is, of course, invisible, and the pitch is lower than a human ear can perceive, though chakra vision can see the technique. The frequency will disrupt the inner ear of the victims, throwing them off balance and disorienting them, though the precise reason can be incredibly difficult to identify. The ringing sound will cause a base decrease in their Strength by 1 tier (---). At S rank, it will instead debuff their Strength by 1 tier (---) and their Coordination by 1 tier (---). Once the sound is ended, the inner ear remains scrambled for a short period, causing the debuff to last for 2 posts afterwards. Hearing capacity is not necessary for this technique as the vibrations target the balancing organs within the ear. Completely blocking the ear with a solid medium will insulate a victim from this. Chakra-based barriers that do not specifically cancels sounds (and exceed this techniques power) will fail to interact with the soundwave at all. Instead, the sound and opposing chakra will simply pass through one another. As water is a uniquely good conductor of sound waves, when channeled through water or when passing through water or water rich areas (heavy rain, fog, etc), the range will be doubled.
    Weakness: The user must have a method of creating such sounds, typically the resonating echo drill. They could use an instrument or something similar instead, if they like. Without a mechanism like this, this technique cannot be used, and loosing it will end the technique. While soundwaves can be difficult to block, circumstances which block sound will nullify this technique.

    Name: Glorious Chord: Crescendo
    Rank:  S
    Power: S
    Activation Cost: 30
    Upkeep Cost:  20
    Range: 150m radius
    Speed: S+
    Element: -
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Sound production
    Parent Technique: Resonating Echo Drill Technique
    Hand Seals: Half-tiger
    Description: The user generates a hyper-sonic sound tone, incredibly loud burst of sound in excess of 300 decibels. Per the RED techniques, uses their chakra to funnel such sounds to the inner ears of their desired target(s) and can thus keep themselves safe, targeting specific enemies. Sound is, of course, invisible, though chakra vision can see the technique. The frequency does not attack the balancing centers of the inner ear, but instead directly attacks the eardrum itself. The sudden wave of sound and pressure will blow out the inner eardrum of anyone with constitution that is not greater the power of the technique. This damage will cause permanent deafness until healed by an equivalently powered healing ability. While the eardrum is damaged, other aspects of the inner ear remain intact from this technique. As water is a uniquely good conductor of sound waves, when channeled through water or when passing through water or water rich areas (heavy rain, fog, etc), the range will be doubled.
    Weakness: The user must have a method of creating such sounds, typically the resonating echo drill. They could use an instrument or something similar instead, if they like. Without a mechanism like this, this technique cannot be used, and loosing it will end the technique. While soundwaves can be difficult to block, circumstances which block sound will nullify this technique. 1 rank lower in power verses earth techniques, 1 rank higher in power verses wind.

    Name: Glorious Chord: Diminuendo
    Rank: C | S
    Power: C | S
    Activation Cost: 5 | 30
    Upkeep Cost: 3 | 20
    Range: 50m | 125m
    Speed: A | S
    Element: -
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Sound production
    Parent Technique: Resonating Echo Drill Technique
    Hand Seals: Half-tiger
    Description:  The user generates a sub-sonic blast of high energy sound. Sound is, of course, invisible, and the pitch is higher than a human ear can perceive, though chakra vision can see the technique. The sonic blast here does not attempt to attack the inner ear, but instead forms a concussive pulse in any direction the user chooses, causing direct damage to the whole body or structure targeted. The wave will specifically rattle liquids within the targets body, but causes vibrations of differing frequencies based on the material composition of the body (organs, blood, bone, etc). The blast thus can toss people away, but the vibrating wave will propagate through the body struck as well, potentially causing internal damage, such as hemorrhages. The blast can be expelled in a 360 degree wave from the user, or narrowed down to small, bullet like compressed versions as they see fit. The user may fire at most 2 waves per post at C rank, and 5 at S rank. Larger versions do not benefit in the same way as some RED techniques and the user cannot selectively omit allies in the blast range, though they are still able to easily protect themselves. As water is a uniquely good conductor of sound waves, when channeled through water or when passing through water or water rich areas (heavy rain, fog, etc), the range will be doubled.
    Weakness: The user must have a method of creating such sounds, typically the resonating echo drill. They could use an instrument or something similar instead, if they like. Without a mechanism like this, this technique cannot be used, and loosing it will end the technique. While soundwaves can be difficult to block, circumstances which block sound will nullify this technique. 1 rank lower in power verses earth techniques, 1 rank higher in power verses wind.

    Name: Ikata-haka
    Item Rank: S
    Material Rank: S++
    Units Used: Living Metal, Unknown
    Description: A semi-liquid, almost protean armor that is less worn as it is lived in, or perhaps painted upon the wearer. The aberrant composition of this armor essentially fuses with the wearer, forming a kind of clear, protective coating of 2mm about their entire person, similar to a chitinous shell. For a negligible amount of chakra, the user may expand or retract it to or from any part of their body. While natively clear, it can be dyed to different colors, as one would a fabric. Naturally, the armor does not cover-up a wearer's orifices, unless the wearer should specifically command it to do so. Due to the composition of the armor, the living metal within allows it to stand up to nearly any other weapon, including those which attempt to weaken its makeup and the occasional clash with the rare X-rank material. It's extremely poor conductor, prohibiting chakra flow and related abilities from flowing through them and negating nearly every form of chakra which would normally conduct through the material (the user may still freely cast techniques while wearing it, but cannot flow chakra into the armor to enhance it and such). It's extremely slow to take on heat, barely conduct electricity, and are poorly suited for most any ninjutsu. Combine with the living metal, this makes it very difficult to affect with chakra, but also limits a user's overall ability with it. In keeping with the innate abilities of the living metal, it will self-repair 1 rank worth of damage every post, and chakra-based attacks are treated as 1 tier lower in power when interacting with it. "Countdowns" applied to the weapon based on chakra (x posts until y) will have their counters doubled. However, the user cannot channel chakra flow or related abilities through them.

    The inclusion of an unknown material grants this armor a supernatural effect, blocking chakra-vision and penetrative vision effects (such as from the Byakugan). This does not block the visualization of chakra the user externalizes however, merely the vision of their internal network. This blockage extends further, however, and shields the user from from unnatural predictions. Precogs used against the wearer of this are negated, including mini-precogs and similar abilities.
    Requirement: -
    Attunement Slot: Yes, prevents precogs
    Crafting Time: Instant (Free S-rank)
    Yield: 1

    Name: Kusarikusa
    Item Rank: S
    Material Rank: S (S++ with smith's hammer)
    Units Used: 1 S rank hardness unit, 1 Living Metal
    Description:  An excessively long chain of gold and brass colors, this is similar to a kusarigama or metal rope dart, though more complicated. It possesses 1000 total meters of chain, but has 10 points of termination, each ending in a foot long, double sided blade, similar to a spike. This results in 10 chains of 100m each, though the user may shorten any chain(s) to provide length to any other(s). If held by one of the chains, the others can be flailed around similarly to a multi-ended urumi or a kind of flail. Regardless, the living metal within it allows it to stand up to nearly any other weapon, including those which attempt to weaken its makeup, and even the occasional clash with the rare X-rank material. It is an extremely poor conductor, prohibiting chakra flow and related abilities from flowing through it and negating nearly every form of chakra which would normally conduct through the material. It's extremely slow to take on heat, barely conduct electricity, and is poorly suited for most any ninjutsu. Combine with the living metal, this makes them very difficult to affect with chakra, but also limits a user's overall ability with them. In keeping with the innate abilities of the living metal, the chains will self-repair 1 rank worth of damage every post, and chakra-based attacks are treated as 1 tier lower in power when interacting with them. "Countdowns" applied to the weapon based on chakra (x posts until y) will have their counters doubled. However, the user cannot channel chakra flow or related abilities through them, with the sole exception of chakra threads, which can be used to manipulate the chains similar to a puppet.

    The true majesty of the Kusarikusa is its ability to interfere with chakra. The chain is said to be able to bind anything, and when binding, capturing, or piercing an enemy, will temporarily disrupt their chakra pathways to the point that they cannot mold chakra. This will end should the user free themselves or remove the weapon. Breaking out of the chains with raw strength alone requires X or higher strength. The binding spell upon the chains is so powerful that it is said to seal the very space it touches. As such, those bound or pierced, or areas encircled by the chains, prevent space-time techniques from functioning within the bounds, and prevent teleportation into or out of the bound space.
    Requirement: Weapon Craft, Engineering, Puppetry
    Attunement Slot: No
    Crafting Time: 14 days
    Yield: 1

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