Ninken The user, upon obtaining this Bloodline is capable of creating their Custom Ninken, following similar rules (except loyalty and stats) that other Pets get. An Inuzuka's Ninken will be loyal to the user regardless of their Intelligence Stat. As they level up their Ninken, they will be able to make their Ninken a higher class. The Ninken will always follow the user into topics.
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Enhanced Smell EXP Cost: 0 (Free) The Inuzuka may not have the visual prowess of the Hyuuga or Uchiha, but they excel in their sense of smell. The Inuzuka is capable of easily pin-pointing a certain scent from a vast distance away with extreme precision. This will passively increase the smell perception of both the Inuzuka and their Ninken by (++) against those within range.
Both the user and their Ninken gain the following ability to sense targets with their noses, range increasing with the user's and their Ninken's Perception. This will affect the user and their Ninken separately as their Perception Stat may vary: :: E Rank Base Perception: 20 meter radius around the user :: D Rank Base Perception: 100 meter radius around the user :: C Rank Base Perception: 200 meter radius around the user :: B Rank Base Perception: 300 meter radius around the user :: A Rank Base Perception: 400 meter radius around the user :: S Rank Base Perception: 500 meter radius around the user The user is capable of smelling a person or object's distinct scent and can use this scent to track down a target. The Range is doubled if the user has something belonging to the person they are tracking by pulling the scent off of that item. Ninken Puppy EXP Cost: 0 EXP (Free) Requirements: Inuzuka at D Class All Inuzuka are introduced to their Ninken (Ninja Dog) upon being prepared for shinobi life. Upon being given their first Ninken, they will be introduced to their Ninken right after birth, imprinting the Ninken upon the Inuzuka. This will create a true bond between the Inuzuka and the Ninken where the Ninken will be forever loyal to their Inuzuka. The Ninken is created following the Pet Rules and the user may create a free D Rank Ninken using the same rules for an Exotic Pet -- but this Ninken may only be a dog or a wolf. The user is required to app this Ninken Puppy.
This Ninken is capable of learning C Rank and below Inuzuka techniques. The Ninken is incapable of learning their own custom techniques.
Ninken Natural Weapons A Ninken's Claws are treated as D Grade Quality and D Rank Hardness A Ninken's Fangs are treated as D Grade Quality and D Rank Hardness
Adolescent Ninken EXP Cost: 200 EXP Requirements: Inuzuka at C Class, Ninken Puppy The Inuzuka's Ninken Puppy has grown into an adolescent, being awkward but now no longer a puppy. Adolescent Ninken are now recognized as shinobi and will begin to accompany their Inuzuka onto missions and into battle, now being capable of holding their own. The Ninken will now be treated as a C Rank Exotic Pet, gaining all of the benefits of a C Rank Exotic Pet. (This includes Perks, Stat Raises, etc)
This Ninken is capable of learning B Rank and below Inuzuka techniques. If the Ninken's Intelligence is D-Tier or higher and the Inuzuka's Intelligence is D-Tier or higher, they are capable of creating Custom Techniques just for the Ninken. The Ninken is only capable of using Taijutsu.
Ninken Natural Weapons A Ninken's Claws are treated as C Grade Quality and C Rank Hardness A Ninken's Fangs are treated as C Grade Quality and C Rank Hardness Shinobi Ninken EXP Cost: 200 EXP Requirements: Inuzuka at B Class, Adolescent Ninken While, not quite an adult, the Ninken has had plenty of combat experience and is capable of taking on many tasks, even by themselves. They are trained, loyal, and obedient to their Inuzuka and their Inuzuka only -- obeying only what the Inuzuka commands. The Ninken will now be treated as a B Rank Exotic Pet, gaining all of the benefits of a B Rank Exotic Pet. (This includes Perks, Stat Raises, etc)
The Ninken is capable of learning A Rank and below Inuzuka techniques. If the Ninken's Intelligence is D-Tier or higher and the Inuzuka's Intelligence is D-Tier or higher, they are capable of creating Custom Techniques just for the Ninken. The Ninken may now learn all Taijutsu they are capable of learning (including Canon Taijutsu).
Ninken Natural Weapons A Ninken's Claws are treated as B Grade Quality and B Rank Hardness A Ninken's Fangs are treated as B Grade Quality and B Rank Hardness Adult Ninken EXP Cost: 200 EXP Requirements: Inuzuka at A Class, Shinobi Ninken These Ninken have fully matured into adulthood, growing to the size of a lion, tiger, panther, etc. This is the extent of their growth. The Ninken will now be treated as an A Rank Exotic Pet, gaining all of the benefits of an A Rank Exotic Pet (this includes Perks, Stat Raises, etc)
The Ninken is capable of learning S Rank and below Inuzuka techniques and S Rank and below Taijutsu techniques. If the Ninken's Intelligence is D-Tier or higher and the Inuzuka's Intelligence is D-Tier or higher, they are capable of creating Custom Techniques just for the Ninken. The Ninken may now learn all non-offensive Non-Elemental Ninjutsu -- not requiring the use of handseals to perform these techniques. The user is also capable of mounting their Ninken and riding on their Ninken, taking both at the same speed as the Ninken.
Ninken Natural Weapons A Ninken's Claws are treated as A Grade Quality and A Rank Hardness A Ninken's Fangs are treated as A Grade Quality and A Rank Hardness Ninken Veteran EXP Cost: 400 EXP Requirements: Inuzuka at S Class, Adult Ninken Now that the Ninken's body has been shaped into a warrior, a Ninken's mind is now shaped into that of a warrior. Having learned all they could, they are now ready to take on even the most powerful of foes. Capable of thinking for themselves, they no longer require verbal commands from their Inuzuka to perform techniques.
The Ninken is capable of learning S Rank and below Inuzuka techniques, S Rank and below Taijutsu techniques, S Rank and below non-offensive Non-Elemental Ninjutsu. If the Ninken's Intelligence is D-Tier or higher and the Inuzuka's Intelligence is D-Tier or higher, they are capable of creating Custom Techniques just for the Ninken. The Ninken is now capable of holding, equipping, and using 1 Kenjutsu or Melee Bukijutsu weapon (but will not be able to app jutsu for it). The Ninken is also now capable of wearing 1 piece of armor.
Ninken Natural Weapons A Ninken's Claws are treated as S Grade Quality and S Rank Hardness A Ninken's Fangs are treated as S Grade Quality and S Rank Hardness
Bloodline Limits & Drawbacks Strong Scents A strong smell is capable of throwing an Inuzuka and their Ninken off balanced. Items such as a Chilli Pepper Bomb that affects an Inuzuka and/or their Ninken will afflict the one affected with a -1 Perception and loss of scent tracking for 3 posts. This does not stack with other Clans with similar weaknesses.
Death of Your Ninken The life of the shinobi has it's ups and downs and one of the downs includes the potential death of your Ninken. If your Ninken is killed, the user will have to wait 1 OOC Month before they are capable of going back to the Clan and obtaining a new Ninken. All EXP Investments paid towards the previous Ninken will be lost forever, requiring the Inuzuka to start fresh with a brand new Ninken. The user is required to dump more EXP to develop their new Ninken.
Ninken is kidnapped An Inuzuka having their Ninken kidnapped can be a traumatic event. The user is capable of using their Ninken as a Unique NPC and may attempt to escape -- however, the Ninken will still maintain their stats. The user may not take the Ninken into any new topics until the two are reunited. If the kidnapped Ninken is eventually killed, the Inuzuka will simply know and their 1 OOC Month wait time begins.
No Dogs Allowed While having your Ninken, the Inuzuka may purchase other dogs or wolves from the Pet Shop, but the Ninken will not interact with them. Bringing a pet dog or wolf into a battle, the Ninken will just ignore combat -- feeling jealousy over the Inuzuka choosing to use another dog/wolf to battle with instead of them. The Ninken is smart enough to know that if the dog is part of a mission's objective, they'll play along. |
Inuzuka Clan Techniques
C Rank Techniques
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Name: Four-Legged Technique Rank: C Power: C Buff Type: Taijutsu Style Activation Cost: -- Upkeep Cost: 3 CP/Post Range: Self Speed: -- Element: -- Skill: Taijutsu Classification: Inuzuka Clan Exclusive Requirements: -- Parent Technique: -- Hand Seals: -- Description: The user gets upon all fours and applies chakra throughout their body taking on a more feral appearance. The user's fingernails turn into hardened claws reaching up to 3 inches in length with the hardness of C and grade of C, turning into razor sharp claws that can be used with the user's Taijutsu, turning their Taijutsu from Bludgeoning Damage to Slashing Damage. While in this style, the user gains a bonus of (++) to Speed and (++) to Coordination. All forms of crowd control have their range reduced by 1 meters for every (+) the user has in strength as they dig their claws into the ground. The Ninken is capable of learning this Style as well. Weakness: Name: Dynamic Marking Rank: C | S Power: C | S Buff Type: Maneuver Specific Activation Cost: 5 CP (C Rank) from the Ninken's Chakra Pool | 30 CP (S Rank) Upkeep Cost: Range: 10m | 50m radius from the Ninken Speed: C | S Element: -- Skill: N/A Classification: Inuzuka Clan Exclusive -- Ninken Exclusive Technique Requirements: C: Ninken Puppy | S: Double-Headed (Three-Headed) Wolf Parent Technique: -- Hand Seals: -- Description: The Ninken is capable of running into the middle of opponents and jumping into the air, spinning feverishly as they relieve themselves upon everyone within range. This technique has 2 effects depending on the rank used: C Rank: Capable of spraying everyone within 10m radius of the Ninken with the liquid traveling at C Rank Speed. This will grant the Inuzuka and the Ninken +1 Tier to their Smell's Perception against this opponent. This smell is considered pungent and nasty, but not considered foul. S Rank: This may only be used in Double-Headed (Three-Headed) Wolf. Capable of spraying everyone within 50m radius of the Ninken with what feels like a swimming pool worth of liquid traveling at S Rank Speed. This will grant the Inuzuka and the Ninken +2 Tier to their Smell's Perception against this opponent. This smell is considered extremely foul and putrid to anyone else, other than the Ninken and the Inuzuka (as they are both used to it), capable of affecting those with a strong sense of smell. At both ranks, the Ninken and Inuzuka are capable of tracking the urine-covered target even if their eyes cannot see the target (through visual blockages such as Hidden Mist). The stat bonus lasts for 3 posts, but the smell of the target will last much longer. Weaknesses: When the ninken jumps into the air and begins to spin, the Ninken is extremely vulnerable to attack, incapable of reacting until it finishes this technique. If the targets doused in the urine are washed away by any way, the smell goes away requiring the Ninken to re-apply this.
B Rank Techniques
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Name: Beast-Human Clone Rank: B Power: B Buff Type: N/A Activation Cost: 10 CP split between the Inuzuka and Ninken Upkeep Cost: 2.5 CP from the Inuzuka and the Ninken each post Range: Self and Ninken Speed: -- Element: -- Skill: Ninjutsu Classification: Inuzuka Clan Exclusive -- Collaboration Technique Requirements: Adolescent Ninken minimum Parent Technique: Hand Seals: Tiger Description: Causes the Ninken to appear just like the Inuzuka -- same height, same smell, same appearance. There may be some fundamental differences for those with a keen eye as the Ninken's mannerisms are still that of an animal. This technique is requires to perform a series of Inuzuka techniques. If the Inuzuka and Ninken both perform the Four-Legged Technique, the difficulty of spotting the difference is increased. Weakness: Shinobi with B+ or higher Perception can tell which one is the Ninken (due to it's mannerisms). If the Ninken and the Inuzuka both perform Four-Legged Technique, a shinobi will be required to have A or higher Perception to tell which one is the Ninken. If the Ninken is struck with a technique dealing damage equal to their Constitution, the Ninken will return to their original form. Name: Fang Passing Fang Rank: B Power: B Buff Type: Maneuver Specific Activation Cost: 10 CP split between the Inuzuka and Ninken Upkeep Cost: -- Range: 0-75m Speed: Inuzuka's Coordination Element: -- Skill: Taijutsu Classification: Inuzuka Clan Exclusive -- Collaboration Technique Requirements: Shinobi Ninken minimum, Beast-Human Clone activated Parent Technique: Beast-Human Clone Hand Seals: -- Description: If the user's Perception is below a base of A Rank, the target must be affected by Dynamic Marking. If the user's Perception is equal to or above a base of A Rank, the target isn't required to be affected by Dynamic Marking. The user and the Ninken both spin at super high speeds, turning themselves into what appears to be a vortex (roughly the thickness of the user's arm span). The user will move in a relatively straight line, traveling at the opponent at the user's speed. This is capable of dealing Piercing damage (both the Inuzuka and Ninken) to a single target or up to 2 targets if hit with a direct hit. This will deal C-Rank Slashing damage instead if striking a target in passing, but may strike multiple targets in passing. The user is capable of manipulating the direction that they move at the speed of -1 Coordination of the Inuzuka. This allows them to quickly change directions and continue to hunt down their target. During the duration of this technique, the Inuzuka and Ninken will both gain +1(+) Tier to Strength Weakness: If the target being targeted by Fang Passing Fang isn't affected by Dynamic Marking, the accuracy of this technique will be lowered by -1 Tier to Coordination (only if the user's Perception is lower than a base of A Rank).
A Rank Techniques
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Name: Fang Rotating Fang Rank: A Power: A Buff Type: Maneuver Specific Activation Cost: 20 CP split between the Inuzuka and Ninken Upkeep Cost: -- Range: 0-100m Speed: User's Speed Element: -- Skill: Taijutsu Classification: Inuzuka Clan Exclusive -- Collaboration Technique Requirements: Adult Ninken minimum, Beast-Human Clone activated Parent Technique: Beast-Human Clone Hand Seals: -- Description: If the user's Perception is below a base of A Rank, the target must be affected by Dynamic Marking. If the user's Perception is equal to or above a base of A Rank, the target isn't required to be affected by Dynamic Marking. Both the user and the Ninken begin rotating at extremely quick speeds like a buzzsaw. Upon impact, the user and their Ninken will deal slashing damage at their opponent, dealing several instances of slashing damage upon a direct hit and a very few while making a passing strike at an opponent. The user and their Ninken are capable of continuing to attack multiple targets. This technique grants the user and their Ninken +1(++) tiers to Coordination. Weakness: If the target being targeted by Fang Rotating Fang isn't affected by Dynamic Marking, the accuracy of this technique will be lowered by -1 Tier to Coordination (only if the user's Perception is lower than a base of A Rank). Name: Heaven Twin Fang Rank: A Power: A Buff Type: Maneuver Specific Activation Cost: 20 CP split between the Inuzuka and Ninken Upkeep Cost: -- Range: 0-200m Speed: User's Speed Element: -- Skill: Taijutsu Classification: Inuzuka Clan Exclusive -- Collaboration Technique Requirements: Adult Ninken minimum, Beast-Human Clone activated Parent Technique: Fang Passing Fang Hand Seals: -- Description: If the user's Perception is below a base of A Rank, the target must be affected by Dynamic Marking. If the user's Perception is equal to or above a base of A Rank, the target isn't required to be affected by Dynamic Marking. Performed similarly to Fang Passing Fang, however the initial hit will deal slashing damage to the target and will pop them up approximately 15 meters and cause a short stun for the duration of the technique. The Inuzuka and their Ninken will rapidly strike at the target with each strike boosting the target an additional 5 meters. This will continue until the Inuzuka and Ninken perform a collaborative coordinated strike towards the target, slamming them back down into the ground. The user will gain +1(++) tier Speed to this technique. Weakness: If the target being targeted by Heaven Twin Fang isn't affected by Dynamic Marking, the accuracy of this technique will be lowered by -1 Tier to Coordination (only if the user's Perception is lower than a base of A Rank). If the target has more strength than the Inuzuka, they will not be affected by the pop-up
Clan Enhanced State
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Name: Double-Headed Wolf Rank: S Power: S Buff Type: Aura Activation Cost: 10 Chakra from the Inuzuka|10 Chakra from the Ninken Upkeep Cost: -- EXP Cost: 1000 EXP Range: 0-5m Speed: Transformation Speed: S Element: -- Skill: Ninjutsu Classification: Inuzuka Clan Enhanced State Requirements: Ninken at Ninken Veteran Rank Parent Technique: -- Hand Seals: Tiger Description: The Inuzuka performs the Tiger Handseal with their Ninken, who must be 0-5m from the Inuzuka, and the two would combine via the Combination Transformation Technique. Upon combining, they turn into a massive Double-Headed Wolf. This newly combined creature will stand at 7 meters tall and approximately 12 meters long from snout to rear-end (excluding the tail). The creature grows massive claws on each of their paws that extend out to 1 foot in length with two powerful sets of jaws with fangs being approximately 18 inches in length. The user gains +2 UQ Tier to Strength, +2 UQ Tier to Constitution, +1 UQ Tier to Coordination, +1 UQ Tier to Speed, and +1 UQ Tier to Perception. The newly combined creature, consisting of the Inuzuka and their Ninken will now have 2 heads, each bearing teeth equal to S Grade/S Hardness and 4 paws with claws equal to S Grade/S Hardness. Physical Trauma to one of the heads will not affect the remaining heads -- if one of the heads are blinded, it will not affect the user unless all heads are blinded. The user is also able to use custom techniques based on being in a wolf. Each of the Wolf's heads are capable of moving independently. The user may only be bound by techniques meant to bind massive creatures like Bijuu or massive summons. This also applies to any form of crowd control -- only those forms of crowd control (pushing, pulling, popping up, knocking down) that can affect a Bijuu would be able to affect the Inuzuka in the Wolf form. Three-Headed WolfThis is performed the exact same way as the Double-Headed Wolf, but will require the user to have a Shadow Clone near them. This will absorb the Inuzuka, their Ninken, and the Shadow Clone to grant them 3 heads. This has the exact same effect, however the user will now have 3 heads instead of two. Weakness: While using this Enhanced State, the Inuzuka and their Ninken merge, now disallowing use of their Ninken as a separate creature, essentially decreasing their overall combat range. While in this form, techniques such as: :: Four-Legged Technique :: Clan techniques that are classified as "Collaboration Techniques" :: Custom Ninken Techniques and other Custom Clan techniques that are considered "Collaboration Techniques" cannot be used. The only techniques the user is capable of using is Taijutsu and Double-Headed or Three-Headed Wolf techniques are capable of being used. All weapons, armor, and equipment worn by both the Inuzuka and Ninken will not affect the user and their ninken. The user and their Ninken are incapable of using items, handling weapons, or perform handseals. If the user takes Constitution damage equaling 1 tier above their Constitution, it will knock the Inuzuka and others out of this Combination Transformation. Upon gaining this Enhanced State, the user will be allowed to learn the following techniques. The user must still learn them as usual: - Spoiler:
Name: Tail Chasing Fang Fang Rotating Fang Rank: S Power: S Buff Type: Maneuver Specific Activation Cost: 30 CP Upkeep Cost: -- Range: 0-250m Speed: User's Speed Element: -- Skill: Taijutsu Classification: Inuzuka Clan Restricted derived technique Requirements: Double-Headed Wolf Enhanced State Parent Technique: Double-Headed Wolf or Three-Headed Wolf Hand Seals: -- Description: If the user's Perception is below a base of A Rank, the target must be affected by Dynamic Marking. If the user's Perception is equal to or above a base of A Rank, the target isn't required to be affected by Dynamic Marking. The Double-Headed (Three-Headed) Wolf begins to somersault forward as if to chase it's own tail to become a massive buzz saw. The vicious and violent rotation is capable of tearing through multiple enemies with ease, capable of sawing even the most hardy targets in half. This deals massive slashing damage. This attack can completely mow over any target in it's way. The user receives +1 Tier to Speed and Coordination for the duration of this technique. Weakness: If the target being targeted by Tail Chasing Fang Fang Rotating Fang isn't affected by Dynamic Marking, the accuracy of this technique will be lowered by -1 Tier to Coordination (only if the user's Perception is lower than a base of A Rank). Momentum may be stopped by someone with more strength than the Double-Headed (Three-Headed) Wolf. Name: Super Fang Wolf Fang Rank: S Power: S Maneuver Type: None Activation Cost: 30 CP Upkeep Cost: Range: 0-250m Speed: User's Speed Element: -- Skill: Taijutsu Classification: Inuzuka Clan Restricted derived technique Requirements: Double-Headed Wolf Enhanced State Parent Technique: Fang Wolf Fang Hand Seals: -- Description: If the user's Perception is below a base of A Rank, the target must be affected by Dynamic Marking. If the user's Perception is equal to or above a base of A Rank, the target isn't required to be affected by Dynamic Marking. The Wolf begins to spin their body violently to assault their enemy, turning into a massive drilling attack. A direct hit with the tip will deal Piercing damage while all damage made apart from the very tip will deal slashing damage. All physical attacks made towards the front of the drill of A Rank and below will instantly be deflected (with obvious exceptions) and barriers of S Rank and below will be instantly destroyed. This will also continue to drill into any multi-layered barriers, destroying anything in it's way. This technique makes the user appear far bigger, making the drill approximately 50m in diameter. Weakness: If the target being targeted by Super Fang Wolf Fang isn't affected by Dynamic Marking, the accuracy of this technique will be lowered by -1 Tier to Coordination (only if the user's Perception is lower than a base of A Rank). The back of the Super Fang Wolf Fang is the Wolf's weak point. Name: Fang Wolf Fang Rank: A Power: A Buff Type: Maneuver Specific Activation Cost: 20 CP Upkeep Cost: -- Range: 0-150m Speed: -1 Tier to user's Speed Element: -- Skill: Taijutsu Classification: Inuzuka Clan Restricted derived technique Requirements: Double-Headed Wolf Enhanced State Parent Technique: Double-Headed Wolf or Three-Headed Wolf Hand Seals: -- Description: If the user's Perception is below a base of A Rank, the target must be affected by Dynamic Marking. If the user's Perception is equal to or above a base of A Rank, the target isn't required to be affected by Dynamic Marking. The Wolf begins to rapidly spin towards their target. They are capable of turning on a dime as they pursue their target relentlessly. The user may continue to pursue their target if they didn't make contact with their opponent. Upon a direct hit, the target is dealt massive slashing damage and will be pushed for the remainder of the range of the technique. This may deal additional damage if the user 'pins' a target against a hard surface. The user will gain +1 Tier to Speed and (++) to Coordination for the duration of this technique. Weakness: If the target being targeted by Fang Wolf Fang isn't affected by Dynamic Marking, the accuracy of this technique will be lowered by -1 Tier to Coordination (only if the user's Perception is lower than a base of A Rank). The back of the Fang Wolf Fang is the Wolf's weak point. If the target's Strength is higher than the user's, they will not be moved.
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