Age: 20
Gender: Female
Village: Konoha
Rank: Chunin A
Title: The Golden Flower of Konoha
Alias’s: Hana (Peragus), Princess (Anzo), Lady Hanabi (Anzo)
Clan: Uchiha
Bloodline: Sharingan (Level 3)
Element(s): Fire, Fuuton
Skill(s): Ninjutsu, Kenjutsu, Genjutsu, Fuuinjutsu
Stats 14/22
- Strength: D
- Constitution: D
- Stamina: B
- Speed: C+
- Coordination: A
- Intelligence: B
- Perception: C
Ryo: 335,000
Renown: 1000
EXP: 123/3,578 EXP left over
Golden Eye: Due to Hanabi’s unique genetics, her sharingan is gold instead of red. Flames From Below: Hanabi’s flames look like an azule but fade to a black/indigo at the tips of the fire. Hanabi has learned to do one handed Justus while holding her sword. With rigorous training, she learned the One Handed Jutsu technique. (-1 tier coord) Hanabi has used her trauma to further progress her experience in coordination. (Additional 500 EXP). She gained the Advanced Experience feat. |
Weapons • Weaklessness Short Swords (Attuned) Armor Items |
- Jutsu’s/Techs:
- S Rank:
- Kenjutsu:
- Blade Warp:
Name: Blade Warp
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 0-100m
Speed: Users Speed
Element: —
Skill: Kenjutsu
Classification: Secret
Requirements: Kenjutsu
Parent Technique: Blade Pulse (Combo)
Hand Seals: —
Description: Hanabi is able to use this Technique in relation to Blade Pulse and can only be used with Blade Pulse for its full power. Using it without blade pulse is an automatic 1 rank debuff (A rank). From any point (in air, on ground), Hanabi is able to let off a series of slashes, which does not affect the opponent until Hanabi has landed, making the Opponent have a misconception that they have yet to be hit. Once Hanabi lands, the target will be affected by weapon damage. Successful combo will result in the target being affected by -1 Tier to their Constitution while this jutsu is maintained and will give 2 advantages to Hanabi’s Speed. the user may bounce around from target to target within the 100m range.
Weaknesses: Cannot be used to the fullest without Blade Pulse, Higher Perception and Coord to successfully block/dodge this attack. People who are aimed next can have a chance reaction to dodge out of the way. Without Blade Pulse, the attack will be -1 rank lower than weapon damage and only cause 2 negatives to the targets con.
- Genjutsu:
- Domain Expansion:
Name: Domain Expansion: Graveyard
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 125m around user
Speed: S
Element: —
Skill: Genjutsu
Classification: Secret
Requirements: Genjutsu
Parent Technique: —
Hand Seals: Bell Ring
Description: When an opponent hears Hanabi’s bell, the countdown for this Genjutsu will start (3 posts). Once the count down is done, Hanabi can activate this Genjutsu whenever by saying the command word “End”. Once she says the word, the world around them will quickly warp into a graveyard, causing any outside people to not see what Hanabi and the afflicted opponents will see. The power in itself isn’t so much damaging, however it is the hardness of this jutsu. Within this realm, Hanabi is able to manipulate how she attacks and even manipulate the amount of pain the opponent feels in this Genjutsu. (To clarify, they will FEEL pain mentally but it will not be afflicted physically.)
She will be able to:
1. Take away one’s nose
2. Take away one’s ears
3. Take away one’s mouth
4. Take away one’s eyes
This will leave them completely vulnerable, unable to use these senses, causing a gradual increase of D rank Psych damage over time, increasing damage by one rank with each post maintained, equaling out to A rank total psych damage. While within this domain expansion, they lose -1 tier and 2 negatives to Perception. Because of this type of Genjutsu, it will end when one realizes they’re in one. If they cannot differ from reality to Genjutsu, Hanabi has the ability to end it herself by saying the command word “Release”. This Genjutsu is considered a perception based Genjutsu.
Weaknesses: Genjutsu Kai (if possible), User gets knocked out.
- Golden Flower:
- Name: Special Technique: Golden Flower
Rank: B/A/S
Power: Varies
Activation Cost: B/A/S
Upkeep Cost: one rank lower than activation cost
Range: 100m
Speed: S
Element: —
Skill: Genjutsu
Classification: Secret
Requirements: A golden flower of any kind on Hanabi
Parent Technique: —
Hand Seals: Bird
Description: After Hanabi forms the bird sign, the target is required to lay eyes upon the Golden Flower upon Hanabi. This jutsu has a 2 Post Countdown. At the end of the countdown, the target(s) will begin seeing golden flower petals floating down to the ground. The opponent will begin feeling drowsy with Hanabi sitting on the ground in front of them. They will feel compelled, in this illusion, to lay their head upon Hanabi's lap as her hands caress their face and begin to sing them a melody. As the melody continues to play in the targets' head, they will feel themselves sinking below the ground as they grow further and further into sleep. Upon the second post, they will fall into a deep sleep that will last for 3 posts.
Weakness: Due to the way this Genjutsu is set up, anyone outside of the jutsu's radius will be affected. One could bring a sleeping target outside of the range to instantly wake them up. The pain of an attack that is 1 Rank higher than the target's Constitution may awaken the target prematurely. (Does not include targets with S Rank Constitution -- those who cannot feel pain).
- Secret Technique:
Name: Secret Technique: Underworld
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 200m
Speed: Instant
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Genjutsu, Tomoe 3
Parent Technique: Genjutsu: Sharingan
Hand Seals: Finger Snap (tell/sign)
Description: When Hanabi snaps her fingers, the afflicted opponents fall below the ground, slipping into a Life or Death state called Limbo. The opponents feel as though they cannot breathe, speak or see, let alone hear. They are left in complete darkness, suffocating on whatever air they had left from the world above. This deals S rank psychological damage upon the first post within the Genjutsu and the pain lasts until it’s over. When the opponents escape or are released from this Genjutsu, they will feel their body hit the ground as if they dropped from 10 feet in the air, causing some bruising but nothing major. This Genjutsu takes 2 posts to set in and lasts 2. They will feel like they’re are short of breath if they are in the Genjutsu for the full amount of times losing -1 and 2 (—) tier(s) to stamina.
Weaknesses: Genjutsu Kai, User is knocked out.
- Beauty In Disguise:
Name: Beauty In Disguise
Rank: A/S
Power: A/S
Activation Cost: 20/30
Upkeep Cost: —
Range: 75m
Speed: Instant
Element: —
Skill: Genjutsu
Classification: Secret
Requirements: —
Parent Technique: —
Hand Seals: Hair Flip (tell/sign)
Description: Hanabi can choose however many people to affect. With a simple flick of her hair to catch their attention, she is able to distract them, putting them in a tunnel vision like Genjutsu. With the sight of her hair flick, all their eyes are focused on her, anyone else disappearing from their view. To them, they are the only people with Hanabi. This allows anyone that was originally with Hanabi to make an attack unsuspected. This only lasts for a few seconds and does not have a count down but for time purposes, it will last up to one post.
Status Effects: -1/-1 (— —) to Perception
Weaknesses: Hanabi must remain in sight for this to work for another person. S perception can still see the teammate before they try and attack since this is more illusory than a real Genjutsu.
- A Rank:
- Kenjutsu:
- Blade Pulse:
https://imgur.com/P3JlmCe.gif
Name: Blade Pulse
Rank: A
Power: Weapon Damage
Activation Cost: 20
Upkeep Cost: —
Range: 5m
Speed: Instant
Element: —
Skill: Kenjutsu
Classification: Secret
Requirements: Genjutsu, Kenjutsu
Parent Technique: Beauty In Disguise, Chakra Flow
Hand Seals: —
Description: While opponents are under the effect of Beauty In Disguise, Hanabi can use this time to make an attack, giving her an extended reach with this ability. Upon activating this technique, Hanabi is able to use her blade within a short range and pulse out chakra from her weapon, causing A rank damage. She can choose to use the chakra or simply slice. This is only effective under Beauty In Disguise due to the debuff in perception. The amount of time allows Hanabi to dart forward, making an attack with no issue.
Status Effect: +1 to Strength
Weaknesses: Higher Perception than the attack, If hanabi performs this ability outside of the designated range, the opponent has the ability to counter and or dodge but with a disadvantage due to being caught off guard. (They would probably get some sort of superficial wound) This can only be used under the effect of Beauty In Disguise
- B Rank:
- Fuuton:
- Kuchiyose/Summons:
- Genjutsu:
- Endwalker:
Name: Endwalker
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-90m
Speed: B
Element: —
Skill: Genjutsu
Classification: Secret
Requirements: —
Parent Technique: —
Hand Seals: Ram, Hare, Rat
Description: The opponent(s) are taken to a separate place, an empty room with only a door. The targets will open the door and see a hallway that turns to the right and continue on, seeing a few doors on both sides of the walls and a door at the end of the hall way. The first round would be normal but as they were to enter through the door at the end of the hall way, they would see the same sight only this time, duller and a bit darker, like the lights had started to fade. The more times they go through, the more intense and deranged the loop gets, enough to start seeing doors shut, eyes looking through the picture frames on the walls and someone’s breath showing on the windows. This takes 2 posts to set in and each round is one post. This genjutsu lasts for 4 posts and with the fourth post, the target will see a deranged person, almost twitching and shaking. Once the target gets close enough, it will come at them at B speed. This will deal B rank Psychological damage. (The most deranged is the 4th post))
Weaknesses: User getting knocked out, Genjutsu Kai
- White Noise:
Name: White Noise
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-100m
Speed: B
Element: —
Skill: Genjutsu
Classification: secret
Requirements: —
Parent Technique: —
Hand Seals: Bird, Snake, Ox
Description: When the user performs the requisite hand seals, the afflicted opponents will feel a sudden pulse throughout their body, unaware of what just happened. After the pulse, it’ll take 2 posts to set this genjutsu in. Once the genjutsu takes place, the opponents body will start to feel numb going from feet to head, almost like their body has fallen asleep. They will find themselves unable to walk properly, as if they had sat down for a long time and feeling has been regained within their legs. They will feel needles on the bottom of their feet, making it hard to walk as well as move in general. This will last 2 posts and reduce their speed by one tier.
Weaknesses: User getting knocked out, Genjutsu Kai
- Moso-Tekina:
Name: Mōsō-Tekina (喪祖的な)
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0-100m
Speed: B
Element: —
Skill: Genjutsu
Classification: Hanabi Exclusive
Requirements: One Tomoe
Parent Technique: —
Hand Seals: Bird, Tiger
Description: This genjutsu creates random shadows in the corners of the enemies vision and creating a unpleasend feeling of getting attacked any second from an unknown direction. This allows the opponent to be at a disadvantage, constantly paranoid about the things around them. They will view everything around them, feeling as though somebody is always watching them. This causes their perception to take a decrease in one tier. This sets in when the opponent see’s the first hand sign. It will take 2 posts to set in and it deals a one time hit of B rank Psychological Damage.
Weaknesses: This can be taken out with Genjutsu Kai, the opponent stepping out of the radius or the user being knocked out.
- Bukimina Noizu:
Name: Bukimina Noizu(不気味なノイズ)
Rank: B
Power: B
Activation Cost: 20
Upkeep Cost: 10
Range: 0-50m
Speed: B
Element: —
Skill: Genjutsu
Classification: Hanabi Exclusive
Requirements: Bell
Parent Technique: —
Hand Seals: Bird
Description: When the target hears the users Bell, the genjutsu will start to take place, taking 2 posts to set in. Once this genjutsu sets in, the opponent will begin hearing clicking around him, the position of the noise occasionally changing sides or even range. Sometimes can be heard from behind while other times being away. This will lower the opponents perception by 1 tier and deal b rank psychological damage (one time).
Weaknesses: Genjutsu Kai, user being knocked out.
- Katon:
- “Omega Wolf”:
Name: Omega Wolf
Rank: B
Power: C
Activation Cost: 10 CP
Upkeep Cost: 5 CP/Post
Range: 0-5m of the user
Speed: -1 User's Coordination
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: --
Parent Technique: Dance of the Crimson Wolf
Hand Seals: Rabbit, Dog, Rat, Dog, Snake, Dog
Description: This is an aura. Once the user performs the pre-requisite handseals, they summon a fiery manifestation of a wolf that appears to have the same level of Sharingan that the user possesses. This wolf will stand by the user's side for the entirety of it's duration. Once someone who the user deems as the enemy gets within 5 meters of the user, the Omega Wolf lashes out and attempts to strike the target. Upon a successful strike, the Omega Wolf will deal C Rank Power Fire damage to the target. The following round, if the target is still within 5 meters of the user, the wolf will go in for another attack. This will continue for all targets the user deems as an enemy.
OOC Note: This is just an aura with a physical manifestation of the damage over time. This is not a summon as it cannot act on it's own other than attacking everything it deems an enemy within range.
Weaknesses: This creation can be extinguished with a B Rank water technique or cancelled out with a C rank Water Technique. Long range attacks, outside of the Omega Wolf's range, will cause the target to easily avoid damage. The Wolf does not possess the Sharingan, that's only for aesthetic flare.
- “Dance of The Crimson Wolf”:
Name: Dance of the Crimson Wolf
Rank: B
Power: B
Activation Cost: 10 CP
Upkeep Cost: 5 CP
Range: 50 meters
Speed: User's Coordination
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: --
Parent Technique: --
Hand Seals: Dog, Dragon, Bird, Horse, Rat, Ram
Description: The user performs the pre-requisite handseals, the user places both hands (with the first two fingers pointed skywards) up to their mouth and the user breathes out a bath of flames. From the bath of flames, a burning wolf of crimson fire would run out of and run strike at it's target, typically aiming for the jugular. Once the attack hits, the Crimson wolf will deal C Power damage and light the target on fire. This will deal C Power Fire damage to the target, per post, for as long as they remain on fire.
The user may, at time of casting, make the crimson wolf more agile. Doing so will reduce it's speed by -1 Tier of Speed, but will allow the Wolf to continue hunting every round until it hits the target. The wolf will take 1 additional attempt every post to hit the target. The jutsu will be maintained as long as the wolf continues to chase.
Weaknesses: If the target is covered in a water jutsu of C Rank or higher, the flames would be instantly extinguished. If the wolf, itself, is covered in an C Rank or higher water jutsu, it will be extinguished.
- Genjutsu:
- Tree Binding Death:
- Name: Demonic Illusion: Tree Binding Death
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 25 m.
Speed: B
Element: N/A
Skill: Genjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Snake → Monkey → Ox → Tiger
Description: This technique is triggered by the victim observing the target's hand sign. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once within 5 meters of the target, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Once the target is immobile, the user can then attack the enemy through the Genjutsu dealing B-rank psychological damage, keep them immobile, or execute them.
The first phase of the Genjutsu takes place immediately once the trigger is activated. Once within 5 meters of the target, this part of the Genjutsu takes one post to set in and can cause damage every post after that.
Weaknesses: After casting this technique on the target the user is reduced to E-tier Speed. Moving faster than E-tier Speed will break the Genjutsu.
- Kenjutsu:
- Hazy Moon Night:
Name: Hazy Moon Night
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user swings their sword in a circular motion, leaving a trace of afterimages behind, which befitting to name, mirrors that of a moon. The user can then rush at their opponent to deliver a blow, taking advantage of the difficulty in following their movement.
The user gains a +1 advantage to their Coordination and debuffs the target's Perception by 1 tier.
Weaknesses: N/A
- “Burning Wheel”:
Name: Burning Wheel
Rank: B
Power: B
Activation Cost: 10 CP
Upkeep Cost: --
Range: Melee Range
Speed: --
Element: Katon
Skill: Kenjutsu
Classification: Secret
Requirements: The user's weapon must be under the effect of Chakra Flow: Fire
Parent Technique: Crimson Wolf Fang
Hand Seals: --
Description: While the user's weapon is bathed in fire from Chakra Flow, They quickly jump towards the target within Melee Range and completely turns their body horizontally and delivers a lightning fast spinning slash, striking the target with all three blades turning into a wheel of fire for a series of slashes amounting to nearly 33 slashes in total. The flames cauterize every slash wound instantly burning the newly exposed flesh. This deals B Rank Fire damage to the target. After performing the spinning wheel, the user quickly lands upon their feet and readies themselves for the next attack.
Weaknesses: Due to the awkward body position, the user is quite vulnerable while performing the technique. They will be unable to react to any attacks during this time. General Chakra Flow: Fire weaknesses.
- “The Wild Hunt”:
Name: The Wild Hunt
Rank: B
Power: B
Activation Cost: 10 CP
Upkeep Cost: —
Range: 0-25 meters
Speed: User's Speed
Element: --
Skill: Kenjutsu
Classification: Secret
Requirements: --
Parent Technique: Crimson Wolf Fang
Hand Seals: --
Description: The user quickly dashes towards the target and just slightly passed them before performing a quick and low spin with their weapons, slicing at the target's legs, targeting the Achilles Tendon specifically. This will cause the target to lose -1 Tier of Speed for 3 posts, or until healed, whichever comes first.
Weaknesses: The user will remain vulnerable for a short time after the attack due to having their back turned to the enemy. The user will remain vulnerable to attacks until the user begins to spin.
- C Rank:
- Ninjutsu:
- Genjutsu Kai:
Name: Genjutsu Kai
Rank: C
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: The user must know that they are in Genjutsu
Parent Technique: N/A
Hand Seals: Tiger
Description: The user concentrates chakra into their brain to expel foreign chakra. The amount of chakra required for releasing from a Genjutsu depends on the rank of the Genjutsu being used (not the cost of the Genjutsu but its rank meaning its complexity).
Weaknesses: In the case of vertically stacked genjutsu, it can be used to release only one Genjutsu at a time
- Katon:
- Phoenix Wings:
- Name: Pheonix Wings
Rank: C
Power: C
Activation Cost: 5 (ea. Slash v.1)
Upkeep Cost: 3 (v.2 only)
Range: 90 m
Speed: C
Element: Koton
Skill: Kenjutsu, Ninjutsu
Classification: Secret
Requirements: Katon, Kenjutsu, Ninjutsu, Hanabi
Parent Technique: Chakra Flow
Hand Seals: Bird
Description:
V.1 The user uses very light and precise movements when they step and slash. As the fire becomes enraged with the oxygen through movement, the user can create fiery slashes that can go travel up to 90 m in a straight line. If the user is skilled enough, they can make the slashes curve with a disadvantage of going 60 m.
V.2 The user creates Phoenix wings from fire that form on the users back, giving them a +1 tier to speed. This will be active until the user decides to end it or they fall below 50% stamina. This ability allows the user to be light on their feet, allowing them to make longer jumps at faster speeds, not giving them flight but giving them a boost while in air by jumping.
Weaknesses: Water, close range
(Versions 1 and 2 CANNOT be used at the same time. Only one at a time may be used each use.)
- Ember Dragon:
- Ember Dragon
________________
Rank: C
Power: C
Activation Cost: 10
Upkeep Cost: 3 (optional)
Range: 120 m
Speed: Rank C
Element: Fire
Skill: Ninjutsu
Classification: Secret
Requirements: Hanabi to teach the Jutsu.
Parent Technique: -
Hand Seals: Tiger -> Snake -> Dragon -> Bird
Description: When the user combines these hand seals together, a large dragon, with a snakes body (a Chinese dragon to be exact), comes from the back of the user, creating a large Ember Dragon. Although this comes straight from the source, the activation cost will take a hit on the user. This dragon is roughly 10x15x25FT (WxHxL), burning everything in its path that’s flammable. The dragon goes forth onto its opponent and either disperses, engulfing the user and searing the skin on the body or combusts, leaving 6 exploding little dragons to attack and explode near any targets the user chooses. These dragons can be at random or if the user wants to pay an additional 3 chakra, force the dragons to a certain area OR make them explode manually with coordination taking a -1 tier to coordination.
Weaknesses: Water
- Ember Clone:
- Name: Ember Clone
Rank: C
Power: C
Activation Cost: 1/10th Chakra per Clone
Upkeep Cost: -
Range: 25m
Speed: -
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Dragon
Description: The user creates one or more clones of pure Katon element chakra, While the clones can perform Katon techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. If there is a source of fire within 25m of the user, that source can be used to form the clone, this does not reduce the cost but allows the user to create the clone further away from them then they normally would be able to. When these clones are struck with a sufficient amount of force they will revert to their fire form, burning those within 5m of them when they are destroyed.
Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The clones must be remain within 25 m. of the user. A Suiton technique of D-Rank can destroy the clones without causing them to burst into flames.
- Pheonix Sage Fire:
Name: Fire Release: Phoenix Sage Fire
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 40m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
Weaknesses: N/A
- Great Fireball Technique:
- Name: Fire Release: Great Fireball Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: v1 0 - 25m | v2 0 - 100m
Speed: v1 B | v2 C++
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.
Version 1.) When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at B-tier speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's range.
Version 2.) When released as a projectile, the technique fires off a broad sphere of flames, moving at C++ speeds. Upon impacting something the sphere detonates into a ten-meter fire bomb burning anyone in contact with the flames. Once passing 100 meters, the fireball fizzles out.
Weaknesses: N/A
- Non-Elemental:
- Hiding In The Shadows:
- Name: Hiding in Shadows Technique
Rank: C
Activation Cost: 5
Upkeep: 1
Range: Self
Speed:-
Element: Non-Elemental
Skill: Ninjutsu
Classification:Open
Requirements: Standing on a shadow or in a dark area.
Parent Technique:N/A
Hand Seals: Tiger
Description:The user becomes one with shadows/dark areas, merging their body with their source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
Weaknesses:Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
- Kenjutsu:
- Crimson Wolf Fang:
Name: Crimson Wolf Fang
Rank: C
Power: C
Activation Cost: —
Upkeep Cost: 3 CP/Post
Range: Melee
Speed: --
Element: --
Skill: Kenjutsu
Classification: Secret
Requirements: 3 swords in inventory, B Rank Coordination
Parent Technique: --
Hand Seals: --
Description: This is a unique stance. The user places a single sword in their mouth while dual wielding swords in their hands. This stance requires years of practice in this style as it can seem clunky and awkward to those just attempting to use it, requiring a certain amount of mental processing to coordinate all three weapons at once. However, once the user has mastered the art, they become masters of the stance and will become like a flurrying storm, timing their strikes with perfection and precision. A master of the stance is capable of performing three consecutive strikes with each of the weapons or they would be able to strike with each three, precisely, at the exact same time. Due to the mastery of this technique and the fluid and fast movements, the user will gain +1 Coordination to their Kenjutsu attacks while in this stance.
Weaknesses: Due to both of the user's hands having weapons equipped in them, the user will be incapable of performing handseals while equipped with swords in both hands. Due to the user's mouth being occupied, they are incapable of intelligible speech and may not perform Ninjutsu requiring the user's mouth (such as Great Fireball).
- Kendo:
- Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
Weaknesses: N/A
- D Rank:
- Katon:
- Flame Serpent:
- Name: Flame Serpent
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 0-15m
Speed: D+
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Dragon | Tiger | Snake
Description: The user molds Katon chakra into the mouth before releasing it in the form of a large flaming serpent (3m long) that rushes across the ground towards the target at a rapid speed. This serpent will explode in a burst of fire, whenever it hits a object or reaches its maximum distance, that covers a 5m radius from where it's head was when it was triggered, that deals minor burns and ignites flammable materials.
Weaknesses: This requires line of sight of the target, can only travel in a straight line, a Suiton technique of D-Rank can extinguish the serpent before it burst.
- E Rank (Usually For Show):
- Body Replacement Technique:
- Name: Body Replacement Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Boar → Ox → Dog
Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.
The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.
Weaknesses: This technique serves as a means to lure in suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak, limiting its effectiveness as more cunning opponents will often not fall for the bait.
- Cloak of Invisibility:
- Name: Cloak of Invisibility
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: A piece of cloth large enough to cover their body
Parent Technique: N/A
Hand Seals: N/A
Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effective ghillie suit when needed.
Weaknesses: Not incredibly effective against opponents with higher Perception.
- Clone Technique:
- Name: Clone Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Snake → Tiger
Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
- Rope Escape Technique:
- Name: Rope Escape Technique
Rank: E
Activation Cost: 1
Range: Touch
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
- Transformation Technique:
- Name: Transformation Technique
Rank: E
Activation Cost: 1
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Boar → Ram
Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
- Unsealing Technique:
- Name: Unsealing Technique
Rank: E
Activation Cost: 1
Range: Contact
Speed: -
Element: N/A
Skill: General Skill
Classification: Open/Academy Technique
Requirements: -
Parent Technique: -
Hand Seals: N/A
Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
- One Thousand Years of Death:
- Name: One Thousand Years of Death
Rank: E
Activation Cost: 0.5
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user tightly clasps their hands together and extends their middle and index fingers, resembling the Tiger hand seal. Using the full weight of their body, the user thrusts these four fingers between the target's buttocks, or any other target of their choosing.
This technique boosts the user's Strength by +1 advantage.
Weaknesses: This technique requires the user to utilize their entire body in a lunge-like motion forcing them to be stationary.
Last edited by Hanabi Uchiha on Wed May 17, 2023 4:15 pm; edited 25 times in total