Welcome Guest! You have made 38 posts!

Join Our Discord! : Here After high demand from everyone, we've finally opened a Discord Chat Server for the site!
We are an AU Naruto Roleplay Forum!

    Canon Artifact Library & Ownership List (WIP)

    Shimiko Chinoike
    Shimiko Chinoike
    Jounin

    Posts : 1967
    Join date : 2017-09-21

    Canon Artifact Library & Ownership List (WIP) Empty Canon Artifact Library & Ownership List (WIP)

    Post by Shimiko Chinoike on Wed Jul 22, 2020 1:00 pm

    Many artifacts are owned by villages although specific individuals tend to take possession of these artifacts on behalf of their nation. This is where you can find who owns which artifacts. At the bottom of this list, you can find the Artifact Library. The Artifact Library contains the relevant registrations for these special items and how they function within the mechanics of the site.


    Konoha's Artifact Ownership List

    Nyguyen Uchiha - Hero Water {19/24 Uses}

    Kimiko Uchiha - Heavenly Prison Blazing Sword | Heavenly Prison Fire Sword

    Akihiro Uchiha - Uchiha Gunbai | Rain Tiger at Will

    Kumo's Artifact Ownership List
    Generally Available - Chakra Armor | Kedoin Clan (Face Copying Technique) | Kurama Clan (Genjutsu KKG)

    Darkseid Ōtsutsuki - Fire Sword

    Mort Kurama - Weaknessless Soaring Shortswords

    Shimiko Chinoike - Chakra Disruption Device {Incorporated into Superior Kālīkoroshimasu} | Garian Sword {Garian Sword has been transfigured into The Twin Tessen of Terror}


    Kiri's Artifact Ownership List
    Generally Available - Uzumaki Clan  (Adamantine Sealing Chains) | Nuibari (Sewing Needle) | Kubikiribōchō (Executioner's Blade) | Kabutowari (Helmet Splitter) | Hiramekarei (Twinsword) | Kiba (Fangs) | Shinigami Mask (Dead Demon Consuming Seal: Release) | Repulsion Technique


    Arisu Ōtsutsuki - Tool Creation Technique

    Kitsuki Kurahasa - Shibuki (The Blastsword) {Shibuki Has Been Transfigured into Amicus Curiae}


    Suna's Artifact Ownership List
    Treasured Tools of the Sage of the Six Paths: Fan/Pot, Chikamatsu Puppets


    Iwa's Artifact Ownership List
    Generally Available - Treasured Tools of the Sage of the Six Paths: Rope/Gourd/Sword



    Unaffiliated Ownership List
    Kureji Toukei - Salamander Contract [Mockingbird]

    Raijin -  Sword of Kusangi | Totsuka Blade | Yata Mirror [The Society]

    Kyoji Hoshigaki - Samehada (Shark Skin)

    Kiyoko Fisei - Kurosawa [Tetsumura]


    Artifact Library:

    Name: Kōkinjō
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: Kōkinjō  is a thick length of rope is at 3 meters and is very durable. By saying the verbal command "Bind and Draw Out"  it is able to draw out the soul of anyone the rope has come into contact with, allowing it to then be severed by the Shichiseiken. The command is not mandatory. The Kōkinjō will still draw out the soul of its wielder. The item generates an aura that can take the form of additional ropes, giving it a greater range.

    This usually is used catching most opponent's off guard. Once attached the person has 2 meters of their souls length  to maneuver about. But it will remain attached to Kokinjo for 3 posts.
    Length: 3 meters
    Extended: 6 meters
    Drain's 20 CP.




    Name: Shichiseiken
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. By saying the verbal command "curse", it can be used to sever the soul  of those struck by the Kōkinjō, allowing the soul to be sucked into the Benihisago. Completing these conditions "curses" the victim; if they use a certain ranked jutsu (Chosen by user, and tells the rank to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago. When an enemy gets his soul cut, Strength, Coordination, Constitution and Speed debuffs by -- for each round; in turn it can stack up to three times and last until the end of the topic.
    Drains 20 CP.




    Name: Benihisago
    Item Rank: S
    Material Rank: A++
    Materials Used: Unknown
    Description: The Benihisago  is a giant brown-coloured gourd with a red cloth around it. It is able to take a person's soul hostage by saying the verbal command "record". After the soul has been drawn out by the Kōkinjō and then severed from their body by the Shichiseiken, it is absorbed into the gourd. Completing these conditions "curses" the victim; if they use a certain technique rank (Chosen by user and tells it to a mod so that it is recorded and unchanged), they will be sucked into and trapped within the Benihisago.

    They will eventually be drawn in if they cannot release their soul from Benihisago within the topic (Meaning they cannot leave the topic until their soul is returned to them). The vacuum covers a 50 meter range in one direction. With a pull power of A-rank, and draws in at B-rank speed. A person captured by the Benihisago are not killed. And they can be released at any time by the users discretion. But they are forever trapped until that happens or the gourd breaks. They can also be released by capturing the gourd and releasing the souls one by one.
    Drains 20 CP.


    All tools to be used, must be on the person.




    Name: Heavenly Prison Fire Sword
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 5
    Range: 0-5 meters
    Speed: S
    Element: Katon
    Skill: Ninjutsu
    Classification: Land of Tea Exclusive
    Requirements: N/a
    Parent Technique: N/a
    Hand Seals: N/a
    Description:
    The user brings up a large flame in his right hand, which soon after takes the form of a sword. If someone is hit by the sword, they will be engulfed in flames. The sword can also easily pierce flesh. The strikes deal A rank damage from the sword, with the engulfing of flames dealing B rank damage for 2 posts.
    Weaknesses: The flame engulfing can be negated by being submerged in water.




    Name: Heavenly Prison Blazing Sword
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: 0-5 meters
    Speed: S
    Element: Katon
    Skill: Ninjutsu
    Classification: Secret -Exclusive
    Requirements: N/a
    Parent Technique: Heavenly Prison Fire Sword
    Hand Seals: N/a
    Description:
    The same as Heavenly Prison Fire Sword, but stronger. The flame is so hot it glows white. The strikes deal S rank damage from the sword, while the engulfing flame deals A rank damage for 2 posts.
    Weaknesses: The flame engulfing can be negated by being submerged in water.




    Name: Samehada (Shark Skin)
    Item Rank: X
    Material Rank: S
    Materials Used: Unknown
    Description: Samehada is a large sword, roughly comparable in size to the Executioner's Blade. The actual blade itself is comprised of downward-facing scales along the entirety of its length up until the hilt. The base of the hilt is attached to a skull. The scales can be changed in size however the more Samehada absorbs chakra from enemies, the more it will grow. At its apex the weapon takes an appearance similar to actual shark fins along with a mouth manifesting at the tip of the sword.

    Samehada is unique in that the weapon is sentient and has a taste for chakra. It is able to distinguish between different "flavors" of chakra and has a relentless appetite that can only be sated with those with a large chakra pool. Samehada will reject those who do not meet its requirements and will naturally try to return to its owner if a bond is formed.

    As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, Samehada's hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail. To supplement the blade's offensive capabilities, it is able to extend its scales to spikes, and protrude spikes from its handle. Samehada can also be used in conjunction with Water Release, leading to the sword glowing with chakra.

    Samehada passively consumes the user's chakra. This is represented by a tier decrease in the user's total Stamina pool while the weapon is actively being wielded by the user. Samehada is capable of absorbing 12 Stamina Points from an opponent when the blade comes into contact with the opponent's body (including flesh, clothing, and armour). Samehada has a maximum capacity of 130 Stamina Points and it cannot absorb beyond that amount. Samehada grows so large that when it is over 100 Stamina Points, it requires S-Tier to wield it with one hand and A-Tier with two. Samehada will absorb such chakra even as it manifests as cloaks or protective shields that encapsulate the enemy's body such as Tailed Beast forms. It is possible via the Bloody Mist Absorption Technique to absorb chakra from a distance.

    Bloody Mist Absorption Technique
    Spoiler:

    Name:Bloody Mist Absorption Technique
    Rank: A
    Power: A
    Activation Cost: N/A
    Upkeep Cost: 4
    Range: 0m-70m
    Speed: N/A
    Element: Water Release
    Skill: Ninjutsu/Kenjutsu
    Classification: Samehada Exclusive
    Requirements: Samehada
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user swipes their blood across Samehada. The blade then unleashes a thick red mist on the battlefield, absorbing chakra from all opponents' open wounds. Chakra is absorbed at a rate of 12 Stamina Points per post.
    Weaknesses: Once Samehada reaches 100 Stamina Points this technique will automatically cease and cannot be used for the remainder of the thread. This technique cannot be used while fusion is in effect.


    Samehada will grow in size as it consumes enemy chakra. When Samehada has consumed over 100 Stamina Points in a given thread, it will be sated to such a degree that it will cease eating the user's chakra removing the tier penalty while wielding it for the remainder of the thread. Samehada generally cannot eat ambient chakra meaning chakra that is expelled from the user's direct person (fireballs, water domes, etc) the sole exception to this are Tailed Beast Balls.

    Due to its voracious appetite, Samehada is drawn to those with large chakra supplies, allowing it to be used as a quasi-sensor. Samehada will instinctively sense the chakra signatures of those with A-Tier and higher Stamina that are within a 300 meter radius. Samehada will inform its owner of the location of those individuals.  

    Fusion Stage 1

    By investing 500 experience into Samehada its wielder may form a bond with the weapon. Samehada's familiarity and constant feeding off the owner's chakra will essentially bring the two closer together. This grants the wielder the ability to fuse with Samehada. This adds any Stamina Points that the weapon has absorbed to be added to the user's total pool. In this fused mode the weapon also does not passively consume the owner's chakra thereby removing the tier penalty to the wielder's Stamina. The fusion also grants the wielder a healing factor capable of healing serious and life threatening injuries within three posts. However, the fusion is still incomplete at this stage and as a result the user may not absorb enemy chakra nor may they make use of Samehada's sensory abilities while in this mode. The user can remain in this fused state for up to 8 posts per thread.

    Fusion Stage 2

    By investing another 500 experience into Sameahda its wielder may increase the power of that fusion. This completes the merger with Samehada and grants the wielder and even greater shark-like appearance. The user will grow fins and webbed hands allowing them to move in water with considerable ease. The are granted a unique boost of a tier to Speed and Coordination for the purpose of moving through the water. The user also has the ability to extend spikes from his body and may now absorb chakra (under the same parameters discussed above) when others come into direct contact with him or her. The wielder may also make full use of Samehada's sensory abilities while in this mode. The user can remain in this fused state for up to 12 posts per thread.

    Samehada will generally remain loyal to its wielder if they meet the requirements for using it. However, if lost or stolen it will make no significant effort to return to its previous owner. If the wielder reaches stage 1 of fusion their bond will be strong enough that the weapon will be resistant towards others who meet its requirements while the wielder still lives (the weapon can sense if its master is still alive no matter the location). If the wielder reaches stage 2 of fusion their bond will be so strong that only the death of the previous owner will allow it to cooperate with a new owner.

    Samehada dislikes fire nature chakra and while it will consume it, doing is excruciatingly painful.

    If Samehada is hit by or forced to consume a C-Rank amount of Katon it loses 10 Stamina Points, If Samehada is hit by or forced to consume a B-Rank amount of Katon it loses 30 Stamina Points, If Samehada is hit by or forced to consume a A-Rank amount of Katon it loses 50 Stamina Points, If Samehada is hit by or forced to consume a A-Rank amount of Katon it loses 80 Stamina Points.

    If at any point the amount of Stamina Points held by Samehada reaches below zero it will begin to eat directly into the wielder's reserves (with the tier penalty in effect). The amount of stamina points lost by the wielder will correspond to the amounts listed above.

    Debuffing the wielder's Stamina can cause Samehada to turn on the wielder. However, once the user reaches Fusion Stage 2, Samehada will stay with the wielder so long as the debuff is not permanent.  

    Requirement: A-Tier Stamina is required to wield the sword absent that the user must have an external source of chakra that is fairly significant in order to entice Samehada to cooperate (ie a Bijuu) This sword can be wielded by either both hands with C Rank Strength, or one hand with B Rank Strength. Samehada will eject spikes from its hilt to prevent anyone with lesser chakra from wielding it.
    Crafting Time: N/A




    Name: Kubikiribōchō
    Item Rank: X
    Material Rank: X
    Materials Used: Unknown
    Description: The Executioner's Blade is a huge broadsword that was forged in the shape of a butcher knife. The blade itself is two meters long, with a handle that is two feet in length. There are two holes in the blade, a circle close to the top and a semi-circular one nearer to the handle. The former is used mostly for a strap while the latter is used primarily to decapitate a downed foe, thus giving the blade its name. The handle is detachable to make carrying it a bit easier.

    The blade represents superior craftsmanship and cutting ability being the sharpest and most durable blade out of all the Seven Swords of the Mist. Because of this the Material Rank is +1 rank higher than the other Seven Swords, capping out at X-rank Material Rank.

    In addition, given the heft of the blade the user receives a +1 tier to Strength regarding strikes using the blade.

    The enchantment in this blade makes it indestructible. The blade can still be damaged and broken down, however the handle and 2 ft. of the blade will always exist. When the blade is laced in blood it can fully be repaired to its full length giving the sword the opportunity to be restored back to its original form.

    Requirement: C-tier Strength (two-handed) | B-tier Strength (one-handed)




    Name: Hiramekarei
    Item Rank: X
    Material Rank: S
    Materials Used: Unknown
    Description: Hiramekarei features a wide, flat blade with two curved indentations near its base, creating a sort of cross-guard. Two handles are connected to one another by a short length of cord, earning it the title of "twinsword" (双刀, sōtō). The overall sword looks like a flounder fish in shape. When not in use, Hiramekarei is wrapped in bandages.

    Hiramekarei is capable of storing up to 150 CP of the user's chakra. When a new user claims Hiramekarei they must feed 150 CP worth of chakra before utilizing the blade. After the blade is fully charged for the first time the owner will have access to learn its technique noted below.

    The user may utilize their own chakra if Hiramekarei runs out of its storage. However, when using their own chakra directly from their pool they must spend an additional 10 CP per activation, and 5 CP per upkeep as the user's direct chakra is not attuned to the nature of the blade, unlike that which is stored prior.

    Techniques:

    Name: Hammer
    Rank: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 0 - 15 m.
    Speed: User's Coordination
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Secret (Kirigakure Exclusive)
    Requirements: Hiramekarei
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user manifests a large quantities of chakra from Hiramekarei which takes the shape of a hammer's head no larger than five meters wide. This can then be thrust or swung with the user's chakra extending the range of this up to fifteen meters. The chakra is so incredibly dense it takes on the properties of a solid. The impact force is equal to that of S-tier Strength.
    Weaknesses: N/A

    Name: Long Sword
    Rank: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 0 - 30 m.
    Speed: User's Coordination
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Secret (Kirigakure Exclusive)
    Requirements: Hiramekarei
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user's chakra extends to serve as an extension of the blade itself. This takes on an ethereal blue color and can be extended or decreased at will. The width of this blade cannot exceed that of Hiramekarei, but can be made narrower but no thinner than an inch.
    Weaknesses: N/A

    Name: Bloody Mist Sword Art: Bone Mutilation
    Rank: S
    Activation Cost: 30
    Range: 0 - 20 m.
    Speed: User's Coordination
    Element: Non-Elemental
    Skill: Ninjutsu
    Classification: Secret (Kirigakure Exclusive)
    Requirements: Hiramekarei
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Using Hiramekarei, the user creates twenty light-blue chakra spikes around them, which are then sent flying at their opponent following a swing of Hiramekarei. Once impaled, the spikes disrupts the victim's chakra pathway system immediately damaging the victim's chakra by 20 CP per spike, and 10 CP for every round the spike remain embedded in the victim's body. These spikes vanish once removed from the victim's body, or after the victim is completely out of chakra.
    Weaknesses: N/A

    Requirement: C-tier Strength (two-handed) | B-tier Strength (one-handed) | B-tier Stamina




    Name: Kurosawa
    Item Rank: X
    Material Rank: S
    Materials Used: Unknown
    Description: The sword is fairly long and thin, and has a rectangular hand-guard and a long hilt wrapped in bandages. The katana style blade is double-edged and due to its craftsmanship, makes it an ideal cutting blade.

    Kurosawa is crafted to be used by the best swordsman. Any swordsman who wields this blade is considered the grand master since they were able to retrieve this from its previous owner. When wielding the blade the user feels the superior craftsmanship in their hands resulting in +1 tier to Coordination regarding handling.

    As it was a blade made for Samurai it has a special affinity for the Iaidō technique. When using Iaidō the cost of the technique is reduced by -1 rank which stacks upon the regular Kenjutsu reduction.




    Name: Sword of Kusanagi
    Item Rank: S++
    Material Rank: X
    Materials Used: Unknown
    Description: The Kusanagi Sword is the Kusanagi of legend. The sword can quickly extend and retract its blade to attack from long distances, be controlled telekinetically according to users command, and cut through almost anything. The sword has been seen transforming into a small snake and returning to the user.

    Spoiler:

    Name: Extension
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost:
    Range: 15m
    Speed: A+
    Element: -
    Skill: Ninjutsu
    Classification: -
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: One of the few abilities afforded from the Sword of Kusanagi. It simply lets the user to extend and retract at a superhuman speed. The blade is already one of the sharpest in the known world. With just a simple activation of the users chakra, the blade will sync to the mind of the user and will exten.
    Weaknesses: Must pay the cost again to retract.

    Name: Flightless Flight
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 50m
    Speed: 1 rank below users base coordination
    Element: -
    Skill: Ninjutsu
    Classification: -
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique allows the user to control the Sword of Kusanagi. The wielder can direct the Sword of Kusanagi with his mind even to the point of moving in the air. This allows him to continue using the sword even if he's been disarmed of it, wielding it against opponents and, because of the sword's natural sharpness, easily cutting through them. The user must also have sight ito direct it. The sword moves quickly while airborne, allowing the user to direct it at opponents from behind before it can be defended against. The sword's blade emits a bright blue light when controlled in this way. This can also be used to call the sword back to the user.
    Weaknesses: Must have direct eyesight to direct the sword.




    Name: Sword of Totsuka
    Item Rank: X
    Material Rank: X
    Materials Used: Unknown Chakra
    Description: The Sword of Totsuka, also known as the Sakegari Longsword is a variant of the Sword of Kusanagi. It is sheathed in a sake jar; the blade is unlike any other — rather than a conventional form, the blade is actually the liquid inside the gourd that is released and shaped into a blade. It is an ethereal weapon with an enchanted blade capable of sealing the target it pierces. Those who are stabbed by the sword are drawn into the jar and trapped in a genjutsu-like "world of drunken dreams" for all eternity. It can also cut through objects like a normal blade, thereby giving the wielder great versatility in his attacks. Being a variant of the Sword of Kusanagi, this sword can cut through almost anything.

    The Sword of Totsuka when unsheathed by an entity leveled avatar, at base length is an incredible 15 meter sword. Besides its sealing ability, it also shares the ability of the Sword of Kusanagi. Where it is able extend its length at the users will.

    Spoiler:
    Name: Extension
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost:
    Range: 15m
    Speed: A+
    Element: -
    Skill: Ninjutsu
    Classification: -
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: One of the few abilities afforded from the Sword of Totsuka. It simply lets the user to extend and retract at a superhuman speed. The Totsuka blade is hailed to be the sharpest in the known world on par with Kusanagi. With just a simple activation of the users chakra, the blade will sync to the mind of the user and will extend. The extension goes for 15 meters, making the full extension of the sword to 30 meters.
    Weaknesses: Must pay the cost again to retract.




    Name: Yata Mirror
    Item Rank: X
    Material Rank: X
    Materials Used: Unknown Chakra
    Description: The Yata Mirror was an ethereal shield wielded by an entity leveled avatar. It is said to be endowed with all nature transformations, and is able to change its characteristics to any nature transformation to completely negate any attack, whether it be spiritual, or physical. It has been said to be the ultimate shield. It is an absolute defense against all attacks even at X-rank. While using the shield to cover, the user cannot move or physically attack. To use this absolute defense against all attacks. It costs a total of 25 CP and can be wielded by any entity level avatar.




    Name: Hero Water
    Rank: S
    Food or Drink?: Drink
    Price: N/A
    Countdown: Instant
    Duration: Entire Thread
    Description: Hero Water is a specialized liquid from Takigakure. It is produced once every one hundred years from the giant tree that hides the village. The amount stored up over the centuries is the equivalent to 24 uses after which the Hero Water runs out and 100 IC years must past before it can be renewed. Upon drinking Hero Water, the user's chakra levels will skyrocket and their body will be invigorated. However, frequent consumption of Hero Water will lower the user's lifespan. Hero Water can only be safely consumed once every 6 IRL months. If it is consumed more than once every 6 IRL months then the user's total experience cap will be lowered by 2,000 Experience Points (thereby limiting/removing skill points and whatever perks are acquired). This will continue until the user hits 0 Experience at which point they die.
    Effects: +1 UQ Tier to Strength | +1 UQ Tier to Speed | +100 C




    Name: Kiba (Fangs)
    Item Rank: X
    Material Rank: S
    Materials Used: Unknown
    Description: The swords have been imbued with lightning, granting enhanced cutting power in a manner similar to the high-frequency vibrations of lightning-based chakra flow (Increases the cutting power of chakra flow by +1 rank, capping out at S++.) It is this capability that has resulted in these being claimed as the sharpest swords in existence. Even without lightning, they are very dangerous in battle, able to be used in combination with agile spinning movements, sweeping through the targets while the user also rotates. This, combined with the jagged nature of the blades, allows for more damaging wounds inflicted.

    The user can  perform their Lightning Release techniques without hand seals. They also boost the user's attack power to the highest limit, which allows them to perform high-level Lightning Release techniques with a minimal cost of chakra (-2 Rank deduction for Lightning Release.). Does not stack with other Raiton reductions, Restricteds/Exclusives do not get this reduction. These blades can channel the user's own respective lightning techniques or conduct natural lightning. While meant to be used as a pair, the user can perform similarly with only a single blade. They can also be connected at the hilts to form a larger double-bladed sword, increasing its versatility as a weapon. They are able to perform various powerful techniques, such as to manipulate the blades from afar, leaving their hands free while attacking the opponent at different directions simultaneously.
    Requirement: Must have Kenjutsu. B-rank Coordination.




    Name: Demon Bell Artifact
    Item Rank: S
    Material Rank: S
    Description: The Demon Bell Artifact is a sacred treasure held by the Land of Demons. This artifact is used to channel many technique specific to it (Flashing Bell Beams, Bell Barrier Technique) as well as a passive enchantment to protect the wearer from negative effects. The Demon Bell Artifact grants the wearer +2 tiers to Stamina.
    Requirement: Demon Guardian enchantment
    Crafting Time: N/A

    Name: Demon Guardian
    Rank: S
    Function: Passive
    Price: ---
    Description: The Demon Guardian enchantment allows for the execution of several Demon Bell Artifact specific technique (Flashing Bell Beams, Bell Barrier Technique, and Mystic Safety Bell Seal: Release) as well as its main ability, Protective Sphere of Light. The Protective Sphere of Light negates any negative occurrence happening to the user. This means any of the user's actions cannot be Precogged. Any attempt of Precognition will be prevented. In response to an attempted Precog, the bell will illuminate a pink flash of light notifying the wearer of a negative occurrence. The Bell can only prevent precogs from opponents with A-tier Intelligence or below. S-tier Intelligence and higher are immune to this effect.
    Charges: ---

      Current date/time is Sat Oct 31, 2020 8:26 am