Update Type: Claiming monthly Kiri starting ryo
Information: Adding 25,000 ryo for starting in Kiri
Link:Update Type: Claiming monthly pay
Information: Adding 10k ryo for Kiri pay
Link: Update Type: Claiming Wealthy Living Bonus
Information: Adding a + to STAM for being a Yuki in Kiri
Link:Update Type: Requisitioning Items from the Kiri Armory
Information: Claiming a radio transmitter, 2 batteries, a Titanium Kiri Forehead Protector, 25 B grade Senbon, 5 B grade Kunai, 20 B grade Shuriken
Link: https://thegladiusrp.forumotion.com/t691-sayuri-s-silent-gear-acquisition#1559Update Type: Affinity and LBP
Information: Claiming the elemental affinity Hyoton (Ice) for Ninjutsu, adding one in each for lbp
Link:Update Type: Jutsu
Information: Taking Universal Claim on all E Rank Techniques
Link:Update Type: Jutsu
Information: Taking 5 starting jutsu:
- Jutsu:
Name: Certain Kill Ice Spears
Rank: C
Power: B
Cost: 13
Range: 15 meters
Element: Hyōton
Skill: Ninjutsu
Speed: A
Classification: Yuki Exclusive
Handseals: N/A
Requirements: Ice Release
Description: The user unleashes giant spikes made of ice, capable of piercing through a cottage with ease. The spikes are usually manifested the first time as a defensive response by the body, though this is not always the case. Spikes of various sizes are created, some being a little more than a few meters in diameter while others are smaller and more suited to impaling living things. The technique costs slightly more to allow for its higher than normal speed for its rank despite its simplicity in execution.
Drawbacks: Short range, and anybody within that range will likely sustain injury. This includes allies, making it a situational technique at best.
Name: Hiding in Mist Technique
Rank: D
Cost: 3
Range: 125 m.
Speed: C (only applicable when expelled)
Element: Water
Skill: Ninjutsu
Classification: Village Specific (Kiri)
Requirement: N/A
Parent Technique: N/A
Handseals: Seal of Confrontation
Description: The user conjures a thick, white mist which reduces visibility to absolute zero. This can be achieved by using a water source such as a lake, reservoir, or being in a damp environment. If no sources are present the user can still produce a mist by expelling it from their mouth.
Drawbacks: Just like real life fog the mist can only exist in conditions where it can survive. Very hot, arid climates forces the mist to evaporate (clearing up over two rotations.) In addition the mist can be cleared by strong winds or sudden bursts
Name: Water Clone Technique
Rank: C
Cost: -
Range: 25 m.
Speed: -
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: Tiger
Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by Kisame when he reverted their arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force they will revert to their water form. The clones can be created anywhere within a 25 m. range of the user, unlike the Shadow Clone technique which requires clones to be created next to the user (such ranged spawning would require the clone to be spawned from a pre-existing source of water)
Drawbacks: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The user must be within 25 m. of their clone.
Name: Hiding in Water Technique
Rank: C
Cost: 5
Upkeep: 1
Range: Self
Speed: Two Tiers below user Speed
Element: Water
Skill: Ninjutsu
Classification: N/A
Requirement: N/A
Parent Technique: N/A
Handseals: -
Description: The user becomes one with their element, merging their body with a water source. They can freely move around undetected and materialize themselves silently when it is time to strike becoming extremely effective when ambushing unsuspecting foe.
Drawbacks: Despite being undetectable from the average eye, certain doujutsu and chakra sensing technique can pick up the user's signature. In addition, the user can also be damaged even when merged.
Name: Wind Release: Passing Typhoon
Rank: D
Activation Cost: 3
Range: 0 - 100 m.
Speed: C+
Element: Wind
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user creates a gust of wind in a radius around them that blows away all weather conditions. It is powerful enough to dispel even the Hiding in Mist Technique and can even be used to deflect small projectiles.
Weaknesses: The lack of concentration and speed makes this a poor offensive technique.