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    QOL for new apps

    Astaroth
    Astaroth

    Posts : 8
    Join date : 2020-03-01

    QOL for new apps  Empty QOL for new apps

    Post by Astaroth Wed Mar 25, 2020 9:23 pm

    some of the standard techniques in the library are universal and perhaps worth having coded versions available for ease of access. Here's mine if staff would like to just copy and paste it into the E ranks of the non-elemental section. I realize its a work in progress and naggy but it makes life easier.

    Spoiler:

    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Tiger → Boar → Ox → Dog
    Description: When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.

    The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.

    Weaknesses: This technique serves as a means to lure in a suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.  

    Code:
    [b]Name:[/b] Body Replacement Technique
    [b]Rank:[/b] E
    [b]Activation Cost[/b]: 1
    [b]Upkeep Cost:[/b] 1
    [b]Range:[/b] Touch
    [b]Speed:[/b] N/A
    [b]Element:[/b] N/A
    [b]Skill:[/b] Ninjutsu
    [b]Classification:[/b] Open
    [b]Requirements:[/b] N/A
    [b]Parent Technique:[/b] N/A
    [b]Hand Seals:[/b] Tiger → Boar → Ox → Dog
    [b]Description: [/b]When utilizing this technique the user applies the transformation technique to an inanimate object in reach— in most cases being a log— to look like the user. This makes the object serve as a dummy to the aggressor. When struck the object will revert back to its original form after two seconds time has passed giving the user the opportunity to strike their stalled opponent, or flee.

    The Body Replacement Technique allows the object to perform simple actions and can even react to damage received to make a more convincing illusion, however it cannot move from their location.

    [b]Weaknesses:[/b] This technique serves as a means to lure in a suspicious foe or stall an aggressor. Given its simplicity the technique cannot move or speak limiting its effectiveness as more cunning opponents will often not fall for the bait.  

    Name: Cloak of Invisibility
    Rank: E
    Activation Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: A piece of cloth large enough to cover their body
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
    Weaknesses: Not incredibly effective against opponents with higher Perception.

    Code:
    [b]Name:[/b] Cloak of Invisibility
    [b]Rank:[/b] E
    [b]Activation Cost:[/b] 1
    [b]Range:[/b] Touch
    [b]Speed:[/b] N/A
    [b]Element:[/b] N/A
    [b]Skill:[/b] Ninjutsu
    [b]Classification:[/b] Open
    [b]Requirements:[/b] A piece of cloth large enough to cover their body
    [b]Parent Technique:[/b] N/A
    [b]Hand Seals:[/b] N/A
    [b]Description:[/b] The user can make use of a piece of cloth by applying their chakra to change its design to reflect their environment. A ninja can make use of it through any environment allowing them to create an effect ghillie suit when needed.
    [b]Weaknesses:[/b] Not incredibly effective against opponents with higher Perception.

    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Ram → Snake → Tiger
    Description: For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
    Weaknesses: Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
    Code:

    [b]Name:[/b] Clone Technique
    [b]Rank:[/b] E
    [b]Activation Cost:[/b] 1
    [b]Upkeep Cost:[/b] 1
    [b]Range:[/b] Self
    [b]Speed:[/b] N/A
    [b]Element:[/b] N/A
    [b]Skill:[/b] Ninjutsu
    [b]Classification:[/b] Open
    [b]Requirements:[/b] N/A
    [b]Parent Technique:[/b] N/A
    [b]Hand Seals:[/b] Ram → Snake → Tiger
    [b]Description:[/b] For this technique, the user creates up to four afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. When performing this technique the user assumes any position among the group.
    [b]Weaknesses:[/b] Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.

    Name: Rope Escape Technique
    Rank: E
    Activation Cost: 1
    Range: Touch
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
    Weaknesses: This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.
    Code:
    [b]Name:[/b] Rope Escape Technique
    [b]Rank:[/b] E
    [b]Activation Cost:[/b] 1
    [b]Range:[/b] Touch
    [b]Speed:[/b] N/A
    [b]Element:[/b] N/A
    [b]Skill:[/b] Ninjutsu
    [b]Classification:[/b] Open
    [b]Requirements:[/b] N/A
    [b]Parent Technique:[/b] N/A
    [b]Hand Seals:[/b] N/A
    [b]Description:[/b] This technique serves as a means to free themselves from any binding they may find themselves, such as vine entanglement or being tied up by a rope. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings.
    [b]Weaknesses:[/b] This technique can only work on passive bindings, such as inanimate and uncontrolled bindings.

    Name: Transformation Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dog → Boar → Ram
    Description: This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
    Weaknesses: The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)
    Code:

    [b]Name:[/b] Transformation Technique
    [b]Rank:[/b] E
    [b]Activation Cost:[/b] 1
    [b]Upkeep Cost:[/b] 1
    [b]Range:[/b] Self
    [b]Speed:[/b] N/A
    [b]Element:[/b] N/A
    [b]Skill:[/b] Ninjutsu
    [b]Classification:[/b] Open
    [b]Requirements:[/b] N/A
    [b]Parent Technique:[/b] N/A
    [b]Hand Seals:[/b] Dog → Boar → Ram
    [b]Description:[/b] This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs. The quality of the item or appendages cannot exceed D/D.
    [b]Weaknesses:[/b] The user is limited to transforming into objects no smaller than 1/5 their size. The user cannot transform into items or creatures larger than themselves. This technique requires concentration. When the user suffers from exhaustion (below 30 CP) or receives a substantial blow the technique dispels automatically. A perceptive opponent may detect flaws, such as false smells or an intelligent opponent detecting inaccurate details. Despite taking on the properties of what they transform into the user can still receive damage as normal. This means transforming into a sword and clashing with another sword will result in the technique dispelling and the user getting injured. When taking on a creature's physical features this impacts your overall stat potential (aka no S-tier Strength birds flying through people.)

    Name: Unsealing Technique
    Rank: E
    Activation Cost: 1
    Range: Contact
    Speed: -
    Element: N/A
    Skill: General Skill
    Classification: Open/Academy Technique
    Requirements: -
    Parent Technique: -
    Hand Seals: N/A
    Description: A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
    Weaknesses: Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
    Code:

    [b]Name:[/b] Unsealing Technique
    [b]Rank:[/b] E
    [b]Activation Cost:[/b] 1
    [b]Range:[/b] Contact
    [b]Speed:[/b] -
    [b]Element:[/b] N/A
    [b]Skill:[/b] General Skill
    [b]Classification:[/b] Open/Academy Technique
    [b]Requirements:[/b] -
    [b]Parent Technique:[/b] -
    [b]Hand Seals:[/b] N/A
    [b]Description:[/b] A general skill anybody can learn in which, by applying a minuscule amount of chakra, will unseal the contents sealed within a scroll or tag.
    [b]Weaknesses:[/b] Without having the Fuuinjutsu skill the user may not know the contents of a seal resulting in a potential trap.
    Chen Kimyōnakama
    Chen Kimyōnakama
    Admin

    Posts : 1019
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    QOL for new apps  Empty Re: QOL for new apps

    Post by Chen Kimyōnakama Wed Mar 25, 2020 9:53 pm

    Ah yes, this is actually very helpful thank you.


    _________________
    Spoiler:

    QOL for new apps  Rsz-dbzkdws-9c00708f-0289-4830-aa5c-020a3ba557d5


    Stats:
    Strength: D
    Constitution: D
    Stamina: A
    Speed: D
    Coordination: C
    Intelligence: A
    Perception: B

      Current date/time is Fri Jul 23, 2021 3:11 pm