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    Aburame

    Makoto
    Makoto
    Genin

    Posts : 27
    Join date : 2017-10-05

    Aburame Empty Aburame

    Post by Makoto on Thu Oct 05, 2017 2:25 pm

    Aburame 200?cb=20150802160958
    Aburame
    Konoha
    Hiden: Parasitic Insects
    No Current Clan Leader

    • Makoto Aburame



    Clan History/Description
    Not much history for the Aburame clan. They are a small group but work efficiently. They were brought into Konoha [Land of Fire] by the Senju clan who needed the aid to draw up a truce for the Hyuga and the Uchiha. The truce was successful and the Aburame claimed a small part of the village in the southeast corner. They are allied with all the clans of Konoha, but more so the Senju because they offered the invitation of stay.

    Clan/Bloodline Traits & Characteristics
    Most members cover up their bodies due to not wanting to gross anybody out with the insects, seeing that the clan are literal hosts of the insects. The Aburame doesn't speak much unless its within the clan. A boring cloak and goggles is how most Aburame are found to appear

    Bloodline Description & Abilities
    Aburame are in tune with all insects no matter the species and are able to communicate.  They can have any combination of the insects they unlock and hold up to 1,000 of them, total. This would exclude the Rinkaichu, since they are rather small.

    Aburame 180?cb=20150602102120
    Insect Name: Bikōchū
    Constitution: E
    Speed: D
    Range: 100m from the user
    Skill: N/A
    Requirements: 100 EXP
    Abilities: They are able to remember the first scent they detect upon hatching and, for their entire lives, can track that scent. The tracking extends to 1 kilometer
    Drawbacks: They can only track the scent that is captured when hatched meaning you can only use this bug's hatching every 2 weeks IC. Also weak to Katon.

    Aburame 180?cb=20140821154504
    Insect Name:Kidaichū
    Constitution: E as a small beetle, A after Matured
    Speed: B as a small beetle, C after Matured
    Range: 100m from User
    Skill: N/A
    Requirements: 500 EXP
    Abilities:Insects that are bred and utilised by select members of the Aburame clan as part of their Parasitic Destruction Insect Technique. Though initially small in size, if provided with the incorrect amount of chakra, these insects immediately begin to devour the flesh of their host, causing them to undergo rapid growth to ultimately giant proportions. The bugs eat 5 chakra from their victim per post and reach full growth once it reaches 30 chakra total per insect .
    Drawbacks:  To keep the bugs from devouring the host however the host must feed chakra into the bug. .1 chakra per Kidaichū. Weak to Katon

    Aburame 180?cb=20150304201032
    Insect Name:Kikaichū
    Constitution: E [but it would be hard to swat them all seeing they mostly travel in swarms]
    Speed: B Rank
    Range: 100m
    Skill: N/A
    Requirements: E Rank Genin [Starter Bug]
    Abilities: The kikaichū ( Literally meaning: Parasitic Destruction Insects) are a species of small, beetle-like insects that are bred and utilised exclusively by the Aburame clan, forming the basis for their unique techniques. The most common use of the kikaichū in combat is to silently ambush an opponent and drain them of their chakra before they notice the bugs at work using the Mushi Dama technique. This process can leave the victim with so little chakra that they are unable to move or fight back. In the anime, with proper control from the Aburame user, the kikaichū are also shown able to transfer their accumulated chakra to others targets, replenishing them. Other uses include simply tracking down a target, serving as a protective shield and as a prison to hold and detain a target in place.

    A female bug can be left on a target and then they can be tracked by smell, or scout bugs can be sent out and return to tell the host information about the area. The male bug can track the female out from a maximum of 500m. Thanks to the kikaichū, Aburame clan members are experts in espionage and search-and-seizure missions. The kikaichū are revealed to be unaffected by genjutsu because of their simple nervous systems. The kikaichū are also shown to possess the ability to quickly mutate and evolve, making them better equipped for a battle. The host can then cultivate these specific bugs to increase their numbers, improving the swarms' overall survival rate should the same opponent be encountered again. Seeing that the Kikaichū have short lifespans and they are always reproducing, just not as fast as they would should you use Secret Technique: Insect Cocoon, this results in the Kikaichū reproducing 50 by themselves no jutsu needed each post.
    Although with this, an Aburame cant reproduce more than they are able to equip so if they only used 975 bugs the will not receive a full 50, only 25 seeing that the max is 1000. This trait is also nullified if the Aburame is using a specific jutsu that requires the use of the bugs.  1 Kikaichū drains .1 chakra within each post attached to victim
    Drawbacks: The life span is only the course of a few hours. Weak to Katon

    Aburame 180?cb=20170523172047
    Insect Name: Rinkaichū
    Constitution:
    Speed: B rank
    Range: Touch
    Skill: Ninjutsu
    Requirements: Clan Leader & 750 EXP
    Abilities: These bugs destroy their enemies' cells, causing excruciating pain in the process. Unlike the standard kikaichū, which are able to act independently of the user, the nano-sized insects can seemingly only be transferred onto a victim's body by direct physical contact; though only a mere touch from the user's skin is required as the bugs can circumvent most forms of clothing. However, this apparently does not apply to the user's own clothes, who must instead remove items in order to effectively increase their chances of hitting the target. The rinkaichū are akin to viruses, spreading rapidly and multiplying as they thrive on living cells. They require living flesh to survive on, and will die shortly if their hosts do, or if they leave a body for a period of time. These insects are considered to be rare, even amongst the Aburame clan.

    After making contact the bugs begin to start takeover immediately. Mostly depending on where they are first hit.

    Each post the bugs move a foot in every direction. So if the bugs are connected through the victims arm it may take 2 posts to take over but for a chest/back area it may take 4 posts to complete a takeover but at that point its almost a for sure death.
    Drawbacks:  The user needs to make direct contact by using their own skin, as in, the bugs can't exist on the user's clothing; when living on the host body, they will kill any other insect, meaning that they are the only type a person can use; they can be killed by specific antibodies that can be created by any Aburame Chemist that can use them. Weak to Katon

    Aburame 180?cb=20170726221855
    Insect Name: Shōkaichū
    Constitution: E Rank
    Speed: E Rank
    Range: 30m within user, Sensory is up to 300m
    Skill: Sensory Ninjutsu
    Requirements: 200 EXP
    Abilities: They resemble worms. They can dig into the ground and locate chakra signatures that they then report to their respective Aburame. They are only able to sense for 2 posts maximum.
    Drawbacks: Weak to Katon, They are only able to sense chakra touching the ground so if a target were to fly they would not be very affective.

    Bloodline Limits & Drawbacks
    All bugs are weak to Katon

    [u]Clan Techniques[/u]:
    Name:Human Cocoon Technique
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost:N/A
    Range: Touch
    Speed:N/A
    Element:N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique:N/A
    Hand Seals:N/A
    Description:The user creates a cocoon around themselves to use it as a waterproof "sleeping bag". It can also be used to hide from enemies or to spy on them.
    Weaknesses: Weak to Katon.

    Name:Insect Clone Technique
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost:1
    Range: 100m (kikaichū)
    Speed: User Speed
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A secret technique exclusive to the Aburame clan, where hundreds of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. Furthermore, since one can put the insects in standby somewhere beforehand and then have them assume the form of the clone, this technique is arguably even more effective than the Shadow Clone Technique, depending on the task. When struck, the clone falls apart into its component, bugs. It can be risky for the foe to go into close combat with an insect clone since the kikaichū can drain their chakra on contact. Also, because it's made of bugs, it can reform almost instantly. They clone cannot talk and you must use at least 500 kikaichū to make the clone. It can only use Aburame clan jutsu and Taijutsu. The C-Rank Insect Clone would be able to withstand all D-Rank Ninjutsu (if its power is listed as C), but would be dissipated by a C-Rank or destroyed by a B-Rank.
    Weaknesses: Weak to Katon.

    Name: Insect Deception Technique
    Rank: C
    Power: N/A
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 20m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: N/A
    Hand Seals: Tiger → Technique specific seal
    Description: The user sends his insects underneath the opponent before springing them upon the enemy, feeding on their chakra. The technique isn't as effective if the opponent has chakra reserves which surpass the kikaichū's capacity to feed on said chakra. 200 kikaichū are the minimum used in this technique. Boosts each Kikaichū drain to .2.
    Weaknesses: Weak to Katon.

    Name: Insect Jamming Technique
    Rank: C
    Power: N/A
    Activation Cost: 10
    Upkeep Cost:
    Range: 100m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: Parasitic Destruction Insect Technique
    Hand Seals: N/A
    Description: The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location. Seeing that the insects feed off the host before being spread out the cost is expensive this technique lasts 7 posts.
    Weaknesses: Weak to Katon

    Name: Insect Jar Technique
    Rank: B
    Power: A-Rank
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100m
    Speed: B-Rank Speed
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: Parasitic Destruction Insect Technique
    Hand Seals: N/A
    Description: A technique capable of protecting against attacks by using kikaichū to fly in a dome shape at high speed, similar to the Eight Trigrams Palms Revolving Heaven. While proving defensive, a sufficient amount of explosive force can break through it. A- Rank strength to break through it. As far as other jutsu are concerned, the immense speed of the kikaichū and the amount of kikaichū involved boosts this technique to the power of a Rank-A.
    Weaknesses: While Rank-A jutsu is needed to break through this, Katon only needs rank C to burn through it.

    Name: Jar of Poison Technique
    Rank: S- Rank
    Power: S
    Activation Cost: 5 points per corpse
    Upkeep Cost: N/A
    Range: 10m per corpse
    Speed: A-Rank
    Element: N/A
    Skill: Ninjutsu. Fuinjutsu
    Classification: Clan Exclusive (Aburame); Clan Leader
    Requirements: Rinkaichū
    Parent Technique: N/A
    Hand Seals: Ram
    Description: Using his rinkaichū, the User gathers multiple infected corpses (can be NPCs) and contains them within a barrier where the decaying flesh will release a gas that in time will ignite an explosion and release the venomous insects in a huge swarm that could cover the surrounding landscape. The barrier accelerates the insect's multiplication. This technique is making it cost 5 points of Stamina per corpse and having each corpse add 10m to the range. After completing the barrier over the corpse it will take 4 posts for the Barrier to ignite
    Weaknesses: Chakra Expensive

    Name: Parasitic Destruction Insect Technique
    Rank: B
    Power: N/A
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: All Aburame Bugs
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The Parasitic Destruction Insect Technique is a practice exclusive to the Aburame clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat. Although this is a clan ordeal, one may go through a series tests that the Aburame Clan leader must put them through to be accepted into the Aburame Clan and obtain the Parasitic Destruction Insect Technique.Every Aburame Clan member has this technique to start with.
    Weaknesses:

    Name: Parasitic Giant Beetle Infestation
    Rank: A
    Power: N/A
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kidaichū
    Parent Technique: Parasitic Destruction Insect Technique
    Hand Seals: N/A
    Description: Following an Aburame clan member placing a number of kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size, until the host body is completely eaten away from the inside out. This increases the drain effect to 15 chakra per post . Seeing that the threshold is 30 it would take 2 posts for full maturement.
    Weaknesses: Weak to Katon

    Name: Poison Cloud Technique
    Rank: A
    Power:
    Activation Cost: 15
    Upkeep Cost: N/A
    Range: 10m
    Speed: A Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame); Clan Leader
    Requirements: Rinkaichū
    Parent Technique: Parasitic Destruction Insect Technique
    Hand Seals: N/A
    Description: The user puts his hands together to form a small poisonous smokescreen sphere from his rinkaichū between his hands, he can then blow the smokescreen across the area in front of him, the poisonous smokescreen when spread gets bigger. If touched or inhaled, it is a guaranteed fatality.
    Weaknesses: The technique does not go very far and the bugs die after 2 posts


    Name: Secret Technique: Insect Gathering
    Rank: E
    Power: N/A
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements:
    Parent Technique: N/A
    Hand Seals: Ram
    Description: By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location. Since the Aburame member can communicate with insects, it can be useful to gain information by gathering local insects.
    Weaknesses: Weak to Katon



    Name: Secret Technique: Insect Sphere
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 100m
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: Parasitic Destruction Insect Technique
    Hand Seals: N/A
    Description: The user sends their kikaichū to spread over a wide range, and the moment they locate the target, the insects gather at once, forming a sphere around the target. They then attach themselves to the target and begin eating away at their chakra. Even if the target manages to escape, the insects will immediately follow. At least 400 Kikaichū must be used in this jutsu.
    Weaknesses: Weak to Katon



    Name: Secret Technique: Insect Tornado
    Rank: B
    Power: N/A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 100m within the user
    Speed: B Rank
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements: Kikaichū
    Parent Technique: Parasitic Destruction Insect Technique
    Hand Seals: N/A
    Description: This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once completely surrounding the target creating a fast-moving tornado that will seemingly disintegrate the target. Takes 2 posts to completely disintegrate the target, if only 1 post is let through the target will suffer deep cuts and chakra loss. Just like the Insect Sphere the Kikaichū follow the target. 800 Kikaichū are used for this technique. This drains 80 chakra per post seeing that the bugs drain .1 .
    Weaknesses: Weak to Katon

    Spindle Formation: TBA

    Name: Secret Technique: Insect Cocoon
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 3
    Range: N/A
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive (Aburame)
    Requirements:
    Parent Technique: N/A
    Hand Seals: Ox → Dog → Bird → Ram
    Description: This unique technique allows the user to accelerate the growth of their insects. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of insects. Generates 200 Kikaichū each post. It also halves the time it takes for the Bikōchū to hatch.
    Weaknesses: However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their teammate.


    Last edited by Makoto on Sun Oct 08, 2017 3:09 pm; edited 13 times in total
    Makoto
    Makoto
    Genin

    Posts : 27
    Join date : 2017-10-05

    Aburame Empty Re: Aburame

    Post by Makoto on Thu Oct 05, 2017 2:28 pm

    So .. seeing that im new on this site i didnt want to determine how many Kikaichū can absorb how much chakra so if you guys wanna let me know i can edit it in, or you guys can do it. Also can we get this graded soon im tryna get to rp Smile


    _________________
    Spoiler:
    Character Name: Makoto Aburame
    Spendable Experience: 55
    Total Experience: 255
    Renown: 0
    Ryo: 50,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: E
    • Speed: E
    • Coordination: E
    • Intelligence: B
    • Perception: E

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t365-makoto-aburame-update?nid=9#1955
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t359-makoto-aburame?nid=6#1946
    Link to Known Techniques:https://gladiusnarutorp.forumotion.com/t367-makoto-aburame-jutsu-s-wip#1956
    Akame
    Akame
    Anbu

    Posts : 741
    Join date : 2016-12-15

    Character File
    Skills & Elements: None
    Class: A
    Ryo:

    Aburame Empty Re: Aburame

    Post by Akame on Thu Oct 05, 2017 6:42 pm

    Alrighty, welcome to the site! For the clan's description, I'm gonna need something more than N/A. The Aburame in canon all seemed to hide their bodies for the most part as well as their eyes, both of which are defining characteristics of the clan. The clan members being literal hosts to the insects will deserve a mention too, as that is certainly a defining characteristic. These and other such things need mentioned at the least, a great deal of detail is not needed since it's a canon clan and most people know what they can do. For those that don't however, they need something there.

    I'd also like to see the insects registered with a similar template to the techniques to better organize their descriptions, requirements, and abilities along with any drawbacks insects would have such as fire and the like. What I mean by this is how far can the sensory insects sense? How far can the bugs travel from the host before losing contact, etc. They're going to need defined maximum speeds and durability at the very least without aid from the host so that an Aburame in the future can't try and say their bugs are travelling at S tier speed due to ambiguous wording in the clan description. Besides the beginning insect, the other insects should have some sort of experience cost to indicate progression within the clan, with the more powerful ones requiring more experience. The poison insects I'm going to say will need a minimum of 750 experience to utilize, as I remember them being exceptionally powerful and quick in canon and it should also likely remain an exclusive for the clan head.

    You can use this template if you wish:

    Code:

    [b]Insect Name:[/b]
    [b]Rank:[/b]
    [b]Constitution:[/b]
    [b]Speed:[/b]
    [b]Range:[/b]
    [b]Skill:[/b] (I'll allow each insect to have access to one particular skill, which for most of them seems to be ninjutsu with the sensory insects being sensory type)
    [b]Requirements: [/b](This is where you put what character rank would be needed.)
    [b]Abilities: (Try and define how an ability would work in a topic. How many posts does something need to take full effect? How many posts do the bugs need to sense their maximum range? What IS their maximum range? How long does it take for the poisonous insects to kill someone with each level of constitution? Other abilities will need described in a similar manner)
    [/b][b]Drawbacks:[/b] (What rank ninjutsu is needed to kill these insects? Is one element stronger against them than the others?


    _________________
    Spoiler:
    Character Name: Akame Sasumi
    Experience:  0/4200
    Renown: 3000
    Ryo: 0
    Stats:

    • Strength: C
    • Constitution: C
    • Stamina: B+ (wealthy)
    • Speed: C
    • Coordination: A
    • Intelligence: A
    • Perception: B


    Limit Break Points:

    • Physical: 2
    • Technique: 0
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t219-tsuyo-s-updates#1371






    "Death comes for everyone. I'm just moving you to the front of the line."
    Makoto
    Makoto
    Genin

    Posts : 27
    Join date : 2017-10-05

    Aburame Empty Re: Aburame

    Post by Makoto on Sat Oct 07, 2017 12:54 pm

    Editted and Finished. BUMP


    _________________
    Spoiler:
    Character Name: Makoto Aburame
    Spendable Experience: 55
    Total Experience: 255
    Renown: 0
    Ryo: 50,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: E
    • Speed: E
    • Coordination: E
    • Intelligence: B
    • Perception: E

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t365-makoto-aburame-update?nid=9#1955
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t359-makoto-aburame?nid=6#1946
    Link to Known Techniques:https://gladiusnarutorp.forumotion.com/t367-makoto-aburame-jutsu-s-wip#1956
    Chen Kimyōnakama
    Chen Kimyōnakama
    Admin

    Posts : 928
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Aburame Empty Re: Aburame

    Post by Chen Kimyōnakama on Sat Oct 07, 2017 5:03 pm

    You need to mention under Clan Abilities the ability of Aburame to communicate with insects.

    Since you're using Experience values to unlock higher levels of insects, you can remove the Rank/Class requirements.

    There will need to be defined limits as to how many insects an Aburame can hold at a time. They're all pretty similar in size, and the Aburame host body doesn't change much, so you can just set a number to act as a kind of inventory limit. They can have any combination of the insects they unlock and hold up to 1,000 of them, total. This would exclude the Rinkaichu, since they are rather unique.

    Bikochu- These beetles don't actually have Sensory or Ninjutsu. In canon, they are able to remember the first scent they detect upon hatching and, for their entire lives, can track that scent. This function can remain, but you will need to have a maximum range for how far they can track a scent; given that the scent can only be obtained when the beetle hatches (a rare drawback), the range can be fairly large, perhaps a kilometer or more.

    Kidaichu- The description of these implies that they must be constantly fed a specific amount of chakra in order to keep from devouring the flesh of the host. This would be a drawback: an upkeep that must be paid for however long the Aburame chooses to play host to this type of beetle. Additionally, how quickly do they mature? How much do they eat and how fast? It'd be best to use post counts for this, and they should be relatively large; you can use jutsu to expedite the process, but freely killing people by super fast growing bugs is not going to fly.

    Kikaichu- Chakra Absorption is not a Skill. Ninjutsu is, but these don't really fall under that category; they possess a natural ability to devour chakra and that can be covered in the description. The abilities of this type will need to be relegated into specific Jutsu. You can have them drain chakra without the need of a specific technique, but even that will have to be pretty minor. One bug could drain 0.1 points of Stamina per post, so that a swarm of them can pretty quickly drain a person. You can also keep the tracking via female beetle part, but it will need a defined range, probably about 500m or so.

    Rinkaichu- These may be too small and great in number to do any harm with physical methods, but I imagine something like a Fireball could incinerate the lot of them; you'll need to remove the mention of them being too small to kill. The drawbacks for them would be the need for the user to make direct contact by using their own skin, as in, the bugs can't exist on the user's clothing; when living on the host body, they will kill any other insect, meaning that they are the only type a person can use; they can be killed by specific antibodies that can be created by any Aburame Chemist that can use them. You'll also need to define the rate at which they spread. Obviously, they'll infect the area directly touched, but beyond that, it needs to be defined to some extent.

    Shokaichu- So these can travel up to 30m away from the user, but how far can they sense once buried? They appear to only be able to sense the chakra of things touching the ground, so if a person could fly, they would be immune to this method of sensing. Also, sensing costs stamina on this site, so you'll need to state how long each worm can actively sense before running out of energy, or just give them a Stamina Stat.

    You left out the paralytic Kochu insects.


    For all of your techniques:
    -The Requirements of each technique should list the type of beetle that is being used, and not "Aburame Clan".
    -The Skill section should list only "Ninjutsu"; remove the Hiden part.
    -Classification should say "Clan Exclusive (Aburame)". If you want to reserve certain techniques for the Clan Leader or for certain ranks, just put a semi-colon after "(Aburame)" and define the conditions, such as: "Clan Exclusive (Aburame); Clan Leader" or "Clan Exclusive (Aburame); Jounin". Defensive, Offensive, and Supplementary aren't listed.
    -The Power of a technique defines how it interacts with other ninjutsu. Since your techniques use live insects, they'll generally go by the Constitution of the specific insect while also considering the rank of the technique; for instance, the C-Rank Insect Clone would be able to withstand all D-Rank Ninjutsu (if its power is listed as C), but would be dissipated by a C-Rank or destroyed by a B-Rank. Although, all insects should be weak to Fire, I would think, so Katon techniques would have an advantage there. If you remove the Power section by just erasing it, then it's assumed the power is the same as the tech's rank. Writing N/A means that it doesn't have power, and people will look at the insects' Constitution to determine how their ninjutsu stack up to yours; given that most of the insects' Con is E, that won't go over very well for any Aburame.


    Insect Clone Technique- Can the clone use jutsu? How many Kikaichu must be used to activate this technique? There will need to be a maximum range on this. Can the clone talk and act as the original? The upkeep cost can be reduced to 1 point per post.

    Insect Deception Technique- How many Kikaichu must be used to activate this technique? It mentions a limit to the Kikaichu's ability to drain chakra, so what is that limit?

    Insect Jamming Technique- The Upkeep should be 1 point per post, since the beetles are constantly emitting chakra. Alternatively, you could just make it abnormally expensive (10 point activation) to represent the beetles draining the chakra from you that they then emit for this jutsu. If you go with the 10 point cost, you'll need to give this technique a post limit.

    Insect Jar Technique- The Speed should be set at B-Tier, since that's how fast Kikaichu are and they are the ones flying around. A-Tier Strength will beat this technique, and as for how well it defends against other jutsu, you'll need to define its Power.

    Jar of Poison- The Range cannot be infinite. This technique makes use of a barrier, which makes it a Barrier Ninjutsu, and on this site, Barrier Ninjutsu are part of Fuuinjutsu, so you'll need to list Ninjutsu and Fuuinjutsu under the Skill section. What I suggest for this technique is making it cost 5 points of Stamina per corpse and having each corpse add 10m to the range. I understand that it was bigger in canon, but these insects are capable of instant killing, so it will be very costly to duplicate that kind of effect on here. You are able to use NPC corpses, though. The time for the gas to build up will need to be defined, as well. You can use post count or In Character time; whichever feels best to you.

    Parasitic Destruction Insect Technique- All Aburame begin with this, sure, but it is something that could be learned by outsiders of the Clan, provided they get someone from the clan to help them through it. So register this as though it were tailored towards making an outsider into a host of insects, the process they would have to go through and rank is based on how difficult you think that whole ordeal might be.

    Parasitic Giant Beetle Infestation- This is what I mentioned earlier. Make the Kidaichu's natural maturing process rather slow, and then have this technique make it faster. It can't be instant, mind you, but it can be very fast, since this is an A-Rank technique requiring you to plant one or more beetles on a person.

    Poison Cloud Technique- This is a circumvention to the Rinkaichu's weakness of needing direct contact, so while it is an expensive technique, its range will need to be much shorter. 10m is the absolute maximum. Also throw in a drawback for how fast the beetles die, since they can't survive when not in contact with the user's skin.

    Secret Technique: Insect Sphere- The range should be 100m, since that's the limit of the Kikaichu. How many Kikaichu are required for the use of this jutsu?

    Secret Technique: Insect Tornado- How quickly do the bugs disintegrate the target? Can the tornado be moved after it starts? Or is it limited to the first target and ends when that guy is dead?

    Spindle Formation- This needs to be a bit more descriptive, since it appears to be an attack pattern that can be maintained. What does the pattern look like? How many bugs are used? What bugs can this be used with? How does this technique make retaliation more difficult?


    _________________
    Spoiler:

    Aburame Rsz-dbzkdws-9c00708f-0289-4830-aa5c-020a3ba557d5


    Stats:
    Strength: D
    Constitution: D
    Stamina: C
    Speed: D
    Coordination: C
    Intelligence: D
    Perception: B
    Makoto
    Makoto
    Genin

    Posts : 27
    Join date : 2017-10-05

    Aburame Empty Re: Aburame

    Post by Makoto on Sat Oct 07, 2017 11:54 pm

    Ive editted again with most of the changes included , only ones i didnt include were Kochu insects because i do not feel like making them. Im tired of dealing with this clan stuff and i dont intend on using them .. i will make them later but right now can i just skip over it im ready to get started and i didnt know what else to put for Spindle Formation... i copied it straight from Naruto Wiki so idk what else to put that they haven't already other than bug count. BUMP v.v


    _________________
    Spoiler:
    Character Name: Makoto Aburame
    Spendable Experience: 55
    Total Experience: 255
    Renown: 0
    Ryo: 50,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: E
    • Speed: E
    • Coordination: E
    • Intelligence: B
    • Perception: E

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t365-makoto-aburame-update?nid=9#1955
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t359-makoto-aburame?nid=6#1946
    Link to Known Techniques:https://gladiusnarutorp.forumotion.com/t367-makoto-aburame-jutsu-s-wip#1956
    Toonami & Konami
    Toonami & Konami
    Jounin

    Posts : 1128
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Aburame Empty Re: Aburame

    Post by Toonami & Konami on Sun Oct 08, 2017 1:57 am

    "Kikaichū reproduce 50 by themselves no jutsu needed"

    *^ You'll need to elaborate on this a bit more.


    "Aburame members can also use their bugs to pull poison out of the body of other people; the bugs themselves are seemingly immune to poison."

    *^ This ability is too powerful and I don't think it has a canonical basis. It should be removed.


    "So if the bugs are connected through the victims arm it may take 1-2 posts to take over but for a chest/back area it may take 3-4 posts to complete a takeover but at that point its almost a for sure death."

    *^ I'd prefer it if you put definite post values here rather than a ranges.

    Everything else looks pretty good. Excellent work, we really do appreciate you getting involved to make the clan! Approval is on the horizon ^^


    _________________
    ~The Twins~
    Spoiler:

    Aburame V320w6Aburame 358ql1g


    Stats

    • Strength: C
    • Constitution: B+
    • Stamina: B
    • Speed: C
    • Coordination: A
    • Intelligence: C
    • Perception: B
    Makoto
    Makoto
    Genin

    Posts : 27
    Join date : 2017-10-05

    Aburame Empty Re: Aburame

    Post by Makoto on Sun Oct 08, 2017 6:55 am

    Ive made the changes to the Kikaichū reproducing issue and the Rinkaichū reproducing issue. With the Bugs themselves on all of them and the jutsu i well, i used everything straight canon. I did not add and i did not take away. Kikaichū have everything i put on there listed, including the abilities with the poison and its all Canon. I have it pulled up for you here[x]
    Chen Kimyōnakama
    Chen Kimyōnakama
    Admin

    Posts : 928
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Aburame Empty Re: Aburame

    Post by Chen Kimyōnakama on Sun Oct 08, 2017 1:45 pm

    You can leave out the Kochu for now, that's fine. We'll make edits to the clan going forward to keep it up to date, which will include those insects.

    Bikochu- The time frame should be IC Time. Two Weeks OOC could take less than a topic and that would be too common. Two Weeks IC is more realistic for the ability.

    Kidaichu- Good direction, but the numbers are too high. You can have them eat up to 5 points of Chakra from their victim per post and grow to maturity once they hit a certain threshold; I'll say 30 points per insect. The upkeep for hosting them can be 0.1 per beetle, per post, since I expect people to walk around with them for some time without actually using them and 0.5 might cause exhaustion much too quick.

    Kikaichu- Add in some mention that the sensor jammer is a separate technique. Take out the poison thing. I know it's in canon, but it's going to need to be quantified in some way that functions well with the poison system, which would require you to get familiar with that system before tackling it. It'll be better if you let us handle it, along with the Kochu.

    Rinkaichu- Looks good.

    Shokaichu- Looks good.

    Jar of Poison- Should have: "Range: 10m per Corpse" & "Activation Cost: 5 Points per Corpse". Put "(these can be NPCs)" after "...user gathers multiple corpses...".

    Parasitic Destruction Insect Technique- Rank this at B.

    Parasitic Giant Beetle Infestation- Have this increase the Kidaichu drain effect to 15 points per post. That'll give them two posts before they grow full size, since 30 points is that threshold.

    Poison Cloud Technique- Rinkaichu die after two posts.

    Secret Technique: Insect Tornado- How much chakra loss? Since you have 800 Kikaichu, it should be 80 Points.

    Spindle Formation: You can erase the template for this technique and just leave it as "Spindle Formation: TBA". One of us will get around to it in the future.

    Secret Technique: Insect Cocoon- 500 is way too much. You can do 200 Kikaichu per post. This technique would also halve the time it takes for a Bikochu to hatch. This would be the only technique not inherently weak to Katon, since it's an internal process.

    Everything else looks good.
    Makoto
    Makoto
    Genin

    Posts : 27
    Join date : 2017-10-05

    Aburame Empty Re: Aburame

    Post by Makoto on Sun Oct 08, 2017 3:10 pm

    I have made all the changes requested , now can we please get approved and get this show on the road


    _________________
    Spoiler:
    Character Name: Makoto Aburame
    Spendable Experience: 55
    Total Experience: 255
    Renown: 0
    Ryo: 50,000
    Stats:

    • Strength: D
    • Constitution: D
    • Stamina: E
    • Speed: E
    • Coordination: E
    • Intelligence: B
    • Perception: E

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Link to Character Updates: https://gladiusnarutorp.forumotion.com/t365-makoto-aburame-update?nid=9#1955
    Link to Character Application: https://gladiusnarutorp.forumotion.com/t359-makoto-aburame?nid=6#1946
    Link to Known Techniques:https://gladiusnarutorp.forumotion.com/t367-makoto-aburame-jutsu-s-wip#1956
    Chen Kimyōnakama
    Chen Kimyōnakama
    Admin

    Posts : 928
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Aburame Empty Re: Aburame

    Post by Chen Kimyōnakama on Sun Oct 08, 2017 3:21 pm

    Approved.


    _________________
    Spoiler:

    Aburame Rsz-dbzkdws-9c00708f-0289-4830-aa5c-020a3ba557d5


    Stats:
    Strength: D
    Constitution: D
    Stamina: C
    Speed: D
    Coordination: C
    Intelligence: D
    Perception: B

      Current date/time is Fri Dec 04, 2020 3:26 pm