I've recently picked up kyujutsu and ran through its rules, regulations and jutsu apps. Having done so, I believe the spec can use a bit more love when compared to other specs.
Pros:
- Projectile speed is equal to bow quality. Which is remarkably out of line with other projectile speed rules which either rely on strength or coordination.
- Eagle Eye perk
- Massive range end-tier.
Cons
- Despite qualifying as a weapon specialisation, kyujutsu doesn't gain chakra cost reduction.
- Bows require two weapon pieces to be viable, unlike other weapons. This also means double (or more) the ryo cost.
- The Eagle Eye perk offered requires A-rank perception. Meaning it costs a total of 1650 XP to unlock this perk. Since Eagle Eye's exact abilities are not clarified, one must consider the (ironic) flaw that it can't look through obstacles and therefore becomes redundant quickly in any other environment but the desert or the sea/ocean.
- Unlike other weapons arts, bows have a minimum stat requirement to be used. They require strength of one rank lower than the bow. This is not the case for any other weapon, even though strength plays an important part in damage calculation.
- Kyujutsu is, by its nature, restricted in its abilities. But the moment one wishes to expand on it, it requires additional specialisations to complement this. 'Arrow Rain', 'Explosive Arrows' and other 'arcane archery'-like techniques or techniques with more impact than 'I fire an arrow' require other specs most of the time.
Suggestions
- Discard arrow speed being equal to bow rank and make both arrow speed and penetration power (aka damage) dependent on strength like other weapons/projectiles. With the quality of the bow determining max range. This implementation would make kyujutsu closer to its sibling weapon-specs in rules and stat reliance, and offer more versatility in stat builds or spec supplementing.
- Remove stats restrictions so bow use falls in line with other weapons. This grants the shinobi more freedom in when they buy a new bow and allows for mire build versatility.
- Clarify Eagle Eye's effective ability in full. What can and can't it do exactly, other than 'looking far into the distance'.
- Make 'Eagle Eye' a free perk. No minimum rank but a direct benefit: a scaling (do)jutsu the way Sensory is given its ability for free. The cost can be free or set at a low minimum, the actual perception range dependent on the user's natural perception. I believe this makes the perk useful for every archer, not just high-ranked/end-tier users.
- Set kyujutsu apart from weapon specialisations by making it a 'hybrid' specialisation. A natural mix between weapon and ninjutsu. This will make it less dependent on additional SP expenditure while offering more versatility in builds.
- Other...? Post your thoughts :3
Pros:
- Projectile speed is equal to bow quality. Which is remarkably out of line with other projectile speed rules which either rely on strength or coordination.
- Eagle Eye perk
- Massive range end-tier.
Cons
- Despite qualifying as a weapon specialisation, kyujutsu doesn't gain chakra cost reduction.
- Bows require two weapon pieces to be viable, unlike other weapons. This also means double (or more) the ryo cost.
- The Eagle Eye perk offered requires A-rank perception. Meaning it costs a total of 1650 XP to unlock this perk. Since Eagle Eye's exact abilities are not clarified, one must consider the (ironic) flaw that it can't look through obstacles and therefore becomes redundant quickly in any other environment but the desert or the sea/ocean.
- Unlike other weapons arts, bows have a minimum stat requirement to be used. They require strength of one rank lower than the bow. This is not the case for any other weapon, even though strength plays an important part in damage calculation.
- Kyujutsu is, by its nature, restricted in its abilities. But the moment one wishes to expand on it, it requires additional specialisations to complement this. 'Arrow Rain', 'Explosive Arrows' and other 'arcane archery'-like techniques or techniques with more impact than 'I fire an arrow' require other specs most of the time.
Suggestions
- Discard arrow speed being equal to bow rank and make both arrow speed and penetration power (aka damage) dependent on strength like other weapons/projectiles. With the quality of the bow determining max range. This implementation would make kyujutsu closer to its sibling weapon-specs in rules and stat reliance, and offer more versatility in stat builds or spec supplementing.
- Remove stats restrictions so bow use falls in line with other weapons. This grants the shinobi more freedom in when they buy a new bow and allows for mire build versatility.
- Clarify Eagle Eye's effective ability in full. What can and can't it do exactly, other than 'looking far into the distance'.
- Make 'Eagle Eye' a free perk. No minimum rank but a direct benefit: a scaling (do)jutsu the way Sensory is given its ability for free. The cost can be free or set at a low minimum, the actual perception range dependent on the user's natural perception. I believe this makes the perk useful for every archer, not just high-ranked/end-tier users.
- Set kyujutsu apart from weapon specialisations by making it a 'hybrid' specialisation. A natural mix between weapon and ninjutsu. This will make it less dependent on additional SP expenditure while offering more versatility in builds.
- Other...? Post your thoughts :3
Last edited by Kurenai on Tue Feb 25, 2020 1:20 pm; edited 4 times in total