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    Masuyo's Combat Manuel

    Rin Matoi
    Rin Matoi
    Genin

    Posts : 1252
    Join date : 2016-12-07

    Character File
    Skills & Elements: Bukijutsu | Weapon Crafting
    Class: D
    Ryo: 0

    Masuyo's Combat Manuel Empty Masuyo's Combat Manuel

    Post by Rin Matoi on Fri Sep 29, 2017 5:03 pm

    Skill-less Taijutsu:
    Name: Gentle Way
    Rank: D
    Power: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Gentle Way was designed for its simplicity and ability for Iwagakure's military to adopt despite not being Taijutsu professionals. This technique focuses on grapples and redirecting an attacker's energy, utilizing the strength an experienced close-quarters user would have and pin it against them. This would in turn give the weaker opponent an advantage and allow them to either flee to a safer distance or quickly finish off a weakened opponent.

    As mentioned, this style revolves around redirecting an attacker's energy into powerful throws or slams. Because of this, the technique is purely defensive in nature. The user gains +1 tier in Coordination when taking control of an opponent or sprawling. When a throw or take-down becomes successful, the user's strength and opponent's strength of the attack are combined to determine impact force. Upon a successful throw or slam the +1 tier in Coordination becomes +1 tier in Strength.

    Weaknesses: Due to the defensive nature and dedication this technique takes the user has to remain completely stationary, or in sprawling cases be working around a stationary opponent. In addition, the power is determined of the combined strengths of the user and attacker. This will also only on creatures equal or lower to the user's size.


    Name: Cradle Bind
    Rank: D
    Power: C
    Activation Cost: 3
    Upkeep Cost: 1
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: Gentle Way
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique is a powerful bind using the user's legs to wrap around the target and using their muscles to constrict the opponent's body. The goal is to put tremendous pressure on a muscle group, in most common cases the abdomen, to lock the muscles from contracting robbing the victim of their control. When locking the attacker from the abdomen this naturally disables their legs leaving them nearly helpless by only leaving their arms free.

    This technique increases the user's Strength by +1 tier for the leg bind.

    Weaknesses: In order for the technique to be executed properly the user must have equal or greater the victim's strength in order to successfully bind them. Having less strength would allow the victim to break free.

    Skillful Taijutsu:

    Name: Hard-Soft Style
    Rank: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: Being the Taijutsu standard enforced for experienced Taijutsu users and those capable to learn it effectively, Hard-Soft Style is one based around striking primarily with speed and precision first before dedicating a powerful attack when an opening comes within a weakened opponent. This technique revolves around softening up an opponent's defenses using their hands and sometimes legs to execute accurately timed strikes to gradually weaken their opponent before using dedicated leg-only Taijutsu to deliver the  powerful kick to cripple their opponent.

    The style itself is based around the soft style. When using this Taijutsu the user loses -1 advantage to their Strength and gain +2 advantages to Coordination and +2 advantages to Perception in regards to saves and perceiving your opponent's actions maximizing your ability to land successful attacks.

    Weaknesses: N/A


    Name: Hard Style: Rock Smash
    Rank: C
    Activation Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: Hard-Soft Style
    Parent Technique: -
    Hand Seals: -
    Description: This technique is a simple ax kick done by generating momentum through a somersault done while airborne. Common targets include the top of the head or clavicle to deal an incapacitating blow.

    This technique grants a single +1 tier to the user's Strength upon landing a successful kick.

    Weaknesses: N/A

    Name: Hard Style: Boulder Smash
    Rank: B
    Activation Cost: 5
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: Hard-Soft Style
    Parent Technique: -
    Hand Seals: -
    Description: This technique focuses on the user's strength to overwhelm the opponent. The technique is a spinning back kick which allows the user to build up impressive speed to drive into their opponent.

    This technique grants the user +1 tier and +1 advantage to their Strength as well as +2 advantages to their Speed. In turn, the user receives a -2 advantage penalty to their Perception.

    Weaknesses: N/A

    Name: Hard Style: Meteor Herd
    Rank: B
    Activation Cost: 5
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu/Ninjutsu
    Classification: Open (Konoha)
    Requirements: Hard-Soft Style
    Parent Technique: Shadow Clone Technique
    Hand Seals: Clone Seal
    Description: This combo attack utilizes the Shadow Clone Technique as its primary function, though can easily be done by multiple people who know this particular combo. The target is sent airborne usually by an upward palm strike to their bottom jaw. The user may then perform the Shadow Clone Technique when the user is stunned if they haven't already. Four clones must be used to execute this combo properly. Upon pursuing the stunned victim airborne the four clones will attack in unison with lateral kicks in a single direction, each kick striking a different location on the victim's body (four locations being: leg, waist, upper torso, and the head.) The different angles, location, and physical finesse of the user makes it almost impossible for a helpless opponent to protect against.

    These kicks generate enough force to spin the victim violently. Two of the clones disperse while the remaining two deliver a spinning back kick to the victim's body sending him straight towards the ground. The original user, who anticipates this, prepared a final ax kick maximizing the impact force from the fallen victim.

    Each of the Shadow Clone's kick patterns gain +1 tier to their Strength. The user gains +1 tier and +1 advantage to their Strength for the final ax kick.

    If more than two of the lateral kicks are successful the victim is spun violently in air, dropping their Perception by -1 tier.

    Weaknesses: This technique relies on the user always having the upper hand on the opponent leaving no room to focus on other events around them. The user receives a -2 advantage to their Perception when using this technique. In addition to this the technique suffers the same drawback as the Shadow Clone Technique does due to it being a major part of the technique.

    Name: Soft Style: Nerve Breaker
    Rank: C
    Activation Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: Hard-Soft Style
    Parent Technique: -
    Hand Seals: -
    Description: This technique is a simple three-hit combo involving striking the target with three consecutive jabs. The user concentrates their strength and precision with each jab in their first two knuckles to deliver a short, forceful series of attacks. Normally the user would target sensitive areas such as major nerves or where the skin meets the bone to maximize the stunning potential allowing them to move onto a Hard Style technique.

    This technique increases the user's Strength by +2 advantages to Strength and +1 advantage to Coordination.

    Weaknesses: N/A

    Name: Soft Style: Preemptive Break
    Rank: C
    Activation Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: Hard-Soft Style
    Parent Technique: -
    Hand Seals: -
    Description: This technique is a single side-handed strike designed to counter-attack an enemy's incoming aggression. The user must play defensively being ready to react to an enemy's attack. They will then target a sensitive area, such as the nose or wrist to gain maximum potential from this technique.

    The user's Coordination is increased by +2 advantages while their Intelligence is increased by +1 advantage.

    Weaknesses: N/A

    Name: Soft Style: Will Breaker
    Rank: C
    Activation Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Taijutsu
    Classification: Open (Konoha)
    Requirements: Hard-Soft Style
    Parent Technique: -
    Hand Seals: -
    Description: This is a two-hit combo involving a straight kick using the front of their foot followed by a dropping heel kick. The attack happens in quick succession, similar to the one-two combo commonly practiced in boxing. The jab, being the straight kick to the bottom of the target's jaw, then the powerful cross-punch being the ax kick.

    The straight kick gives the user a +1 advantage to Coordination and +2 advantage to Strength. The dropping ax kick changes the Coordination buff to Strength, giving the user an overall total of +1 tier to their Strength.

    Weaknesses: N/A

    Bukijutsu:
    Name: Art of War
    Rank: C
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: Open (Konoha)
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This is the standard weapon practice passed among the Shinobi of Iwagakure. Those who have invested a practice into Bukijutsu are taught how to utilize all common and unique weapons which fall under the Bukijutsu branch. This fighting style focuses on the speed and precision of the user believing the tool is designed to deal the damage output.

    When using Art of War the user's Coordination increases by +1 tier when using any weapon that does not fall under Kenjutsu or Kyujutsu.
    Weaknesses: N/A

      Current date/time is Sat Nov 28, 2020 8:28 am