I disagree, I think the LBP's need to be reworked.
Looking at it from the other side of the coin, it's a way for a low ranked character, who did EVERYTHING right, to get completely and utterly fucked because their target has a 'godmod point'.
Destiny points are pretty friggin cancer all in all.
At the end of it all, all they do is allow you to survive something you shouldn't have otherwise survived on your best day.
However, it's real draw is for those lower ranked people who sit there cowering in fear of the stronger characters with finished builds, who run around spouting their shit about 'their story would make them kill this person.' or 'Decimate this village with all these new people in it because my character doesn't like it because of -insert reason here-.' However with proper metagaming punishments, the majority of those situations go right out of the window.
Tell me how a destiny point is fair to the person who managed to get that hit in? Don't talk about how 'If they did it once they can do it again.' Everyone knows RP doesn't work that way.
Frankly, I see more opportunity for griefing in it than actual uses tbh.
Because if you're having to blow a Destiny point, then with our hit call rules the way they are you had to
1. Have had no way to avoid the attack and therefore the damage
2. Have had no way to get out of the situation you've been placed in in a good enough position to function at the level the controller of said character wants them to.
It's legitimately just a 'get out of jail free' card to use on someone who had you dead to rights. How is that fair?
Frankly, I disagree with Xur about a LBP rework, I think they should be removed altogether, but the way they are now, at least the destiny points, is way too damn strong.