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Chen Kimyōnakama
Hua Li
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    Yokai Clan | Revamp

    Hua Li
    Hua Li


    Posts : 218
    Join date : 2019-12-09

    Character File
    Skills & Elements: Yokai KKG, Bukijutsu, Fuinjutsu -- Wind
    Class: B
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    Yokai Clan | Revamp Empty Yokai Clan | Revamp

    Post by Hua Li Wed Jan 22, 2020 2:48 pm





    [妖怪 - Yōkai]
    [Clan Location: Kumogakure]
    [Bloodline Name & Type: Demon Ancestry | Doujutsu/Body Mutations]





    History


    The Yokai believe themselves to be descendants of ancient spirits from whom they claim their name, spirits of various abilities and supernatural powers who, the clan believes, became their Mothers and Fathers. The Yokai have, as a result, also considered themselves to be separate from ordinary Humans and often refer to themselves as "Autosaidā" or "Outsider" when speaking about their relationship with the rest of Humanity and the Shinobi World in general. It is only recently that the Yokai have chosen to attempt integrating themselves into ordinary society, mainly due to a sharp decline in their numbers due to many members venturing off into unknown lands and never returning or persecution from a populace scared of those unlike themselves. As a result, Yokai of all 'Paths' as they call their separate Bloodlines have begun to congregate in Shinobi Villages - namely Kumogakure - and have begun to make themselves known and assert themselves as valuable members of their respective communities and prove that unlike the legends that have tainted their names for generations, they can coexist with normal Humans if given the chance.





    Political Structure


    The Yokai Clan is generally ruled on two levels – a global level and on a branch level.

    On a global level, it is the clan leader who has the last words. This Yokai is often the eldest member of the group, though there have been exceptions to this rule where the strongest or collectively elected member has taken up the mantle.

    On a branch level, it is often the highest esteemed yokai of a singular path which commands the whole branch, but what makes up the respect required to fill the role is dependent on the branch in question. These count three in total and serve as advisors to the Clan Leader and as captain of their branch. Their title is generalised by adding the prefix ‘Great” or “Dai” – Dai-oni, Daitengu and Daibaku.

    [Clan Leader] Ashtoreth [NPC]

    [Path of Oni] NPC leader
    - Yoko Lunastra Oni (†)
    - Valris
    - Andariel Bloodworth

    [Path of Tengu] Hua Li, Daitengu
    - Axi Tengu-no
    - Yoshitsune (adopted)

    [Path of Baku] NPC leader
    - Asami (†)
    - Akari (†)
    - Teitsumi





    Appearances


    There are few physical traits that are shared among all yokai and somewhat give them their identity as non-humans.

    Horns. All yokai have horns by birth, growing out of their heads in a variety of numbers and shapes. Some are born with a singular horn, others come with the more common two-horn looks and a rare few come into life with a crown of horns like they were born for royalty. These horns can be as simple and straight-forward as a tower rising to the skies, or curls up in an almost decorative form akin to those of goats. While it is common practise for yokai to take great pride in their horns, it is not unknown that some have cut it off in an attempt to look more ‘humane’ – a sacrifice many frown upon but remains existing even today.

    Eldritch eyes. The eyes of a yokai are beautiful in their alien nature and are the most universal manifestation of their ancestral bloodline. Some sport a breath-taking palette of hues, others boast a most mesmerising stare and yet other yokai walk around with what seem to be mini-galaxies of stars within ink-black pools. No two pair of eyes ever look the same, and it is commonly believed that these are pretty much the fingerprints of a yokai.





    Bloodline Traits


    The Yokai’s bloodline is mostly one of bodily mutations, resulting in the development of a doujutsu and some physical traits inherent to the dominant branch within their demonic heritage.

    The price to gain the powers of each tier is as following:
    - Tier I: 250 XP
    - Tier II: 250 XP
    - Tier III: 500 XP

    The Demon’s Eye – Doujutsu
    A universal given to all yokai are their eyes and the latent power it grants them. While their doujutsu hardly rivals that of the Uchiha or Byakugan, they remain nonetheless useful for any and all yokai in some way as they further evolve within their own dominant paths.

    The Yokai, being supernatural in heritage, have a natural affinity when it comes to perceiving their reality. It is something beyond that of the five inherent senses; easily defined as a sixth sense. When chakra fuels their eyes, this slumbering sense is enhanced and increases their ability to perceive minute details within the fabric of the living world. At the same time, the Yokai are more knowledgeable about eldritch existences than humans do, which grants them practically a natural ability to pierce through the fabrics of falsities – genjutsu. As a clan bound to supernatural deceivers by heritage, their active doujutsu is further capable of ‘piercing the veil’ of genjutsu created perceptions. In effect, this is an increase in the power of an already active 'Demon Eye' by fuelling it with even more chakra.

    The Devil's Eye appears, at its base activated form, as if the corner of the user's eyes were leaking out an ethereal flame which dissipates into the air near them. This flame does not produce heat nor is tangible, however, it is a representation of the owner's demonic ancestry.

    Demon's Eye - Tier I:
    Demon's Eye - Tier II:
    Demon's Eye - Tier III:



    The Demon’s Blood – Mutations
    These physical mutations are passives. They gradually grow into maturity as the yokai taps into, and masters, the dormant power of their bloodline according to old rites. However, every yokai manifests this power differently and in the course of time three particular paths have come forward:
    - Path of Oni.
    - Path of Tengu.
    - Path of Baku.

    Each of these paths grant different passives to its yokai. A yokai must choose one of the paths upon character creation, and may never change that path afterwards. The bonus granted by the paths does not stack; they are the total cumulated bonuses granted at each tier.

    Path of Oni:
    Path of Tengu:
    Path of Baku:



    Full credit to the original creator, Asami Yokai


    Last edited by Hua Li on Fri Mar 06, 2020 4:53 pm; edited 10 times in total
    Hua Li
    Hua Li


    Posts : 218
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    Character File
    Skills & Elements: Yokai KKG, Bukijutsu, Fuinjutsu -- Wind
    Class: B
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    Yokai Clan | Revamp Empty Re: Yokai Clan | Revamp

    Post by Hua Li Wed Jan 22, 2020 2:53 pm

    Clan Jutsu


    Yokai Jutsu - These jutsu are available to all Yokai of the clan, no matter the path they have taken.

    Demon School Martial Arts:
    Tengu School Martial Arts:

    Demon Arts, Demon Form:
    Demon Arts, Dread Gaze:
    Demon Arts, Heaven Step:


    Oni Jutsu - These techniques require the hardy blood of the Oni. It is their supernatural resilience and fury that allows them to fully enjoy these techniques; passed on from one oni to another.

    Spoiler:



    Tengu Jutsu - These techniques require the cunning and finesse of the craftsman caste; the Tengu. It is the sort of power too physical for a Baku to deal with, yet too subtle for an Oni to make use of. The techniques are often passed on from Tengu to Tengu under the guise of games and riddles.

    Tengu's Eye, Auspex:



    Baku Jutsu - The techniques shared among the Baku are old traditions and Hiden calling upon their eldritch affinity and their natural mental ability. They are often ethereal in their nature, and of such delicate nature the other paths hardly measure up the worth to be taught the true value of these old secrets.


    Devil's Eye, Human Guise:
    Devil's Eye, All-Encompassing Void:
    Devil's Eye, Confusion:
    Devil's Eye, Devil's Charm:
    Devil's Eye, Dream Devouring Technique:


    Last edited by Hua Li on Tue Mar 10, 2020 5:19 pm; edited 4 times in total


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    Yokai Clan | Revamp 33388010
    The spring morning calls
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    The Demon Smith:
    Hua Li
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    Posts : 218
    Join date : 2019-12-09

    Character File
    Skills & Elements: Yokai KKG, Bukijutsu, Fuinjutsu -- Wind
    Class: B
    Ryo: Yes please

    Yokai Clan | Revamp Empty Re: Yokai Clan | Revamp

    Post by Hua Li Wed Jan 22, 2020 3:42 pm

    Log:
    - Old Clan: https://gladiusnarutorp.forumotion.com/t1221-the-yokai#8537

    Revamped for more clarity. There were a couple of much-needed edits due to old regulations seemingly no longer being applicable (mainly single + to jutsu power).






    Jutsu Approval:
    - See old clan
    - Akari: https://gladiusnarutorp.forumotion.com/t1306-akari-jutsu-workshop#9175
    - Hua Li: https://gladiusnarutorp.forumotion.com/t2659-hua-li-jutsu-registry#21264

    Both registries are mine. Also need some ideas to fill up oni and tengu jutsu.






    Still requires some discussions.
    - Old Oni 'demon form'. It's currently replaced with a global 'genjutsu pierce' ability which was only available to tengu and baku. Demon form granted +1 tier str and con for C rank activation/D rank upkeep, which stacked with the path passives. How feasible is this at this point in time? Is this a must to keep or should this become an oni-only jutsu?


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    Yokai Clan | Revamp Empty Re: Yokai Clan | Revamp

    Post by Chen Kimyōnakama Thu Jan 30, 2020 3:14 am

    Oni Con boosts must only be for the purpose of resisting poisons.  (See OG BL)

    Baku shouldn't get Per boosts that are flat, it needs to be purely for the purpose of piercing Genjutsu. (See OG BL)

    I would suggest just C&Ping the information there into the relevant Paths section otherwise certain nuances are lost.

    You could turn the Demon Form into a jutsu that all the Paths can learn.

    Genjutsu effectiveness of perceived illusions is lowered (-)
    *^ Is this a debuff to the opponent's Intel for the purpose of casting the Genjutsu? If so it should make it clear.
    Hua Li
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    Class: B
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    Yokai Clan | Revamp Empty Re: Yokai Clan | Revamp

    Post by Hua Li Thu Jan 30, 2020 7:38 am

    The Founder wrote:Oni Con boosts must only be for the purpose of resisting poisons.  (See OG BL)

    Baku shouldn't get Per boosts that are flat, it needs to be purely for the purpose of piercing Genjutsu. (See OG BL)

    I would suggest just C&Ping the information there into the relevant Paths section otherwise certain nuances are lost.

    You could turn the Demon Form into a jutsu that all the Paths can learn.

    Genjutsu effectiveness of perceived illusions is lowered (-)
    *^ Is this a debuff to the opponent's Intel for the purpose of casting the Genjutsu? If so it should make it clear.
    Xur let me know you haven't had the time to edit your post and that I could ignore the con and perc remarks after some talks. So I'll do just that o-o

    Genjutsu effectiveness: I'm not sure. I actually copied that as is. I think it means genjutsu are easier to unravel through int/perception stat or genjutsu kai?


    I'd like to add these to the clan jutsu.
    Demon Arts, Demon Form:


    Last edited by Hua Li on Wed Feb 19, 2020 3:16 am; edited 2 times in total


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    Post by Kitsuki Kurahasa Thu Jan 30, 2020 9:34 am

    For the con and perk, keep it as 1 flat tier but make it the last thing they get. So Rank 3.

    If the caster's intel is lower it will be easier to break the Genjutsu. So treat it as a debuff to their intel.


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    Hua Li
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    Class: B
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    Yokai Clan | Revamp Empty Re: Yokai Clan | Revamp

    Post by Hua Li Thu Jan 30, 2020 10:48 am

    +1 tier to Con and Perc are already at T3. As stated, previous bonuses don't stack; each tier provides the total gained benefits across a gradual gain/growth.

    Genjutsu effectiveness reworded.

    Latest jutsu still needs modding, hence why I added it here


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    Post by Kitsuki Kurahasa Thu Jan 30, 2020 9:22 pm

    The plus system doesn't make sense in the context of resistance to Poisons as the Poison/Con system doesn't account for advantages and disadvantages. I'd rather the full tier be granted at Level 3 as opposed to a gradual system. I think the Clan is pretty powerful even with that in play. They get a plus to perception, a tier debuff to Intel, and then each clan has a specialty buffs on top of it.

    I'll check the latest jutsu soon, I just want to square away the clan's mechanics first.


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    Class: B
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    Post by Hua Li Fri Jan 31, 2020 2:02 am

    The + to percept and tier to genjutsu is an ability, not a passive. And a very situational one as it only applies to visual gen. I don't know if it's fair to count that as power since they pay (cheaper) for it. That's like saying a shinobi with an enhanced state or other additional power can't have access to jutsu.

    Also, the con is not vs poison here. The OG had a +1 tier vs psn at T2 and a +1 tier general con (and +1 tier str) for 3ch/round (their demon form) at T3 that stacked with each other. With current rules not sustaining several of the path's old bonuses, I believe turning the whole combo into a gradual con bonus seems better? And with demon form becoming a jutsu, it'll inch closer to normal jutsu rules.


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    Yokai Clan | Revamp 33388010
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    Post by Kitsuki Kurahasa Sun Feb 16, 2020 4:54 pm

    Oni cannot be a general Con boost, it needs to be narrowly tailored.


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    Class: B
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    Post by Hua Li Sun Feb 16, 2020 5:43 pm

    Kitsuki Kurahasa wrote:The plus system doesn't make sense in the context of resistance to Poisons as the Poison/Con system doesn't account for advantages and disadvantages.
    Kitsuki Kurahasa wrote:Oni cannot be a general Con boost, it needs to be narrowly tailored.

    When poison con isn't accounted for in the system, then 'physical con' or any other form of '[specialised] con' seems just as impossible. Your request seems contradictory the way I understand it or to the extend I have access to written system rules, so can you elaborate some on what you mean exactly with 'narrowly tailored'?


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    Post by Q Sun Feb 16, 2020 5:56 pm

    Against poison isn't the only way to narrowly tailor Con for example:

    +1 Tier for the purpose of being stabbed/pierced

    +1 Tier for the purpose of blunt force damage

    +1 Tier for the purpose of resisting Katon


    etc etc
    Hua Li
    Hua Li


    Posts : 218
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    Skills & Elements: Yokai KKG, Bukijutsu, Fuinjutsu -- Wind
    Class: B
    Ryo: Yes please

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    Post by Hua Li Sun Feb 16, 2020 6:08 pm

    Q wrote:Against poison isn't the only way to narrowly tailor Con for example:

    +1 Tier for the purpose of being stabbed/pierced

    +1 Tier for the purpose of blunt force damage

    +1 Tier for the purpose of resisting Katon


    etc etc
    Xurious clarified a couple of things. I understood that '+con vs poison' was not a thing. So it sounded like narrowing it down wasn't being supported as +1 tier is just +++.

    I changed the oni to fall in line with the mandatory baku changes already applied. They had + power to visual genjutsu (which is not supported), which was replaced with T1 and T2: + to percept, T3: +1 tier to visual genjutsu. So oni now have T1 and T2: + to con, T3: +1 tier to con for poison purpose.

    I'd like to change the tengu path into something similar too by making the crafting bonus a +1 tier to crafting at T3, and have T1/T2 benefits be substituted by something else. This mostly because bonus to crafting is only a superficial bonus that benefits timegain on an OOC level. In game, it really gives no advantage whatsoever as every other shinobi craftsman can still reach the same quality of craft. And like this, the three paths actually are streamlined, too.


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    Post by Q Tue Feb 18, 2020 3:03 pm

    I'd be okay with that. What precisely do you have in mind?
    Hua Li
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    Skills & Elements: Yokai KKG, Bukijutsu, Fuinjutsu -- Wind
    Class: B
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    Post by Hua Li Tue Feb 18, 2020 3:51 pm

    Q wrote:I'd be okay with that. What precisely do you have in mind?
    I was about to ask for suggestions on your side but I'll give it a try nonetheless.

    Tengu, being inspired by bird-like yokai, make having gains to speed a natural course of action (Xur's suggestion). But on the other hand, being crafters, I think gains to strength as a manifestation of their persistent crafting sounds equally reasonable.

    That said, I'm not as familiar with the clan or the creator as you or Xur might be. Any other suggestions you'd have in mind?



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    Post by Shimiko Chinoike Wed Feb 19, 2020 2:31 am

    I'd permit a limited form of flight. My understanding is that Yokai can't actually fly but I'd be in favor of a perk that allowed them to take full advantage of their wings albeit gradually.


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    Post by Hua Li Wed Feb 19, 2020 3:07 am

    Shimiko Chinoike wrote:I'd permit a limited form of flight. My understanding is that Yokai can't actually fly but I'd be in favor of a perk that allowed them to take full advantage of their wings albeit gradually.
    Tengu and Oni usually don't have wings. That trait is attributed to the Baku, actually, as they are the only one with that descriptor in their branch. It'd have to be wingless flight if I work it in? Then again, I have tengu flight covered in the demon form jutsu.


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    Post by Shimiko Chinoike Sun Feb 23, 2020 12:06 am

    Ah I see, perhaps something else then?

    I can't really think of anything off the top of my head but you can propose a list of ideas and I can tell you what would be acceptable.


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    Post by Hua Li Sun Feb 23, 2020 9:49 am

    I talked it over with Xur to find some additional ideas, but we ran dry quickly. We'd opt for strength bonus under the idea that crafter's would build that up naturally and that Tengu would need to have some degree of mastery over weapons they craft, even if only for a demo or test.

    If that's approvable, I believe only the demon form jutsu remains to be discussed. The power of the jutsu grows accordingly to their KKG mastery.

    Demon Arts, Demon Form:


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    Post by Chigetsu Sun Mar 08, 2020 12:45 pm

    Hua Li wrote:I talked it over with Xur to find some additional ideas, but we ran dry quickly. We'd opt for strength bonus under the idea that crafter's would build that up naturally and that Tengu would need to have some degree of mastery over weapons they craft, even if only for a demo or test.

    If that's approvable, I believe only the demon form jutsu remains to be discussed. The power of the jutsu grows accordingly to their KKG mastery.

    Demon Arts, Demon Form:

    Approved


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    Post by Hua Li Sun Mar 08, 2020 2:07 pm

    I think everything's covered then for the revamp :3


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    Post by Q Tue Mar 10, 2020 3:37 am

    Up Demon Arts demon Form from 10 CP to 15
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    Post by Hua Li Tue Mar 10, 2020 8:30 am

    Q wrote:Up Demon Arts demon Form from 10 CP to 15
    I'm a little confused here. You asked me to nudge Chi or Noz about modding the jutsu. Why is it being modded again now when the request was to finalise approval/lock the thread since none of us was certain Chi could do that? O.o

    Secondly, why does the cost need raising?
    T1 has D-rank power for B-rank cost. That's a heavy loss.
    T2 is equal in power and is entitled to C-rank upkeep cost. Still losing out in cost here.
    T3 had mildly higher rank power than B-rank cost for B-rank upkeep cost, but only after spending the 1'000 XP cost to get that unlocked. Upkeep cost, not being a Physical spec, is still in line with the power, and if we win it won't be that big a difference.
    *cough* Chinoike power, Swift jutsu *cough*


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    Post by Q Tue Mar 10, 2020 2:02 pm

    Hua Li wrote:
    Q wrote:Up Demon Arts demon Form from 10 CP to 15
    I'm a little confused here. You asked me to nudge Chi or Noz about modding the jutsu. Why is it being modded again now when the request was to finalise approval/lock the thread since none of us was certain Chi could do that? O.o

    Secondly, why does the cost need raising?
    T1 has D-rank power for B-rank cost. That's a heavy loss.
    T2 is equal in power and is entitled to C-rank upkeep cost. Still losing out in cost here.
    T3 had mildly higher rank power than B-rank cost for B-rank upkeep cost, but only after spending the 1'000 XP cost to get that unlocked. Upkeep cost, not being a Physical spec, is still in line with the power, and if we win it won't be that big a difference.
    *cough* Chinoike power, Swift jutsu *cough*

    Chi asked me to take another look at it and was okay with me increasing to 15 CP. Any Blue Mod has the right to look over something again especially something as important as a remix to a Clan.

    Tier III is 2 tiers of buffs (S Tier) for B Rank upkeep. It should be 20 CP per the rules but because it's a KKG based thing I will give leeway and my compromise was 15 CP. The Clan already gives buffs and perks specific to each division of the clan as well as perks to the clan as a whole. I can understand a chakra discount though which is why I proposed 15 and not the full 20.
    Hua Li
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    Skills & Elements: Yokai KKG, Bukijutsu, Fuinjutsu -- Wind
    Class: B
    Ryo: Yes please

    Yokai Clan | Revamp Empty Re: Yokai Clan | Revamp

    Post by Hua Li Tue Mar 10, 2020 2:41 pm

    Chi asked me to raise it from 5 to 10 CP prior to approval. Now he agrees to another raise?

    Yokai Clan | Revamp Knipse10


    Swift Release costs 10 chakra and grants the following:
    - A-rank power.
    - 2 tiers of buff (S-rank)
    - They auto-gain a buff of undefined tiers to their own perception to bring it to whichever speed they currently maintain - this to avoid tunnel vision, as stated literally, meaning they preserve normal sight during movement. This is a benefit not mentioned in the jutsu itself but it is written in the clan description. So it still applies.
    - A 1 tier undodgeable debuff (B-rank) for the enemy on one of the most valuable stat for any combat form (perception). This also denies precog abilities such as Sharingan, so functioning effectively as a INT, PER and doujutsu counter at the same time.
    - Being an AE, the concept of Swift Release or its signature jutsu can be applied to any other fighting style while granting the same benefits - this is added versatility on top of that one 'oof' jutsu that does not get mentioned. The same level of versatility can't be given to a clan that gains passive buffs mostly and has jutsu otherwise falling in line with the norm.

    Per the rules, that makes more than 10 CP or even 20 CP upkeep in cost, right?

    You're asking us to pay 15 chakra for a B-rank jutsu that grants 2 tiers buff... to the oni only. Tengu and Baku get other T3 benefits which are either achievable at C-rank (in the case of Tengu) or situational (in the case of Baku). The drawback of the jutsu is an actual drawback, unlike that of Swift Release's jutsu where Doton can function as a benefit - as stated in the KKG itself - or by using Water walking/Tree climbing, which are both free of cost. And we haven't talked about the weight of 15 CP on the lower tiers. At that cost, T1 and T2 are redundant as any simple jutsu gets the same bonus cheaper.

    So please reconsider that raise.


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