I don't like techniques granting chakra reductions. Is the caste system reductions built into the clan? Was it approved to operate this way?
+3
Kitsuki Kurahasa
Shimiko Chinoike
Kurenai
7 posters
Kurenai | Jutsu Reg
Kitsuki Kurahasa- Mist Jounin
- Posts : 1052
Join date : 2017-09-14
- Post n°26
Re: Kurenai | Jutsu Reg
_________________
- Spoiler:
"I talked to God about you, he said he sent you Angel and look at all that he gave you, you asked one and you go two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43]
Amicus Curiae [20/20 Explosions] {Contained in Temporal Stasis via Angelic Return}
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Kurenai- Posts : 119
Join date : 2018-10-29
Character File
Skills & Elements: KKG, Ninjutsu, Sensory -- Fire
Class: D
Ryo: -
- Post n°27
Re: Kurenai | Jutsu Reg
The caste is integrated, but the reduction isn't. The techniques were created with the description of the castes in mind. A technique bringing their 'typical' feats out.Kitsuki Kurahasa wrote:I don't like techniques granting chakra reductions. Is the caste system reductions built into the clan? Was it approved to operate this way?
_________________
- Kurenai:
Strength: D
Constitution: D
Stamina: D [50]
Speed: D
Coordination: C
Intelligence: D
Perception: C
Speech: cf5555
Sensei: Azuma Asakaze
[x] Updates
[x] Jutsu
[x] Theme
Q- Posts : 133
Join date : 2019-10-15
- Post n°28
Re: Kurenai | Jutsu Reg
I'd have preferred those kinds of reductions built into the clan as opposed to registered via independent techniques. I don't want to set precedent that regular customs can be performed at 1 rank less chakra.
Kurenai- Posts : 119
Join date : 2018-10-29
Character File
Skills & Elements: KKG, Ninjutsu, Sensory -- Fire
Class: D
Ryo: -
- Post n°29
Re: Kurenai | Jutsu Reg
Fair enough. I'll remove them.
- Tsuchigumo Hiden, The Builder's Grit:
Name: Tsuchigumo Hiden, The Builder's Grit
Rank: C-rank
Power: C
Activation Cost: -
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: -
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: Ability to Shapeshift
Parent Technique: -
Handseals: -
Description:
Through persistent digging and underground living, Tsuchigumo have gained a certain sense for a simplistic yet practical approach to get things done. Thoroughly. This secret technique pumps chakra into their muscles to bolster their efficiency, granting them a +1 tier in strength while maintained. This partial transformation colours their limbs into those seen during their natural form and reveals brisk, short hairs all across the limbs to bring them closer towards their natural form.
Drawbacks: -
- Tsuchigumo Hiden, The Hunter's Senses:
Name: Tsuchigumo Hiden, The Hunter's Senses
Rank: C-rank
Power: C
Activation Cost: -
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: -
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: Ability to Shapeshift
Parent Technique: -
Handseals: -
Description:
Those with an affinity for hunting require good eyesight and even better reflexes. The Tsuchigumo, generally familiar with the use of eight eyes rather than two, is capable of calling upon their natural sense for perception by manifesting the six additional eyes through partial transformation. This allows them an increase in perception of a full tier while maintaining the technique.
Drawbacks: -
- Tsuchigumo Hiden, The Weaver's Art:
Name: Tsuchigumo Hiden, The Weaver's Art
Rank: C-rank
Power: C
Activation Cost: -
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: -
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: Ability to Shapeshift
Parent Technique: -
Handseals: -
Description:
Undergoing a partial transformation, the Tsuchigumo grows an additional pair of arms and hands which drastically improve their multitasking ability in their human form. Closer to their natural form and therefore closer to their multi-legged habits, they receive a +1 tier in coordination while they maintain this form.
Drawbacks: Additional legs also mean additional targets which can transmit pain.
- Tsuchigumo Hiden, The Leader's Insight:
Name: Tsuchigumo Hiden, The Leader's Insight
Rank: C-rank
Power: C
Activation Cost: -
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: -
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: Ability to Shapeshift
Parent Technique: -
Handseals: -
Description:
While intelligence may not be the first thing that comes to mind when talking about spiders, the Tsuchigumo have proven to be far more cunning than their smaller arachnid brethren. With an entire brood full of different skills and a sense for both chaos and order, the focused arachnid knows how to tie or cut the knot alike. This focused state in which the Tsuchigumo weaves the fates of friend and foe alike grants them a +1 tier to Intelligence while it is maintained. This transformation contorts their human face into a natural, cold mien which leaves little doubt about the predatory and devouring nature of the arachnid.
Drawbacks: -
_________________
- Kurenai:
Strength: D
Constitution: D
Stamina: D [50]
Speed: D
Coordination: C
Intelligence: D
Perception: C
Speech: cf5555
Sensei: Azuma Asakaze
[x] Updates
[x] Jutsu
[x] Theme
Kitsuki Kurahasa- Mist Jounin
- Posts : 1052
Join date : 2017-09-14
- Post n°30
Re: Kurenai | Jutsu Reg
Kurenai wrote:Fair enough. I'll remove them.
- Tsuchigumo Hiden, The Builder's Grit:
Name: Tsuchigumo Hiden, The Builder's Grit
Rank: C-rank
Power: C
Activation Cost: -
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: -
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: Ability to Shapeshift
Parent Technique: -
Handseals: -
Description:
Through persistent digging and underground living, Tsuchigumo have gained a certain sense for a simplistic yet practical approach to get things done. Thoroughly. This secret technique pumps chakra into their muscles to bolster their efficiency, granting them a +1 tier in strength while maintained. This partial transformation colours their limbs into those seen during their natural form and reveals brisk, short hairs all across the limbs to bring them closer towards their natural form.
Drawbacks: -
- Tsuchigumo Hiden, The Hunter's Senses:
Name: Tsuchigumo Hiden, The Hunter's Senses
Rank: C-rank
Power: C
Activation Cost: -
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: -
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: Ability to Shapeshift
Parent Technique: -
Handseals: -
Description:
Those with an affinity for hunting require good eyesight and even better reflexes. The Tsuchigumo, generally familiar with the use of eight eyes rather than two, is capable of calling upon their natural sense for perception by manifesting the six additional eyes through partial transformation. This allows them an increase in perception of a full tier while maintaining the technique.
Drawbacks: -
- Tsuchigumo Hiden, The Weaver's Art:
Name: Tsuchigumo Hiden, The Weaver's Art
Rank: C-rank
Power: C
Activation Cost: -
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: -
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: Ability to Shapeshift
Parent Technique: -
Handseals: -
Description:
Undergoing a partial transformation, the Tsuchigumo grows an additional pair of arms and hands which drastically improve their multitasking ability in their human form. Closer to their natural form and therefore closer to their multi-legged habits, they receive a +1 tier in coordination while they maintain this form.
Drawbacks: Additional legs also mean additional targets which can transmit pain.
Approved
- Tsuchigumo Hiden, The Leader's Insight:
Name: Tsuchigumo Hiden, The Leader's Insight
Rank: C-rank
Power: C
Activation Cost: -
Upkeep Cost: C [5]
Range: Self
Speed: -
Element: -
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: Ability to Shapeshift
Parent Technique: -
Handseals: -
Description:
While intelligence may not be the first thing that comes to mind when talking about spiders, the Tsuchigumo have proven to be far more cunning than their smaller arachnid brethren. With an entire brood full of different skills and a sense for both chaos and order, the focused arachnid knows how to tie or cut the knot alike. This focused state in which the Tsuchigumo weaves the fates of friend and foe alike grants them a +1 tier to Intelligence while it is maintained. This transformation contorts their human face into a natural, cold mien which leaves little doubt about the predatory and devouring nature of the arachnid.
Drawbacks: -
Denied. No to boosting Intelligence. A KKG may give you more leeway in being able to boost outside of what is written in the Skill Spec. chart but things like intelligence are not buffed lightly. You'd need Ijutsu for that.
_________________
- Spoiler:
"I talked to God about you, he said he sent you Angel and look at all that he gave you, you asked one and you go two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43]
Amicus Curiae [20/20 Explosions] {Contained in Temporal Stasis via Angelic Return}
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Kurenai- Posts : 119
Join date : 2018-10-29
Character File
Skills & Elements: KKG, Ninjutsu, Sensory -- Fire
Class: D
Ryo: -
- Post n°31
Re: Kurenai | Jutsu Reg
I'm not sure how ijutsu/medical knowledge relates to a caste focused on strategic insight, leadership and crowd management, tbh. Neither am I sure why int is so monitored exactly?
_________________
- Kurenai:
Strength: D
Constitution: D
Stamina: D [50]
Speed: D
Coordination: C
Intelligence: D
Perception: C
Speech: cf5555
Sensei: Azuma Asakaze
[x] Updates
[x] Jutsu
[x] Theme
Kitsuki Kurahasa- Mist Jounin
- Posts : 1052
Join date : 2017-09-14
- Post n°32
Re: Kurenai | Jutsu Reg
Kurenai wrote:I'm not sure how ijutsu/medical knowledge relates to a caste focused on strategic insight, leadership and crowd management, tbh. Neither am I sure why int is so monitored exactly?
Intel is a a very big meta stat that governs a lot of key abilities such as learning techniques, being aware of techniques, precogition, tactical awareness/strategy formation, the recognition of people, proficiency with multiple Skills. Its meant to be fairly broad and powerful but we decided we don't want people being able to boost to it so easily. Intelligence should be the hardest stat to buff, and we decided the only way it'd be done via techniques is by something that affecting your neuro-biology which would require Ijutsu.
_________________
- Spoiler:
"I talked to God about you, he said he sent you Angel and look at all that he gave you, you asked one and you go two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43]
Amicus Curiae [20/20 Explosions] {Contained in Temporal Stasis via Angelic Return}
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Kurenai- Posts : 119
Join date : 2018-10-29
Character File
Skills & Elements: KKG, Ninjutsu, Sensory -- Fire
Class: D
Ryo: -
- Post n°33
Re: Kurenai | Jutsu Reg
Kitsuki Kurahasa wrote:
Intel is a a very big meta stat that governs a lot of key abilities such as learning techniques, being aware of techniques, precogition, tactical awareness/strategy formation, the recognition of people, proficiency with multiple Skills. Its meant to be fairly broad and powerful but we decided we don't want people being able to boost to it so easily. Intelligence should be the hardest stat to buff, and we decided the only way it'd be done via techniques is by something that affecting your neuro-biology which would require Ijutsu.
I personally think most of these bonuses should relate to 'base INT' rather than current INT.
Learning techniques: I've always considered the '+1 rank to jutsu' to be relying on base INT.. It's really odd that briefly boosting your mental capacity suddenly allows you access to techniques you've never practised before. If I drink a redbull and take some vitamins to boost brain power, I don't suddenly become as knowledgeable in law as a lawyer or judge - that knowledge doesn't just pop into my memory, neither does that insight just jump into my lap. I won't become a master in MA either; kata need to practised and maintained to stay sharp.
Besides, it is technically not allowed to use jutsu you don't have trained/in your library. You need to have those approved in your updates, and then you can't even use them during that thread itself. Using INT to suddenly access jutsu seems like a wonky bypass of mod's auditing.
Skill proficiency: That's fine. Raise INT to be better at Fuin and Gen? Sure. Nothing unusual there as every other spec raises their vital stats too.
Precog: Hastening precog speed? Sure. Raising precog count? Maybe. You do pay chakra for it, even if it's only 5 CP/round. I'd lump in renown recognition in there; like you suddenly remember or realise something others would find obvious.
Learning techniques: I've always considered the '+1 rank to jutsu' to be relying on base INT.. It's really odd that briefly boosting your mental capacity suddenly allows you access to techniques you've never practised before. If I drink a redbull and take some vitamins to boost brain power, I don't suddenly become as knowledgeable in law as a lawyer or judge - that knowledge doesn't just pop into my memory, neither does that insight just jump into my lap. I won't become a master in MA either; kata need to practised and maintained to stay sharp.
Besides, it is technically not allowed to use jutsu you don't have trained/in your library. You need to have those approved in your updates, and then you can't even use them during that thread itself. Using INT to suddenly access jutsu seems like a wonky bypass of mod's auditing.
Skill proficiency: That's fine. Raise INT to be better at Fuin and Gen? Sure. Nothing unusual there as every other spec raises their vital stats too.
Precog: Hastening precog speed? Sure. Raising precog count? Maybe. You do pay chakra for it, even if it's only 5 CP/round. I'd lump in renown recognition in there; like you suddenly remember or realise something others would find obvious.
_________________
- Kurenai:
Strength: D
Constitution: D
Stamina: D [50]
Speed: D
Coordination: C
Intelligence: D
Perception: C
Speech: cf5555
Sensei: Azuma Asakaze
[x] Updates
[x] Jutsu
[x] Theme
Kitsuki Kurahasa- Mist Jounin
- Posts : 1052
Join date : 2017-09-14
- Post n°34
Re: Kurenai | Jutsu Reg
Kurenai wrote:Kitsuki Kurahasa wrote:
Intel is a a very big meta stat that governs a lot of key abilities such as learning techniques, being aware of techniques, precogition, tactical awareness/strategy formation, the recognition of people, proficiency with multiple Skills. Its meant to be fairly broad and powerful but we decided we don't want people being able to boost to it so easily. Intelligence should be the hardest stat to buff, and we decided the only way it'd be done via techniques is by something that affecting your neuro-biology which would require Ijutsu.I personally think most of these bonuses should relate to 'base INT' rather than current INT.
Learning techniques: I've always considered the '+1 rank to jutsu' to be relying on base INT.. It's really odd that briefly boosting your mental capacity suddenly allows you access to techniques you've never practised before. If I drink a redbull and take some vitamins to boost brain power, I don't suddenly become as knowledgeable in law as a lawyer or judge - that knowledge doesn't just pop into my memory, neither does that insight just jump into my lap. I won't become a master in MA either; kata need to practised and maintained to stay sharp.
Besides, it is technically not allowed to use jutsu you don't have trained/in your library. You need to have those approved in your updates, and then you can't even use them during that thread itself. Using INT to suddenly access jutsu seems like a wonky bypass of mod's auditing.
Skill proficiency: That's fine. Raise INT to be better at Fuin and Gen? Sure. Nothing unusual there as every other spec raises their vital stats too.
Precog: Hastening precog speed? Sure. Raising precog count? Maybe. You do pay chakra for it, even if it's only 5 CP/round. I'd lump in renown recognition in there; like you suddenly remember or realise something others would find obvious.
Aside from needing to make those differentiation in every technique that needs to be approved, I don't think boosting intelligence is outside of Ijutsu is particularly logical. Increasing one's natural intelligence even with chakra is much more difficult and should be reserved to Ijutsu except in special cases.
I'd be fine with buffing Intel for the purposes of gen recognition if there was a Doujutsu involved but for the most part staff has decided against it as a general rule and I'd prefer to keep it that way.
_________________
- Spoiler:
"I talked to God about you, he said he sent you Angel and look at all that he gave you, you asked one and you go two."
Stats:
Strength: S
Constitution: S
Stamina: B
Speed: C
Coordination: C
Intelligence: D
Perception: A
Gear
Quantum Meruit Armour [50/43]
Amicus Curiae [20/20 Explosions] {Contained in Temporal Stasis via Angelic Return}
100 Broadhead Arrows [C-Grade Quality] {Contained in Temporal Stasis via Angelic Return}
20 Cui Bono Arrows [S-Grade Quality] [Held in quiver]
Evanescence
Kurenai- Posts : 119
Join date : 2018-10-29
Character File
Skills & Elements: KKG, Ninjutsu, Sensory -- Fire
Class: D
Ryo: -
- Post n°35
Re: Kurenai | Jutsu Reg
- Art of Venomancy, Igniferum:
Name: Art of Venomancy, Igniferum
Rank: B
Power: A
Activation Cost: B [10]
Upkeep Cost: -
Range: Touch/As Projectile
Speed: -
Element: Katon
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: -
Parent Technique: -
Handseals: Tiger
Description: 'Igniferum', meaning fire-bearing, combines katon chakra with the spider's ability to create poisons. This poison is more advanced than the standard Tsuchigumo venoms as it requires first and foremost a deeper understanding of one's katon nature - an element rather paradoxical to their arachnid nature.
After combining chakra with their poison glands, the Tsuchigumo can either spit it out as a projectile to strike a target from a distances, in which it follows standard projectile rules. The poison could be applied upon a weapon or projectile to provide another means of delivery. In all cases, a target struck will suffer an agonising pain as yellow/green blisters form within their wounds and upon their skin.
This poison can be combined with the 'Black Mist' technique, upon which it will take on the form of an orange gas. Coming in contact with it burns the skin but breathing it in may soon mean the end as it'll burn the body from within.
Drawbacks: -
- Silken Weave, Silver Star:
Name: Silken Weave, Silver Star
Rank: B
Power: B
Activation Cost: B [10]
Upkeep Cost: -
Range: 10m radius
Speed: B
Element: -
Skill: KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: -
Parent Technique: Silken Weave
Handseals: Snake - Hare - Dog - Bird (when in human form)
Description:
This technique was specifically made to be combined with the chakra webs created by the 'Silken Weave' technique.
This technique gives an entirely new dimension to the 'Silken Weave' technique by preventing cocooning in favour of a typical Weaver's Web. As the Silken Weave is spit out, the web instantly springs open to cover a 10m radius with sticky webbing. This causes two particular effects, depending on the situation opponents find them in.
- Those who were too late to dodge or avoid getting trapped by the web are stuck to it like a fly. While not entirely helpless, their limited free movement results in a coordination loss of 1 tier.
- Those who succeeded avoiding getting trapped, will find the strands of web preventing an all-out sprint. Their sticky nature tends to slow down movement much like mud would. This results in a -1 tier to speed.
Naturally, the spider is immune to its own web.
Drawbacks: This must be activated at the same time as 'Silken Weave'.
- Silken Weave, Searing Strands:
Name: Silken Weave, Searing Strands
Rank: C
Power: B
Activation Cost: C [5]
Upkeep Cost: -
Range: -
Speed: -
Element: Katon
Skill: KKG, Ninjutsu
Classification: Personal
Requirements: -
Parent Technique: Silken Weave
Handseals: Tiger - Monkey - Boar (when in human form)
Description:
This technique was specifically made to be combined with the chakra webs created by the 'Silken Weave' technique or its variants.
The jutsu prevents the existing strands of web from outright burning up or bursting in flames; instead using them as a conductive for this katon chakra. The katon chakra thus courses through the chakra webbing and sears all those who are in touch with it, making it especially cruel against cocooned victims or those who are otherwise attached to the web.
Drawbacks: Requires an active 'Silken Weave'.
_________________
- Kurenai:
Strength: D
Constitution: D
Stamina: D [50]
Speed: D
Coordination: C
Intelligence: D
Perception: C
Speech: cf5555
Sensei: Azuma Asakaze
[x] Updates
[x] Jutsu
[x] Theme
Ikomiki- Posts : 373
Join date : 2020-01-02
- Post n°36
Re: Kurenai | Jutsu Reg
Kurenai wrote:
- Art of Venomancy, Igniferum:
Name: Art of Venomancy, Igniferum
Rank: B
Power: A
Activation Cost: B [10]
Upkeep Cost: -
Range: Touch/As Projectile
Speed: -
Element: Katon
Skill: Tsuchigumo KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: -
Parent Technique: -
Handseals: Tiger
Description: 'Igniferum', meaning fire-bearing, combines katon chakra with the spider's ability to create poisons. This poison is more advanced than the standard Tsuchigumo venoms as it requires first and foremost a deeper understanding of one's katon nature - an element rather paradoxical to their arachnid nature.
After combining chakra with their poison glands, the Tsuchigumo can either spit it out as a projectile to strike a target from a distances, in which it follows standard projectile rules. The poison could be applied upon a weapon or projectile to provide another means of delivery. In all cases, a target struck will suffer an agonising pain as yellow/green blisters form within their wounds and upon their skin.
This poison can be combined with the 'Black Mist' technique, upon which it will take on the form of an orange gas. Coming in contact with it burns the skin but breathing it in may soon mean the end as it'll burn the body from within.
Drawbacks: -
- Silken Weave, Silver Star:
Name: Silken Weave, Silver Star
Rank: B
Power: B
Activation Cost: B [10]
Upkeep Cost: -
Range: 10m radius
Speed: B
Element: -
Skill: KKG
Classification: Clan Exclusive [Tsuchigumo]
Requirements: -
Parent Technique: Silken Weave
Handseals: Snake - Hare - Dog - Bird (when in human form)
Description:
This technique was specifically made to be combined with the chakra webs created by the 'Silken Weave' technique.
This technique gives an entirely new dimension to the 'Silken Weave' technique by preventing cocooning in favour of a typical Weaver's Web. As the Silken Weave is spit out, the web instantly springs open to cover a 10m radius with sticky webbing. This causes two particular effects, depending on the situation opponents find them in.
- Those who were too late to dodge or avoid getting trapped by the web are stuck to it like a fly. While not entirely helpless, their limited free movement results in a coordination loss of 1 tier.
- Those who succeeded avoiding getting trapped, will find the strands of web preventing an all-out sprint. Their sticky nature tends to slow down movement much like mud would. This results in a -1 tier to speed.
Naturally, the spider is immune to its own web.
Drawbacks: This must be activated at the same time as 'Silken Weave'.
- Silken Weave, Searing Strands:
Name: Silken Weave, Searing Strands
Rank: C
Power: B
Activation Cost: C [5]
Upkeep Cost: -
Range: -
Speed: -
Element: Katon
Skill: KKG, Ninjutsu
Classification: Personal
Requirements: -
Parent Technique: Silken Weave
Handseals: Tiger - Monkey - Boar (when in human form)
Description:
This technique was specifically made to be combined with the chakra webs created by the 'Silken Weave' technique or its variants.
The jutsu prevents the existing strands of web from outright burning up or bursting in flames; instead using them as a conductive for this katon chakra. The katon chakra thus courses through the chakra webbing and sears all those who are in touch with it, making it especially cruel against cocooned victims or those who are otherwise attached to the web.
Drawbacks: Requires an active 'Silken Weave'.
The first two are approved. I'm fine with Igniferum having an activation cost slightly lower than its power because it uses projectile rules instead of traditional speed for the jutsu, but please raise the Searing Strands' activation cost to be equivalent to its power.
_________________
- Character Sheet:
- Character Name: Ikomiki Otsutsuki
Spendable Experience: 460
Total Experience: 6305
Renown: 2450
Ryo: 114,935
Stats:- Strength: D
- Constitution: A [A++]
- Stamina: S [X]
- Speed: C
- Coordination: B
- Intelligence: D
- Perception: B
Link to Character Updates: https://gladiusnarutorp.forumotion.com/t2831-ikomiki-s-updates#22390 - Strength: D
Kurenai- Posts : 119
Join date : 2018-10-29
Character File
Skills & Elements: KKG, Ninjutsu, Sensory -- Fire
Class: D
Ryo: -
- Post n°37
Re: Kurenai | Jutsu Reg
There's two reasons why I wrote it as such:
- Katon jutsu often have a power rating one rank higher than their jutsu rank. I noticed the same trend with wind often having its speed one rank higher, and doton having its quality/hardness raised one rank higher.
- Searing Strands also requires another jutsu to work. It's potential heavily depends on preceding jutsu. Without it, this technique can't be used. I hope that compensated the power raise?
- Katon jutsu often have a power rating one rank higher than their jutsu rank. I noticed the same trend with wind often having its speed one rank higher, and doton having its quality/hardness raised one rank higher.
- Searing Strands also requires another jutsu to work. It's potential heavily depends on preceding jutsu. Without it, this technique can't be used. I hope that compensated the power raise?
- Silken Weave, Searing Strands:
Name: Silken Weave, Searing Strands
Rank: C
Power: B
Activation Cost: C [5]
Upkeep Cost: -
Range: -
Speed: -
Element: Katon
Skill: KKG, Ninjutsu
Classification: Personal
Requirements: -
Parent Technique: Silken Weave
Handseals: Tiger - Monkey - Boar (when in human form)
Description:
This technique was specifically made to be combined with the chakra webs created by the 'Silken Weave' technique or its variants.
The jutsu prevents the existing strands of web from outright burning up or bursting in flames; instead using them as a conductive for this katon chakra. The katon chakra thus courses through the chakra webbing and sears all those who are in touch with it, making it especially cruel against cocooned victims or those who are otherwise attached to the web.
Drawbacks: Requires an active 'Silken Weave'.
_________________
- Kurenai:
Strength: D
Constitution: D
Stamina: D [50]
Speed: D
Coordination: C
Intelligence: D
Perception: C
Speech: cf5555
Sensei: Azuma Asakaze
[x] Updates
[x] Jutsu
[x] Theme
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