Intelligence
So upon the controversy surrounding Precogs I felt Intelligence in general needed to be reworked. Over the years it grew into a meta stat instead of serving as tasteful knowledge. The rewrite of Intelligence would serve to highlight some of its valuable roles. If you feel some things may need to be removed or added, this is an open discussion.
Notes:
-Reduced Precogs per tier
-Limited the other freebie skills to two instead of all three basic skills. Also reduced the secondary skill to B-rank instead of A-rank.
-Basic Knowledge of the Five Elements implies knowing Elemental Strengths and Weaknesses will not be common knowledge. The same will go to collaborations. This rewards higher Intelligence.
-Knowledge of a technique after seeing it once allows the character to know a technique's weaknesses, range, and speed after witnessing it once.
-Extensive Knowledge of the Five Elements allows a character capable of tracking their opponent's hand signs to know what's to come.
-Can make accurate inferences with political situations or major events. This would allow the character to dissect an event such as assassination and discern the true motivation. They would have a reason to believe something may be staged if set up.
- Spoiler:
- Intelligence governs your character's intellectual capacity as it relates to logic, reason, creativity, and learning. It encompasses your character's in game knowledge of the physical and metaphysical mechanics that make the impossible possible. Intelligence also governs: your knowledge of various techniques, your familiarity with the global political atmosphere, and your ability to learn and master new skills.
- The Intel perk allowing you to learn techniques one rank above their class also extends to the cap on techniques for those who don't have the Genjutsu, Taijutsu, or Ninjutsu Skill. Where you may only learn D Rank Techniques and below if you don't have the skill, B Rank Intelligence for example would allow you to learn C Rank techniques. This also applies to Crafting levels (including those with Ijutsu and Kugutsu).
- Note that if your intelligence is debuffed or otherwise reduced in rank you will no longer be able to recall how to perform that technique if you learned it because of your intelligence. For example, if you have B Rank intelligence and it was reduced to C any techniques that you learned above your class or without the requisite skill would be forgotten. This is limited to instances where you would only know that technique because of your higher than average intelligence. In situations where you were taught a technique and were permitted to learn it as per your class level you'd retain this information even if debuffed to E Rank intelligence.
- In-depth rules on how precognitive saves work can be found here here
E = A character with this tier of Intelligence is either incredible naive, a prone klutz, or clinically retarded. Their mind is not capable of processing new information very efficiently, often having trouble understanding the most basic concepts. Because of this handicap, they require the most professional minds to grasp new information. Characters with this Intelligence cannot learn technique above C-rank without an instructor that has at least B-tier Intelligence.
D = Someone with average intelligence is exactly that. They are familiar with major world events, are at least acquainted with their own political region, and are capable of learning without the aid of special mentors. Despite this, it may take them some time to fully understand something new.
Perks:- Basic knowledge of major events (destruction of a town or village, change in leadership, etc.)
- Basic knowledge of the major nations. (landscape, political stances and leadership, laws, etc.)
C = A successful ninja without any natural gifts would have this tier of intelligence. They may be praised as a genius when they were younger, and as they progressed their ninja career they are still considered sharp by their peers. Although not quick witted enough for leadership roles, they often serve as co-captains in a squad. Needless to say, these ninja are very familiar with their role as a ninja and the world they live in.
Perks:- Extensive knowledge of the major nations. (Lore, exclusives, economy, etc.)
- Basic knowledge of the minor nations. (landscape, political stances and leadership, laws, etc.)
- Basic knowledge of the Five Elements. (Strength/Weakness and Collaborations.)
- Knowledge of a technique after seeing it once.
B = A well-seasoned Chuunin or Jounin would likely be in this category. Their brain is considered one of their deadliest weapons as they constantly analyze their battlefield immediately picking up patterns and obscurities in their environment. These ninja often serve as captains in the field as their quick mind is key for the survival of their peers. Sensei are often picked with this intelligence as well, as their experience lets them teach even some of the most stubborn minds.
Perks:- Extensive knowledge of the minor nations. (Lore, exclusives, economy, etc.)
- Extensive knowledge of the Five Elements. (Element specific hand signs.)
- Basic knowledge of the clans in your nation.
- Basic knowledge of Bijuu.
- May choose one of the basic skills and learn its technique up to S-rank. (Genjutsu, Taijutsu, Ninjutsu.)
- May learn technique one rank above your class.
- 2 Precognitive Saves.
A = Only a select few ninja have this degree of knowledge. They are often very professional speaking with an advanced vocabulary and occupy critical roles in a village, such as a strategist or head medic. They are often spared from front line activities as they are too valuable to risk in combat. They are often tasked with managing large amounts of personnel and are critical to a village's functionality.
Perks:
[list]
[*]Extensive knowledge of the clans in your native village.
[*]Basic knowledge of the clan in other nations.
[*]Extensive knowledge of Bijuu.
[*]Basic knowledge of Sage Tools.
[*]Partial knowledge of Site Lore.
[*]Can make accurate inferences with political situations or major events.
[*]Knowledge of events happening within your native nation. (Crime, construction, destruction, etc.)
[*]May learn technique two ranks above your class.
[*]4 Precognitive Saves.
S = It is very rare to cross paths with somebody considered a legend among academics. A character with this intelligence tier is one-of-a-kind in a village and often serve as masters in the field of Genjutsu, Fuuinjutsu, or Chemistry. Very few people can resist their genius, as the product they produce is flawless and the Genjutsu they craft uncanny from reality.
Perks:
[list]
[*]Extensive knowledge of all clans.
[*]Extensive knowledge of the Sage Tools.
[*]Complete knowledge of the Site Lore.
[*]Knowledge of events happening across all nations. (Crime, construction, destruction, etc.)
[*]May choose one of the basic skills to learn technique up to B-rank in. (Genjutsu, Taijutsu, Ninjutsu.)
[*]May learn technique three ranks above your class.
[*]6 Precognitive Saves.
X = Your character is nigh omniscient. You can glance at a person and surmise their entire personhood via induction. You are able to deconstruct all the principles of existence from the natural to the supernatural giving you general information on every technique in existence.
Perks:
[list]
[*]Complete knowledge of everybody and everything.
[*]8 Precognitive Saves, which may now be used offensively.- Basic knowledge of major events (destruction of a town or village, change in leadership, etc.)
So upon the controversy surrounding Precogs I felt Intelligence in general needed to be reworked. Over the years it grew into a meta stat instead of serving as tasteful knowledge. The rewrite of Intelligence would serve to highlight some of its valuable roles. If you feel some things may need to be removed or added, this is an open discussion.
Notes:
-Reduced Precogs per tier
-Limited the other freebie skills to two instead of all three basic skills. Also reduced the secondary skill to B-rank instead of A-rank.
-Basic Knowledge of the Five Elements implies knowing Elemental Strengths and Weaknesses will not be common knowledge. The same will go to collaborations. This rewards higher Intelligence.
-Knowledge of a technique after seeing it once allows the character to know a technique's weaknesses, range, and speed after witnessing it once.
-Extensive Knowledge of the Five Elements allows a character capable of tracking their opponent's hand signs to know what's to come.
-Can make accurate inferences with political situations or major events. This would allow the character to dissect an event such as assassination and discern the true motivation. They would have a reason to believe something may be staged if set up.