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Satori Ryuutei
Honiko Yoshidara
6 posters

    Satori Custom Jutsu

    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-20

    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Shimiko Chinoike Fri May 24, 2019 5:24 am

    Satori Ryuutei wrote:Name: Burst Taijutsu
    Rank: S
    Power: D-S
    Activation Cost: N/A
    Upkeep Cost: Varies
    Range: Varies
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Taijutsu Skill, B-Rank Strength, B-Rank Constitution, B-Rank Speed
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a specialized style of Nin-Taijutsu that Satori has created based around the idea of molding raw chakra into shockwaves that are then fired from the user's limbs and body as required. This style as such allows the user to channel their chakra into their strikes or channel them outward into ranged blasts. The power and range of these strikes vary based on the rank of it used, their base power and speed is equal to the initial rank used.

    Melee Range: Acts as a Standard Buff, can be added to Strength or Coordination.
    1m-10m Range: +1 Free Rank of Power or Speed
    11-25m Range: Standard Power/Speed
    26-50m Range: -1 Rank to Power or Speed
    51-100m Range: -1 Rank to Power/Speed

    Weakness: The style has no elemental strengths or weaknesses, no special benefits beyond the flexible range in return for the costs. Follows standard Taijutsu costs per action. High requirements in order to learn and use due to stat spread.

    Cap the range at 8m otherwise this becomes too much like Bakuton Taijutsu

    Satori Ryuutei wrote:
    Name: Lunge
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user launches themselves to the side or forward spring boarding off their limbs using more effort than normal, boosting their Speed by ++. Generally, a technique used for last minute dodges or to help clear distance for attacks.
    Weakness: None.

    Name: Burst Strike
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user aims a limb-based strike at the target infusing it with the momentum of their last movement with more effort than normal, boosting their Strength by ++. Generally, a technique used for a sudden increase in physical power.
    Weakness: None.

    Name: Pattern Reading
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user takes a single moment to suddenly focus on everything around them as keenly as possible. Harsh training hammered into the Taijutsu user to never drop their surroundings amplifying their focus so that they gain ++ to Perception. Generally used to counter an opponent at the last second or defend, but can also be used to read their defensive patterns mid-attack.
    Weakness: None.

    Name: Body Block
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user right before the pinnacle of momentum is launched at them locks their muscles up and moves into the attack. This allows them to absorb the force of the attack at its weakest and increase their chances of coming out of the attack suffering only minor wounds instead of serious wounds granting them ++ to Constitution.
    Weakness: None.

    Name: Focal Strike
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user aims a limb-based movement or strikes at their target that acts at the very last minute of contact to throw off an opponent reading on them, allowing them to strike with far more effort than normal, boosting their Coordination by ++ for that action. Generally, a technique used for last minute blocks or strike speed increases.
    Weakness: None.

    Approved.


    Satori Ryuutei wrote:
    Name: Chakra Edge
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Varies
    Speed: Instant
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that allows the user to create a blade of raw chakra that rapidly manifests as a glowing white and blue weapon, usually a short sword or something similar wrapped around the user's limb. This weapon has the physical durability of an E-Rank. However, it has the sharpness and quality of a C-Rank. The form of the weapon(s) and maximum size per a single use is equal to  12" by 12" of "material" per rank of stamina the user has beyond D-Rank, each increase in size increases the activation cost by 1 Chakra.
    Weakness: The weapons are incredibly fragile and not that threatening, instead granting the user offensive versatility more than anything.

    Reduce to D Rank

    Satori Ryuutei wrote:
    Name: Cellular Control
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): Cellular Activation Technique
    Hand Seals: Snake
    Description: Allows the user to nullify any techniques that invade their body to control their own cells in any way. This can include things such as manipulating their blood, cells in their body to cause them to suddenly rapidly regenerate or die, and so forth. The cost of this technique is equal to the rank of whatever effect they are nullifying. (ie. An S-rank blood-bending technique to control their body could be nullified for 30 chakra, and immunity could be maintained for 20 chakra per post.)
    Weaknesses: Specifically counters a single type of effect, offers no other benefits for the extensive chakra cost beyond acting as a countermeasure against specific invasions or control of the body. Does not effect poisons or other non-technique based effects.

    Approved.

    Satori Ryuutei wrote:
    Name: Evaporation
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Contact
    Speed: Instant (Burning Only, Movement/Striking Speed is normal.)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: By understanding the principals of the body on a cellular level, the medic has learned to manipulate them on a fundamental level. This allows them to alter the energy output from the mitochondria of their own cells or the cells of those that they come in contact with. This alteration of the energy output causes a tremendous increase in temperature, allowing the user to quite literally cause the cells to suddenly increase in temperature tremendously. Each cell rapidly expands, burning out all of its energy in one sudden burst. This happens to every cell made contact with, essentially causing a severe third-degree burn over the area touched by the user, usually leaving a horrible hand-print on their flesh. This heat bursts from their own form dealing S++ Rank heat-based damage to the area that was touched with the user's skin to the targets own. This can be used on individuals that have less 'normal' cells as well, such as liquified Hozuki or individuals made up of slime, liquid, etc.
    Weaknesses: Requires skin on skin contact to activate the mitochondria of other individuals cells. High requirements to learn.

    Denied, infringes on Fire Release

    Satori Ryuutei wrote:
    Name: Shattering Chakra Flow
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Self/Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: By combining the user's chakra control achieved through medical technique training with their knowledge of the chakra network and body, the user is able to constantly alter the state of their own chakra through rapid fluctuations and shifts in their own chakra flow. This will steadily burn some of the chakra in order to do this, but allows the user to automatically resist any Genjutsu cast on them of rank equal to the amount of chakra they spend or lower. (ie. Paying 20 Chakra per post renders them immune to S-Rank Genjutsu and below.) This technique can also be used for the standard cost of Kai to break out of a Genjutsu automatically for chakra equalling the Genjutsu in questions the standard rank cost. (ie. Automatically breaking out of an S-Rank Genjutsu for 30 Chakra.)
    Weaknesses: High requirements to learn. This technique is a heavily specialized technique with a high constant cost that may not pay off as the attacker may simply choose to never use Genjutsu in reply to this remaining active.

    Denied, full on Genjutsu immunity like this isn't allowed.

    Satori Ryuutei wrote:
    Name: Advanced Implant
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
    Parent Technique(s): Chakra Scalpel
    Hand Seals: N/A
    Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target, remove, and mend the individual's body by transplanting in new tissue for whatever may be needed. This technique can be used to transplant anything from skin, veins, arteries, to organs or, at advanced levels, Tenketsu or parts of the chakra network in general. The more complex the transplant the more heavy the chakra cost may be. Transplants, aside from allowing the user to bypass the usual restrictions of healing by replacing the lost organ, tissue, etc with someone elses, also instantly heals the damage done by healing as the transplant takes place. Saving chakra and time by using pre-made replacements.

    Basic (Skin, Viens, Liver, Spleen, Gallbladder): 10 Chakra to Activate, 5 per Post. Requires at least 5 posts of surgery.
    Advanced (Arteries, Intestines, Stomach, Muscle, Tendons, Bone): 20 Chakra to Activate, 10 per Post. Requires at least 7 posts of surgery.
    Expert (Tenketsu, Chakra Network, Heart, Lungs): 30 Chakra to Activate, 20 per Post. Requires at least 10 posts of surgery.

    Weaknesses: Requires a living body, a freshly killed body, or body/body parts in stasis somehow to use properly. Diagnosis or a technique of similar effect (ie. Byakugan) must be maintained throughout the entire surgery. Surgeries have set amounts of time and posts they must take, and both the target and the user must post within 24 hours of one another or the transplant is considered a failure. Cannot increase the success chances or amplify a bloodline implant surgery in any way.

    Approved.


    Satori Ryuutei wrote:
    Name: Blind Warrior
    Rank: S
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, B-Rank Perception, Coordination and Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A specific style Satori has developed to fight in hand to hand combat with an opponent by watching indirect parts of their bodies. Such as only watching their feet and knowing when they're going to throw a punch or swing a sword, or only looking at the shadows around them and fighting an opponent based on their shadows movements. As such, this style does not actually amplify anything but instead represents how refined the individual's ability to read an opponent based on the most minor signs of body language are. While using this style the user is able to fight opponents normally without suffering any drawbacks despite effectively fighting "blind" or "near-blind" relying on other physical tells for vision, and their other senses such as hearing, touch (ie. Feeling a blow ruffle their clothing and dodging based on that), scent and so forth. This is used to avoid eye-contact based techniques or fighting in smoke bombs, mist, etc nullifying the advantage these effects usually grant their opponents.
    Weaknesses: Substantial requirements, and high combat experience required to learn. Learned as an S-Rank despite not having many of the actual buffs or benefits of such.

    Approved.

    Satori Ryuutei wrote:


    Name: Beasts Hide
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: Self
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Jutsu
    Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A defensive technique taught to adult Ryuutei with far superior chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force over any location on their bodies. The armor has S-Rank defensive power and forms over their bodies at S-Rank speeds.
    Weaknesses: N/A

    HANDSIGNS. More of them. At least four.


    Satori Ryuutei wrote:
    Name: Cerebral Maximization
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
    Parent Technique: Cerebral Amplification
    Hand Seals: N/A
    Description: An amplified variant of the lesser form. This allows their mind to be pushed to its limit as analyzation, focus, and emotional control capabilities are increased even further in return for a far heftier initial wave of chakra being used to properly amplify their bodies, this increases the user's Intelligence by +2 Tiers.
    Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.

    Approved.

    Satori Ryuutei wrote:

    Name: Stasis Seal
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret, Forbidden
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: A complex seal that allows the user to place whatever organic matter that has been touched by it into permanent stasis. This seal is a complex compound that utilizes organic knowledge, medical understanding, chemistry knowledge and combines them into a seal. Once placed on any organic matter this seal will permanently freeze the power time has over it, the seal integrating into the organic material itself. Performing this on normal materials, such as normal dead bodies will only cost 30 chakra as their cellular makeup is simple. Performing this seal on organic material created by a Bloodline will cost 50 chakra per one human-sized quantity. Finally, performing this seal on a corpse holding a bloodline will cost a total of 200 Chakra to place the corpse in stasis.
    Weaknesses: Extensive chakra cost and high requirements to learn. Cannot be used on living tissue and individuals, etc. Only tissue, organs, corpses, etc.

    Approved

    Satori Ryuutei wrote:
    Name: Tracking Seal
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: 500 EXP, Fuuinjutsu Skill, A-Rank Intelligence
    Parent Technique(s): N/A
    Hand Seals: N/A
    Description: A specific seal that allows the user to track the individual that has been marked by the seal. This seal requires skin to skin contact over two posts to place, and will cause the seal itself to fade and become transparent after it's placement. The chakra within mixes the users and the targets, bonding them to the user as an identical seal forms on the area of their body that was placed on the target. This bond allows the user to feel the pull of the targets chakra no matter how far away they may be, constantly pulling them in the direction the target is in, as well as changes its coloration in the users hand based on their current emotional state, red for pain or serious duress, blue for euphoric, or black for normal. Detecting the seal requires Perception of S-Rank or higher and the ability to sense or see chakra.
    Weaknesses: Knowledge of the seal will allow the individual to also remove the seal effortlessly once it has been detected.

    This needs more handsigns. The seal needs to fade after a certain while.


    Satori Ryuutei wrote:
    Name: Ten Elements Seal
    Rank: S
    Activation Cost: 30
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Open
    Requirements: Fuuinjutsu Skill,
    Parent Technique: Five Elements Seal
    Hand Seals: Technique-specific seal
    Description: A technique performed by taking the base five elemental seal, and effectively performing two at the same time-interlaced near the center to minimize overlap. This perfectly fuzes the two seals together, allowing the user to greatly augment the original seals raw benefits. Requires the user to keep contact with the target for one entire post, if only brief contact is made then the efffects of this seal are lowered to that of the standard "Five Elements Seal" and the cost is reduced to 20 Chakra instead. When this seal is placed on a target they are unable to perform techniques beyond D-Rank in power due to it sealing and altering their chakra output. This technique can also be used to disrupt Jinchurikki seals. Jinchurikki afflicted with this seal are unable to use Chakra Access in any form.
    Weaknesses: This seal can be erased via the Five Elements Unseal Technique. This technique only blocks chakra. This means Taijutsu, Bukijutsu, Kenjutsu, and any other group or type of technique that uses stamina are unaffected.

    Need two posts of full contact.

    Satori Ryuutei wrote:

    Name: Refined Surgery
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 500 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: The user has performed countless surgeries and studied enough of the anatomy, bloodlines, and body that their skill in chakra control has extended to new levels. This allows them to perform excellently under stress, and instead of fumbling during operations, actually, extend their skill even further than normal. This knowledge and skill combined with expert usage of the chakra scalpel technique greatly augment the chances of an individuals survival and successful surgery. This grants the user +2 Tiers to their Intelligence (Capped at S++) while performing implants.
    Weaknesses: The buffs only count during implant surgeries, it has no effect while in battle.

    Cap at S. S++ is meaningless for the purpose of surgery.

    Satori Ryuutei wrote:

    Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: N/A
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.), and increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation.
    Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.

    Should require 1K experience to learn and 1K experience to actually use it.

    Satori Ryuutei wrote:

    Name: Diagnosis
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Standard
    Requirements: Ijutsu Skill, C-Rank Coordination, C-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: By making skin contact with the target the medic releases chakra through the targets body in a fashion mimicking a sonic wave. This energy flows through the target, searching for abnormalities before flooding back into the users own chakra, bringing with it the mental imprints of any abnormalities or injuries within or on the body. This allows the medic to detect any tumors, toxins, injuries, and so forth as well as what they are made up of and their general rank, or level of danger they pose. But it will not actually mend, repair, or remove any of these effects on its own. This pulse can be maintained, steadily granting the medic an internal feed of the patient throughout a healing process of surgery.
    Weaknesses: User must remain mostly immobile and focused on the target. Without proper medical knowledge, the user can't do anything about the things they've detected, making it useless without using it in combination with other medical techniques.

    Approved.


    Satori Ryuutei wrote:

    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed. Knowledge of the "Focus", "Flex", and "Flash" Medical Techniques.
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. From here the user then channels their chakra through their body, amplifying reaction time and speed to perform a powerful thrust with the limb to drive it through the targets body by using the chakra scalpel to cut directly through anything in the users' path. This allows the strike to ignore natural durability up to S-Rank as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel". This technique grants the user a + to Speed, Coordination, and Perception while Active.
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.

    Needs far higher upkeep because this is powerful even for most Ijutsu.

    Satori Ryuutei wrote:

    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: N/A
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed.
    Needs an upkeep.

    Satori Ryuutei wrote:

    Name: Chakra Vortex
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 100m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ryuutei Clan Member, Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Ram → Rat → Snake → Tiger → Boar → Monkey
    Description: The user condenses tremendous amounts of raw chakra into their stomach, before releasing the technique in an explosion of raw chakra from the mouth. This chakra causes a torrent of shockwaves that wash over the battlefield in front of them up to ninety meters with tremendous power traveling at A-Rank speeds.
    Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a raw shockwave.

    Lower dat range. 60m should be appropriate.

    Satori Ryuutei wrote:
    Name: Chakra Edge
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: 50m
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret
    Requirements: Ryuutei Clan Member, Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
    Parent Technique: N/A
    Hand Seals: Tiger → Monkey → Ram → Rat → Boar → Dog
    Description: The user condenses tremendous amounts of raw chakra into their limb, before using that limb to then angle the chakra into a solid beam of pure concentrated kinetic energy. This beam is then fired from the user's limb (usually the hand but not limited to such) at the target. Extending up to fifty meters at S-Rank speeds despited to blast a perfect hole through a target when used.
    Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a solid form.

    Chakra beam is completely outside the scope of non-elemental chakra and is therefore denied.

    Satori Ryuutei wrote:

    Name: Great Black Dome
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 200m
    Speed: Intelligence
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ninjutsu Skill, A-Rank Intelligence.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A massive barrier that forms through the manifestation of condensing chakra through several seals that spread across the ground from the user's central position. These seals form the base that wraps around the user in a two-hundred-meter dome of pitch black chakra. The barrier forms at speeds equal to the user's Intelligence and holds the defensive power of two S-Rank techniques. The user is able to allow those they wish to enter by forming doors in the barrier itself and closing them at will. The speed of these doors forming/closing is equal to their Intelligence.
    Weaknesses: Without access to "Chakra Ink", this technique is practically impossible to pull off mid-combat. Though the barrier is incredibly strong, the damage is permanent unless the barrier itself is re-formed. The creator must remain immobile to maintain the barrier.

    Specify this can be destroyed with two S-Rank techniques.

    Satori Ryuutei wrote:
    Name: Orb Guard Barrier
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 10m
    Speed: Intelligence
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ninjutsu Skill, A-Rank Intelligence.
    Parent Technique: Great Black Dome
    Hand Seals: N/A
    Description: A massive barrier that forms through the manifestation of condensing chakra through several seals that spread across the user's limbs before suddenly bursting outward to form into a pitch black defensive orb ten meters in radius around them. This barrier is designed to capture the user and anyone directly near them, protecting them from incoming attacks. The barrier forms at Speeds equal to the user's Intelligence and has B-Rank durability. This can also be created anywhere within a ten meter radius of the user to capture a target inside instead of protecting the user, the interior holds the same durability level as the exterior.
    Weaknesses: Without access to "Chakra Ink", this technique is practically impossible to pull off mid-combat.

    This should restrict movement.

    Satori Ryuutei wrote:

    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 50
    D: 40
    C: 30
    B: 20
    A: 10
    S: 5

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.

    Target should be unconscious.

    Satori Ryuutei wrote:
    Name: Cellular Shutdown
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger → Dragon
    Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution (including buffs of any sort for better or worse). One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made. Whatever is covered by the black seals is completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
    Weaknesses: Requires skin contact. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.

    Should be more than touch, contact should be for two full posts.  



    Satori Ryuutei wrote:
    Name: Chakra Network Seal
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: Combining knowledge of the targets internal anatomy, chakra network and tenketsu with their Fuuinjutsu skill the user forms the tiger seal before then making contact with the target for one entire post. This forms a complex seal of multiple spirals that when placed on a target spread across their entire body. For one post the target suffers a -1 Tier to any action using Chakra as their body slowly loses access to their chakra while the seals spread. After the end of this post, the seal then binds each individual tenketsu, and halts the ability to utilize chakra in any way. Its appearance is similar to a network of spider-web like seals with individual runes for 'seal' over each tenketsu on the targets body. The seals will fade from view until touched with chakra from an outside source.
    Weaknesses: Difficult to land properly due to time requirements, delayed effect even once it is properly placed. Knowledge of this technique allows the user to remove the seal in question. High base requirements to learn, high chakra costs to activate. Requires skin on skin contact. Subject to the usual idea that if someone tries to analyze and break down the seal they can eventually remove it following the normal Fuuinjutsu guide.

    Two entire posts.

    Satori Ryuutei wrote:

    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger → Ram → Dragon
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to whatever rank of Poisons and Sickness from the target that has been paid in chakra but provides no healing. (ie. Spending 30 chakra removes S-Rank and below toxins, spending 10 removes B-Rank and below toxins, etc.)
    Weaknesses: Five post cooldown between uses, does not provide immunity to removed poisons afterward.

    Needs some additional kind of drawback (stat debuff for exampl.e )

    Satori Ryuutei wrote:

    Name: Electric Jolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Dragon
    Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a - to Coordination due to their body suffering the effects of "electrocution".
    Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Firebolt
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 25m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: Monkey
    Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
    Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.

    Name: Happiness Burst
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 50m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill
    Parent Technique: N/A
    Hand Seals: Tiger -> Boar
    Description: A technique that uses the trigger of the target seeing the user smile wide. This forms an illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
    Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.

    Name: Hell's Suffering
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
    Parent Technique: Nightmare
    Hand Seals: Dragon → Money → Tiger → Bird → Ox
    Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under its effects. While under this psychological assault the target cannot move.
    Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.

    Name: Snake Eyes: Basilisk's Gaze
    Rank: S
    Power: S
    Activation Cost: 35
    Upkeep Cost: N/A
    Range: 0m-5m
    Speed: N/A
    Element: N/A
    Skill: Genjutsu
    Classification: Secret
    Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
    Parent Technique: Snake Eyes: Killer Intent
    Hand Seals: Tiger → Snake
    Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
    Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.

    ---


    Approved.


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    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
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    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei Fri May 24, 2019 6:46 am

    Name: Refined Surgery
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 500 EXP, Ijutsu Skill, B-Rank Intelligence, B-Rank Coordination
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: The user has performed countless surgeries and studied enough of the anatomy, bloodlines, and body that their skill in chakra control has extended to new levels. This allows them to perform excellently under stress, and instead of fumbling during operations, actually, extend their skill even further than normal. This knowledge and skill combined with expert usage of the chakra scalpel technique greatly augment the chances of an individuals survival and successful surgery. This grants the user +2 Tiers to their Intelligence (Capped at S) while performing implants.
    Weaknesses: The buffs only count during implant surgeries, it has no effect while in battle.

    ---

    Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: N/A
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.), and if the user pays 1,000 EXP, will also increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation. If a medic perform this technique without buffing the targets Constitution, then they do not need to pay the 1,000 EXP to use the technique, and its chakra cost is halved.
    Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.

    ---

    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed.
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. From here the user then channels their chakra through their body, amplifying reaction time and speed to perform a powerful thrust with the limb to drive it through the targets body by using the chakra scalpel to cut directly through anything in the users' path. This allows the strike to ignore natural durability up to S-Rank as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel".
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.

    ---

    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5 (to maintain the ability, effects are instant on-touch)
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: N/A
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed.

    ---

    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 50
    D: 40
    C: 30
    B: 20
    A: 10
    S: 5

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.

    ---

    I left the chakra-absorbing technique as-is until you get back to me on your requested drawback. Should any other staff pop in, the unconscious drawback doesn't appear to make much sense to me due to how the technique itself functions. The technique can be used on others and allows them to resist it, inferring they're conscious to do so. I don't mind adding other drawbacks, it's just that this one doesn't really make sense. It works kinda for the idea of a willing target, but if they're willing it doesn't really matter if they're unconscious or not anyway.


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    Equipment:
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    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Shimiko Chinoike Mon May 27, 2019 8:29 am

    Satori Ryuutei wrote:Name: Refined Surgery
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 500 EXP, Ijutsu Skill, B-Rank Intelligence, B-Rank Coordination
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: The user has performed countless surgeries and studied enough of the anatomy, bloodlines, and body that their skill in chakra control has extended to new levels. This allows them to perform excellently under stress, and instead of fumbling during operations, actually, extend their skill even further than normal. This knowledge and skill combined with expert usage of the chakra scalpel technique greatly augment the chances of an individuals survival and successful surgery. This grants the user +2 Tiers to their Intelligence (Capped at S) while performing implants.
    Weaknesses: The buffs only count during implant surgeries, it has no effect while in battle.

    Approved.

    ---

    Satori Ryuutei wrote:
    Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: N/A
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.), and if the user pays 1,000 EXP, will also increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation. If a medic perform this technique without buffing the targets Constitution, then they do not need to pay the 1,000 EXP to use the technique, and its chakra cost is halved.
    Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.

    I believe I said should cost 1K Experience to learn and use.....without the Con boost. But then you also added a Con boost o.o'

    ---

    Satori Ryuutei wrote:
    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed.
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. From here the user then channels their chakra through their body, amplifying reaction time and speed to perform a powerful thrust with the limb to drive it through the targets body by using the chakra scalpel to cut directly through anything in the users' path. This allows the strike to ignore natural durability up to S-Rank as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel".
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.

    Higher upkeep please.

    ---

    Satori Ryuutei wrote:
    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 5 (to maintain the ability, effects are instant on-touch)
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: N/A
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed.

    Upkeep too low.

    ---

    Satori Ryuutei wrote:
    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 50
    D: 40
    C: 30
    B: 20
    A: 10
    S: 5

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.

    I left the chakra-absorbing technique as-is until you get back to me on your requested drawback. Should any other staff pop in, the unconscious drawback doesn't appear to make much sense to me due to how the technique itself functions. The technique can be used on others and allows them to resist it, inferring they're conscious to do so. I don't mind adding other drawbacks, it's just that this one doesn't really make sense. It works kinda for the idea of a willing target, but if they're willing it doesn't really matter if they're unconscious or not anyway.

    If you don't want to go the unconscious route. My suggestions are as follows:

    Draining 40 chakra per post is pretty stronk even for D-Rank. My suggestion with respect to balancing this is requiring a 500 EXP investment upon usage. Alternatively, you could significantly lower the amount significantly for each Con level and make it so that at S-Rank this technique won't work at all.


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    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei Mon May 27, 2019 11:56 am

    Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: N/A
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.) as well as increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation. If a medic performs this technique only buffing the targets Constitution, then they do not need to pay the 1,000 EXP to use the technique.
    Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.

    ---

    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed.
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. Driving it through the targets body by using the chakra scalpel to cut directly through organic matter in the users' path. This allows the strike to ignore natural durability up to S-Rank as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel".
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.

    ---

    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15 (to maintain the ability, effects are instant on-touch)
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: Rat → Tiger
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed. As with many Ijutsu if the user break concentration or is hit with too much force when performing the technique then it is forcibly ended.

    ---

    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets base Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 30
    D: 20
    C: 15
    B: 7
    A: 5
    S: 0

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.

    ---

    Name: Cellular Shutdown
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger → Dragon
    Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target for two posts before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution (including buffs of any sort for better or worse). One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made. If the contact was only a brush then this has no effect, if it was able to maintain contact for one post instead of two the range is halved. Whatever is covered by the black seals is completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
    Weaknesses: Requires skin contact. Cannot be maintained, cost is paid on placement. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.


    Last edited by Satori Ryuutei on Mon May 27, 2019 1:37 pm; edited 3 times in total


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    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Shimiko Chinoike Mon May 27, 2019 12:41 pm

    Working on this one with Satori via Discord.


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    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Shimiko Chinoike Mon May 27, 2019 1:57 pm

    Satori Ryuutei wrote:Name: Cellular Osmosis
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
    Parent Technique: Cellular Activation Technique
    Hand Seals: N/A
    Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.) as well as increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation. If a medic performs this technique only buffing the targets Constitution, then they do not need to pay the 1,000 EXP to use the technique.
    Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.

    ---

    Name: Spear Palm
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed.
    Parent Technique: Chakra Scalpel
    Hand Seals: N/A
    Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. Driving it through the targets body by using the chakra scalpel to cut directly through organic matter in the users' path. This allows the strike to ignore natural durability up to S-Rank as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel".
    Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.

    ---

    Name: Touch of Death
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 15 (to maintain the ability, effects are instant on-touch)
    Range: Contact
    Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: Mystic Palm
    Hand Seals: Rat → Tiger
    Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
    Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed. As with many Ijutsu if the user break concentration or is hit with too much force when performing the technique then it is forcibly ended.

    ---

    Name: Chakra Channeling
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets base Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.

    E: 30
    D: 20
    C: 15
    B: 7
    A: 5
    S: 0

    Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.

    Approved. Someone else can check Cellular Shutdown. I suggest you put it with the next batch.


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    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
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    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei Mon May 27, 2019 2:08 pm

    Name: Return to Wholeness
    Rank: S
    Power: S
    Activation Cost: 30 (1,000 EXP)
    Upkeep Cost: 5 (100 EXP)
    Range: Self & Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique: Healing Burst
    Hand Seals: Rat → Dragon
    Description: A forbidden technique that channels yang chakra as a medium, dragging out the life force of either the user, or the patient and infusing it with chakra. This draws out a spiritual blueprint of their DNA, and then channels the energy specifically into an entire new burst of stem cells that take whatever form necessary to return their body to that state found in the blueprint. This drain of life-force is explained via the loss of EXP. This is a technique that allows the user to perfectly regenerate and heal an individual's body to it’s pinnacle level once more. Able to remove any sickness, disease, toxin, or damage to the body. Regenerate any lost tissue and restore it to its full pinnacle health, even removing scar tissue both internally and externally, regrowing complex organs such as eyes or the brain, removing cancer, and so forth. The process happens instantly, and if it is maintained then it costs an extra burst of EXP per post to maintain as well.
    Weakness: In order to perform this technique, either the user, or the target, must pay 1,000 EXP. Maintaining this technique costs 100 EXP per post further atop this.

    ---

    Name: Cellular Shutdown
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger → Dragon
    Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target for two posts before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution (including buffs of any sort for better or worse). One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made. If the contact was only a brush then this has no effect, if it was able to maintain contact for one post instead of two the range is halved. Whatever is covered by the black seals is completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
    Weaknesses: Requires skin contact. Cannot be maintained, cost is paid on placement. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.

    ---

    Name: Chakra Network Seal
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: Combining knowledge of the targets internal anatomy, chakra network and tenketsu with their Fuuinjutsu skill the user forms the tiger seal before then making contact with the target for two entire posts. This forms a complex seal of multiple spirals that when placed on a target spread across their entire body. For one post the target suffers a -1 Tier to any action using Chakra as their body slowly loses access to their chakra while the seals spread. After the end of this post, the seal then binds each individual tenketsu, and halts the ability to utilize chakra in any way. Its appearance is similar to a network of spider-web like seals with individual runes for 'seal' over each tenketsu on the targets body. The seals will fade from view until touched with chakra from an outside source.
    Weaknesses: Difficult to land properly due to time requirements, delayed effect even once it is properly placed. Knowledge of this technique allows the user to remove the seal in question. High base requirements to learn, high chakra costs to activate. Requires skin on skin contact. Subject to the usual idea that if someone tries to analyze and break down the seal they can eventually remove it following the normal Fuuinjutsu guide.

    ---

    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger → Ram
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to whatever rank of Poisons and Sickness from the target that has been paid in chakra but provides no healing. (ie. Spending 30 chakra removes S-Rank and below toxins, spending 10 removes B-Rank and below toxins, etc.)
    Weaknesses: Exhaustion of the targets antibodies leaves them drained, causing them to suffer a -- to Constitution for two posts and put this technique on cooldown for that target for five posts. Does not provide immunity to the toxins afterward, only removes the current toxins.

    ---

    Name: Great Deity Gate
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, A-Rank Intelligence, B-Rank Coordination, A-Rank Stamina
    Parent Technique: N/A
    Hand Seals: Dragon → Rat → Dog → Tiger → Ram → Monkey → Boar → Bird → Rat → Snake → Dragon → Tiger
    Description: A complex seal Satori Ryuutei created to ensure that his village had a means to create Jinchuriki as well. This seal utilizes the concept of blood as a catalyst and causes damage to the individual that is going to have the beast sealed into them. The user places their hands on the target before infusing their chakra ink across their body in an elaborate seal in a shape similar to a large circle surrounded by talons with the kanji for "God Seal" written in the circles center. When placed, this chakra ink suddenly rips into the flesh of the target, bonding the seal to their bodies and using their blood and flesh as a bonding agent. This deals moderate damage and drains a third of the individual's blood, expending significant chakra due to the sudden explosion of force required to deal the damage and integrate the blood and flesh into the seal.

    The seal, strengthened by the blood sacrifice and high chakra cost, then allows the Jinchuriki to hold a far more durable seal that acts as a connection between Bijuu and host. Making the usage of the Bijuu's chakra much easier on the host, and the seal as parts of both Bijuu and the host are already integrated into the seal itself.  Any abilities that would usually degrade the seal in question are lowered by 50%, and the seal itself gains an extra +500 Points to its total (making it 1,000 Total). Techniques that are more effective against Jinchuriki have that bonus removed (such as the five elements seal or its variants) and only affect the Jinchuriki as it would effect a normal character.

    Weaknesses: High chakra cost, requires 1,000 EXP from the user to perform the technique, requires contact with both the Bijuu and the subject, takes one post of full contact to deal the damage of the seal to both the Bijuu and the future Jinchuriki before the seal forms.


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    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Nozomi Sat Jun 01, 2019 7:59 pm

    Name: Return to Wholeness
    Rank: S
    Power: S
    Activation Cost: 30 (1,000 EXP)
    Upkeep Cost: 5 (100 EXP)
    Range: Self & Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique: Healing Burst
    Hand Seals: Rat → Dragon
    Description: A forbidden technique that channels yang chakra as a medium, dragging out the life force of either the user, or the patient and infusing it with chakra. This draws out a spiritual blueprint of their DNA, and then channels the energy specifically into an entire new burst of stem cells that take whatever form necessary to return their body to that state found in the blueprint. This drain of life-force is explained via the loss of EXP. This is a technique that allows the user to perfectly regenerate and heal an individual's body to it’s pinnacle level once more. Able to remove any sickness, disease, toxin, or damage to the body. Regenerate any lost tissue and restore it to its full pinnacle health, even removing scar tissue both internally and externally, regrowing complex organs such as eyes or the brain, removing cancer, and so forth. The process happens instantly, and if it is maintained then it costs an extra burst of EXP per post to maintain as well.
    Weakness: In order to perform this technique, either the user, or the target, must pay 1,000 EXP. Maintaining this technique costs 100 EXP per post further atop this.
    Approved

    Name: Antibody Burst
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: Tiger → Ram
    Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to whatever rank of Poisons and Sickness from the target that has been paid in chakra but provides no healing. (ie. Spending 30 chakra removes S-Rank and below toxins, spending 10 removes B-Rank and below toxins, etc.)
    Weaknesses: Exhaustion of the targets antibodies leaves them drained, causing them to suffer a -- to Constitution for two posts and put this technique on cooldown for that target for five posts. Does not provide immunity to the toxins afterward, only removes the current toxins.
    Approved

    Name: Chakra Network Seal
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: Combining knowledge of the targets internal anatomy, chakra network and tenketsu with their Fuuinjutsu skill the user forms the tiger seal before then making contact with the target for two entire posts. This forms a complex seal of multiple spirals that when placed on a target spread across their entire body. For one post the target suffers a -1 Tier to any action using Chakra as their body slowly loses access to their chakra while the seals spread. After the end of this post, the seal then binds each individual tenketsu, and halts the ability to utilize chakra in any way. Its appearance is similar to a network of spider-web like seals with individual runes for 'seal' over each tenketsu on the targets body. The seals will fade from view until touched with chakra from an outside source.
    Weaknesses: Difficult to land properly due to time requirements, delayed effect even once it is properly placed. Knowledge of this technique allows the user to remove the seal in question. High base requirements to learn, high chakra costs to activate. Requires skin on skin contact. Subject to the usual idea that if someone tries to analyze and break down the seal they can eventually remove it following the normal Fuuinjutsu guide.
    How does this interact with Taijutsu, Kenjutsu, or physical techniques?
    The -1 tier to any action using Chakra, that needs to be more expanded on. Is it a debuff on a person's stats, or does it lower the power of a technique, it's a little vague.

    Name: Cellular Shutdown
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger → Dragon
    Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target for two posts before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution (including buffs of any sort for better or worse). One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made. If the contact was only a brush then this has no effect, if it was able to maintain contact for one post instead of two the range is halved. Whatever is covered by the black seals is completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
    Weaknesses: Requires skin contact. Cannot be maintained, cost is paid on placement. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.
    So it has no damage on a brush of skin to skin contact, and half damage as determined by Con vs Coord for 1 post of contact. What about contact that isn't sustained over an entire post? Or contact that's 1 and a partial post instead of a full 2?
    Does this do no damage at all if a person's Constitution exceeds your Coordination?
    "This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched" How long does it take for the rot to set in?

    Name: Great Deity Gate
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, A-Rank Intelligence, B-Rank Coordination, A-Rank Stamina
    Parent Technique: N/A
    Hand Seals: Dragon → Rat → Dog → Tiger → Ram → Monkey → Boar → Bird → Rat → Snake → Dragon → Tiger
    Description: A complex seal Satori Ryuutei created to ensure that his village had a means to create Jinchuriki as well. This seal utilizes the concept of blood as a catalyst and causes damage to the individual that is going to have the beast sealed into them. The user places their hands on the target before infusing their chakra ink across their body in an elaborate seal in a shape similar to a large circle surrounded by talons with the kanji for "God Seal" written in the circles center. When placed, this chakra ink suddenly rips into the flesh of the target, bonding the seal to their bodies and using their blood and flesh as a bonding agent. This deals moderate damage and drains a third of the individual's blood, expending significant chakra due to the sudden explosion of force required to deal the damage and integrate the blood and flesh into the seal.

    The seal, strengthened by the blood sacrifice and high chakra cost, then allows the Jinchuriki to hold a far more durable seal that acts as a connection between Bijuu and host. Making the usage of the Bijuu's chakra much easier on the host, and the seal as parts of both Bijuu and the host are already integrated into the seal itself. Any abilities that would usually degrade the seal in question are lowered by 50%, and the seal itself gains an extra +500 Points to its total (making it 1,000 Total). Techniques that are more effective against Jinchuriki have that bonus removed (such as the five elements seal or its variants) and only affect the Jinchuriki as it would effect a normal character.

    Weaknesses: High chakra cost, requires 1,000 EXP from the user to perform the technique, requires contact with both the Bijuu and the subject, takes one post of full contact to deal the damage of the seal to both the Bijuu and the future Jinchuriki before the seal forms.
    I need time (and sleep) to think about this fully.


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    Satori Ryuutei
    Satori Ryuutei


    Posts : 774
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei Sun Jun 02, 2019 6:46 am

    Name: Cellular Shutdown
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger → Dragon
    Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target for two posts before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution (including buffs of any sort for better or worse). One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made in a radius. If the contact was only a brush then this has no effect, if it was able to maintain contact for one post instead of two the range is halved, partial contact for a post the range is only a quarter of the base range. Similarly, if contact is maintained for part of a post atop two it's range is increased by 25%, an extra full post increases the range by 50% stacking for as long as contact is maintained per post. Whatever is covered by the black seals becomes completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Necrosis speed is based on the targets constitution, taking 3 posts after placement base which is increased by 1 post per tier of Base Constitution they have over D-Rank, and is lowered by 1 post per tier lower than C-Rank. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
    Weaknesses: Requires skin contact. Cannot be maintained, cost is paid on placement. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.

    ---

    Name: Chakra Network Seal
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: Combining knowledge of the targets internal anatomy, chakra network and tenketsu with their Fuuinjutsu skill the user forms the tiger seal before then making contact with the target for two entire posts. This forms a complex seal of multiple spirals that when placed on a target spread across their entire body. For one post the target suffers a -1 Tier to any action using Chakra (Techniques are lowered by 1 Rank, and Stats used to perform the techniques suffer a -1 Tier) as their body slowly loses access to it while the seals spread. After the end of this post, the seal then binds each individual tenketsu, and halts the ability to utilize chakra in any way. This is specifically for Chakra only. If a technique only uses stamina such as Taijutsu, Bukijutsu, etc, then it can still be performed while under this seal. However, if the Taijutsu or Bukijutsu states that it channels chakra, uses chakra in any way, etc to perform it, then they are unable to use it while under this seals effects. Its appearance is similar to a network of spider-web like seals with individual runes for 'seal' over each tenketsu on the targets body. The seals will fade from view until touched with chakra from an outside source.
    Weaknesses: Difficult to land properly due to time requirements, delayed effect even once it is properly placed. Knowledge of this technique allows the user to remove the seal in question. High base requirements to learn, high chakra costs to activate. Requires skin on skin contact. Subject to the usual idea that if someone tries to analyze and break down the seal they can eventually remove it following the normal Fuuinjutsu guide.

    ---

    Name: Great Deity Gate
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, A-Rank Intelligence, B-Rank Coordination, A-Rank Stamina
    Parent Technique: N/A
    Hand Seals: Dragon → Rat → Dog → Tiger → Ram → Monkey → Boar → Bird → Rat → Snake → Dragon → Tiger
    Description: A complex seal Satori Ryuutei created to ensure that his village had a means to create Jinchuriki as well. This seal utilizes the concept of blood as a catalyst and causes damage to the individual that is going to have the beast sealed into them. The user places their hands on the target before infusing their chakra ink across their body in an elaborate seal in a shape similar to a large circle surrounded by talons with the kanji for "God Seal" written in the circles center. When placed, this chakra ink suddenly rips into the flesh of the target, bonding the seal to their bodies and using their blood and flesh as a bonding agent. This deals moderate damage and drains a third of the individual's blood, expending significant chakra due to the sudden explosion of force required to deal the damage and integrate the blood and flesh into the seal.

    The seal, strengthened by the blood sacrifice and high chakra cost, then allows the Jinchuriki to hold a far more durable seal that acts as a connection between Bijuu and host. Making the usage of the Bijuu's chakra much easier on the host, and the seal as parts of both Bijuu and the host are already integrated into the seal itself. Any abilities that would usually degrade the seal in question are lowered by 50%, and the seal itself gains an extra +500 Points to its total (making it 1,000 Total). Techniques that are more effective against Jinchuriki have that bonus removed (such as the five elements seal or its variants) and only affect the Jinchuriki as it would effect a normal character.

    Weaknesses: High chakra cost, requires 1,000 EXP from the user to perform the technique, requires contact with both the Bijuu and the subject, takes one post of full contact to deal the damage of the seal to both the Bijuu and the future Jinchuriki before the seal forms.

    ---

    Name: Skin Walker
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self-Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, B-Rank Perception
    Parent Technique: Stem Clone
    Hand Seals: Snake
    Description: A powerful technique for subterfuge that allows the user to manipulate their individual cells to alter their biological structure at will. This allows them to permanently alter the physical appearance of their body at will, changing their facial structure, skin tone, eye color, hair color, body build, skeletal structure, and so forth. Allowing the user to completely change their physical appearance down to a cellular level. This can also be done to change into another specific individual physically, however, it requires a sample of their DNA that must be analyzed first by their chakra. Analyzation takes three posts to perform requiring skin contact with the DNA (often eaten to make it easier to multitask and so one's hands are free). Shapechanging chakra costs are based on how extensive they are, and in order to change back also drains chakra as the changes are permanent until altered otherwise.

    Minor: 3 Chakra (Hair Color, Skin Tone)
    Moderate: 5 Chakra (Eye Color, Facial Proportions)
    Major: 10 Chakra (Height, Skeletal Structure, Body Proportions)

    Weakness: High requirements and costs. Shapeshifting cannot form natural weapons that the user wouldn't already have biologically, and cannot mimic bloodline abilities, only appearances. The user's chakra signature as well remains the same despite their physical appearance changing. These costs are per trait changed. Meaning changing your hair, skin, and eye color all would be 11 Chakra total, not just 5. This can be used on another but both user and target must remain immobile for two entire posts, and skin contact is required.

    ---

    Name: Perfect Clone
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Infinite
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ninjutsu Skill, Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina, B-Rank Coordination, B-Rank Constitution
    Parent Technique: Stem Clone
    Hand Seals: N/A
    Description: Taking the concept of the stem clone, this technique builds on the effects even higher to create a specialized clone that is designed to quite simply perfectly mimic their original creator. Taking biomass (usually in the form of a dead body but not limited to such) and using it as a basis the user is then able to infuse their yang chakra into it and infuse it with their own DNA and stem cells. The clone then molds from this DNA and control into an exact duplicant of the user. This clone has the identical stats of the user, and access to all techniques, knowledge and so forth just like a standard shadow clone. The clone has as much chakra as the user wishes to grant it on-creation, the amount given becomes the clones "Cap", but the user can never drop below the 30 chakra exhaustion limit while infusing their chakra into this clone. The clone can otherwise regenerate chakra over time and so forth as per usual. However, it's durability is equal to the users as if it were a real person, allowing it to sustain damage, bleed, suffer through torture, etc. It is completely identical to the original user, even chakra sensory, scent, chakra vision, and other abilities cannot tell the clone apart from a real individual. The only thing can give this away is that the clones DNA will turn to dust within 1 post of death or removal from the body, this includes organs. Though even this could be mistaken for a forbidden technique placed on the user to ensure bloodlines cannot be stolen.
    Weakness: High stat requirements, skill requirements, and chakra investment required in order to learn the technique. Only a single clone can be made using this technique, and no other clone techniques may be used of any sort while it is active. Similarly, maintaining this clone takes concentration from the user to maintain the connection, the further the clone gets the more concentration it requires. Every 100 meters from the user it becomes, the user suffers a - Tier to Perception until it reaches 1,000m or higher total in which case the user is reduced to E-Rank Perception and forced to meditate to maintain the clone.


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    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-20

    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Shimiko Chinoike Sun Jun 02, 2019 9:11 pm

    Return to Wholeness unapproved. No to cloning eyes and brains. Other organs are fine but no to eyes and brains


    _________________
    Spoiler:
    Satori Ryuutei
    Satori Ryuutei


    Posts : 774
    Join date : 2019-03-27
    Location : Kirigakure no Sato

    Character File
    Skills & Elements: Bloodline | Ninjutsu | Taijutsu | Genjutsu | Fuuinjutsu | Kuchiyose | Ijutsu
    Class: X
    Ryo: 253,660

    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

    Post by Satori Ryuutei Mon Jun 03, 2019 7:54 am

    Name: Return to Wholeness
    Rank: S
    Power: S
    Activation Cost: 30 (1,000 EXP)
    Upkeep Cost: 5 (100 EXP)
    Range: Self & Contact
    Speed: Instant
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
    Parent Technique: Healing Burst
    Hand Seals: Rat → Dragon
    Description: A forbidden technique that channels yang chakra as a medium, dragging out the life force of either the user, or the patient and infusing it with chakra. This draws out a spiritual blueprint of their DNA, and then channels the energy specifically into an entire new burst of stem cells that take whatever form necessary to return their body to that state found in the blueprint. This drain of life-force is explained via the loss of EXP. This is a technique that allows the user to perfectly regenerate and heal an individual's body to it’s pinnacle level once more. Able to remove any sickness, disease, toxin, or damage to the body. Regenerate any lost tissue and restore it to its full pinnacle health, even removing scar tissue both internally and externally, regrowing complex organs such as the brain or eyes removing cancer, and so forth. The process happens instantly, and if it is maintained then it costs an extra burst of EXP per post to maintain as well.
    Weakness: Cannot restore Dojutsu. If a Dojutsu users eyes are regenerated they regenerate as normal eyes, lacking their bloodline. As well it can regenerate lost brain tissue, but it cannot regrow the personality traits, and memories stored in the brain tissue that was removed. In order to perform this technique, either the user, or the target, must pay 1,000 EXP. Maintaining this technique costs 100 EXP per post further atop this from either of them.

    ---

    Name: Cellular Shutdown
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger → Dragon
    Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target for two posts before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution (including buffs of any sort for better or worse). One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made in a radius. If the contact was only a brush then this has no effect, if it was able to maintain contact for one post instead of two the range is halved, partial contact for a post the range is only a quarter of the base range. Similarly, if contact is maintained for part of a post atop two it's range is increased by 25%, an extra full post increases the range by 50% stacking for as long as contact is maintained per post. Whatever is covered by the black seals becomes completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Necrosis speed is based on the targets constitution, taking 3 posts after placement base which is increased by 1 post per tier of Base Constitution they have over D-Rank, and is lowered by 1 post per tier lower than C-Rank. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
    Weaknesses: Requires skin contact. Cannot be maintained, cost is paid on placement. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.

    ---

    Name: Chakra Network Seal
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: N/A
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: Combining knowledge of the targets internal anatomy, chakra network and tenketsu with their Fuuinjutsu skill the user forms the tiger seal before then making contact with the target for two entire posts. This forms a complex seal of multiple spirals that when placed on a target spread across their entire body. For one post the target suffers a -1 Tier to any action using Chakra (Techniques are lowered by 1 Rank, and Stats used to perform the techniques suffer a -1 Tier) as their body slowly loses access to it while the seals spread. After the end of this post, the seal then binds each individual tenketsu, and halts the ability to utilize chakra in any way. This is specifically for Chakra only. If a technique only uses stamina such as Taijutsu, Bukijutsu, etc, then it can still be performed while under this seal. However, if the Taijutsu or Bukijutsu states that it channels chakra, uses chakra in any way, etc to perform it, then they are unable to use it while under this seals effects. Its appearance is similar to a network of spider-web like seals with individual runes for 'seal' over each tenketsu on the targets body. The seals will fade from view until touched with chakra from an outside source.
    Weaknesses: Difficult to land properly due to time requirements, delayed effect even once it is properly placed. Knowledge of this technique allows the user to remove the seal in question. High base requirements to learn, high chakra costs to activate. Requires skin on skin contact. Subject to the usual idea that if someone tries to analyze and break down the seal they can eventually remove it following the normal Fuuinjutsu guide.

    ---

    Name: Great Deity Gate
    Rank: S
    Power: S
    Activation Cost: 50
    Upkeep Cost: N/A
    Range: Contact
    Speed: Instant
    Element: N/A
    Skill: Fuuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu Skill, A-Rank Intelligence, B-Rank Coordination, A-Rank Stamina
    Parent Technique: N/A
    Hand Seals: Dragon → Rat → Dog → Tiger → Ram → Monkey → Boar → Bird → Rat → Snake → Dragon → Tiger
    Description: A complex seal Satori Ryuutei created to ensure that his village had a means to create Jinchuriki as well. This seal utilizes the concept of blood as a catalyst and causes damage to the individual that is going to have the beast sealed into them. The user places their hands on the target before infusing their chakra ink across their body in an elaborate seal in a shape similar to a large circle surrounded by talons with the kanji for "God Seal" written in the circles center. When placed, this chakra ink suddenly rips into the flesh of the target, bonding the seal to their bodies and using their blood and flesh as a bonding agent. This deals moderate damage and drains a third of the individual's blood, expending significant chakra due to the sudden explosion of force required to deal the damage and integrate the blood and flesh into the seal.

    The seal, strengthened by the blood sacrifice and high chakra cost, then allows the Jinchuriki to hold a far more durable seal that acts as a connection between Bijuu and host. Making the usage of the Bijuu's chakra much easier on the host, and the seal as parts of both Bijuu and the host are already integrated into the seal itself. Any abilities that would usually degrade the seal in question are lowered by 50%, and the seal itself gains an extra +500 Points to its total (making it 1,000 Total). Techniques that are more effective against Jinchuriki have that bonus removed (such as the five elements seal or its variants) and only affect the Jinchuriki as it would effect a normal character.

    Weaknesses: High chakra cost, requires 1,000 EXP from the user to perform the technique, requires contact with both the Bijuu and the subject, takes one post of full contact to deal the damage of the seal to both the Bijuu and the future Jinchuriki before the seal forms.

    ---

    Name: Skin Walker
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Self-Contact
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret
    Requirements: Ninjutsu Skill, Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, B-Rank Perception
    Parent Technique: Stem Clone
    Hand Seals: Snake
    Description: A powerful technique for subterfuge that allows the user to manipulate their individual cells to alter their biological structure at will. This allows them to permanently alter the physical appearance of their body at will, changing their facial structure, skin tone, eye color, hair color, body build, skeletal structure, and so forth. Allowing the user to completely change their physical appearance down to a cellular level. This can also be done to change into another specific individual physically, however, it requires a sample of their DNA that must be analyzed first by their chakra. Analyzation takes three posts to perform requiring skin contact with the DNA (often eaten to make it easier to multitask and so one's hands are free). Shapechanging chakra costs are based on how extensive they are, and in order to change back also drains chakra as the changes are permanent until altered otherwise.

    Minor: 3 Chakra (Hair Color, Skin Tone)
    Moderate: 5 Chakra (Eye Color, Facial Proportions)
    Major: 10 Chakra (Height, Skeletal Structure, Body Proportions)

    Weakness: High requirements and costs. Shapeshifting cannot form natural weapons that the user wouldn't already have biologically, and cannot mimic bloodline abilities, only appearances. The user's chakra signature as well remains the same despite their physical appearance changing. These costs are per trait changed. Meaning changing your hair, skin, and eye color all would be 11 Chakra total, not just 5. This can be used on another but both user and target must remain immobile for two entire posts, and skin contact is required.

    ---

    Name: Perfect Clone
    Rank: S
    Power: S
    Activation Cost: Varies
    Upkeep Cost: N/A
    Range: Infinite
    Speed: N/A
    Element: N/A
    Skill: Ijutsu
    Classification: Secret, Forbidden
    Requirements: 1,000 EXP, Ninjutsu Skill, Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina, B-Rank Coordination, B-Rank Constitution
    Parent Technique: Stem Clone
    Hand Seals: N/A
    Description: Taking the concept of the stem clone, this technique builds on the effects even higher to create a specialized clone that is designed to quite simply perfectly mimic their original creator. Taking biomass (usually in the form of a dead body but not limited to such) and using it as a basis the user is then able to infuse their yang chakra into it and infuse it with their own DNA and stem cells. The clone then molds from this DNA and control into an exact duplicant of the user. This clone has the identical stats of the user, and access to all techniques, knowledge and so forth just like a standard shadow clone. The clone has as much chakra as the user wishes to grant it on-creation, the amount given becomes the clones "Cap", but the user can never drop below the 30 chakra exhaustion limit while infusing their chakra into this clone. The clone can otherwise regenerate chakra over time and so forth as per usual. However, it's durability is equal to the users as if it were a real person, allowing it to sustain damage, bleed, suffer through torture, etc. It is completely identical to the original user, even chakra sensory, scent, chakra vision, and other abilities cannot tell the clone apart from a real individual. The only thing can give this away is that the clones DNA will turn to dust within 1 post of death or removal from the body, this includes organs. Though even this could be mistaken for a forbidden technique placed on the user to ensure bloodlines cannot be stolen.
    Weakness: High stat requirements, skill requirements, and chakra investment required in order to learn the technique. Only a single clone can be made using this technique, and no other clone techniques may be used of any sort while it is active. Similarly, maintaining this clone takes concentration from the user to maintain the connection, the further the clone gets the more concentration it requires. Every 100 meters from the user it becomes, the user suffers a - Tier to Perception until it reaches 1,000m or higher total in which case the user is reduced to E-Rank Perception and forced to meditate to maintain the clone.

    ---

    For return to wholeness changed it to be equal to the other healing that I created that drains no EXP from the user, but instead takes a long period of time to perform, etc.


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    Satori Custom Jutsu - Page 2 Empty Re: Satori Custom Jutsu

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