Satori Ryuutei wrote:Name: Burst Taijutsu
Rank: S
Power: D-S
Activation Cost: N/A
Upkeep Cost: Varies
Range: Varies
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Ninjutsu Skill, Taijutsu Skill, B-Rank Strength, B-Rank Constitution, B-Rank Speed
Parent Technique: N/A
Hand Seals: N/A
Description: This is a specialized style of Nin-Taijutsu that Satori has created based around the idea of molding raw chakra into shockwaves that are then fired from the user's limbs and body as required. This style as such allows the user to channel their chakra into their strikes or channel them outward into ranged blasts. The power and range of these strikes vary based on the rank of it used, their base power and speed is equal to the initial rank used.
Melee Range: Acts as a Standard Buff, can be added to Strength or Coordination.
1m-10m Range: +1 Free Rank of Power or Speed
11-25m Range: Standard Power/Speed
26-50m Range: -1 Rank to Power or Speed
51-100m Range: -1 Rank to Power/Speed
Weakness: The style has no elemental strengths or weaknesses, no special benefits beyond the flexible range in return for the costs. Follows standard Taijutsu costs per action. High requirements in order to learn and use due to stat spread.
Cap the range at 8m otherwise this becomes too much like Bakuton Taijutsu
Satori Ryuutei wrote:
Name: Lunge
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Taijutsu Skill
Parent Technique: N/A
Hand Seals: N/A
Description: The user launches themselves to the side or forward spring boarding off their limbs using more effort than normal, boosting their Speed by ++. Generally, a technique used for last minute dodges or to help clear distance for attacks.
Weakness: None.
Name: Burst Strike
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Taijutsu Skill
Parent Technique: N/A
Hand Seals: N/A
Description: The user aims a limb-based strike at the target infusing it with the momentum of their last movement with more effort than normal, boosting their Strength by ++. Generally, a technique used for a sudden increase in physical power.
Weakness: None.
Name: Pattern Reading
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Taijutsu Skill
Parent Technique: N/A
Hand Seals: N/A
Description: The user takes a single moment to suddenly focus on everything around them as keenly as possible. Harsh training hammered into the Taijutsu user to never drop their surroundings amplifying their focus so that they gain ++ to Perception. Generally used to counter an opponent at the last second or defend, but can also be used to read their defensive patterns mid-attack.
Weakness: None.
Name: Body Block
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Taijutsu Skill
Parent Technique: N/A
Hand Seals: N/A
Description: The user right before the pinnacle of momentum is launched at them locks their muscles up and moves into the attack. This allows them to absorb the force of the attack at its weakest and increase their chances of coming out of the attack suffering only minor wounds instead of serious wounds granting them ++ to Constitution.
Weakness: None.
Name: Focal Strike
Rank: D
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Melee
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Taijutsu Skill
Parent Technique: N/A
Hand Seals: N/A
Description: The user aims a limb-based movement or strikes at their target that acts at the very last minute of contact to throw off an opponent reading on them, allowing them to strike with far more effort than normal, boosting their Coordination by ++ for that action. Generally, a technique used for last minute blocks or strike speed increases.
Weakness: None.
Approved.
Satori Ryuutei wrote:
Name: Chakra Edge
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Varies
Speed: Instant
Element: N/A
Skill: Ninjutsu
Classification: Secret
Requirements: Ninjutsu Skill, B-Rank Coordination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that allows the user to create a blade of raw chakra that rapidly manifests as a glowing white and blue weapon, usually a short sword or something similar wrapped around the user's limb. This weapon has the physical durability of an E-Rank. However, it has the sharpness and quality of a C-Rank. The form of the weapon(s) and maximum size per a single use is equal to 12" by 12" of "material" per rank of stamina the user has beyond D-Rank, each increase in size increases the activation cost by 1 Chakra.
Weakness: The weapons are incredibly fragile and not that threatening, instead granting the user offensive versatility more than anything.
Reduce to D Rank
Satori Ryuutei wrote:
Name: Cellular Control
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: Varies
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
Parent Technique(s): Cellular Activation Technique
Hand Seals: Snake
Description: Allows the user to nullify any techniques that invade their body to control their own cells in any way. This can include things such as manipulating their blood, cells in their body to cause them to suddenly rapidly regenerate or die, and so forth. The cost of this technique is equal to the rank of whatever effect they are nullifying. (ie. An S-rank blood-bending technique to control their body could be nullified for 30 chakra, and immunity could be maintained for 20 chakra per post.)
Weaknesses: Specifically counters a single type of effect, offers no other benefits for the extensive chakra cost beyond acting as a countermeasure against specific invasions or control of the body. Does not effect poisons or other non-technique based effects.
Approved.
Satori Ryuutei wrote:
Name: Evaporation
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: Contact
Speed: Instant (Burning Only, Movement/Striking Speed is normal.)
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
Parent Technique(s): N/A
Hand Seals: N/A
Description: By understanding the principals of the body on a cellular level, the medic has learned to manipulate them on a fundamental level. This allows them to alter the energy output from the mitochondria of their own cells or the cells of those that they come in contact with. This alteration of the energy output causes a tremendous increase in temperature, allowing the user to quite literally cause the cells to suddenly increase in temperature tremendously. Each cell rapidly expands, burning out all of its energy in one sudden burst. This happens to every cell made contact with, essentially causing a severe third-degree burn over the area touched by the user, usually leaving a horrible hand-print on their flesh. This heat bursts from their own form dealing S++ Rank heat-based damage to the area that was touched with the user's skin to the targets own. This can be used on individuals that have less 'normal' cells as well, such as liquified Hozuki or individuals made up of slime, liquid, etc.
Weaknesses: Requires skin on skin contact to activate the mitochondria of other individuals cells. High requirements to learn.
Denied, infringes on Fire Release
Satori Ryuutei wrote:
Name: Shattering Chakra Flow
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: Varies
Range: Self/Contact
Speed: Instant
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination
Parent Technique(s): N/A
Hand Seals: N/A
Description: By combining the user's chakra control achieved through medical technique training with their knowledge of the chakra network and body, the user is able to constantly alter the state of their own chakra through rapid fluctuations and shifts in their own chakra flow. This will steadily burn some of the chakra in order to do this, but allows the user to automatically resist any Genjutsu cast on them of rank equal to the amount of chakra they spend or lower. (ie. Paying 20 Chakra per post renders them immune to S-Rank Genjutsu and below.) This technique can also be used for the standard cost of Kai to break out of a Genjutsu automatically for chakra equalling the Genjutsu in questions the standard rank cost. (ie. Automatically breaking out of an S-Rank Genjutsu for 30 Chakra.)
Weaknesses: High requirements to learn. This technique is a heavily specialized technique with a high constant cost that may not pay off as the attacker may simply choose to never use Genjutsu in reply to this remaining active.
Denied, full on Genjutsu immunity like this isn't allowed.
Satori Ryuutei wrote:
Name: Advanced Implant
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: Varies
Range: Contact
Speed: Instant
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, A-Rank Intelligence, B-Rank Coordination, and Diagnosis Maintained per Post.
Parent Technique(s): Chakra Scalpel
Hand Seals: N/A
Description: A complex surgery more than a specific technique, this is an amplified variant of the chakra scalpel technique that allows the user to specifically target, remove, and mend the individual's body by transplanting in new tissue for whatever may be needed. This technique can be used to transplant anything from skin, veins, arteries, to organs or, at advanced levels, Tenketsu or parts of the chakra network in general. The more complex the transplant the more heavy the chakra cost may be. Transplants, aside from allowing the user to bypass the usual restrictions of healing by replacing the lost organ, tissue, etc with someone elses, also instantly heals the damage done by healing as the transplant takes place. Saving chakra and time by using pre-made replacements.
Basic (Skin, Viens, Liver, Spleen, Gallbladder): 10 Chakra to Activate, 5 per Post. Requires at least 5 posts of surgery.
Advanced (Arteries, Intestines, Stomach, Muscle, Tendons, Bone): 20 Chakra to Activate, 10 per Post. Requires at least 7 posts of surgery.
Expert (Tenketsu, Chakra Network, Heart, Lungs): 30 Chakra to Activate, 20 per Post. Requires at least 10 posts of surgery.
Weaknesses: Requires a living body, a freshly killed body, or body/body parts in stasis somehow to use properly. Diagnosis or a technique of similar effect (ie. Byakugan) must be maintained throughout the entire surgery. Surgeries have set amounts of time and posts they must take, and both the target and the user must post within 24 hours of one another or the transplant is considered a failure. Cannot increase the success chances or amplify a bloodline implant surgery in any way.
Approved.
Satori Ryuutei wrote:
Name: Blind Warrior
Rank: S
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Self
Speed: N/A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Taijutsu Skill, B-Rank Perception, Coordination and Intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: A specific style Satori has developed to fight in hand to hand combat with an opponent by watching indirect parts of their bodies. Such as only watching their feet and knowing when they're going to throw a punch or swing a sword, or only looking at the shadows around them and fighting an opponent based on their shadows movements. As such, this style does not actually amplify anything but instead represents how refined the individual's ability to read an opponent based on the most minor signs of body language are. While using this style the user is able to fight opponents normally without suffering any drawbacks despite effectively fighting "blind" or "near-blind" relying on other physical tells for vision, and their other senses such as hearing, touch (ie. Feeling a blow ruffle their clothing and dodging based on that), scent and so forth. This is used to avoid eye-contact based techniques or fighting in smoke bombs, mist, etc nullifying the advantage these effects usually grant their opponents.
Weaknesses: Substantial requirements, and high combat experience required to learn. Learned as an S-Rank despite not having many of the actual buffs or benefits of such.
Approved.
Satori Ryuutei wrote:
Name: Beasts Hide
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: Self
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Clan Jutsu
Requirements: Ninjutsu Skill, A-Rank base Stamina, Ryuutei Clan Member
Parent Technique: N/A
Hand Seals: N/A
Description: A defensive technique taught to adult Ryuutei with far superior chakra control, the technique channels their abnormally heavy chakra into their bodies before cloaking their entire body in a condensed, skin-tight armor of chakra specifically designed to help them endure an incoming attack with far more force over any location on their bodies. The armor has S-Rank defensive power and forms over their bodies at S-Rank speeds.
Weaknesses: N/A
HANDSIGNS. More of them. At least four.
Satori Ryuutei wrote:
Name: Cerebral Maximization
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, B-Rank Coordination and A-Rank Intelligence.
Parent Technique: Cerebral Amplification
Hand Seals: N/A
Description: An amplified variant of the lesser form. This allows their mind to be pushed to its limit as analyzation, focus, and emotional control capabilities are increased even further in return for a far heftier initial wave of chakra being used to properly amplify their bodies, this increases the user's Intelligence by +2 Tiers.
Weaknesses: Like with all Ijutsu enhancements, if the user loses perfect control of their chakra the technique becomes difficult to use and if they are weaker constitution, practically impossible.
Approved.
Satori Ryuutei wrote:
Name: Stasis Seal
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Secret, Forbidden
Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence
Parent Technique(s): N/A
Hand Seals: N/A
Description: A complex seal that allows the user to place whatever organic matter that has been touched by it into permanent stasis. This seal is a complex compound that utilizes organic knowledge, medical understanding, chemistry knowledge and combines them into a seal. Once placed on any organic matter this seal will permanently freeze the power time has over it, the seal integrating into the organic material itself. Performing this on normal materials, such as normal dead bodies will only cost 30 chakra as their cellular makeup is simple. Performing this seal on organic material created by a Bloodline will cost 50 chakra per one human-sized quantity. Finally, performing this seal on a corpse holding a bloodline will cost a total of 200 Chakra to place the corpse in stasis.
Weaknesses: Extensive chakra cost and high requirements to learn. Cannot be used on living tissue and individuals, etc. Only tissue, organs, corpses, etc.
Approved
Satori Ryuutei wrote:
Name: Tracking Seal
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Secret
Requirements: 500 EXP, Fuuinjutsu Skill, A-Rank Intelligence
Parent Technique(s): N/A
Hand Seals: N/A
Description: A specific seal that allows the user to track the individual that has been marked by the seal. This seal requires skin to skin contact over two posts to place, and will cause the seal itself to fade and become transparent after it's placement. The chakra within mixes the users and the targets, bonding them to the user as an identical seal forms on the area of their body that was placed on the target. This bond allows the user to feel the pull of the targets chakra no matter how far away they may be, constantly pulling them in the direction the target is in, as well as changes its coloration in the users hand based on their current emotional state, red for pain or serious duress, blue for euphoric, or black for normal. Detecting the seal requires Perception of S-Rank or higher and the ability to sense or see chakra.
Weaknesses: Knowledge of the seal will allow the individual to also remove the seal effortlessly once it has been detected.
This needs more handsigns. The seal needs to fade after a certain while.
Satori Ryuutei wrote:
Name: Ten Elements Seal
Rank: S
Activation Cost: 30
Range: Contact
Speed: Instant
Element: N/A
Skill: Fuuinjutsu
Classification: Open
Requirements: Fuuinjutsu Skill,
Parent Technique: Five Elements Seal
Hand Seals: Technique-specific seal
Description: A technique performed by taking the base five elemental seal, and effectively performing two at the same time-interlaced near the center to minimize overlap. This perfectly fuzes the two seals together, allowing the user to greatly augment the original seals raw benefits. Requires the user to keep contact with the target for one entire post, if only brief contact is made then the efffects of this seal are lowered to that of the standard "Five Elements Seal" and the cost is reduced to 20 Chakra instead. When this seal is placed on a target they are unable to perform techniques beyond D-Rank in power due to it sealing and altering their chakra output. This technique can also be used to disrupt Jinchurikki seals. Jinchurikki afflicted with this seal are unable to use Chakra Access in any form.
Weaknesses: This seal can be erased via the Five Elements Unseal Technique. This technique only blocks chakra. This means Taijutsu, Bukijutsu, Kenjutsu, and any other group or type of technique that uses stamina are unaffected.
Need two posts of full contact.
Satori Ryuutei wrote:
Name: Refined Surgery
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: 500 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
Parent Technique: Chakra Scalpel
Hand Seals: N/A
Description: The user has performed countless surgeries and studied enough of the anatomy, bloodlines, and body that their skill in chakra control has extended to new levels. This allows them to perform excellently under stress, and instead of fumbling during operations, actually, extend their skill even further than normal. This knowledge and skill combined with expert usage of the chakra scalpel technique greatly augment the chances of an individuals survival and successful surgery. This grants the user +2 Tiers to their Intelligence (Capped at S++) while performing implants.
Weaknesses: The buffs only count during implant surgeries, it has no effect while in battle.
Cap at S. S++ is meaningless for the purpose of surgery.
Satori Ryuutei wrote:
Name: Cellular Osmosis
Rank: S
Power: S
Activation Cost: 50
Upkeep Cost: 20
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: 1,000 EXP, Ijutsu Skill, A-Rank Intelligence, A-Rank Stamina
Parent Technique: Cellular Activation Technique
Hand Seals: N/A
Description: An augmented variant on the Cellular Activation Technique, this technique is specifically designed to augment the chances of the subject properly accepting the foreign implants of another's bloodline into their body. By taking the technique to the next step and causing every cell in the targets body to activate, before then shifting the cells of the user's body around the areas that the new organs and tissue is going to be placed. This transforms the cells into stem cells temporarily, altering their makeup and causing the melding of the new organ into the body to become far more seamless as the new cells naturally perform osmosis with both the targets cells and the cells of the implanted organs and tissue. This technique will reduce the recovery time of the target in the hospital by 75% (ie. 1 Week becomes 2 Days, etc.), and increase the targets Constitution be two tiers for the purpose of the implant surgery itself. An assisting medic is able to perform this technique during a transplant operation.
Weaknesses: High requirements and EXP investment. The buffs only count during implant surgeries, it has no effect while in battle. Using this causes an implant roleplay to require at least ten consecutive posts in order to complete the operation successfully making mid-combat implants near impossible and requiring high chakra to perform properly.
Should require 1K experience to learn and 1K experience to actually use it.
Satori Ryuutei wrote:
Name: Diagnosis
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: Contact
Speed: Instant
Element: N/A
Skill: Ijutsu
Classification: Standard
Requirements: Ijutsu Skill, C-Rank Coordination, C-Rank Intelligence
Parent Technique: N/A
Hand Seals: N/A
Description: By making skin contact with the target the medic releases chakra through the targets body in a fashion mimicking a sonic wave. This energy flows through the target, searching for abnormalities before flooding back into the users own chakra, bringing with it the mental imprints of any abnormalities or injuries within or on the body. This allows the medic to detect any tumors, toxins, injuries, and so forth as well as what they are made up of and their general rank, or level of danger they pose. But it will not actually mend, repair, or remove any of these effects on its own. This pulse can be maintained, steadily granting the medic an internal feed of the patient throughout a healing process of surgery.
Weaknesses: User must remain mostly immobile and focused on the target. Without proper medical knowledge, the user can't do anything about the things they've detected, making it useless without using it in combination with other medical techniques.
Approved.
Satori Ryuutei wrote:
Name: Spear Palm
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 5
Range: Melee
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Taijutsu Skill, Ijutsu Skill, Ninjutsu Skill, B-Rank Coordination and Speed. Knowledge of the "Focus", "Flex", and "Flash" Medical Techniques.
Parent Technique: Chakra Scalpel
Hand Seals: N/A
Description: By coating the user's limbs with chakra, they are able to then form a chakra scalpel around the end of said limb. From here the user then channels their chakra through their body, amplifying reaction time and speed to perform a powerful thrust with the limb to drive it through the targets body by using the chakra scalpel to cut directly through anything in the users' path. This allows the strike to ignore natural durability up to S-Rank as any organic defense will be cut through at the cellular level casually cutting straight through flesh with minimal effort. Even if this technique only brushes the target for the briefest of contact the effects will be equivalent to that of the B-Rank variation of "Chakra Scalpel". This technique grants the user a + to Speed, Coordination, and Perception while Active.
Weaknesses: If the defense used is not organic-based (ie. bone, plant, wood, skin, muscle, etc.) then this techniques ability to bypass natural armor and defenses is ignored. Like all medical enhancements, if the user's focus is broken from sufficient damage compared to their constitution, the technique will diffuse itself.
Needs far higher upkeep because this is powerful even for most Ijutsu.
Needs an upkeep.Satori Ryuutei wrote:
Name: Touch of Death
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: Contact
Speed: Instant (Cell-Killing Only, Movement/Striking Speed Uneffected)
Element: N/A
Skill: Ijutsu
Classification: Secret, Forbidden
Requirements: Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
Parent Technique: Mystic Palm
Hand Seals: N/A
Description: By infusing yang chakra into their own skin, the user then alters the composition of the chakra not to cause steady, slow-paced healing, but instead to cause the cells touched by the chakra to have their own energy sapped away using that yang chakra as a medium. This drags the life-force from the target, and anywhere that the skin touches their own causes the tissue to instantly die and begin to visibly rot. Initial contact will only kill cells an inch deep into the body where the skin has met skin. For every post, contact is maintained it becomes one inch deeper into the body. This damage cannot be healed naturally and healing/regeneration techniques are half as strong and take twice as long to repair the damage due to the dead cells tissue.
Weaknesses: If surgery is performed to cut out or remove the dead tissue first, the weakened healing effect is removed.
Satori Ryuutei wrote:
Name: Chakra Vortex
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: 100m
Speed: A
Element: N/A
Skill: Ninjutsu
Classification: Secret
Requirements: Ryuutei Clan Member, Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
Parent Technique: N/A
Hand Seals: Ram → Rat → Snake → Tiger → Boar → Monkey
Description: The user condenses tremendous amounts of raw chakra into their stomach, before releasing the technique in an explosion of raw chakra from the mouth. This chakra causes a torrent of shockwaves that wash over the battlefield in front of them up to ninety meters with tremendous power traveling at A-Rank speeds.
Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a raw shockwave.
Lower dat range. 60m should be appropriate.
Satori Ryuutei wrote:
Name: Chakra Edge
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: 50m
Speed: S
Element: N/A
Skill: Ninjutsu
Classification: Secret
Requirements: Ryuutei Clan Member, Ninjutsu Skill, A-Rank Stamina, B-Rank Coordination
Parent Technique: N/A
Hand Seals: Tiger → Monkey → Ram → Rat → Boar → Dog
Description: The user condenses tremendous amounts of raw chakra into their limb, before using that limb to then angle the chakra into a solid beam of pure concentrated kinetic energy. This beam is then fired from the user's limb (usually the hand but not limited to such) at the target. Extending up to fifty meters at S-Rank speeds despited to blast a perfect hole through a target when used.
Weaknesses: Requires high base chakra amounts and control in order to use and harden the chakra itself on its own into a solid form.
Chakra beam is completely outside the scope of non-elemental chakra and is therefore denied.
Satori Ryuutei wrote:
Name: Great Black Dome
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 20
Range: 200m
Speed: Intelligence
Element: N/A
Skill: Fuuinjutsu
Classification: Secret
Requirements: Fuuinjutsu Skill, Ninjutsu Skill, A-Rank Intelligence.
Parent Technique: N/A
Hand Seals: N/A
Description: A massive barrier that forms through the manifestation of condensing chakra through several seals that spread across the ground from the user's central position. These seals form the base that wraps around the user in a two-hundred-meter dome of pitch black chakra. The barrier forms at speeds equal to the user's Intelligence and holds the defensive power of two S-Rank techniques. The user is able to allow those they wish to enter by forming doors in the barrier itself and closing them at will. The speed of these doors forming/closing is equal to their Intelligence.
Weaknesses: Without access to "Chakra Ink", this technique is practically impossible to pull off mid-combat. Though the barrier is incredibly strong, the damage is permanent unless the barrier itself is re-formed. The creator must remain immobile to maintain the barrier.
Specify this can be destroyed with two S-Rank techniques.
Satori Ryuutei wrote:
Name: Orb Guard Barrier
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 10m
Speed: Intelligence
Element: N/A
Skill: Fuuinjutsu
Classification: Secret
Requirements: Fuuinjutsu Skill, Ninjutsu Skill, A-Rank Intelligence.
Parent Technique: Great Black Dome
Hand Seals: N/A
Description: A massive barrier that forms through the manifestation of condensing chakra through several seals that spread across the user's limbs before suddenly bursting outward to form into a pitch black defensive orb ten meters in radius around them. This barrier is designed to capture the user and anyone directly near them, protecting them from incoming attacks. The barrier forms at Speeds equal to the user's Intelligence and has B-Rank durability. This can also be created anywhere within a ten meter radius of the user to capture a target inside instead of protecting the user, the interior holds the same durability level as the exterior.
Weaknesses: Without access to "Chakra Ink", this technique is practically impossible to pull off mid-combat.
This should restrict movement.
Satori Ryuutei wrote:
Name: Chakra Channeling
Rank: S
Power: S
Activation Cost: N/A
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret, Forbidden
Requirements: 1,000 EXP, Ijutsu Skill, Ninjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
Parent Technique: N/A
Hand Seals: N/A
Description: A technique that was designed to allow a medic to trade chakra with the patient in order to fuel the healing of their body, this technique allows the user to give a target their own chakra, or take the chakra from the target they are making contact with. Doing this requires tremendous knowledge of the chakra network, chakra control, and the body so that it can be done efficiently and without harm being done to either individual. The amount of chakra drained or given has no limit if both subjects are willing. If the target isn't willing then the user must spend 10 Chakra per post to maintain the draining, they are able to resist this and it is based on the targets Consitution, this is the maximum amount that can be drained per post. The technique was considered forbidden due to the fact it can theoretically kill an individual by maintaining contact long enough and drawing out all of their chakra.
E: 50
D: 40
C: 30
B: 20
A: 10
S: 5
Weaknesses: Requires maintained physical contact, high baseline requirements including an EXP investment.
Target should be unconscious.
Satori Ryuutei wrote:
Name: Cellular Shutdown
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Fuuinjutsu Skill, Ijutsu Skill, A-Rank Intelligence and B-Rank Coordination.
Parent Technique: N/A
Hand Seals: Tiger → Dragon
Description: A seal designed to implement the usage of Ijutus into a seal, by combining their knowledge of cells and the body with their knowledge of Fuuinjutsu the user makes skin contact with a target before causing seals to spread across their body. The amount of space covered by the seals is based on the difference between the user's Coordination and the targets Constitution (including buffs of any sort for better or worse). One advantage difference is equal to one 5" by 5" surface area spread out evenly from where contact was made. Whatever is covered by the black seals is completely paralyzed (including internals) as the cells are put in stasis forcibly. This means the blood cannot flow and can cause rotting over time if the seals are not undone, and can even shut down organs if the right area of the body is touched. Despite the paralysis the target still feels the area, causing pain from feeling their cells slowly dying from lack of blood flow.
Weaknesses: Requires skin contact. Individuals that know this technique can also unseal the technique automatically at will for half the chakra cost of the initial placement. The amount of the body it can cover is based on the rank difference between stats.
Should be more than touch, contact should be for two full posts.
Satori Ryuutei wrote:
Name: Chakra Network Seal
Rank: S
Power: S
Activation Cost: 50
Upkeep Cost: N/A
Range: Contact
Speed: N/A
Element: N/A
Skill: Fuuinjutsu
Classification: Secret
Requirements: Ijutsu Skill, Fuuinjutsu Skill, A-Rank Intelligence and B-Rank Coordination.
Parent Technique: N/A
Hand Seals: Tiger
Description: Combining knowledge of the targets internal anatomy, chakra network and tenketsu with their Fuuinjutsu skill the user forms the tiger seal before then making contact with the target for one entire post. This forms a complex seal of multiple spirals that when placed on a target spread across their entire body. For one post the target suffers a -1 Tier to any action using Chakra as their body slowly loses access to their chakra while the seals spread. After the end of this post, the seal then binds each individual tenketsu, and halts the ability to utilize chakra in any way. Its appearance is similar to a network of spider-web like seals with individual runes for 'seal' over each tenketsu on the targets body. The seals will fade from view until touched with chakra from an outside source.
Weaknesses: Difficult to land properly due to time requirements, delayed effect even once it is properly placed. Knowledge of this technique allows the user to remove the seal in question. High base requirements to learn, high chakra costs to activate. Requires skin on skin contact. Subject to the usual idea that if someone tries to analyze and break down the seal they can eventually remove it following the normal Fuuinjutsu guide.
Two entire posts.
Satori Ryuutei wrote:
Name: Antibody Burst
Rank: S
Power: S
Activation Cost: Varies
Upkeep Cost: N/A
Range: Contact
Speed: Instant
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: Ijutsu Skill, A-Rank Intelligence
Parent Technique: N/A
Hand Seals: Tiger → Ram → Dragon
Description: The user is able to infuse themselves or a target with a burst of yang chakra designed purely to amplify the natural immune system of the target. This is a highly specialized form of Ijutsu as instead of healing the body directly, it specifically targets any sickness, disease or poison within their bodies and purifies them. This removes the effects of up to whatever rank of Poisons and Sickness from the target that has been paid in chakra but provides no healing. (ie. Spending 30 chakra removes S-Rank and below toxins, spending 10 removes B-Rank and below toxins, etc.)
Weaknesses: Five post cooldown between uses, does not provide immunity to removed poisons afterward.
Needs some additional kind of drawback (stat debuff for exampl.e )
Satori Ryuutei wrote:
Name: Electric Jolt
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 25m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dragon
Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of an electrical technique, this illusion makes it appear as though a bolt of electricity is fired from the user's hand to slam into the target. This causes them to suffer pain as though they have been electrocuted, and causes the illusion of electrical burns around the area they were "hit". While it is active this causes them to suffer a - to Coordination due to their body suffering the effects of "electrocution".
Weaknesses: In order for the pain and effects to be retained the electrical burns and illusion must be maintained. Otherwise, the illusion is easily seen through.
Name: Firebolt
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: 1
Range: 25m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey
Description: Due to its nature as a deceiving technique imitating a real Ninjutsu, the trigger for this illusion is the targets looking at the users hands as they perform the handseal(s) required. This forms a basic illusion designed to mimic the usage of a fire technique, this illusion makes it appear as though a small blast of flames has been released the user's hand to slam into the target. This causes them to suffer C-Rank psychological damage, and feel the pain of being burned, forming "burns" across the area that has been "hit" by the technique.
Weaknesses: In order for the pain and effects to be retained the burns and illusion must be maintained. Otherwise, the illusion is easily seen through.
Name: Happiness Burst
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 50m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Genjutsu Skill
Parent Technique: N/A
Hand Seals: Tiger -> Boar
Description: A technique that uses the trigger of the target seeing the user smile wide. This forms an illusion that causes the target to feel a sudden surge of happiness and friendliness, this technique causes them to lose (or greatly lessen) any hostile feelings toward the user and others. Causing them to suffer a -1 Tier or Rank to any form of action or technique used to attack another.
Weaknesses: This illusions debuffing effect only hinders attacks, their defensive actions are completely uneffected as the target cheerfully protects themselves from their attackers.
Name: Hell's Suffering
Rank: S
Power: S
Activation Cost: 30
Upkeep Cost: 15
Range: Contact
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Nightmare".
Parent Technique: Nightmare
Hand Seals: Dragon → Money → Tiger → Bird → Ox
Description: A specific technique used in torture and information gathering, but also highly effective for mid-combat situations. Built off of "Nightmare", this technique quite simply advances this a step forward. The user must make contact with the target, before trapping them in a mental hellscape full of their utter fears. Anything from being afraid of bugs and so they are trapped in a world full of them, hunting them, devouring them alive. To something as simple as being hunted by shadows, or tied down to a table and steadily dissected alive. This causes S-Rank Psychological damage every post it remains active as it steadily chips away at the targets mental state, the effects comparable to suffering through an entire day of hellish torture each post they are under its effects. While under this psychological assault the target cannot move.
Weaknesses: While the target cannot move, nor can the user while it is active. The longer the illusion is used on a target the more used to the pain and nightmares they can become in some cases. If the target's Intelligence is at least equal to the users, then the techniques psychological damage is lowered by 1 rank per post it is active, and the most it can deal is a total of two total S-Rank Psychological damage total over many posts if the Genjutsu is not broken and doesn't fade away before this point.
Name: Snake Eyes: Basilisk's Gaze
Rank: S
Power: S
Activation Cost: 35
Upkeep Cost: N/A
Range: 0m-5m
Speed: N/A
Element: N/A
Skill: Genjutsu
Classification: Secret
Requirements: Genjutsu Skill, A-Rank Intelligence, Knowledge of "Snake Eyes: Killer Intent".
Parent Technique: Snake Eyes: Killer Intent
Hand Seals: Tiger → Snake
Description: The user makes eye contact with the target, causing them to suffer a sudden bout of complete body paralysis based on raw instinctual fear. Killing intent fills their mind as if an attack about to kill them is approaching from every angle, overloading the brain with shock and forcing the body to completely freeze. This paralyzes a target for one post. Those caught in the Genjutsu that haven't felt killing intent before can be hindered further, but this is purely situational and based on roleplay.
Weaknesses: Unlike most high-end Genjutsu no matter how skilled the user, this technique can never last longer than one post. Designed purely for last-minute and mid-combat uses. Similarly, the more this technique is used on a target in rapid succession the easier it becomes to resist, granting the target one + to Perception against this technique each time it is used on them after the first during that thread.
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Approved.