Yui indicated that they didn't need to wait for anyone, which meant they could get directly to the fighting whenever the two of them were ready. Sachiko simply nodded as Yui indicated that she was further sorry that she couldn't hold back in the fight, since she wasn't deemed strong enough to be a Chuunin or something like that. Sachiko was a little confused by that statement, thinking that perhaps she had misunderstood the Exams Proctor and that she had simply failed the first part, but that wasn't really important.
Sachiko knew that Yui wasn't going to hold back, so there was absolutely no way that she was going to either. Posting up in the classic Strong Fist stance, Sachiko felt that she was about as ready to fight Yui as she really could be. She saw Yui getting ready to jump up, and using her own superior speed and coordination, would rush her before she could complete her jump up into the air.
When it came down to it, Sachiko knew that in order to beat Yui, she'd need to dominate her in a physical fight, and that she couldn't let her use her jutsu in order to get an advantage. One of the major disadvantages when only using Taijutsu was that when ninjutsu began getting involved, it became much harder to win a fight as ninjutsu had so many applications, but Taijutsu was almost purely close melee attacks. However, that same drawback could be applied as a positive, in that Sachiko was so used to melee combat that she knew how to interrupt her opponents with pure speed and strength.
For that reason, as Yui started to begin to jump, Sachiko blazed down the field, putting on an intense burst of speed. Yui may have been perceptive enough to see her movements if she focused, but reacting to her speed would be an entirely different story. She had learned some stuff from Kanna a few years ago, and perfected her usage of them in the meantime. Now, it was time to use it in actual combat for the first time.
She'd put on a massive burst of speed, using the Leaf Great Flash technique, which sent her charging down Yui, delivering a fierce lateral kick to Yui's side before she could quite get airborne, interrupting the jump. However, she didn't end her attack there, as she needed to get some damage down on Yui to hopefully end the match early, or keep her engaged in a close quarters match for the moment.
The strong point of the Strong Fist style was that, unlike Arhat Fist, a style which many utilized that focused on strong individual attacks, Strong Fist focused on speed and aggression, delivering a multitude of attacks which could chain into each other with ease, overwhelming an opponent. As she delivered the side strike to Yui, she'd immediately follow through, giving chase with her opponent, not letting her get any space. The technique she had used was phenomenal for closing gaps, but Sachiko didn't like to use it too much as she tired out fairly fast when going full force.
Spinning into the Leaf Great Whirlwind, as that left her hands open, Sachiko's body movement seemed to increase further again, moving into a low sweeping kick as she reached into her bag, pulling out an untagged bottle by the wire as she continued on with the momentum, bringing her leg up for a mid-body second blow, grabbing the metal wire and letting the bottle pull out with the centrifugal force of her spin, extending outward in the same motion as she delivered the high kick in the rotation, the bottle whipping around at extremely high speeds, aimed to wrap the entire 15 feet of cord around Yui, who was more than likely extremely preoccupied with Sachiko's own intense speed, maybe even too much to notice the wire, small as it was.
Her hope was that she would have captured Yui using the bottle as a weight, the speed of her spinning kicks and the wire to hit and wrap Yui, the bottle maintaining it's momentum and wrapping around Yui as Sachiko's high kick would have given Sachiko enough momentum to get airborne for a downward spike on Yui into the ground with much greater force than the other three kicks had given. If all went according to plan, the bottle would smash into her, leaving her wrapped up in steel wire which may even bite into her skin with the force and speed it had been moving, covered in shattered glass and alcohol from the bottle which would have broken on her, and slammed into the ground.
Sachiko would have released the wire if it was successful, using the final downward kick to springboard herself backwards and away from the trapped Yui, landing more or less where she had started the match off at, about 10 meters away. She had taken a long time to think up this particular strategy, but having already thought of the ways she could chain her attacks and her tricks in together, she had more or less come prepared with plans for fighting Yui. She wouldn't always have the ability to have thought ahead, but she was going to use that preparation to her advantage.
-5 Leaf Great Flash
-1 Strong Fist
-3 Leaf Great Whirlwind
Stamina: 41/50
Taijutsu Skill: Taijutsu costs are reduced by 1 tier.
Techniques Used:
- Spoiler:
Name: Strong Fist
Rank: C
Upkeep Cost: 3
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: -
Parent Technique: N/A
Hand Seals: -
Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.
This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.
Name: Leaf Great Flash
Rank: B
Activation Cost: 10
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: N/A
Parent Technique: Strong Fist
Hand Seals: -
Description: The user charges at their opponent and unleashes a powerful lateral kick.
Boosts Speed for the initial dash by +1 tier and boosts Strength for the kick by a +1 advantage.
Weaknesses: N/A
Name: Leaf Great Whirlwind
Rank: C
Activation Cost: 5
Range: Self
Speed: -
Element: N/A
Skill: Taijutsu
Classification: Open (Konoha)
Requirements: -
Parent Technique: Strong Fist
Hand Seals: -
Description: The Leaf Great Whirlwind is a technique that involves a series of kicking attacks. The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks as they proceed through the combo, ending at three meters into the air when the heel drop is done.
Boost Coordination by +1 tier for series of kicks. The boost is swapped to Strength for the heel drop.
Weaknesses: N/A
Stats:
Strength: C -> C+ [Strong Fist] -> C++ [Leaf Great Flash] -> B+ [Leaf Great Whirlwind (Downward Heel)]
Constitution: C
Stamina: D
Speed: B -> A [Leaf Great Flash]
Coordination: B -> B++ [Strong Fist] -> A++ [Leaf Great Whirlwind (1st 3 kicks)]
Intelligence: D
Perception: B